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    Accentures Global Media and Entertainment High Performance Study 2011

    Reshaping the business for

    sustainable digital growthWhy a new operating model is needed for high performancein tomorrows digital Media and Entertainment industry

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    All rights reserved Accenture 2011 1

    Executive summary

    Reshaping the business for sustainable digital growth Fueled by rapidly rising consumption and reboundingcapital markets, the past year has seen Media andEntertainment companies worldwide accelerate theirchange programs across several dimensions, inresponse to the pervasive impact of digital disruption.At the same time, they have gained renewedconfidence as their focus shifts from survival tocompetition and growth.

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    All rights reserved Accenture 2011 3

    Adapting to the new normal

    As companies press ahead with their

    digital transformation initiatives, there

    are strong signs that a fully-fledged

    new normal is now emerging. It is a

    world where the formerly distinct roles

    of content, services and applications in

    the overall consumer experience are

    increasingly indivisible. A world driven

    by new devices and mass technology.

    These dynamics are increasingly

    apparent across all segments. But,

    given the sharp variations between

    different geographies and industry

    sectors, it is clear that the overall

    industry migration to the new world

    will take some time. Classic media

    will live on while the world of broad-

    band media fully establishes itself.

    For companies, this is not simply a

    one-off transition from analog to

    digital; its a new business model.

    The move to delivering personalized

    digital services to each consumer

    does not mean M&E will stop being a

    mass-driven industry. The change in

    focus from the mass-market audience

    to the audience of one actually

    involves a shift from mass media to

    mass technologywith the source of

    companies economies of scale moving

    to technology platforms, as a way to

    manage the costs and impacts of frag-

    mentation and operational complexity.

    Harnessing the 3Ds

    On their transformational journeys,

    M&E companies need to cross the

    frontier from early-stage industry

    responses to more sustainable and

    profitable business operations in

    the new digital ecosystem. To take

    this step, companies must consider

    harnessing three fundamental drivers

    that we have termed the 3Ds: the

    Digital Consumer, Digital Monetization,

    and Digital Supply Chain.

    Todays consumers expect to choose

    and consume the content they want,

    in the way they want, wherever and

    whenever they want. This means that

    each individual is no longer an

    aggregation of a separate reader,

    viewer and listener, but a single entity

    choosing and consuming content

    experiences across multiple platforms.

    This individuals behaviors add up to

    the DNA of the digital consumer.

    The second DDigital Monetiza-

    tionremains a major challenge,

    and an area of uncertainty for many

    players. What is clear is that M&E

    companies will run a diverse portfolioof revenue models, thereby capturing

    multiple revenue streams, but also

    obliging themselves to face further

    operational complexity.

    Maximizing returns

    The third DDigital Supply Chain

    underpins and empowers the other

    two, thus enabling the M&E company

    to achieve its ultimate imperative:

    maximizing the return on investment

    in content and operations. By support-

    ing and enabling multiplatform

    However, M&E companies know their industry remainsn a state of flux that will continue for the foreseeablefuture. To keep pace amid this ongoing andsweeping change, while also building sustainable andprofitable businesses for the future, companies needunprecedented operational agility. Yet many are stilless than halfway along their transformation journey.

    Those that fail to reach the ultimate destination ofsustainable profitability are likely to face extinction.But for those that win this race, the prize is biggerthan ever before.

    Accentures Global Media and Entertainment High Performance Study 2011

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    istribution, the supply chain opens up

    ew areas of growth, at a time when

    onsumers are increasingly prepared to

    ay for content experiences, and when

    nline advertising represents a huge

    lobal opportunity.

    owever, the complexities are equally

    nprecedented. Multiplatform opera-

    on is no longer an option, but an

    mperative: mobile is seen as having

    he biggest growth potential by the

    ndustry as a whole, TV is second,nd tablets are lagging a little way

    ehindbut are already leading the

    way in publishing. Companies must

    nd an economically viable trade-off

    etween multiplatform services and

    nteroperability across devices, while

    multaneously customizing content

    or every platform and consumer

    xperience. This is a tough call.

    The collaboration imperative

    A function of the increased complexity

    s that as each multiplatform content

    roviders supply chain can no longer

    operate in isolation, high performers

    are rapidly evolving their traditional

    positioningand new collaborative

    ecosystems will continue to emerge,

    driven by the need to achieve

    economies of scale, leverage skills

    and compete against new players.

    As companies adapt and reshape for

    the new reality, implementing a series

    of point solutions aimed at specific

    operational issues will not be enough

    to deliver sustainable high perfor-mance. What is required is an holistic

    approach supported by mastery over

    the effective execution of strategy.

