age of sail2 pb manual

Upload: socratesabroad

Post on 03-Jun-2018

221 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/12/2019 Age of Sail2 Pb Manual

    1/35

    W i n d o w s 9 8 / M e / X P REAL-TIME NAVAL COMBAT

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    2/35

    Introduction....................................................................................................................................4

    SystemRequirements for Installation ................................................................................5

    The Game Installation................................................................................................................5

    STARTING THE GAME................................................................................................................6Start Batt le W indo w... ..................................................... ..................................................... ...............6

    Game Interface....................................................................................................................................7

    Ship Control wi ndow ........................................ ..................................................... .............................9

    Ships List Window ............................................................................................................................11

    Sail Control W indo w ................................................ ..................................................... ...................12

    Ship M aneuvering..............................................................................................................................14

    M aneuvering Groups of Ships ..........................................................................................................17

    Controlling Ship During a Battle........................................................................................................19

    Capturing Surrendered and Neutral Ships, and Boarding................................................................22

    Game Events......................................................................................................................................24

    Ships Specifications..........................................................................................................................27

    Supplementary Units ........................................................................................................................29Land M asses, Forts and Towns ........................................................................................................32

    We ather Conditions Influence On Game Balance............................................................................33

    The Campaign....................................................................................................................................36

    General Settings................................................................................................................................39

    MULTIPLAYER GAME ..........................................................................................................41

    How to Play Privateers Bounty in GameSpy Arcade ..............................................................42

    Starting a Multiplayer game ........................................................................................................43Start Multiplayer game server ....................................................................................................45

    Chat window ....................................................................................................................................46Connecting to server ......................................................................................................................46

    J oining a game in progress ........................................................................................................47

    Changing Game parameters during play ....................................................................................48

    New game start ..............................................................................................................................48Multiplayer game end, stats ........................................................................................................48

    EDITOR..........................................................................................................................................49Interface ............................................................................................................................................49

    New scenar io ..................................................... ..................................................... ..........................50

    Creating a Campaign ........................................................................................................................59

    New Script ........................................................................................................................................61

    Technical Support..................................................................................................................67

    Inside Cover

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    3/35

    Before the game installation be sure that your computer meets or surpasses

    minimum system requirements.

    Minimal SystemRequirementsPentium III - 450 or higher

    64 Mb RAM

    550 MB Free Hard Drive space

    Windows 95\98\ME\2000\XP

    DirectX 8.1 compatible Video Card with at least 16MB RAM

    DirectX 8.1 compatible Sound Card

    Recommended configuration28 MB RAM

    DirectX 8.1 compatible Video Card with at least 32B RAM

    DirectX 8.1 compatible Sound card with EAX support

    To install the game, insert the Privateers Bounty game CD into your CD-ROM

    drive. If Autorun is enabled, the Autorun menu will appear in a few seconds.

    Select Install from the Autorun menu to install the game.

    If the Autorun function on your CD-ROM drive is not activated, you must

    manually run the autorun.exe from the Privateers Bounty CD. Use Windows

    Explorer or My Computer to locate autorun.exe on the game CD.

    Before installing the game, please be sure that your hard drive has enough

    free disk space. Also note that PC with the Windows operating system

    requires no less than 100 Mb of free hard drive space for temporary files so

    the game will run properly.

    Additionally, before starting the install, please check that you have the latest

    video and sound card drivers for your hardware. Visit the manufacturers

    website to download the latest drivers if you do not have them. Lastly, please

    be sure that no other programs are running in the background during the install.

    "Privateer's Bounty: Age of Sail II" immerses players into the era of sailing, a

    time when shipbuilding hadn't quite reached it's pinnacle, but the spirit of

    the age and the wonder of recent innovations in sailing technology inspirednautical heroes. The romantic world of sea adventures, political intrigue,

    piracy and massive ocean battles, ancient sea customs and a first glimpse

    into a future epoch - these are only fragments of the multi-faceted universe of

    "Privateer's Bounty".

    The game expands upon the sailing tactical simulation concept, using

    Age of Sail II as its launching point for innovation. This solid foundation makes

    "Privateer's Bounty" the ideological successor of this remarkable game.

    Player mission objectives vary from the total annihilation of the enemy to brutal

    fort assaults, from "capture the flagship"to fleeing from an enemy-seized bay.

    Experienced players will note changes to the fleet control system, battle

    conducting principles, networking and several other aspects of the game. Thesechanges result in a deeper emergence into the game and, as a consequence,

    a popular alignment towards the sphere of tactical real-time games.

    A dynamic, intuitive unit interface simplifies the control of large squadrons.

    New damage calculation algorithms have been specially optimized for the

    needs of a dynamic tactical game. This enables a realistic battle situation to

    be simulated with precision.

    We've analyzed the suggestions of our sea-strategy game fans when

    designing the game interface. As a result, the new interface allows for

    individual adjustment of windows arrangements and numerous hot key

    customizations. Additional game adjustment options allow the player to tune

    the game for computers of any configuration.

    The single-player game includes three large campaigns based on some of the

    historical events of the 19th century. While the campaigns are grounded in a

    historical context, the design emphasis is placed upon the unique spirit of

    each epoch.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    4/35

    damage indicators will not be displayed. This increases the realism of the

    battle (as such tools and indicators were not available in those days) and

    therefore increases the difficulty (since you do not have as much information

    on the enemy ships).

    To start the game, click the Play button.

    After choosing a scenario, and clicking Play, you are sent to the 3D game

    world where the battle will take place. At first, it may seem that the interface is

    overloaded with various buttons and windows. Take some time to familiarize

    yourself with the interface, but dont get discouraged, you will gain a great

    deal of experience using the interface very shortly. You will even find that you

    can close some of the menus that you do not use as often.

    The upper line of the menu

    The buttons on the upper menu string are divided to 3 groups.

    The first group consists of buttons located near the upper right corner.

    Damage status. If this option is activated, damage information will be

    displayed over each selected ship. Damage information is show for the 3

    main ship parts: hull, sails and crew. Damage status is active by default.

    Double click the Privateers Bounty shortcut on your desktop, or select

    Programs, Global Star, Privateers Bounty - Age Of Sail II from the Start menu,

    to run the game.Press the spacebar to skip through the intro movies.

    Main Menu

    Below is a brief description of the Main Menu functions.

    Start Battle allows you to choose a single battle to play.

    Resume Battle allows you to access your saved battles.

    Play Campaign allows you to select a Campaign.

    Resume Saved Campaign allows you to continue a saved campaign.

    Multiplayer play against other human opponents.

    Options allows you to change various game settings.

    Credits see who helped bring Privateers Bounty to life.View Intro allows you to view the intro movie whenever youd like.

    Scenario Editor you can create your own scenarios using the

    scenario editor. Refer to the scenario editor section of this manual for

    more information on using the scenario editor.

    More information on each Main Menu selection is available in this manual.

    The upper part of the window contains a table with brief information about all

    available battles. Click on a scenario to read a historical outline in the text

    window below. Custom scenarios made in editor can be imported in game by

    pressing the Import button. To continue, click the Done button.

    After clicking Done, you are taken to the scenario description window to learn

    more about the story behind the scenario. Displayed are the mission name,

    description, countries involved and information regarding ships on each side.

    You may also change the difficulty using the Difficulty level control. If the

    Fog Of War option is turned on, information about the enemys ships will not

    be displayed in the Ships list window during the battle. Additionally, the

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    5/35

    The last group of buttons are as follows:

    Help button Game Option settings

    Save button Quit battle

    Load button

    and return to Main Menu button

    The Ship Control window is the most important and frequently used window in

    the game. In this window you will find the main information on the selected

    ship and ship navigating manipulators.

    The name of the selected ship appears at the top of the window. Its

    characteristics (namely the state of hull, the state of sails, the class of the

    crew (a letter index and its quantity) are depicted as well. Game event icons

    may also be represented, if they are taking place. Additionally, the wind speed

    indicator is shown just under the white cloud.

    Information icon. During the game, various events may occur with a

    ship. Event information is displayed over the ship model on the game

    map. For example, if a ship rudder is damaged or fire should occur, an

    appropriate icon appears over the ship. This is a great way to get quick

    information on a ship and is turned on by default.

