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    Ichaerus, Leader of House Netheryn, Male Elf Clr 5/Ftr 5/Wiz 5: CR 15; Medium humanoid(elf); HD 5d8+5 plus 5d10+5 plus 5d4+5; hp 70; Init +6; Spd 20 ft.; AC 25, touch 15, flat-footed23; Base Atk +10; Grp +13; Atk +17 melee (1d6+9/15-20, +3 keen scimitar), or +15 ranged(1d8+3/19-20, +2 repeating light crossbow); Full Atk +17/+12 melee (1d6+9/15-20, +3 keenscimitar), or +15 ranged (1d8+3/19-20, +2 repeating light crossbow); SA Favored weapon(scimitar, repeating crossbow), improved damage (scimitar); SQ Cleric domains (Knowledge,Trickery), eidetic memory, elf traits, rebuke undead, spontaneous casting; AL LE; SV Fort +11,Ref +5, Will +12; Str 16, Dex 15, Con 14, Int 16, Wis 16, Cha 14.

    Skills and Feats: Alchemy +11, Concentration +11, Listen +5, Scry +11, Spellcraft +11; ScribeScroll, Quicken Spell, Dodge, Improved Initiative, Mobility, Power Attack, Spring Attack.

    Eidetic Memory: Ichaerus may spontaneously cast Magic Missile and Ray of Enfeeblementinplace of a prepared spell of equal or higher level. This loses the prepared spell to fuel thememorized spell.

    Favored Weapon (scimitar, repeating crossbow): Ichaerus gains a +1 competence bonus toattack and damage rolls with the scimitar and repeating crossbow.

    Improved Damage (scimitar): Ichaerus does an additional +2 (+3 total) damage with thescimitar.

    Rebuke Undead: Ichaerus can attempt to rebuke undead 5 times per day.

    Spontaneous Casting: Ichaerus can "lose" a prepared spell (except for a domain spell) in orderto cast any inflictspell of the same level or lower.

    Cleric Spells Prepared (5/4+1/3+1/2+1; save DC 13 + spell level): 0 cure minor wounds(2),inflict minor wounds (2), light; 1st bane, cause fear, command, *disguise self, doom; 2nd inflictmoderate wounds (2), *invsibility, hold person; 3rd *clairaudience/clairvoyance, inflict seriouswounds, wind wall.

    *Domain spell

    Wizard Spells Prepared (4/4/3/2; save DC 13 + spell level): 0 disrupt undead, flare, ray offrost (2); 1st magic missile, ray of enfeeblement (2), spider climb; 2nd acid arrow, hypnoticpattern, protection from arrows; 3rd blink, fireball.

    Spellbook: 0 disrupt undead, flare, mage hand, message, ray of frost, read magic; 1 alarm,comprehend languages, magic missile, ray of enfeeblement, shocking grasp, spider climb; 2 acid arrow, hideous laughter, hypnotic pattern, protection from arrows, web; 3 blink, fireball,lightening bolt.

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    *Ichaerus has a 30% arcane spell failure chance for any spell with a somatic component thanksto his armor.

    Possessions: +5 Chainmail, +3 keen scimitar, +2 repeating light crossbow, ring of protection+3, scroll of teleportation circle.

    Coreos Bodach: M Undead (Severed Wraith) Necromancer 10; CR 12; Medium

    Undead; HD 10d12; hp 58; Init +2; Spd Fly 30; AC 20; touch 16; flatfooted 18;Base Atk +5; Grp +5; Atk +5 melee (1d3+Wither); Full Atk +5 melee(1d3+Wither); SQ Elf Racial Traits, Undead type traits, Necromancer abilities,Corrupting Gaze (Su), Frozen Flame (Su), Immaterialize (Su), Presence of Frost(Su), Wither (Su), Rejuvenation (Su), Turn Resistance (Su); AL Chaotic Evil; SVFort +3, Ref +5, Will +8; Str 10, Dex 14, Con 10, Int 17, Wis 13, Cha 14Skills: Concentration +13, Knowledge (Arcana) +11, Knowledge (Anatomy) +11,Knowledge (History) +11, Knowledge (Religion) +11, Knowledge (Research) +10,Spellcraft +16Feats: Grasp the Power, Shroud's Grace, Eschew Material Components, Innate

    Ability (Minor Necromantic Regeneration 3/day)

    Abilities: Wither: Touch attacks drain 1d3 Con unless victim makes a DC 19Fortitude save; Corrupting Gaze: Gaze attack which drains a living creature of2d10 Hit Points and 1d4 Cha unless victim makes a DC 19 Fortitude save;Presence of Frost: Opponents within 10 feet of Coreos Bodach must make a DC19 Fortitude save each time they attempt to move or only move at movement;Rejuvenation: If reduced to 0 Hit Points, Coreos Bodach may make a CasterLevel check (DC 20). If Successful, he returns to (un)life in 2d4 days in the exactsame spot with 1 point of permanent Ability Drain in each attribute; Immaterialize:

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    As a standard action, Coreos Bodach may become incorporeal and is immune toattacks from material sources but may not physically touch anything material;Turn Resistance: Coreos Bodach gains +4 turn resistance; Frozen Flame:Normal flames turn to ice when Coreos Bodach sees them, and magical flame isturned to ice at a rate of 1 cubic foot per round; Equipment: All of Coreos

