beth godfrey | lcc 6318. developed by: thatgamecompany jenova chen nicholas clark chen: primary...

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Beth Godfrey | LCC 6318

• Developed by: Thatgamecompany• Jenova Chen• Nicholas Clark

• Chen: Primary purpose of entertainment products is to evoke feelings.

• Emotional range of most games limited• Flower’s purpose? To arouse positive

emotions• Remove gameplay elements/mechanics

that were not provoking the desired response

• 6 main levels, represented by a flowerpot on a window sill

• Upon selecting, enter the “dream” of the flower

• Control the wind to guide a petal• Touching flowers

1) accumulates petals in a trail 2)”heals” parts of the world

• Goal? Restore life, color, light to a gray world

• Accumulation of petals -> wider array of instrumentation

• Each flower plays a tone when activated• Instrument tracks written to stand alone, but fit

together as an orchestrated piece in advanced levels• Written to imitate natural sounds (wind)• Piano, strings, woodwinds

• Emotional arc, rather than a narrative one• Guidance through visual representation

and emotional cues• No enemies, hit points, time limits• Open world• The surrounding environment becomes

primary character• “…an interactive poem exploring the

tension between urban and nature.”

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