    Gun range. This shows the gun range for each ship. A ship can only fire

    on an enemy if it is within range. The brightness of the gun range zone

    represents the damaging power of the shot - the lighter the zone is, the

    more damage a shot will deliver to an enemy.

    Ship names. This option displays the names of ship directly over them.

    In most cases you can deactivate this option, however, in some cases a

    scenario may require you to focus attention on a specific ship.

    Activating this option gives you a better idea where the ship is.

    Game statistics. This button displays information about the battle. You

    can read the history of the mission and objectives, as well as see thebattle progress.

    The next group of buttons also open and close various game windows.

    More information is available on these buttons later in the manual.

    Helm window Mini-map window

    Ship list window Chat window

    Sail Control window

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    6/35

    This auxiliary window displays the main characteristics of all ships in the scene.

    At the top of the window there are three switches with letter indexes:

    A, B and AB. As in the game there are two contradictory parties - A and B.Sometimes you will find it useful to show just all of one side, or to show all

    ships on both sides.

    The central part of the window contains the list of the ships. Each ship in

    the list has its own field where its characteristics are depicted:

    The Name of the ship is represented at the top.

    The Ensign of the ship is displayed on the left and shows to which country the

    given vessel belongs.

    Level of sails and hull destruction is shown above and under the ensign

    accordingly. For example, H:87 means that the hull of a vessel has received

    damages and its current state is 87%. Additionally, S:63 means the sails aredamaged and at 63% health.

    Color of the party is shown in a

    rectangle on the right. Each of enemy

    parties has its own color, by default

    side A is Green, side B is Red, and

    surrendered ships are White.

    The Class and quantity of the

    command is shown above the side

    color. For example, C:D345 means that

    on that given ship there are 345 sailors

    and soldiers of D class (C =crew).

    The number of a given ships guns is

    shown under the Side color. It is

    depicted separately for the right and

    left boards. For example, G:21/18

    means that there are 21 guns on the

    left side of a ship, and 18 guns on

    the right.

    The central part of the window shows ship course information and

    manipulators in the form of a steering wheel. Click and drag the small red arrow

    to change your ships direction. The light blue arrow indicates wind direction.

    The gold arrow indicates your current heading.

    Shot type and reload progress is also detailed on the steering wheel. Click on

    the ammunition to change it to another type.The numbers below the steering wheel display speed characteristics of the

    selected ship. The number at the left is the current speed of the ship, the

    number in the middle is the time in seconds to complete a maneuver, and the

    right-most number is the speed of the ship after the maneuver.

    At the very bottom of the window are your battle order buttons. The left-most

    button switches between aiming at an enemys hull or sails. The middle button

    switches between automatic and manual firing. The third button is usually

    inactive for most ships. If a vessel has a special ability, such as the balloons

    attack, you will click this button to do so. Finally, the right-most button turns

    the grappling function On and Off.

    .

    Note:The ship-navigation window will be further discussed in later chapters of this manual. This is a veryimportant game window and therefore it is recommended that you keep it open at all times.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    7/35

    (submarine), this toggle is used as a main speed regulator.

    Note:The Sail control window will be discussed in further detail later in this manual. It is important tonote that these functions are used frequently and it is better to keep this window open, as well as theShip Control window.

    Other game windows

    Mini-map window. This shows an overhead map of the area with ships

    indicated by colored dots. The current camera position and direction are also

    displayed. Use the "+" and "-" keys to scale the window.

    Chat window. This window is only available in multiplayer games and is used

    to communicate to other players. Type in the line and press the Enter key.

    To send a message only to your ally players, press Ctrl +Enter when sending

    the message.

    Messages and Game Speed

    The bottom line of the game screen contains two important features. First is

    Messages. As you play and events occur, text messages appear with

    information on the battle. For example, you will receive a message when you

    or an enemy scores a successful hit and how much damage has been inflicted,

    whether a players ship has been sunk, captured, and so forth. The details of

    these messages are customizable in the game Options (see the "Changing

    Game Parameters" section). If you select a low detailed elaboration, messages

    are only shown for main events: destruction of the ship, the beginning of

    boarding etc. If you set high detailed elaboration, messages on each event will

    be shown, even the setting of sails on the ships and the amount of damageinflicted per shot. Left click on the arrow button to the right of the message

    area to see all messages from the beginning of the scenario.

    The state of sails can be seen on the ship icon at the center of a field. If the

    ship turns or lifts the sails the image on the icon changes too.

    Note:Sail and hull health and the crew level can be seen in the Ships list and Ship Control windows,as well as on the damage indicator (if switched on). Additionally, the Side colors are displayed in the

    Ships list window in addition to the navigation circle around the ship, if the ship is selected.

    If there are many ships in the list and there is not enough room, a scroll bar

    will appear on the right side of the window. Use the scroll bar to go through

    the list. There is also a more compact mode of showing information on the

    ships in the list. Use the button in the lower left corner of the window to switch

    between normal mode and removing some information and showing important

    information using strip indicators.

    Additionally, you can sort through the list of ships by clicking one of the 3

    buttons at the bottom of the window. The left button switches on / off the

    mapping of the given ships (by default it is switched on). The middle button

    adds / removes ships to / from the list that you cannot control (surrendered,captured, sailed beyond boundaries). Finally, the right button adds / removes

    sunken ships to / from the ship list.

    Left-clicking a ship in the list will move to and center the camera on that ships

    position. Double click the ship in the list to select this ship.

    Use the three buttons in the lower part of this window to control the

    following functions:

    Furl sails. The ship furls sails and stops. Thus cannot turn.

    Battle sails. Sails on the ship are set in battle position. The ship cannot

    gather high speed, but sails suffer less damage from enemy fire.

    Full sails. All sails on the ship are set. The ship can reach its fastest speeds

    when set to Full Sails.

    In addition to these buttons, there is a slider bar to regulate a ships speed

    more precisely. In the case of a steamship, this slider regulates the power of

    the steam machine, which regulates its speed. For units that do not have sails

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    8/35

    heading. The red arrow allows you to change the ships heading. Left click on

    the circle to set a new direction. The red arrow will appear where you clicked.

    This means that the ship has been given a new direction. After this, the ship

    will begin turning in that direction (the yellow arrow will also begin moving

    toward the red arrow). As soon as the yellow arrow meets the red arrow, theship will stop turning and will keep its new heading.

    Note:You should keep in mind that a sailing ship with sails set and good wind moves continuously. Youmay not notice this at first on slow game speeds. At the beginning of each scenario, all of your shipsare set on a course.

    You can carry out the same operation in Ship Control window. There is a small

    red arrow on the steering wheel in the center of the window; you can set a

    new heading by left-clicking and holding on the arrow and moving it to another

    position on the steering wheel. Another arrow represents the ships current

    heading and will move to meet the red arrow if it is moved to another position.

    You can control several ships at once in Ship Control window. In order to do this

    you must left-click and drag a box over several ships at once on the game map.

    Sail control

    A ships speed is determined by many factors, however, the main factors are

    number of sails and wind strength. You can increase or decrease a ships

    speed by increasing or decreasing the number of sails

    There are three buttons in sail control window for quick adjustment of ships

    sail setting:

    Furled sails After pressing this button the crew will furl all sails and

    the ship will stop. Your ship loses the ability to turn and will fall prey to theenemy if in range.

    Battle sails The crew only sets some of the sails. This is the preferred

    sail setting when battling the enemy as it allows you to move and turn

    while minimizing risk of damage to your sails.

    Full sails The crew sets all sails and the ship is able to reach full

    speed. However, your sails become a large target for the enemy.

    The game speed regulator is situated on the bottom right of the game screen.

    Use the slider bar to accelerate up to 32 times the regular speed.

    Now we can turn to the other interface elements to controlling your sailing

    battleships. The particularities of sailing ship movement are simulated very

    accurately in Privateers Bounty, so it is important for you to become

    acquainted with these functions under different conditions.

    Ships heading control

    First off, it is necessary to learn the ships heading control. The main method to

    controlling a ship is to determine its direction of movement. This direction is

    known as ships heading.

    Note: You can also s imply set waypoints on the game map to control ship direction, to be discussedlater in this manual. However, using the ships heading controls allows you to more exactly assign aships heading.