    The route to sustainablehigh performance:the 3D Operating Model

    Accenture has developed a solution

    that will help enable the M&E

    company of the future to achieve

    sustained success in the digital

    new normal. The Accenture High

    Performance 3D Operating Model

    rethinks the traditional vertical

    orientation around channels, and shifts

    the polarities to a horizontal focus on

    key capabilities in the digital value

    chain. This means that each horizontal

    layer becomes a competitive asset and

    a potential focus for differentiation,

    innovation and collaboration.

    In our view, this model unleashes

    the full commercial potential of a

    companys content assets, while also

    providing improved governance overits value drivers, and supporting the

    innovation, operational excellence and

    organizational agility needed to adapt

    quickly to changes in the competitive

    landscape. Andtaking account of the

    continuing resilience of non-digital

    contentit also provides a pragmatic

    structure for maximizing digital

    revenues while leveraging classic

    media even more effectively.

    We believe that this model will

    characterize the industrys future

    high performers. Please read on to

    find out why.

    For the fifth successive year, the

    Accenture Global Media and Entertain-

    ment High Performance Study has

    researched the views of 130 leaders

    and decision-makers in the Media and

    Entertainment industry worldwide,

    spanning broadcasting, publishing,

    filmed entertainment, portals,

    interactive gaming and music.

    The industry breakdown of the

    respondents is shown below.

    As with previous studies, we haverefined and expanded the research

    program in the light of knowledge

    built up in previous years, with a

    view to deepening the insights gained

    across all segments of the industry.

    The qualitative study on which this

    report is based includes interviews

    with 130 C-Level executivesincreased

    from 102 in the previous year in

    order to improve our coverage of

    all segments, particularly portals and

    publishers.

    The respondents are all executive

    leaders in six M&E industry sectors.

    They are based in 18 countries, with 42

    (or 32.3%) of the interviewees located

    in Asia Pacific, 50 (38.5%) in theAmericas, and 38 (29.2%) in Europe/

    Middle East.

    Research methodologyand sample

    All rights reserved Accenture 2011 5

    Key areas of focus in this years inter-

    view program included companies

    approach to the three key industry

    drivers of the digital consumer, digital

    monetization models, and digital supply

    chaintogether with the impacts of

    these factors on digital operating

    models. This report presents some of

    the key findings from our 2011

    study, and goes on to draw out the

    principal implications for Media and

    Entertainment companies seeking to

    achieve high performance in anincreasingly digital environment.

    For further information about this

    report, please register at

    www.accenture.com/MandE_High_

    Performance_Study_2011

    North America 40

    South America 10

    Europe 38

    APAC 42

    Figure 2: Accenture's Global Media and Entertainment High Performance Study 2011 respondents by industry.

    Figure 1: Accenture's Global Media and Entertainment High Performance Study 2011 respondents by country

    Publishing Broadcasting

    Entertainment

    Music, Gaming, Film

    Portals

    Portals, Social Networking,

    Internet Companies,

    Advertising

    18%22%30%30%

    Accentures Global Media and Entertainment High Performance Study 2011

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    Figure 3: Do you see more challenges or more opportunities for your business in the next 12 to 24 months?

    1 Morgan Stanley: Ten Questions Internet Execs Should Ask & Answer November 16, 2010 Web 2.0 Summit, San Francisco, CA2 IDC, Worldwide and U.S. Consumer 2011 Top 10 Predictions, January 2011, IDC #2267343 http://www.digitalbuzzblog.com/facebook-statistics-stats-facts-2011/4 Cisco Visual Networking Index (VNI) Global Mobile Data Traffic Forecast Update 20115 Morgan Stanley: Ten Questions Internet Execs Should Ask & Answer November 16, 2010 Web 2.0 Summit, San Francisco, CA

    Pervasive digital disruptionand growing market opportunity

    No area of the industry has been

    immune from the digital transforma-

    tion driven by these new consumer

    behaviors. This change encompasses

    every aspect of the industry value

    chaincontent technologies, delivery

    channels, access devices, revenue

    models, marketing techniques, adver-

    tising paradigms, rights acquisitions

    and management, cross-sector

    competition, market fragmentation,

    talent and skills.

    n recent years, all segments of Media andEntertainment have experienced accelerating changeacross several dimensions, all rooted in the pervasivempact of digital disruption. This change has seen

    consumers migrate rapidly to new modes of digitally-enabled, multichannel consumption behaviors.

    The result is a world in which 35 hours of contents added to YouTube every minute,1 nearly half oftelevisions shipped with screens of 40 inches or largerhave integrated networking,2 and Facebook is usedby 1 in every 13 people on earth.3 Video is thefastest growing mobile application; by 2015 videos predicted to account for two thirds of all global

    mobile data traffic.4

    Insatiable consumption ofcontent

    Media and Entertainment companies

    have embraced this multidimensional

    change, racing to redesign their

    strategies for the digital ecosystem

    and deliver the content experiences

    that consumers want and will pay for.

