5 realities of 21st century living

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Presented at VCCS New Horizons 2013

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5 Realities of 21st Century LivingA Guide for Teachers and Learners

profmikegreene

Be sure to check out#nh13 tweets on twitter #nh13 photos on flickr #nh13 reading list on pinterest

Why?

1. UnlearningForgetting the truths that got us here but hold us back from there

A Primer to UnlearningBy Jack Uldrich

or just watch his TED talk

What are the colors of a yield sign?Exercise

What is unlearning?The chief object of education is not to learn things but to unlearn things

G. K. Chesterton

Imagination is more important than knowledgeAlbert Einstein

$.01 $.02 $.04 $.08 $.16

$100,000 $200,000 $300,000 $400,000 $500,000

$3,000,000 $5,368,709

Compound Interest PrincipleA = P ( 1 + r/n ) nt

Forces that have been doublingMoore’s Law, Bandwidth, Genome Sequencing, Robotics

0

1250000

2500000

3750000

5000000

Moore’s Law

How technology evolvesThe S-Curve

What does unlearning mean for us?A lesson from Sherlock Holmes

A man's brain originally is like an empty attic, and you have to stock it with such furniture as you choose. !

It is a mistake to think that little room has elastic walls and can distend to any extent. Depend upon it there comes a time when for every addition of knowledge you forget something that you knew before. !

Therefore, one must not have useless facts elbowing out the useful ones. !

A man should keep his brain-attic stocked with all the furniture that he is likely to use, and the rest he can put away in the lumber-room of his library, where he can get it if he wants it.

What does unlearning mean for us?The significant problems we face today cannot be solved at the same level of thinking we were at when we created them

Albert Einstein

2. Design ThinkingThe art of evolution

Intention

Iteration

Creation

As more of our basic needs are met, we increasingly expect sophisticated experiences that are emotionally satisfying and meaningful … design thinking is the tool for imagining these experiences as well as giving them a desirable form

Tim Brown

Application to educationPeople are taught what to learn but not how to learn, and they are slowing educated out of their innate curiosity and creativity.

Patrick Newell

Integrating Design ThinkingBe more interdisciplinary No idea is a bad idea Prototype

designthinkingforeducators.com

3. Efficiency

Sleep Work Other

Track your timeIt’s your most precious and finite resource

EvernoteNotes Notebooks Tags Search Ubiquitous

4. Tech FadsWhich ones do I care about?

A look into 2007No smartphones No tablets No cloud No twitter No kinect No web-enabled things

What fads really matter?The ones that make tech invisible

Ubiquitous ComputingWhere tech takes a backseat

Mainframe

Personal

Ubiquitous

5. GamificationEverything’s a game, everyone’s a gamer

Computer and video games have reached a critical mass. Our industry’s position is one of the strongest and most cutting-edge sectors in the U.S. economy.

Michael D. Gallagher, CEO, Entertainment Software Association

Average gamer age30

% of Female Gamers47

% of Gamers play games with others62

Everyone is gamingPlay has moved beyond entertainment

Games are the most elevated form of investigation. ––Albert Einstein

GamificationTaking the things that make games engaging and applying them to the rest of life to drive behavior

Game Mechanics - the procedures and rules of your game

Autonomy Customization Choice !Mastery Levels Challenges !Purpose Giving / Altruism Narrative Greater Meaning !Status Leaderboards Achievements

Social Connections Suggest similar users Cooperative “play” !Rewards Points Badges Achievements !Peer Pressure Peer review / feedback / grading Boasting / Bragging system Competitive “play”

Avoidance Lose Points Lose Status Game Over !Scarcity Exclusive / Unique Rewards Reward Schedules !Fun! Quiz’s Competitions

Gamification

Gamification will be used in 25% of redesigned business processes by 2015, this will grow to more than a $2.8 billion business by 2016 !

70% of Global 2000 businesses will be managing at least one "gamified" application or system by 2014

Gartner

Gamifying EducationIt’s simpler than you might think

One more thing...Are you ready for our new reality?

mgreene@rappahannock.edu 804.768.6878

@profmikegreene

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