    To give a ship a new heading, you must first select a ship. Left click on one of

    your ships on the game map (you can only control your ships). A circle will

    appear beneath the ship with two arcs inside. This is the ship control circle.

    The color of the circle defines the side to which the selected ship belongs. By

    default, side A is green and side B is red.

    There are three small arrows on the ship control circle. The blue arrow

    indicates the wind direction. The yellow arrow indicates the ships current

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    9/35

    When moving perpendicular to the wind (sector 3) as well as moving

    downwind (sector 1) the ships speed drops slightly.

    When moving upwind (sectors 4 and 5), the ship loses much speed and

    maneuverability.You should avoid sailing in upwind positions because your ship loses almost all

    of its ability to maneuver. Turning the ship (shown in the figure on the left) with

    red arrow would take much more time than the same maneuver in the opposite

    direction (blue arrow). If you need to move upwind, it is better to perform the

    maneuver with traverses (move in an S-turn pattern.

    Specifying destination point

    The Ship heading control is convenient in those cases when a player needs to

    control a ships position more precisely. However, it is also helpful to designatea heading by specifying a point on the game map (similar to other real time

    strategy games).

    In order to set a destination point (or

    waypoint) for selected ship it is as

    simple as selecting the ship (or

    groups of ships) and right-clicking on

    a place in the sea on the game map.

    A line is drawn leading to the

    waypoint that will show the ships

    course to that point. Once a waypoint

    is set, the ship will automatically turn(if need be) and sail in that direction.

    You can set new point or change

    ships heading at any moment by right-clicking on another point on the sea on

    the game map. If you need to set the ships position for when it reaches its

    destination, you must hold the right-mouse button and hold the Ctrl key and

    move the mouse in the direction you wish the ship to face when it reaches its

    destination. The image of ship outline will rotate. In this case the ship will make

    an effort to arrive at the waypoint in concordance with the specified position.

    You can make smoother speed adjustments using the speed slider.

    You can see the ships speed in the Ship Control window. On the bottom line

    you will see three numbers. The speed of the ship in knots is on the left. The

    number in the middle shows how much time is left when performing a

    maneuver. The right-most number shows what the ships speed will be once

    the new heading is achieved.

    Note:Keep in mind that large sailing ships are sluggish, and changing speed takes more time than ona smaller vessel.

    Maneuvering subject to wind direction

    When maneuvering, sailing boat captains had to take into account many

    particulars that are represented in this game.

    The speed of a ship with sails set depends greatly on the ships position relative

    to wind direction. This dependence is depicted in the figure on the left. The black

    arrow shows wind direction and colored sectors show possible ship movements.

    The most favorable heading is at 20-30 degrees to the wind direction (sector 2),

    where the ship reaches full speed.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    10/35

    Note:Since a s ailing ship is strongly restricted in maneuvering, the ship sometimes has no opportunityto arrive at the specified point. For this reason the move order will be considered fulfilled if the shiparrives close to the waypoint. In the case where other ships are at the waypoint, the ship will work itsway around the existing ship. If a ship must perform an upwind maneuver to reach the waypoint, it willmove with traverses, indicated by a thin line showing the approximate course to the waypoint.

    The same method is useful for controlling several selected ships at the sametime. In this case, the waypoint will be drawn for each ship when clicking the

    right mouse button somewhere in the sea on the game map.

    Note:You cannot control submarines and balloons using waypoints.

    Creating groups and controllingformations

    There is a feature in the game to create groups of

    several ships. In order to do this you should select

    the ships you wish to group, and press one of the

    key combinations CTRL-1 to CTRL-0. Selected

    ships combine in groups and an icon with the

    number appears above each ship in the group.

    Press 1 through 0 to select a designated group.

    Hold Alt then press 1 through 0 to move the select

    the group and move the camera to that group.

    Note:Submarines and balloons cannot be included in any group because of their differentcontrol scheme.

    Combining ships in groups is available

    for more reasons than just selecting

    them. After creating such groups,

    another feature is available for

    controlling ship Formation

    management. If a ship is included in a

    group, right-click on it to open the

    Formation management window. There are two rows of buttons in the window.

    The upper row defines one of possible formation types: line ahead, line abreast

    and custom formations. The lower row defines the interval between the ships

    in formation.

    Note:Upon right-clicking on a ship the Crew Management window opens as well. Its functions arediscussed later in this manual.

    Formations are created only after

    a new destination for the group is

    specified. To do so, right-click onthe sea in the game map. The ships

    destination points are now situated

    according the given formation and

    ships will reform after some time.

    You can rotate the destination points using the Ctrl key (see the Specifying

    Destination Point section). If you need to increase or decrease the interval

    between ships, you must open the Formation management window again and

    select the interval from the lower group of icons. You must then set a new

    waypoint for the new interval to take effect.

    Controlling sailing ships is a very enthralling thing, but the primary task

    of the navy is to destroy the enemy. It is time to proceed to the particulars

    of directing military operations.

    Shooting the enemy

    When you select a ship on your side, you will see translucent blue sectors on

    each side of the ship. This is the fire field. You can only attack enemy units

    when they are situated in the fire field of your ship. As soon as an enemy

    appears in the sector, your ship will

    fire on it (if set to automatic fire). Thebrighter the fire field, the heavier the

    damage to an enemy ship.

    Note:A ships cannons have a very small turning radius that doesnt allow for concentration of fireon the borders of the fire field. When an enemy ship enters fire field, do not open fire till theship is in brighter section of the fire field to maximize damage.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    11/35

    After firing, cannons begin recharging automatically (rate of recharge

    depends on the cannon weight (a heavier weight takes longer to recharge).

    The recharge process is depicted on the cannon recharge indicator located

    inside the steering wheel on the Ship Control window. When a cannon is ready

    to fire, the recharge indicator is green. J ust after firing the indicator becomesred and fills up as the cannon gets closer to full recharge.

    Default mode of fire is automatic; when an enemy appears, your ship will fire

    on it. However, you can switch to manual fire. Click the auto fire button in

    the Ship Control window to toggle between automatic and manual fire. To fire

    your cannons using manual fire, right-click on an enemy ship. Once your

    cannons recharge, you may fire again.

    Note:In automatic firing mode, your ship will not fire if there is a possibility of damaging a friendlyship. The possibility of hitting your own ships rests on your shoulders if you select manual fire. Becareful not to fire on / hit your own ships.

    Damage caused to enemy ships can be seen in several places on game screen:

    Damage indicator. The Damage indicator (see chapter Game interfaceelements) is divided into three parts, each showing the degree of

    damage of the selected ships parts. The upper shows hull status, the

    middle one shows sail status and lower indicator depicts crew condition.

    Ship Control window. If you select enemy ship, then the status of that

    ship will be shown in the upper part of Ship Control window.

    Ship list window. (See chapter Game interface elements).

    Messages. If you have selected at least the Low level messages in the

    game options, information on damage will be shown in the messages

    section of the game screen.

    Ammunition types

    The cannons carried by ships mainly fired balls made of

    cast-iron. They were preferred because of their long

    range and good damage potential. However, it was

    sometime necessary to use more specialized munitions.

    Ball is widely used, multi-purpose ammunition. Balls

    wreak the heaviest damage to ship hulls and

    buildings. They are also fairly effective for destroying

    sails and crew. The main advantage of balls is their long range and

    fast rate of recharge.

    Chain-shotis a pair of balls connected by chain. They are great for

    firing at sails and rigging, but cause minimal damage to hulls, crew

    and buildings. They have a low range and average recharge speed.

    Grapeshotsare especially useful against the enemys crew. They also

    cause substantial damage to rigging. It is extremely useful to fire a

    volley or two of grapeshot at the enemys ship before the boarding.

    Grapeshot causes very little damage to hulls and buildings and has

    a very low range.

    Double-ball. Ordinary cannons are charged with an enlarged amount

    of powder and two balls. Double-balls have a very low range however

    devastating damage compensates this. Unfortunately, it has a low rate

    of recharge.