    These strategies are fueled by rapidly-

    expanding global consumption for

    media and entertainment content in its

    many forms. While the growth curves

    and dynamics vary by segment and

    geography, this market is not going

    to go away any time soon. In our

    research, this insatiable consumer

    consumption of content is reflected in

    confidence voiced by respondents that

    they foresee more opportunities than

    challenges in the next 12 to 24 months

    (see Figure 3).

    The positive impact of rising demand

    is increased still further by continuing

    growth in the traditional drivers

    of global spending on media and

    entertainmentGDP, population and

    disposable wealth. These forces are

    seeing content consumption grow as

    never before in an expanding array

    of markets, and the momentum is

    building all the time. The capital

    markets appreciate this potential:

    in 2004, the top 15 publicly traded

    internet companies were worth acollective US$262 billion; in 2011

    the figure was US$667 billion.5

    Accentures Global Media and Entertainment High Performance Study 2011 All rights reserved Accenture 2011 7

    Far more

    challengesthan

    opportunities

    More challenges

    26%

    More opportunities

    48%

    Far more

    opportunities

    than

    challenges

    More challenges

    than opportunities

    More opportunities

    than challengesAbout the same

    4% 22% 40% 8%26%

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    Will be relatively stable

    for the next 1224

    monthsContinue to change significantly for the forseeable future

    85% 15%

    Publishing 97%Entertainment 93%Portals 87% Broadcasting 64%

    Accentures Global Media and Entertainment High Performance Study 2011 All rights reserved Accenture 2011 9

    mbracing changeamidncreasing confidence

    onsumers continuing voracious

    ppetite for content experiences

    as seen Media and Entertainment

    ompanies reach a level of confidence

    igher than in several yearscertainly

    nce before the global economic and

    nancial crisis.

    howing courage and determination,

    ompanies have worked hard and

    ept investing even in the downturn,ressing ahead with their customer-

    entric initiatives, while also improving

    heir ability to operate more commer-

    al models concurrently and manage

    more complex and sophisticated

    upply chain.

    Global economic recovery and the

    revival in advertising have sustained

    the industrys momentum, and the

    future looks significantly brighter than

    it did two years ago, encouraging com-

    panies to invest in digital capabilities.

    As our research shows, 84% of respon-

    dent companies increased their levels

    of investment in the digital supply

    chain in 2010with almost a third

    (31%) increasing it by more than 25%.

    As a result of this committed invest-

    ment, companies across the industry

    have taken some significant steps on

    their digital transformation journey,

    and believe they are now well-posi-

    tioned to competealthough they

    accept there is much more change

    to come. As Figure 4 shows, 73% of

    respondents in our research study think

    their operating models are primed for

    success to a large or very large

    extent. The minority who are less

    confident are dominated by publishers

    and broadcasters.

    These findings suggest that the indus-

    try as a whole is no longer afraid of

    the digital future, and that the game

    is moving from survival to competition

    and growth. Last year, cross-sector

    competition was regarded as the top

    challenge facing companies in the

    coming 12 to 24 months; this year, it is

    identifying the monetization models

    needed to harness new revenues.

    Again, this suggests the mood is shift-

    ing from caution to optimism, as the

    industrys growth potential becomes

    visible again, and appears higher than

    ever before.

    [The key will be] strong content backed by a verystrong customer insight.Head of Digital Marketing, music company, India

    gure 4: To what extent do you believe your operating model is primed to enable your business to compete successfully? Figure 6: Given your view of future industry change, do you believe that your business will continue to change significantly?

    Much more change to come

    At the same time, Media and

    Entertainment companies fully

    recognize that their industry is a

    long way from reaching a stabilized

    situation. As Figure 5 shows, four out

    of five believe that the industry is

    still in a state of flux, with significant

    further redistribution of revenues yet

    to take place across the value chain

    over the next two years.

    Companies also know from experiencethat the pace of change creates major

    pitfalls, which have impacted successful

    global leaders and newer digital

    entrants alike. As reported in the global

    news media, UK broadcaster ITV sold

    Friends Reunited in 2009 for 25m,

    having agreed to pay a total of 175m

    for it four years earlier.6 And in

    February 2011, News Corp revealed a

    US$275 million write-down on its

    MySpace acquisition and the related

    Web businesses.