    Bodach's equipment is Ghost Touched and is effective against incorporealopponents. None of the other functions of his equipment work for anyone buthimself.Possessions: +1 Bone Shoulder Guards of Invulnerability, Bracers of Armor +4,Ring of Counterspells (Dispel Magic), Lesser Rod of Empower Spell, Scrolls Waves of Pain, Cloudkill and Death Stench, SpellbooksSpells: (Necromancer 4/5/5/5/3/3/2; save DC 13+spell lvl) 0 Pain (x4); 1st Ray of Enfeeblement (x2), Emperor's Will, Magic Shifting (x2); 2nd HideousLaughter, Cloak of Fear, Limb Disruption, Grasp the Power, Burning Hands,Bull's Strength; 3rd Protection from Energy (Electricity), Bone Spikes, BloodLattice (x2), Shard Storm; 4th Shroud's Grace Blood Lattice, Shroud's Grace

    Fireball, Twice-Fatal Blast; 5th Release the Lifeblood, Sickly Physique,Rockhide; 6th Mass Animation, Profane Vigor, Grasp the Power Cone of ColdTactics: Coreos Bodach is fond of combining his spells to devastating effect. Hewill often take foes by surprise, having animated a horde of skeletons via Mass

    Animation and enchanted nine with Twice-Fatal Blast. These are sent against themost heavily armored target after Coreos has used Blood Lattice against his foe.Coreos will then become immaterial and let his skeletons under Twice-Fatal Blastengage this foe while other skeletons interpose themselves with otheropponents. Once the skeletons have detonated Coreos will use Profane Vigor toraise the target as an undead servant under his control with all their former classlevels and stealing an ally away from his enemies to use against them.

    Normally there is one trait the all of the undead share, no matter how disparatetheir forms and abilities: they were once alive. This cannot be said about CoreosBodach.

    Coreos has existed for nearly as long as the elves themselves. Elven mothershave always used the story of Coreos Bodach to frighten little children, not out ofmalice, but as a behavioral tool. "If you don't finish your studies, Coreos Bodachwill come and..."

    This changed centuries back. A powerful elven wizard created a ritual thatinvolved dozens of his fellows. The purpose of this ritual was to usher in a goldenage for the elves - an age where all of their dreams became reality. Somethingwent wrong and the ritual failed.

    Or so they thought. In actuality, the ritual tapped into the thoughts of all elves inthe land. Yet it didn't find dreams in common. What in found was a nightmare.Coreos Bodach was born.

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    Since then he has slunk through the shadows, keeping his existence a thing oflegend and story, rather than history.

    Recently, Coreos has seen a shift in the world around him. Rustiq Umbala turnedthe city of Corinth into a home for the dead that walk. When Rustiq was defeated

    by his brother, Coreos saw an opportunity and he took Corinth for himself.

    Currently he is content with keeping the city for the undead. All in theAccordlands should pray that he doesn't change his mind.

    Dezicrah: Female Nothrog Rogue 7 / Scout 6; CR13; Medium Humanoid; HD 7d6+6d8 +26; hp 80; Init +5; Spd 30 ft; AC 23; touch 16; flatfooted18; Base Atk +9; Grp +11; Atk +17 melee (1d4+5 [19-20/x2], +3 Blacksteel dagger of returning) or+16 melee (1d6+4 [19-20/x2], +2 shortsword) or +17 ranged (1d6+5 [19-20/x3], +3 mightycomposite shortbow) or +17 ranged (1d4+5 [18-20/x2], +3 Blacksteel dagger of returning); Full

    Atk +17/+12 melee (1d4+5 [19-20/x2], +3 Blacksteel dagger of returning) or +16/+11 melee(1d6+4 [19-20/x2], +2 shortsword) or +17/+12 ranged (1d6+5 [19-20/x3], +3 mighty compositeshortbow); SA; SQ Nothrog traits, darkvision, combat prowess; AL CE; SV Fort +9, Ref +16, Will+5; Str 14 Dex 20 Con 14 Int 16 Wis 12 Cha 11.Skills and Feats: Balance +14, Bluff +9, Climb +13, Hide +19, Listen +12, Move Silently +19,Sense Motive +7, Spot +12, Survival +9 (+15*), Ride +10, Jump +13, Tumble +12, Search +14,Disable Device +11, Open Lock +11, Escape Artist +11, Knowledge (Nature) + 8; Heritage ofGoblin, Point Blank Shot, Precise Shot, Skilled Positioning, Weapon Finesse.

    Abilities: Sneak attack (5d6+10), Catfall, Improved Nightsight, Evasion, Traps, Hide in Plain Sight,Camouflage, uncanny Dodge, Sniper, Precision, Improved Sneak Attack Damage,

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    Improvise.Possessions: Studded Leather Armor of Shadow +4, Boots of Elvenkind, Gloves ofDexterity +4, Blacksteel Dagger of Returning +3, Shortsword +2, Mighty Composite Shortbow (+2Strength Bonus) +3, 20 arrows, Ring of Protection +1, Ring of Mind Shielding, MasterworkThieves Tools Languages: Common, Nothrog, Deverenian, Elven, and Giant

    Small, lithe and incredibly smart, Dezicrah is an anomaly among her people: her appearance

    makes her look like a pureblooded goblin. The least trusted of Kruns lieutenants, Dezicrah caresonly for herself. That is why Krun sent her to New Goldenaxe, to see her disappear. She left NewGoldenaxe with no leader to track down the last person who called her honor into question. Alongthe way she managed to stumble across Rhawn dIlchant and a battle ensued. After the battle,Dezicrah scouted in Deverenia, to l