    The type of ammunition can be changed in the Ship Control window. The

    steering-wheel has two icons representing the type of ammunition currently

    used at every side. Usually, cannons on all sides are charged with balls by

    default. To switch to another ammunition type, simply left-click on one of the

    ammunition icons in the steering wheel. However, this means queuing the new

    ammunition type rather than actually replacing the previous one. The change

    will only occur after the currently loaded shot is fired. You may force an

    immediate discharge of ammunition by left-clicking the ammunition icon, to

    change the type, and then right-clicking the icon to discharge the ammunition.

    Upon this, your cannons will be discharged and loading of new ammunition will

    commence. Since the range of ammunition may vary, the fire field may change.

    Most of the fighting ships possessed the ability of moving guns from the sidesto the bow and stern. Privateers Bounty gives the player the same ability. On

    the steering-wheel in the Ship Control window, there are icons for mounting

    bow and stern ammunition, the same as the ones for side guns with the

    exception that the picture is absent. Clicking these icons will remove a few

    guns from the sides and the ship will get a new fire field and recharge

    indicator for bow and stern guns.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    12/35

    Note:Only a few cannons can be mounted at the stern and bow and can prove somewhat ineffective.They were used only in exceptional cases, for example, when chasing a fleeing enemy or, vice versa,against a pursuer. Also note that some ships are already equipped with bow and stern guns.

    Gun types

    Guns differ in calibre. The advantage of heavy guns is that they causedevastating damage. However, this comes at the price of a low recharge

    speed and short range. Heavy guns were mounted at the lower deck of

    three-deckers in most cases.

    Beside ordinary cannons, fighting ships could carry carronades very

    powerful guns with short range. The carronades cause plunging fire, the way

    a howitzer does, causing great damage. You can see that some ships are

    equipped with this kind of ammunition and it is very effective in close combat.

    The range of the fire sector corresponds with gun calibre. When guns (or

    carronades) of different calibres are mounted at the ship decks, the fire area

    is the same with most long-ranged ammunition. This should be kept in mind

    when choosing the fire range. The brightness of the fire zone corresponds

    with its effective range.

    Note:When ships get close enough, soldiers fire from muskets and pistols at the enemys crew.Big ships bear insignificant losses, however, this can greatly threaten smaller vessels.

    Ships belong to one of two opposing powers: side A and side B. If a ship

    belongs to side A or B, it is active ship and can fight. However, other ships,

    which are not active, can turn up:

    Surrendered ships.As a result of exchanging fire the enemys ship can

    surrender and fly a white flag. At this point it disengages from the fight.

    Captured (boarded) ships.You can attempt to board a surrendered ship

    or an enemy ship. If you successfully board another ship, the captured

    ship flies your flag, but cannot join the fight. If you are playing a

    campaign and win the scenario, the captured ship is included added to

    your fleet after the battle.

    Neutral ships.Besides the opposing sides A and B neutral ships (side C)

    can appear in some scenarios. They do not fight, but either side can

    capture them. A neutral ship, when captured, is commandeered by the

    capturing side and can join the fight, unlike a surrendered or captured

    enemy ship. In some cases, it is indispensable to capture a neutral ship

    to accomplish a scenario. A neutral ship has no icon in the list of ships

    until it is captured by one of the sides.

    Boarding

    In order to capture a ship, you must get close enough to it, and then activate

    the grappling button. When ships get close enough, the crew will try tothrow grapples to the enemys ship. If the grapple is successful an icon will

    appear above the coupled ships. At this point several outcomes are possible:

    When a neutral ship (side C) is grappled, the winner takes command over

    it immediately. The ship can then be activated and controlled by player.

    When a player captures a surrendered ship, a prize crew gets on its

    board and takes its crew as prisoners. This prize crew consists of

    soldiers. Their number must equal 20% of all the captured soldiers and

    seamen; else they will not be able to capture the ship. A captured ship

    cannot fight and is out of command.

    As soon as two fighting ships grapple, a boarding battle begins. Soldiers

    and seamen on both sides fight hand-to-hand, bearing losses as a result.

    A boarding battle can last a rather long time. It finishes the moment a

    side gains substantial numerical superiority. Upon that, the winner can

    capture the ship when the prize crew gets on its board. If the winner has

    been left enough soldiers to get aboard, the defeated ship is declared

    captured and hangs out the winners flag. However the captured ship

    cannot fight. If the winner doesnt have enough soldiers, the defeated

    ship is considered surrendered and hangs out the white flag.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    13/35

    boarding melee combats; they have muskets and can help to capture enemy

    ships and surrendered vessels. Crewmen are ineffective in boarding actions

    and in capture operations, however they are most important in ship control.

    Note:You can find the total number of crewmen in the ships list or the Ship Control windows.After you select a ship, click the middle of the steering-wheel in the Ship Control windowfor more detailed information.

    You cant see what the crewmen actually do; you can only deliver orders to

    them. A certain number of the crewmen are assigned automatically to fulfill

    one of the following operations:

    Sails control

    Firing and recharging

    Boarding actions

    Sail Repair

    Dropping and raising anchor

    Unfoul riggingExtinguish fire

    The amount of time required to fulfill a task corresponds with the number of

    the crewmen employed as well as with the crews rating. At the beginning

    their number is sufficient to fulfill any task. Later, because of the casualties,

    the tasks will either take more time or will be postponed until other, more

    important tasks are fulfilled. This will mainly effect sails control and recharge

    speed operations, as many crewmen are necessary to perform those actions.

    Recharge, sails control and boarding combats are automatically performed.

    For example, some crewmen are busy with recharge and cannons control

    during a firefight. However, when the fight is over, these crewmen are ready

    for other operations.

    Other operations, such as extinguish fire, untangling sails, raising and dropping

    anchor are performed at your command only.

    After a ship is captured, both ships stay grappled, unable to manoeuvre and fire.

    In order to un-grapple, click the grappling button again in the Ship Control

    window. The ships will un-grapple and the corresponding icons will disappear.

    Note:When ships are next to each other, it is very likely that their tackle gets fouled. If this happens,they will be unable to sail away from each other and the tackle will be torn. To avoid this, the crewshould performthe unfoul command. See Ships Crew M anagement for more details.

    Besides ordinary damage caused by the fighting ships, game events

    can happen. These events are mostly casual and can either be favorable

    or unfavorable.

    Explosion in the powder-magazine.During the course of a fire-fight, a ball can

    hit the powder-magazine causing a ship to explode and sink. The ship might

    also explode after being hit by enemy fire for a sustained period of time.

    A ball hit or boarding actions cause Captains death.After captains death, thecrew rate goes down, for example a class A crew will be lowered to class B.

    Critical hit. In some cases a shot can have a double devastating effect.

    Critical miss is a short distance shot that causes no damage at all. Two ships

    mostly get their rigging fouledwhen they come close to each other during

    boarding actions. Two icons represent this event. One icon appears in the Ship

    Control window and the other above the ship. Ships with their sails entangled

    are unable to maneuver. At this point you should command crewmen to unfoul

    the rigging in the crew assignment window (see Crew Management).

    Fire is caused either by fighting or by approaching another ship that is on fire.

    An icon in the Ship Control window represents the fire. It is highly probable thefire will spread over the deck. Damage corresponds with the fires intensity.

    Crewmen can put the fire out, and must be assigned to do so. It is advisable to

    send some crewmen do the work as soon as possible (see Crew Management).

    Crew Management

    Each ship has crewmen that control the ship. The crew consists of mariners

    and crewmen, each group performing its own duties. Mariners fight in

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    14/35

    Raising anchor is performed at your command in case the ship is

    already anchored.

    Unfoul rigging. If the ships are next to each other their rigging

    can become tangled (see Game events). Use this order to untangle

    the rigging.

    Sails Repair. If sails and rigging are damaged during battle, the crew can

    repair it. Note that it is not possible to completely repair sails.

    Extinguish fire is the most crucial action of the crew as a fire can cause

    an explosion, which completely sinks a ship. The sooner the crew is sent

    to extinguish the fire, the better the chances of putting it out.

    Crew rating

    Crew rating is a very important factor. The rate is represented by a letter

    symbol above the crew number both the Ship control and ships list windows.

    There are 6 ratings designated by the letters A through F. The letter A crew is

    professional: the sailors are good shots, very quick and efficient in their duties

    and will fight to their last drop of blood. On the contrary, the F crew consists of

    young and inexperienced sailors that are unable to perform successfully in

    most operations. A small ship with a professional crew can defeat larger

    number of inexperienced enemy crewmen.