    Given the continuing pace of change,

    companies know they must balance

    their growing confidence in their digital

    capabilities with rigorous management

    of ongoing change and the resulting

    risks. The vast majorityincluding over

    90% in publishing and entertainment

    expect that significant change willcontinue for the foreseeable future,

    meaning they will have to continue

    changing and adapting (see Figure 6).

    Reshaping for the newenvironment

    So Media and Entertainment companies

    are on an ongoing journey as the digital

    ecosystem expands. To reach their des-

    tination, they will need unprecedented

    operational agility that enables rapid

    ongoing reshaping of their business in

    response to continuing change, the

    sheer pace of which means an approach

    of wait and see is not an option.

    Instead, with much of the current

    digital industry built on wooden

    foundations rather than rock, companies

    move now to identify and build a new

    basis for sustainable success in the

    future.

    6 http://news.bbc.co.uk/1/hi/8186840.stm

    o not

    ow

    To a very large extent

    To a very

    limited

    extent

    To a limited

    extent To a large extent

    3%

    ortals 17% Entertainment 21% Broadcasting 26% Publishing 33%

    22% 55% 18%

    It will be stable

    in 1224 months

    with some revenue

    redistribution

    across value chain

    It is already

    fairly stable

    It will be stable

    in 1224 months

    with current

    business models

    It is still changing rapidly with significant revenue redistribution across value chain

    80% 14% 4% 2

    Figure 5: Do you believe the Media and Entertainment Industry is becoming more stable or is continuing to change?

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    All rights reserved Accenture 2011 11

    Execution of digital strategiesdemands a new operating modelTo adapt to the new environment, companies acrossall Media and Entertainment segments have identifiedand launched new strategic programs and ramped uptheir investment in digital initiatives and digitally-enabled services and capabilities.

    Some incumbents have implemented

    highly successful strategies in the

    digital space. High-profile examples

    include Disney, whose CEO Bob Iger

    was quoted in October 2010 as saying:

    I have tried to keep two obvious

    philosophiesFirst, that our current

    business not get in the way of adopt-

    ing new technologies. And, second,

    that our business belongs on these

    new platforms.7 At the same time,

    other players have come in as new

    digital entrants with successful strate-gieswitness Netflixs drive to make its

    movie streaming service available on

    as wide an array of set-top boxes and

    handheld devices as possible.

    Only halfway along the journey

    However, as we have already highlight-

    ed, our research shows that companies

    know the industry is still a long way

    from reaching a stable state. Digitally-

    driven changeand the need for

    companies to adapt to itwill continue

    for the foreseeable future. In this

    context, most companies know they are

    still less than halfway along their jour-

    ney to a digitally integrated file-based

    enterprise. As Figure 7 shows, only 43%

    believe they are already over 50% of the

    way to full digitization, while 32% are

    less than a quarter of the way there.

    That said, some companies have already

    built end-to-end digital supply chains,

    as illustrated in the accompanying

    information panel about Warner Bros.

    Such pioneers aside, most companies

    face a need to execute the rest of this

    journey while continuing to respond

    to ongoing profound change in the

    Figure 7: How far along are you in terms of the migration from an analog, offline company, to an integrated file-based digital enterprise(e.g. from production to distribution to access management)?

    Figure 8: What is the top challenge(s) that your company faces, or expects to face, in the next 12 to 24 months?

    7 http://kara.allthingsd.com/20101009/when-you-wish-upon-two-web-stars-ceo-bob-iger-talks-about-the-next-digital-direction-for-disney-2/

    0 Accentures Global Media and Entertainment High Performance Study 2011

    Not

    started

    Analog, offline company Digitization Process Integrated, file-based digital enterprise

    70%

    4% 12% 16% 25% 22% 21%

    Identifying new

    monetization models

    39%

    Speed and ability to

    transform your digital

    operating model

    23%

    Providing a better

    digital consumer

    experience

    22%

    Competition from

    new players

    20%

    Cross-sector

    competition

    15%

    Declining

    demand

    7%

    Other

    8%

    Warner Bros.:digital end-to-end

    A good example of digitalsupply chains in action isAccentures collaborationwith Warner Bros. to helptransform its core mediaproduction and distributioncapabilities into a single,

    totally integrated digitaloperation. This project madeWarner Bros. one of thefirst studios in the world tomove its entire film andtelevision production, post-production and distributionto an entirely digital end-to-end-process.

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    nvironment, and in the face of a

    umber of severe challenges that have

    et to be addressed. As Figure 8 shows,

    he most pressing of these challenges

    n the next 12 to 24 months are

    dentifying new monetization models

    nd generating the speed and ability

    o transform their operating models to

    apitalize on future opportunities.

    here is as yet no clear or agreed view

    f precisely what these opportunities

    will look like or how they will best be

    everaged. What is clear is that the

    ndustrys world changed dramatically

    s a result of digitization, accelerating

    he rate of change during the down-

    urn, with several factors underpinning

    sing demand into the future.

