codename. flow.defense

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codename. FLOW.DEFENSE. Aljoscha Börsch Tim Benedict Jagla Sebastian Lay Andreas Reich Artur Schütz. RESPONSIBILITIES. Aljoscha Börsch Project-Management Scheduling Gameplay Programming Head Testing & Fixing. Tim Benedict Jagla GDD Head Artist Head Conventions Prototyping - PowerPoint PPT Presentation

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codename.FLOW.DEFENSE

Aljoscha BörschTim Benedict Jagla

Sebastian LayAndreas Reich

Artur Schütz

3

RESPONSIBILITIES Aljoscha Börsch• Project-Management• Scheduling• Gameplay Programming

Head• Testing & Fixing

Tim Benedict Jagla• GDD Head• Artist Head• Conventions• Prototyping• Asset Production

• Programming Assistant• Critical Tasks

4

RESPONSIBILITIES Sebastian Lay• Gameplay Programming• Interface Head• Interface Design• User Experience

Design• Programming Assistant• Critical Tasks

Andreas Reich• (Graphics) Programming

Head• Conventions• COTS Management• Shader Programming• Network

Programming Support

5

RESPONSIBILITIES Artur Schütz• Network Programming

Head• Shader Programming• Asset Assistant• Critical Tasks

GAME DESIGN

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SETTING - UNIVERSE

• Steampunk Universe• Above the Clouds – Airships, Hot-Air Balloons, Flying Islands

8

SETTING - MATERIALS

• Cheapest construction material is wood• Sails are made of patchy linen and ragged cloth• Protection, structural and decorational parts are made of metal

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SETTING - DETAILING

CLOCKWORKINDUSTRIAL

● COGS ● GEARS ● TOOLS ●● TUBE SYSTEMS ● SMOKESTACKS ● SCAFFOLDING ●

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GAME MECHANICS

Genre• 3D Real-Time Tactics

Perspective• (Angled) Top Down

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GAME MECHANICS

Gameplay inspired by Tower Line Wars

Physics Based• Wind Flow Simulation• Impulse System

12

MOCKUP

PROJECT MANAGEMENT

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NETWORK DIAGRAM

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MILESTONES 0 & 1

[01.04.2012] Milestone 0• Project Start• Game Design Document

[06.06.2012] Milestone 1 • GameLogic (HQ, AttackUnits)• Functioning Test Models• First Input & Controls

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MILESTONES 2 & 3

[20.06.2012] Milestone 2• Server & Client Network • First Models• Small Graphic Effects

[04.07.2012] Milestone 3• Every GameLogic Feature• First Balancing• Gameplay & Network & Graphics

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MILESTONES 4, 5 & 6

[05.08.2012] Milestone 4• Better Network & Graphics

[16.09.2012] Milestone 5• Gameplay Final - Beta

[30.09.2012] Milestone 6• Network & Graphics Final

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TIMELINE

[01.04 – 14.05]PreProduction

[14.05 – 04.07]MainProduction

[04.07 – 16.09]Alpha

[16.09 – 30.09]Beta

TECHNOLOGY

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TOOLS

Asset Production• Adobe Photoshop• Autodesk Maya• Pixologic Sculptris• Santiago Orgaz xNormal• Quixel nDo2

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TOOLS

Organization• Git & TortoiseGit• Redmine• Microsoft Project• yWorks yEd

Programming• Microsoft Visual Studio 2010

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LIBRARIES Rendering Ogre3D 1.8.0rc1

• OpenGL Rendering• Octree Scenemanager

GUI MyGui 3 Network RakNet * Input OIS SFX IrrKlang * XML TinyXML-2 Misc. Boost 1.4.9

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CLASS HIERARCHY

FRAGEN?

VIELEN DANK FÜR DIE AUFMERKSAMKEIT

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