codename. flow.defense
DESCRIPTION
codename. FLOW.DEFENSE. Aljoscha Börsch Tim Benedict Jagla Sebastian Lay Andreas Reich Artur Schütz. RESPONSIBILITIES. Aljoscha Börsch Project-Management Scheduling Gameplay Programming Head Testing & Fixing. Tim Benedict Jagla GDD Head Artist Head Conventions Prototyping - PowerPoint PPT PresentationTRANSCRIPT
codename.FLOW.DEFENSE
Aljoscha BörschTim Benedict Jagla
Sebastian LayAndreas Reich
Artur Schütz
3
RESPONSIBILITIES Aljoscha Börsch• Project-Management• Scheduling• Gameplay Programming
Head• Testing & Fixing
Tim Benedict Jagla• GDD Head• Artist Head• Conventions• Prototyping• Asset Production
• Programming Assistant• Critical Tasks
4
RESPONSIBILITIES Sebastian Lay• Gameplay Programming• Interface Head• Interface Design• User Experience
Design• Programming Assistant• Critical Tasks
Andreas Reich• (Graphics) Programming
Head• Conventions• COTS Management• Shader Programming• Network
Programming Support
5
RESPONSIBILITIES Artur Schütz• Network Programming
Head• Shader Programming• Asset Assistant• Critical Tasks
GAME DESIGN
7
SETTING - UNIVERSE
• Steampunk Universe• Above the Clouds – Airships, Hot-Air Balloons, Flying Islands
8
SETTING - MATERIALS
• Cheapest construction material is wood• Sails are made of patchy linen and ragged cloth• Protection, structural and decorational parts are made of metal
9
SETTING - DETAILING
CLOCKWORKINDUSTRIAL
● COGS ● GEARS ● TOOLS ●● TUBE SYSTEMS ● SMOKESTACKS ● SCAFFOLDING ●
10
GAME MECHANICS
Genre• 3D Real-Time Tactics
Perspective• (Angled) Top Down
11
GAME MECHANICS
Gameplay inspired by Tower Line Wars
Physics Based• Wind Flow Simulation• Impulse System
12
MOCKUP
PROJECT MANAGEMENT
14
NETWORK DIAGRAM
15
MILESTONES 0 & 1
[01.04.2012] Milestone 0• Project Start• Game Design Document
[06.06.2012] Milestone 1 • GameLogic (HQ, AttackUnits)• Functioning Test Models• First Input & Controls
16
MILESTONES 2 & 3
[20.06.2012] Milestone 2• Server & Client Network • First Models• Small Graphic Effects
[04.07.2012] Milestone 3• Every GameLogic Feature• First Balancing• Gameplay & Network & Graphics
17
MILESTONES 4, 5 & 6
[05.08.2012] Milestone 4• Better Network & Graphics
[16.09.2012] Milestone 5• Gameplay Final - Beta
[30.09.2012] Milestone 6• Network & Graphics Final
18
TIMELINE
[01.04 – 14.05]PreProduction
[14.05 – 04.07]MainProduction
[04.07 – 16.09]Alpha
[16.09 – 30.09]Beta
TECHNOLOGY
20
TOOLS
Asset Production• Adobe Photoshop• Autodesk Maya• Pixologic Sculptris• Santiago Orgaz xNormal• Quixel nDo2
21
TOOLS
Organization• Git & TortoiseGit• Redmine• Microsoft Project• yWorks yEd
Programming• Microsoft Visual Studio 2010
22
LIBRARIES Rendering Ogre3D 1.8.0rc1
• OpenGL Rendering• Octree Scenemanager
GUI MyGui 3 Network RakNet * Input OIS SFX IrrKlang * XML TinyXML-2 Misc. Boost 1.4.9
23
CLASS HIERARCHY
FRAGEN?
VIELEN DANK FÜR DIE AUFMERKSAMKEIT