    The new normal is comingbut will not arrive overnight

    Signs of this new world emerging

    are all around us. Broadband and

    interconnected devices are spreading

    exponentially, with global media tablet

    shipments alone expected to exceed

    44.6 million in 2011, a leap of over

    160% from 2010's 16.9 million.8 And

    an Accenture survey9 published in

    January 2011 projected that consumer

    purchase rates for personal computers

    and mobile phones (excluding smart-

    phones) will decline by 39 percent and

    56 percent respectively in 2011 com-

    pared with 2010, as consumers switch

    their spending to newer alternatives

    offering a better content experience.

    These alternative devices include not

    just tablets but also 3D TVs (sales of

    which are expected to rise by 500% in

    2011), eBook readers (up 133%) and

    2 Accentures Global Media and Entertainment High Performance Study 2011 All rights reserved Accenture 2011 13

    smartphones (increasingly saturated,

    but still up 26%). At the same time,

    the advent of the multipolar world

    where spending power and talent are

    distributed more evenly around the

    worldis seeing a billion new and

    more mobile consumers hungrily

    accessing content via ever more devices.

    These advances are early signs that a

    fully-established new normal is now

    emerging: a world driven by new

    devices and mass technology, where

    the agility to adapt to constant change

    while delivering personalized content

    experiences will be a prerequisite for

    sustained high performance in any

    segment of Media and Entertainment.

    Personalization of the consumer

    experience for millions of individuals

    requires companies to become more

    agile and efficient in serving the new,

    mobile, digital consumer and his or

    Figure 9: What is your companys share of digital revenue today, and what proportion of your revenue do you expect to achieve from digitalincome two years from now?

    The] most important competitive edge for us mustbe the creativity of our products. Gathering customerntelligence as much as possible is another key tohelp define a better strategy.

    eneral Manager, Product Operations Centre, gaming company, China

    her social network. This intensifies the

    need for a new digital operating model

    based on an end-to-end digital value

    chain, to enable completely new busi-

    ness and monetization models with the

    required level of integration between

    content, applications, services, devices,

    and connecting channels.

    However, while the dynamics of this

    new world are increasingly apparent,

    and while there is no doubt the

    momentum behind digitization is

    both unstoppable and growing, the

    industrys complete migration to this

    new world will take time. As Figure 9

    shows, only 22% of companies say

    that they currently get more than a

    quarter of their revenues from digital

    sources. Even in two years time, less

    than half expect to be in this position.

    Not a transitionbut a newbusiness model

    The implications are clear. As digital

    revenues gain momentum over a

    period of several years, they will

    account for a progressively rising

    proportion of companies revenues. But

    in the meantime, classic media will

    live on, while the new normalthe

    reality of ubiquitous, always-connected

    broadband mediaestablishes itself.

    This means that what companies arefacing is not simply a transition from

    analog to digital, but an imperative

    for a new business model.

    Until recently, the industrys concerns

    over the difficulty of monetizing digital

    content were often summed up as

    switching analog dollars for digital

    pennies, a phrase originally coined

    and later updatedby NBC CEO Jeff

    Zucker. Given the fact that classic

    and broadband media will co-exist

    70%

    47% 31% 11% 8%3%

    22%

    70%

    17% 36% 28% 6% 13%

    47%

    IDC, Worldwide and U.S. Consumer 2011 Top 10 Predictions, January 2011, IDC #226734

    Accentures Consumer Electronics Products and Services Usage Report 2011, available at https://microsite.accenture.

    com/landing_pages/EHT/Documents/Accenture_GlobalConsumerTech_2011.pdf

    for the foreseeable future, it is now

    increasingly clear that this concern

    is a distraction. So companies need

    to press ahead with an operating

    model equipped to serve both classic

    media consumption and personalized

    broadband consumption at high levels

    of efficiency.

    This model will require new ways to

    achieve economies of scale, as media

    increasingly equates to technology,

    and mass media comes to equal

    mass technology. The move to

    personalized services does not mean

    Media and Entertainment will stop

    being a mass-driven industry. Instead,

    the reorientation around the audience

    of one actually involves a shift from

    mass media to mass technology,

    with the source of economies of scale

    moving to technology platforms

    rapidly adopting new themes such as

    mobility, cloud or analytics to manage

    the costs and impacts of fragmentation

    and increased operational complexity.

