beth godfrey | lcc 6318. developed by: thatgamecompany jenova chen nicholas clark chen: primary...
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![Page 1: Beth Godfrey | LCC 6318. Developed by: Thatgamecompany Jenova Chen Nicholas Clark Chen: Primary purpose of entertainment products is to evoke feelings](https://reader036.vdocuments.mx/reader036/viewer/2022082505/56649f0b5503460f94c1e846/html5/thumbnails/1.jpg)
Beth Godfrey | LCC 6318
![Page 2: Beth Godfrey | LCC 6318. Developed by: Thatgamecompany Jenova Chen Nicholas Clark Chen: Primary purpose of entertainment products is to evoke feelings](https://reader036.vdocuments.mx/reader036/viewer/2022082505/56649f0b5503460f94c1e846/html5/thumbnails/2.jpg)
• Developed by: Thatgamecompany• Jenova Chen• Nicholas Clark
• Chen: Primary purpose of entertainment products is to evoke feelings.
• Emotional range of most games limited• Flower’s purpose? To arouse positive
emotions• Remove gameplay elements/mechanics
that were not provoking the desired response
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• 6 main levels, represented by a flowerpot on a window sill
• Upon selecting, enter the “dream” of the flower
• Control the wind to guide a petal• Touching flowers
1) accumulates petals in a trail 2)”heals” parts of the world
• Goal? Restore life, color, light to a gray world
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• Accumulation of petals -> wider array of instrumentation
• Each flower plays a tone when activated• Instrument tracks written to stand alone, but fit
together as an orchestrated piece in advanced levels• Written to imitate natural sounds (wind)• Piano, strings, woodwinds
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• Emotional arc, rather than a narrative one• Guidance through visual representation
and emotional cues• No enemies, hit points, time limits• Open world• The surrounding environment becomes
primary character• “…an interactive poem exploring the
tension between urban and nature.”