    A ships specifications can be found in the Ship Control window, in the ships

    list window and near the ships model on the game map. To get all the

    information concerning a ship you should click the middle of the steering-wheel in the Ship Control window and to open the Details window for that ship.

    Note:Studying all of the information in this window is not necessary to win.However, it does give you a clearer view of the situation.

    The ship view window occupies the main part of the screen. The icons below

    this window allow you to zoom in and out, spin the ship or set/lower its sails.

    Additionally, you will find the following indicators:

    Country is the place where the ship was built.

    Right-clicking a selected friendly ship opens icons to control extinguish fire,

    untangle sails, drop anchor, raise anchor, and repair sails. Left-

    clicking an icon activates that order.

    Here is an example of a Crew Management operation. When the ship is on fire

    you should do the following in order to send some crewmen to extinguish it:

    1. Select the ship that is on fire.

    2. Right-clicking the selected ship to open the

    Crew Management icon list.

    3. Left-click the extinguish fire icon, which is

    activated when a fire has begun.

    The Crew Management icons close automatically and the crew will begin

    extinguish fire, which will cause the extinguish fire icon to replace the fire

    icon above the ship and in the Ship Control window.

    It is possible that the crew will not extinguish the fire and a possible explosion

    can occur if it hits the powder magazine. The fewer crewmen left, the moretime it will take to extinguish the fire. In case of emergency, you can transfer

    more crewmen from other operations to solve the current problem by holding

    shift when clicking the extinguish fire icon. The extinguish fire icon will

    appear over the ship, but will blink three times to indicated extra crewmen are

    on the task.

    Below you will find all the operations performed by crew:

    Sails control. The crewmen are automatically assigned for this

    operation when the setting and housing the sail or maneuvering

    operations are chosen.

    Firing and recharge. When firing is performed a part of the crew is

    automatically assigned for cannon recharge and control.Boarding actions. As mentioned above, the crewmen are ineffective

    in hand-to-hand combat; however, sometimes they may have to fight.

    Some crewmen are assigned for battle, when necessary.

    Dropping anchor. This operation is performed when the water is deep

    enough to anchor. When the ship is anchored, it shoots more accurately,

    but cannot maneuver. The anchor is dropped at your command. Only a

    few crewmen are needed to perform this operation.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    15/35

    QDC Weight, FCC Weight carronades caliber.

    Here youll find different ships: one-, two- and three-deckers. If the ship is a

    one- or two-decker, zeroes will denote the lack of decks.

    Note: that all the indicators represent a fully equipped and healthy ship. In battle, a ship can bedamaged and lose some cannons, for example. Information in this window does not reflect battleevents and the indicators do not change.

    Ship rates

    1st and 2nd rate shipsare battle-ships, the most powerful battle force. They

    have three masts and three decks with 100-120 heavy guns mounted on them.

    The crew consists of about 600 crewmen and 100 mariners. These ships lack

    speed and maneuverability.

    3rd and 4th rate shipsare battle-ships and big frigates that are three-mast

    two-deckers. They carry 50-80 heavy guns of average caliber, 300-500

    crewmen and 50-80 mariners. Good maneuverability coupled with heavy

    weapons makes this ship group one of the most effective.

    5th and 6th rate shipsare three-mast one-deck frigates carrying 50-60

    cannons. They have good maneuverability; car ry a small crew and

    common ammunition.

    7th - 9th rate ships are two-mast one-deck brigs and schooners. The lack of

    fighting force (10-20 guns) and a small crew are compensated by great sailing

    characteristics.

    10th - 13th rate shipsare small one-mast ships with good maneuverability and

    scant ammunition.

    In between the 18th and 19th centuries, industrial growth began in America

    and other more developed European countries. During this time, science and

    technology made the qualitative leap that created battle ship improvements

    and assisted in creating some new ship modifications. Although the sailors

    remained the main battle force at sea, some countries attempted to introduce

    new arms, which later changed the face of sea battles.

    Year is the date of the ships construction

    Guns is the total amount of the cannons.

    Rate designates the summary power rate. Ships of a similar rate have

    approximately the same hull size, the same number of masts, cannons,

    crewmen and so on. In reality the 1st rate ships were the most powerful,

    and 13th rate ships (the lowest rate) were small and hardly armed.

    Hull denotes the number of hull hit points. The amount of damage

    sustained is subtracted from the number of hit points. If the number

    reaches zero, the ship sinks.

    Crew the number of crewmen performing ship control.

    Mariners the number of soldiers aboard. Mariners are the main fighting

    force in boarding actions. Besides fighting, mariners can be moved to the

    enemys ship when its captured. They do not perform ship control.

    Mizzen Mast represents mizzen-mast (rear mast) hit points. As with

    the hull, damage lessens your hit points.

    Main Mast represents main (middle) mast hit points.

    Fore Mast is the fore (front) mast hit points.

    Speed is the maximum speed. As a rule of thumb, bigger ships are

    slower than smaller ones.

    Depth is the ships draught, which is important in case you

    encounter a shoal in a scenario. If a ships draught is too deep,

    the ship might run aground

    Freeboard is the distance between the water-line and

    lower-deck hatches.

    Turn Rate is the ships maneuverability rate, which depends on its size.

    The indicators in the windows lower part denote cannon distribution at

    the ships decks.

    Quarter Deck, Upper Deck, Middle Deck, Lower Deck, Forecastle

    denote the maximum of cannons at a corresponding deck.

    QD Weight, UD Weight, MD Weight, LD Weight, and FC Weight

    shows the cannon caliber at each deck.

    QD Carronade, FC Carronade the maximum number of carronades

    at a corresponding deck.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    16/35

    The fire is activated in the Ship Control window by clicking the corresponding

    icon. Another click will cause the fire and the right-click will cancel. As is the

    case with a bomb vessel, the fire ship can catch on fire through grappling with

    an enemy or by a critical hit from enemy weapons.

    Balloon

    The Balloon is the prototype of modern bombers. This unit moves through the

    air carrying several bombs, which cause serious damage to ships. If it flies

    high enough, enemy muskets (and especially cannons) cannot do it any harm.

    That is why the balloon is a very dangerous unit. However, it has one, very

    serious drawback. It flies only with the wind and is almost unable to maneuver.

    Additionally, its speed corresponds with the current wind speed. Therefore,

    enemy ships can easily move away from its path and the balloon will fly off the

    map, unable to cause any damage. But if the opportunity presents itself, the

    balloon is still a very devastating weapon.The balloon control is placed in the Ship Control window. Its course can be

    corrected a little, but not nearly as much as other vessels. You can order the

    balloon to drop a bomb by clicking on the corresponding icon. While the

    balloon is selected, a bomb-sight appears on the sea surface indicating where

    bombs will land if dropped. Timing is of the essence in dropping bombs.

    Submarine

    American inventor David Bushnell constructed the first submarine in 1775. It

    was a small single-seater ship, which could secretly mine the enemys ship.

    The mines clock-work allowed the submarine to leave the hitting zone in time.We have slightly altered the submarine functions. It has to throw a buoyant

    mine and leave the fire zone. The enemy may notice the mine and leave the

    explosion zone. The submarine can move in all directions. However this unit

    has low speed and a limited number of mines, which is compensated by the

    ability to tie onto the bearer-ship. The bearer can tow it with a higher speed

    and re-supply it with mines.

    The submarine control is placed in two windows. The submarine speed is

    Paddle-boat

    Besides sails, it uses a steam-engine so that the wind makes no difference for

    the maneuvering. On the whole, this unit resembles the rest of the ships but

    has a great advantage when sailing with light air or against the wind. Thesteam-engine makes paddle-boat sail faster and improves its maneuverability,

    which, competently used, provide a great advantage over the sailors. The

    steamer has a supplementary indicator representing the steam-engine power.

    This indicator can be changed in the sails control window.

    The steamer control has three points:

    When sailing against the wind the sails cause a supplementary air

    resistance. Thats why it is advisable to furl the sails.

    The steam-engine power goes down together with the diminishing of the

    hull hit points

    In strong wind (more than 6 knots) rough sea can damage the

    steamer wheels. They should be removed and the steamer ismaneuvering as a sailor.