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    4 Accentures Global Media and Entertainment High Performance Study 2011

    owards a high performanceigital operating model

    o do this, the high performance Media

    nd Entertainment business of the

    uture will remove embedded barriers,

    nabling it to do more with less, and

    o redefine itself as a leaner, more

    gile and more innovative organiza-

    on, ready and equipped to exploit

    gital opportunities in an integrated

    ay across channels. To build such an

    perating model, companies need to

    hallenge the basis for the existing

    hannel-focused silos within their

    usiness. Legacy structures based

    round separate content delivery

    hannels can hinder key capabilities

    or the digital world such as digital

    ustomer centricity, cross-channel

    ontent monetization, and integrated

    ghts acquisition and management.

    Companies are already under pressure

    to define clearly how they will trans-

    form themselves to harness digital

    opportunities. The capital markets are

    reducing the future growth premium

    allocated to those Media and

    Entertainment companies that are

    failing to set out a compelling vision

    for their own digital transformation.

    Successful execution of digital strate-

    gies in Media and Entertainment

    and winning over skeptical investors

    to believe in those strategiesrequirescompanies to adopt a new and

    different performance anatomy.

    Not piecemealbut holistic

    Some Media and Entertainment com-

    panies are trying to implement their

    digital strategies though a series of

    point solutions aimed at specific

    operational issuessuch as repurposing

    selected pieces of print content for

    Internet and mobile formats. It is

    increasingly clear that this type of

    piecemeal approach will not deliver

    sustainable high performance in the

    long term. Confidence in the viability

    of the current operating model does

    nothing to ensure its sustainability.

    Instead, what is required is a combina-

    tion of an holistic approach to set the

    context for all actions, with mastery

    over effective execution of overallstrategy to sustain momentum and

    competitive advantage over time.

    So, what factors will shape the design

    of the new, sustainable high perfor-

    mance operating model? We will now

    examine the drivers behind the model

    and go on to show what it will

    look like.

    All rights reserved Accenture 2011 15

    Constant innovation and digital distribution will bemost essential.xecutive Director News, broadcasting company, Malaysia

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    The drivers behind a newhigh performance Media andEntertainment operating model

    To cross the frontier from early-stage industry responsesto more sustainable and profitable business operationsn the digital ecosystem, M&E companies need to

    consider creating an operating model specificallydesigned and oriented to achieve two things. First, itmust maximize the key broadband media revenuedrivers in the digital era efficiently and effectively.Simultaneously, it must also support traditionalclassic media for as long as necessary.

    All rights reserved Accenture 2011 176 Accentures Global Media and Entertainment High Performance Study 2011

    As Figure 10 illustrates, we believe that

    these imperatives can only be achieved

    by an agile enterprise that successfully

    harnesses three drivers, which we

    have termed the 3Ds: the Digital

    Consumer; Digital Monetization;

    andunderpinning them both

    the Digital Supply Chain.

    Figure 10: The agile enterprise and 3D drivers

    1The Digital Consumer

    Transformational change in consumers

    behavior and expectations around con-

    tent consumption have been gathering

    pace for several years. Consumers expect

    to choose and consume the content they

    want in the way they want, wherever

    and whenever they want. As a result,

    each individual is no longer an aggrega-

    tion of a separate reader, viewer and

    listener, but a single entity choosing and

    consuming content experiences across

    multiple platforms.

    In expressing this individuality through

    their behavior, digital consumers exhibit

    a number of shared characteristics

    which together add up to the DNA

    of the digital customer. These include

    amplified social engagement and inter-

    activity, multichannel and multiplatform

    usage (including rising mobility), and

    demand for real-time interaction and

    information.

    Consumers are also super-global

    and hyper-local in their content

    consumption habitsboth hungry for

    world news and global applications,

    and also strongly focused on their local

    environment. Yet, despite these shared

    characteristics, every digital consumer

    remains a unique individual with unique

    DNA, creating a far more diverse and

    varied consumer landscape than in

    the past.

    An early stage of thecustomer-centric journey

    The companies interviewed in our study

    are fully aware of the need to deliver

    the new personalized digital experienc-

    es that consumers wantbut most are

    some way from building the integrated

    view of the digital customer needed to

    execute this objective. Over half of our

    respondents (52%) say the transition

    from mass audiences to individual

    Digital Consumer

    Agile Enterprise

    Digital Supply Chain

    Digital Monetization

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    8 Accentures Global Media and Entertainment High Performance Study 2011 All rights reserved Accenture 2011 19

    ustomers remains a challenge for

    heir businesses. And, as Figure 11

    hows, only 9% of executives feel their

    ompany has a fully integrated view of

    heir digital customerwith the vast

    majority believing there is room for

    mprovement in the integration and

    onsistency of the view of digital

    ustomers across the business.

