boob jiggle in unity part3

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Various Boob Set up Method in Unity

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THE QUEST FOR BOOB JIGGLE IN

UNITY

PART3:OPTIONS IN UNITY

V1 2013/08/05

Matumit Sombunjaroen

zenneth@zodiac-alliance.com

KEYFRAME BASED

If you decide to use Mecanim and transfer Animation across Rig,

Boobs are extended Bones, and cannot be tag.

However, the Animation on extended bones will got transfer across Rig, When the bones share the EXACT same names.

This can also be apply to Tails, Hair., etc.

CODE BASE CALCULATION

There are just too many theory to be use for Boob Physics.

However, a generous man by the name of Michael Cook provided this working code for free, so we might as well use it for the sake of easy experiment.

http://wiki.unity3d.com/index.php?title=JiggleBone

http://forum.unity3d.com/threads/62473-Technique-to-apply-bouncy-breasts-and-hair-physics

CODE BASE RESULT

It worked well for simple 2Bones Boobs and on Kinetic movement.

However, The code doesn’t take gravity into consideration, as such, it stay at the same shape even when facing Vertically.

As an Oppaimeister, this is unacceptable.

If the character doesn’t do much dramatic movement, it’s alright though

JOINT BASE COMPONENT

Unity offer 5 kind of Physics based calculated Joints.

We will use Configurable Joint in this experiment

CONFIGURABLE JOINT 1

Normal Stand

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CONFIGURABLE JOINT 2

Face Upward

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CONFIGURABLE JOINT 3

Face Downward

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IT!!!WORKS!!!

NEXT

PART4: SETTING UP

CONFIGURABLE BOOB

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