    Bomb-vessel

    It is a small sailor jam-packed with powder. It only has to get near the

    enemys ship and blow it up. It can destroy big units only because of the

    great devastating effect it has. However Bomb-vessel is open to injury: few

    shots can sink it. Its reasonable to hide it behind the coastline or other ships.

    The explosion can be initiated in the Ship Control window by clicking an icon.

    On the first click the cocking is activated and the icon twinkles. Another

    click will cause the explosion and the right-click will cancel the cocking. Theexplosion is automatically activated either at the grappling with the enemys

    ship or when bomb-vessel is ultimately damaged.

    Fire-ship

    This ship is not higher than 8th rate. It has a low number of cannons, but has

    the ability to set enemy ships on fire.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    17/35

    Towns, Forts, Coast batteries

    Fortsare well-protected fortresses that can fire

    from stationary guns. If you own a fort, you can

    control it through the Ship Control window. From

    here you can change the ammunition type and

    switch from automatic to manual fire control.

    Townshave no actions. They belong to one of the

    sides, but cannot fire. However, ships can destroy

    a town.

    Coast batteriesare mostly town defense

    fortifications and include various caliber guns. You

    cannot control the coast batteries fire, although the

    batter will be listed in the Ship Control window.

    Campaigns and scenarios included different weather conditions. Most of the

    battles take place when the wind is light and the sky is clear, however

    sometimes the weather can be stormy, foggy and even snowy. In order to

    make the right decisions, it is advisable to learn the way in which weather

    influences a ships strength.

    The most important weather factor is wind. The wind direction can be found in

    the Ship Control window, as well as in control circle (See Game interface

    elements). A number in the upper-right corner of the Ship Control window,beneath the white cloud sign, represents the wind force. The wind influences

    the following ship parameters:

    Speed. When the ship is sailing, the wind makes the ship speed

    increase until it overcomes 5 knots. After that, the speed will decrease

    due to the rough waves of the sea.

    Note:When the roughness is very strong, a bigger ship breaks through water easier than a smallerone. Therefore, it is better to have big ships in bad weather, as a bigger ship can sail faster than afrigate in such conditions.

    regulated in the sails control window by the sail slider. The course is fixed

    either in the control circle or in the Ship Control window. There youll find the

    throw mine icon and tie on the bearer icon. The latter icon will be

    activated provided the submarine approaches the bearer-ship when its speed

    is at its minimum.

    The fact that the enemys submarine isnt represented at the map prevents you

    from destroying it. The only way to destroy the submarine is to destroy the

    bearer that is not higher than 5-7th rate. The bearer does not differ from other

    ships. You should watch the way it moves to see if it drops speed, then attack.

    Note:There is another way to f ind the bearer. The enemys submarine leaves a trace on the seasurface that can lead you to its recharge ship.

    In some scenarios, strips of land and supplementary objects such as shoals,

    forts, coast batteries and towns can be found on the map.

    Islands and shoals

    Islands influence your tactical decisions. The coastline is a natural obstacle

    for sailing and firing. On one hand it makes maneuvering difficult. On the other

    hand, it allows you to get close to an enemy under the under the shelter of an

    island. For example, a ship with just a few cannons and a strong team can

    approach a more powerful ship under the shelter of rocks and wind up having

    no casualties, and then start a boarding fight against it.

    Shoals are well marked by the sea color. Shoals appear brighter than deeper

    water on the game map. If a ship is above a shoal and drops the anchor it willget a fair bonus for firing. But when a shoal is shallower than the ships

    draught, it will run aground and will lose the ability to maneuver until the end

    of the game. Note though, that a ship that has run aground can still fire.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    18/35

    Choose a position that allows your ships to fire without hitting each other.

    Do not turn your ship when in short or medium range of an enemy ship.

    Balls hits to the bow and stern cause more damage as they can fly

    through the length of the entire ship.

    Try destroying the enemys sails, as they more vulnerable than the hull

    and are quite a large target. A ship without sails cannot turn and will be

    easy to destroy by rake shot if you approach it from the bow or stern

    side. Chain-shot works best against sails, although they have a very

    short range.

    Use the cover from islands to more safely approach an enemys ships.

    Use a double-ball or grapeshot at a short distance before boarding.

    Batteries and forts are rather safe, however, they cannot aim because

    there are blind zones between their fire zones. If your ship is in that

    zone you can fire at them safely without fear of return fire. If you control

    a fort, you should protect it using your ships.

    Understand your forces before boarding an enemy ship. The casualtieswill be great. Even if you win control of the ship, the crew left will be

    difficult. Start boarding only if you outnumber the enemy. You might want

    to stop the ship by destroying its sails first. Then approach it from the

    bow or the stern side and make a good case-shot at the deck. Only then

    start boarding. In any case surrendered ships are the easiest to capture.

    Accomplishing objectives

    Most scenarios require you to annihilate the enemy. To win you must either

    destroy or capture the enemys ships, forts and batteries or make them

    surrender. Some missions include special tasks such as:Destroy a ship. You have to destroy the enemys ship and sink it.

    The briefing will name which ship you must destroy.

    Destroy a fort or a town. Your mission is to destroy the enemys

    fort or town.

    Capture a ship. The main object is to board an enemys ship. If the

    ship sinks, the mission is lost.

    Defend a ship. Your squadron has a ship that needs defending. In most

    Maneuverabilityincreases when the wind is stronger.

    Fire accuracydecreases due to the roughness of the seas (the ships

    are constantly rocking back and forth). Additionally, in rough weather,

    some cannons are battened down, and therefore are inactive.

    From time to time, you will encounter such weather conditions as rain, snow

    and fog. These conditions do not affect maneuvering difficult, however, fire

    accuracy decreases slightly due to poor visibility (similar to night battles).

    Tactics Tips

    There is no universal way for winning a sea battle as it depends on many

    factors. The balance of both sides forces, ship positioning, wind direction and

    other factors are considered, not to mention a little bit of luck. However,

    controlling your fleet is the key consideration. Here are some battle tips that

    may help you gain the advantage:Do not sail against the wind and approach the enemy sailing. This

    lessens your maneuverability and gives the enemy an added advantage.

    Use tacks (move back and forth instead of sailing head first).

    Since most of the guns are mounted along the left and right sides of the

    ship the main fighting position is to turn your ship so its side faces the

    enemy. The best battle order is lining ships alongside the enemy.

    When turning, your ships fire accuracy decreases. It is best to halt the

    maneuver, fire, and then resume maneuvering. It is a good idea to switch

    to manual fire, as your guns will automatically fire when an enemy is in

    the fire zone.

    Fire accuracy drops when the enemy is in the external sector of the firezone. It is advisable to turn the ship so that the enemy is in the internal

    sector of the fire zone. This manoeuvre should be performed with the

    manual fire control switched on.

    The ball shot disperses, therefore it is advisable to fire on a group of

    ships that lie close to each other. To counter ball shot against your ships,

    remember to not place your ships alongside each other.

    If one of your ships lies in the line of fire of another, it will also be hit.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    19/35

    Select campaign windowincludes the available campaigns (3 are included).

    After you choose a campaign the campaign account field opens will open

    with general campaign account and your flag and country.

    Select character.Scroll through the paintings and select a portrait. The

    portraits can be found in the same field of the web game settings that also

    allows you to import your own portrait (for more details see Multiplayer game).

    Your name.Enter a sea-worthy name.

    Difficulty level.The higher the level, the smarter the enemy will be.

    After you choose a campaign click Start button.

    At the beginning of a campaign, you are awarded a basic set of ships. Your

    fleet can be increased and your squadron structure changed during the

    course of the campaign. To move on, click Continue.

    Fleet control

    You see this window before each mission. It includes the following information:

    Under the characters portrait and the countrys name fields there are the

    characters name and rank fields. The starting rank for each campaign is

    lieutenant. Your rank can grow curing the course of the campaign.

    Score denotes the number of points you have accrued. This number depends

    on the number of ships sunk, captured and the forts and towns destroyed.

    Money the amount of money you have earned. At the beginning you have a

    small sum that can be used for minor improvements.

    Awards click this field you will see Your awards window. The upper field hasthe list of awards you have received. The lower one contains their

    descriptions. The left field contains their image.