    Asked to name the most complex

    ssues their business faces in managing

    o shift from mass audiences to

    ndividual consumers, executives cite

    wide range of concerns. Culture and

    kills are seen as the most difficult

    ssue (cited by 22%), closely followed

    y operational (21%), technical (21%),

    ommercial (18%) and organizational

    16%) barriers. The fact that so many

    ssues are perceived as presenting

    elatively equal challenges underlines

    he need for a new operating model

    o tackle all of them holistically.

    Seeking immersive experiences

    These findings indicate a pressing

    need to improve customer centricity

    and understanding to keep up with

    changing consumption behaviors. In

    particular, the combination of social

    networking and mobilityenabled by

    better broadband connectivity and

    lower cost/higher performance

    devicesis fundamentally transforming

    the landscape of the consumer experi-

    ence. Crucially, consumers no longer

    see communications technology as a

    tool for one-to-one transactional

    conversations with a specific purpose.

    Instead they want to immerse them-

    selves in an ecosystem of content,

    applications and services with a myriad

    of usesincluding networking, making

    friends, gaming, buying goods, and

    accessing information and home

    entertainment such as video and

    music.

    For the first time, the digitally-enabled

    Media and Entertainment industry

    has the capabilities and technologies

    required to fulfill these needs, support-

    ed by consumers own readiness to

    buy the devices that make it possible.

    Global smartphone shipments are

    expected to overtake desktop and

    notebook PCs combined in 2012.10 And

    between 2000 and 2008, the average

    consumer increased his or her spending

    on electronics devices by 7 percent a

    yearwhile companies reduced theirIT hardware spending per employee

    by 3 percent.11This increase reflects

    consumers ongoing appetite for new

    consumption experiences, as illustrated

    by surging take-up of tablets, eBook

    readers and smartphones worldwide.

    2Digital Monetization

    Asked to identify their most important

    sources of revenue growth in the next

    12 to 24 months, our respondents

    point to new platforms or distribution

    channels, followed by new products

    and services (see Figure 12). These

    sources will form the core focus of

    the new sustainable operating models

    digital monetization strategy.

    However, while this focus may be com-

    mon across companies, it is important

    to stress that there is no single right

    answer to business and monetization

    models. As Figure 13 shows, M&E

    companies in the future will operate a

    combination of several monetization

    models and revenue streamsa port-

    folio of revenue models. These will

    often include the classic ones, but

    the new models will need to be more

    than just a re-platforming of existing

    models. This diverse blend of concur-rent revenue streams will add further

    complexity to their operations, by

    cutting across the traditional focus on

    channels.

    igure 11: To what extent do you believe your company has an integrated view of your digital customer?

    [Its about] innovative customer relationshipmanagement. We need to invent something new forour customers, in order to be ahead of the competition.Chairman, film company, Germany

    Figure 12: In terms of opportunities, what is the most important source of revenue growth for your company in the next 12 to 24 months?

    Figure 13: Which of the following are the most prevalent business models for your business today, and which will be the emerging ones inthe next two years? (Ranked and top 3 selected)

    Maximizing returns oncontent investment

    The ultimate imperative is to maximize

    the return on investment in content

    and operationsa need made all the

    more urgent by the high and often

    rising costs of content creation and

    acquisition. Key attributes for achieving

    this include a strong, focused and

    integrated capability in content rights

    management, and the ability to target

    and repurpose this content in differing

    ways and contexts to deliver a compel-

    ling experience across platforms. The

    complexity is further increased by the

    evolution of the concept of content

    itself to encompass a combination of

    applications, services and content.

    Increasing Integrated View

    sufficient

    r our

    eeds Fragmented

    Consistent but

    by business

    unit only

    Somewhat

    integrated

    Fully

    integrated

    8% 31% 14% 38% 9%

    New Platforms or

    Distribution Channels

    65%

    1st Choice 2nd Choice

    New Products

    and Services

    42%

    New Monetization

    Models

    34%

    New

    Content

    27%

    New

    Geographies

    21%

    New

    Consumer

    Segments

    8%

    Other

    5%

    49% 17%16% 25% 25%9% 10% 17% 7% 14% 4 4 5%

    46%42%

    Ad Supported Subscription On Demand Merchandising/Physical Sales

    Licensing Freemium Affili ate Other Brokerage

    16%

    21%

    15% 14%

    7% 6% 6%5% 5%4% 4%3% 2% 2% 1% 1%Today

    Next2

    Years

    0 Morgan Stanley: Ten Questions Internet Execs Should Ask & Answer November 16, 2010 Web 2.0 Summit,

    San Francisco, CA1 Accenture Institute for High Performance: Can Enterprise IT Survive the Meteor of Consumer Technology? By Robin

    Murdoch, Jeanne G. Harris and Glenn Devore, September 2010. Drawn from: Employment Status of the Civilian Non-

    Institutional Population, 1940 to date, 2009 edition, Bureau of Labor Statistics, US Department of Labor; Historical

    Sales Data Details, Consumer Electronics Association, 2010; and Worldwide IT Spending Historical Databook, IDC, 2010.