    The upper field of the Fleet control window contains Your fleet table that has

    the list of ships that are under your command. The ships are sorted according

    to their name, the place of construction, the ships rate, damage status (in

    percents of the maximum), the number of mariners (in percents), the sails and

    hull damage, and the ships price. This information can help you decide

    cases it means that all enemys units should be destroyed. However, if

    you lose the key ship the mission is lost. This ship is named in the

    scenario briefing.

    Defend a fort or a town. You need to defend a fort or a town from

    enemy attack.

    Reach a zone. Your ship should reach an unmarked zone designated by

    a fort or a town name. The enemys task is to make your way difficult.

    Objectives are found in the scenario briefing, so read them carefully. Click the

    Battle information icon in the upper menu to review mission objectives.

    General note

    A campaign is several battles united by a common plot. A campaign can be of

    two types: historical and hypothetical. All of the three campaigns in Privateers

    Bounty are hypothetical. The hypothetical campaigns differ from the historic

    ones in that you can conduct repairs and improvements in hypothetical

    campaigns. Additionally, hypothetical campaigns allow you to buy new ships

    and sell old ships in between battles. On the contrary, in historic campaigns

    you cannot change the fleet structure and functions, as it would break from

    historical accuracy.

    A campaign goes on after the immediate task is fulfilled (a mission or a battle).

    After the end of a scenario within the campaign you can improve you fleet

    capacities and go on to the next scenario. The course of campaign has many

    branches: if you win you go on to a certain branch of the campaign and if you

    lose you go to a different one. Thats why losing a battle doesnt always mean

    losing a campaign. However, if you lose three scenarios in a row, you will lose

    the campaign.

    Starting a Campaign

    To start a campaign, select the Campaign button on the Main Menu.

    Create characterhas the following fields:

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    20/35

    Awards

    Your glorious actions in battle may merit you an award. As a rule, it is

    accompanied with a considerable sum of money forwarded to your account.

    Additionally, a prize can be an item that is necessary to accomplish the mission.

    The end of campaign

    When the last battle is over you get to the Campaign totals window that shows

    your final rank and total number of battles fought. A special window is

    assigned for your scoring. The Achievements field lists detailed statistics

    regarding the number of surrendered, captured and sunk ships, the amount of

    the money earned and your prestige scores. Click the Awards icon to see what

    youve been awarded.

    Click the Next button to go to the M ain menu.

    General settings are available in the Main Menu (Settings). You can also

    adjust settings by clicking the Options icon during gameplay. In both cases the

    Settings window opens.

    After making your selections, click Apply to save your settings. Then your

    options will be saved and settings window will close. Click Back to close the

    window and cancel new settings.

    Video settings

    Resolution changes game screen resolution.

    Ship Models (Low\High) changes ship model picture.

    Sea Texture (Low\High) changes sea picture.

    Gamma Correction controls the brightness of the game.

    Shadows Detail determines the quality of shadows cast by ships. The

    checkbox next to the slider allows you to switch shadows off.

    Fire allows you to switch the fire picture off. When a ship is on fire it

    whether to buy supplementary crewmen (if a part of your crew has been lost

    in battle) and whether or not to repair your ship. Use the control panel at the

    bottom of the Fleet control window to make your selections. The fields are

    grouped under the Repair and Hire columns. Clicking the plus or minus

    icons in one of the two fields can repair the ship selected in Your Fleet table ormake up for the casualties and raise the ships crew rate. Such actions cost

    you. These costs are deducted from the total sum denoted in the Money field.

    Sell allows you to sell the selected ship. The sale price is shown in the right

    column in Your Fleet table.

    Save game allows you to save your game and resume it later.

    BelowYour Fleettable is the Dockyardtable. Here you can sort through a list

    of ships that are for sale. This table has the same parameters for sorting ships

    asYour fleettable. The leftmost column indicates the ships price. When you

    buy a ship, it is transferred toYour fleet.

    Buy allows you to purchase a ship selected in the Dockyard table. The shipsprice is deducted from the total amount of your money.

    Cancel cancels the last action, for example a ship purchase, in the Fleet

    control window.

    Cancel all cancels all actions in the Fleet control window.

    New name allows you to rename any of your ships. Select the ship in Your

    fleet table and click it. Type the ships name in a new window.

    Parameters represents ships specifications (date of construction, speed,

    and etc.). Select the ship you wish and click its icon to see more information.

    Having done everything you intended click Next button to continue thecampaign.

    The Briefingwindow denotes your objectives in the coming battle, as well as

    the plot. You can have up to three (or more) briefings between the battles.

    When the briefing is done, the battle commences

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    21/35

    Camera Inertia smoothes the camera movements.

    Tips- include text tips for interface elements.

    Hotkey Setup

    You can re-map your hotkeys in the Hotkey Set-up window.

    To set a hotkey for a window function, left-click a corresponding line, then

    press the key or key combination you wish to set. In case this combination is

    already used, a warning will appear.

    Some lines in the window are red. This means that a function key combination

    can neither be changed nor fixed for another function.

    In order to renew default key combinations click Load default.

    To start a multiplayer game, go toMultiplayer gamewindow by clicking

    Multiplayer on the Main Menu.

    The Multiplayer gamewindow contains the following options:

    Player setup - leads to the profile settings window, where you can enter yourname. You may also choose a portrait and colors.

    After clicking the Create gameoption, you go to the Create game window (a

    server player window).

    Set private is a flag icon. Enter a password in the Insert password field to

    connect to the new game. Your password should not be more than 8 symbols

    long. You cannot join a password-protected game without the password.

    will cause two icons to appear, one placed above the ship and the other

    in the Ship Control window.

    Smoke switches the smoke off.

    Debris switches off the debris that is caused by a shot.

    People switches off the crewmen at the deck.

    Weather switches off the snow, rain, fog.

    Explosions switches off the explosions.

    If the game runs slow on your computer, switch off some effects such as

    shadows, men, weather effects and fire. You should make ships and sea

    picture less detailed and set 800x600 resolution. When smoke and explosion

    pictures are switched off you can learn about current events by sound or text

    line information only. However it will increase the frame rate.

    Sound settings

    Music regulates music volume. A checkbox near the slider bar allows

    you to switch music on and off.

    Sound regulates the volume of shots, explosions, and other sound

    effects.

    Speech regulates speech volume.

    EAX Support switches 3D sound on and off. This option is available

    only if your soundcard supports the 3D sound.

    Game Settings

    Default game speed sets game speed at loading. Changing speed at thebottom of the screen doesnt influence this parameter.

    Message Sufficiency determines the amount of details in text line messages.

    In EXTRA mode only the most important messages will be displayed. To learn

    about the main game events choose High Level mode. Lowmode allows you to

    see all the messages available.

    Scroll Speed is the screen scroll speed when the keyboard and mouse are

    used for camera control.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    22/35

    readiness, the host can then launch the game. Arcade will fire up Privateers

    Bounty and the carnage will begin!

    Problems?

    If you have problems using Arcade, whether installing the program, registering

    it, or using it in conjunction with Privateers Bounty, consult our help pages,

    located at http://www.gamespyarcade.com/help/ or e-mail us by using the

    form located at http://www.gamespyarcade.com/support/contact.shtml.

    First off, you need to edit your player profile. Click Players settings in the

    Multiplayer game window. You can edit the following information:

    Name you MUST enter a name. If a name is not entered, you cannot connect

    with the server. Your name can contain up to 32 symbols.

    Country select your country, group, clan, fleet and so on. The name of yourcountry can also contain up to 32 symbols.

    Description- contains any additional information about your country or your

    character (a slogan, his/her history, etc). The number of the characters should

    not exceed 256. Press Enter when you have finished typing to save the

    information.

    Portrait- choose a portrait for your character by clicking the arrows. You can

    also import a file with a photo or a picture for your character. Click the Add

    portrait icon that opens the Select a portrait window. Select any file

    regardless of where it is on your computer. After the file is chosen, click

    Open. Remember that the imported file must meet the following

    requirements:file format is Windows BMP and extension .bmp

    picture size 100 x 150 pixels precisely

    color depth 24 bits

    Click the Cancel button to return to the Players settings window.

    The imported image will appear in the portraits list of the main window. Scroll

    the list of pictures to find the new portrait. You can delete a portrait by clicking

    Delete portrait when it is highlighted.

    Click theJoinbutton to go to the local web game server. Enter either your

    computer multiplayer name or its IP address. After entering any of them, click

    OK icon to connect to the server. To return to the Multiplayer gamewindow

    click Cancel.

    You can play Privateers Bounty online through GameSpy Arcade, which

    conveniently comes bundled with the game. I f you havent already done so,

    insert your Privateers Bounty CD and install GameSpy Arcade now. Then, to

    play Privateers Bounty online, just follow these instructions:

    Launch GameSpy Arcade and Go to the Privateers Bounty Room: Click on the

    GameSpy Arcade link in your Start Menu. When the software starts, youll see

    a list of games and more along the left-hand side. Theres plenty to do, but

    theres time for that later: Click on the Privateers Bounty button on the left to

    enter the Privateers Bounty room.

    Find or Start a Privateers Bounty Server:Once youre in the Privateers Bounty

    room you can meet or greet other players, find servers or create your own

    server. The top half of the application will list all of the available servers,

    including the number of people playing and your connection speed (measured

    by something called ping. The lower your ping, the better.) Dont like any

    servers? Click on the Create Room button to start your own server and wait

    for people to sign up. (A clever server name, such as Taste the end of myrusty hob-nailed boot! usually attracts people). Otherwise, double-click on a

    server of your choice to join in.

    Joining and Starting a game:Once you double-click on a server or start your

    own, youll be in a staging room, in which you can trash talk with your fellow

    players and prepare for combat. When youre ready to play, click the Ready

    button at the top of the screen. When everyone in the room has signaled their

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    23/35

    Do not download players data toggle this function ON if you would rather

    not download other player information such as flags and portraits. They will

    be replaced by standard images. This is important if you have a low Internet

    connection speed.

    After all settings are adjusted click Continue to return to Multiplayer

    game window.

    To start a multiplayer game click Create game in the Multiplayer game

    window. Before that, if you want to set a password for the joining players you

    should mark the corresponding flag fields. Then New game window will

    open. It contains the following fields:

    Players info opens the Players settings window. This windows

    information cannot be edited. This function can be used to see the joining

    players profiles: select a player and click Players settings.

    Kick this button allows the Host to boot an unwanted player. Select a player

    and click the button. This will prevent him from connecting to your server until

    the end of the session as his IP address will be saved automatically.

    Select battle click this to open the Select battle window (similar to the one

    from the single player game). Select a battle then click OK. The battle name

    will appear in the Battle field.

    When the battle is chosen the fighting ships will be represented in the Side A

    available ships and Side B available ships columns. The neutral C ships are

    not included in these lists.

    You must take a side in order to command a ship(s). All players join side A by

    default. To change sides left-click the letter that represents it.

    When distribution is complete, click the Assign button. Select a player and

    the ships that you want to assign to him. Those ships names will appear in the

    ships field, to the right of the joining players list. Remember that only Side A

    players can command Side A available ships. The same thing pertains to

    Side B. To un-assign a ship, use the Un-assign button.

    Select flag- allow you to import your own flag that the ships under your

    command will fly. Click the Add flag icon, which will open the select your

    flag picture. Unlike the portrait import window, you should have two files. The

    first one (the bigger one) is put in the upper field. Clicking the Scroll icon

    takes you to the file select window, which is similar to that of the import

    portrait. This file must also meet the following requirements:

    File type .bmp

    Size 256 x 128 pixels

    Color depth 24 bits

    This picture is used for the flag at the stern of your ship. It has its icon in the

    Select flag window in the Players settings window.

    You can select the second file the same way. It must meet the following

    requirements:

    File type .bmp

    Size 128 x 16 pixels

    Color depth 24 bits

    This picture is used for the mainmast flag and can also be createdautomatically with the help of the first file. For that click the Default icon.

    However, this picture will have no details.

    This flag will appear in select flag window in the Players setup screen.

    Clicking a pointer under the main field flag picture to select any imported flag.

    Any flag can be deleted using the Delete flag button. Click it when the flag

    you wish to delete shows in the main field.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    24/35

    After connecting you go to the J oin Game window, which is similar to the

    Create Game window. However, you cannot change battle settings, select a

    battle, assign/un-assign a ship or kick players. You can view ships

    specifications as well as information on the joining players, as well as chat

    with them.

    The main difference between the J oin Game and Create game windows is

    that the J oin Game window includes the Ready icon. Click the Ready

    icon to announce that you agree with the settings and are ready for battle. The

    battle can only commence if all players have clicked the Ready icon. When

    all settings are adjusted all the joining players should mark click the Ready

    button to start (those who are not ready have their names marked in the red).

    Once all players are ready, the Host player can click Fight! icon to start the

    battle. If anyone of the joining players is not ready, the Host player cannot start

    the battle.

    NoteThen player with custom data (own flag, portrait) joins server, the server will download this

    information and upload it to all of the other players. The players name is marked in yellow until thedownload/upload process is complete.

    J oining a game in progress is very similar to joining a new game. If a

    newcomer is allowed into the game, the battle is paused an all players go to

    the J oin game window. The new players name is then put in the players list.

    After that, the new player will receive one or more ships. The players must

    then click Ready to unpause the game and return to the point in battle

    before the new player joined.

    The moment a new player joins the game, the host sees the new players name

    as well as Accept and Refuse buttons. If the host selects Accept, the

    game is halted and J oin game window opens. After all the necessary

    settings are adjusted click the Fight! icon to continue the battle.

    If a player was refused, he will be unable to join, until the current session is over.

    The AI will command all ships not assigned to players. You can view any ships

    specifications after selecting it and clicking Ship info.

    Settings- opens the Multiplayer game settings window, which contains the

    following parameters:

    Fog of War - When this mode is ON the detailed information about

    enemy ships is hidden.

    Lock server - Prevents new players from joining game in progress.

    Game speed - set game speed (default is normal speed).Note: In a multiplayer game it is not possible to change game speed on the fly as in

    single player games.

    Difficulty level - set the difficulty level for AI ships.

    When all the settings are adjusted click the OK button.

    During the multiplayer game setup, players can message each other through

    the Chat window. Players messages are shown in many colors. Each

    players color will be saved until the end of the battle: it will also match his ship

    selection circle color.

    To enter a message, type in the lower field in the chat window. After typing,

    press the Enter key for others to see your message in the main window.

    You can also send Private messages and Message for allies. To send a

    private message, first select a player in the list, then mark the Private field.

    Enter your message as usual and when you press the Enter key, only the

    marked individual will see the message. To send Message for allies, mark

    the corresponding field so that only your allies only will see your message.NoteDuring the game, you can only send a message to your allies if you will press Ctrl+Enter aftertyping your message.

    You must enter the password in the corresponding field if you are going to join

    a password protected game, before you click J oin button.

    .

  • 8/12/2019 Age of Sail2 Pb Manual

    25/35

    General description

    The Privateers Bounty Editor allows you to create scenarios, and even

    campaigns, of your own. Here you have everything for inserting ships and

    landscapes as well as for adjusting weather and wind settings. Youll find

    many authentic ship specifications, too. The Editors internal interface differs

    from game interface, mainly by the supplementary menu that opens by clicking

    the Privateer sign in the upper part of the game screen. This opens all of the

    options necessary for creating new scenarios.

    File menu

    New- creates a new scene. Unless saved, any previous work will be

    deleted when you select New.

    Open- opens an existing scenario.

    Save- saves current scenario changes. Saved scenarios are placed in

    Privateer\Scenarios folder by default.

    Save as- saves the current scenario under another name.

    Export- saves all scenario file information (for example, your flag

    image). You need this function to pass created scenario to another user.

    Import- allows import other players scenario.

    Play scenario- starts the current scenario. Before you start dont forget

    to save it!

    Exit to Main Menu exits to the Main Menu.

    The session game mode allows the host to pause the game by clicking the

    Escape key. After that, all the players go to the J oin game window. Only the

    host can change the game settings and restart the game at the point at which

    it was paused.

    The session game mode allows you to change the battle without restarting

    your server, so all connected players can play as many battles as they want.

    Return to the Create New Game window and choose another battle. Adjust