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    Approachraditional Digital Multimedia

    on e a nd not pl an ni ng to la un ch in next 12 mon th s 2 05 0% di gi ta l/ mu lt imedi awith no plans to increasein next 12 months

    None but planning to launch in next 12 months

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    All rights reserved Accenture 2011 232 Accentures Global Media and Entertainment High Performance Study 2011

    by managing additionalmultiplatform complexity

    As the dynamics of the multiplatform

    environment continue to evolve, the

    ability to deliver content experience to

    consumers across multiple platforms

    remains key. This brings additional

    complexities for the content supply

    chain, which is critical for creating the

    end-to-end visibility on revenue and

    costs needed to gauge profitability.

    This visibility is needed across all

    platforms, and throughout all stages

    of the supply chain, including creating

    content, buying rights, and reformat-

    ting it for different platforms.

    When we asked our respondents to

    name the most important supply chain

    capability for success in a multiplat-

    form environment, interoperability

    across platforms and devices came top,

    narrowly ahead of customized content

    for each platform in second place.

    Achieving these two conflicting

    objectives in a profitable and sustain-

    able way demands a trade-off that

    further increases the complexity of

    multiplatform delivery models. It

    also demands multiple new skill sets,boosting the need for collaboration

    and lending greater urgency to the

    search for economies of scale.

    As the momentum behind collaboration

    rows, new alliances are now emerging

    lmost every week: recent initiatives

    nclude the "broad strategic partner-

    hip" announced between Nokia and

    Microsoft; Warner Bros. decision to

    tream The Dark Knighton Facebook;

    nd retailer JC Penneys use of

    acebook as an online sales platform.

    Seizing the mobile revenueopportunity

    As new collaborative digital supply

    chains emerge, they share a number

    of critical success factors. Access to

    content is clearly vital, together with

    linkage on one side with customer

    interactivity, and on the other side

    with the understanding, control and

    ownership of the customer as a unique

    individual consuming content across

    different channels and devices.

    This requirement is growing with the

    escalating penetration of new devices.

    As Figure 17 shows, the rapid rise of

    smartphones means executives believe

    that mobile devices will be their

    customers preferred platform for

    digital content consumption in the

    next two years. TV is also expected to

    maintain strong relevance thanks to

    the spread of Connected TV. Tablets

    still in their early stages of adoption

    will have less relevance in the short

    term across M&E as a whole. But

    drilling down into the segmental

    responses, we find that publishing

    companies believe tablets will be their

    consumers favorite consumption

    device within the next 12 to 24

    months, cited by 36% of publishing

    respondents.

    Furthermore, as Figure 18 shows,

    mobile is regarded as the digital supply

    chain distribution channel with the

    greatest potential to drive growth,

    again followed by TV. As these findings

    show, while mobile is undoubtedly the

    main driving force, TV/connected TV

    are resilient and will remain relevant,

    and tablets are a promise not yet at

    scale (except in publishing). The

    technology platform suffering the

    most is the PC.

    gure 17: Please rank the content consumption device you believe your customer will prefer in the next 12 to 24 months. Figure 19: Which of the above do you believe are the most important supply chain capabilities required to succeed in a multiplatform context?

    Figure 18: Which of the above distribution channels offer the highest growth opportunities for your company over the next three years?

    The [key will be the] ability to reach our audienceunimpeded by other people's gateways. We want toensure that there are no barriers to a unified contentapproach.Managing Editor, TV Platforms, broadcasting company, UK

    obile/smartphone

    35%

    TV/connected TV

    32%

    PC

    19%

    Tablet/netbook

    13%

    Mobile/Wireless54%

    1stChoice

    2ndChoice

    3rdChoice 1%

    2%

    Traditional TV41%

    Online:Social Media37%

    Online:Streaming35%

    Video over IP,IPTV, OTTV33%

    Online:eCommerce29%

    Online:Portals22%

    Online:Search16%

    Print16%

    Bricks &MortarRetail10%

    Radio8%

    2%

    2%

    25% 23% 6 8% 8% 9% 9% 9%3 3 4410%11% 11% 12% 11%510% 16% 16%14% 13%17% 12% 6 66 5

    Interoperability across platforms and devices

    36% 32% 17% 13%

    Customized content for each platform

    Control of

    end-user access

    Industry standards

    and regulations

    Other

    1%

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    All rights reserved Accenture 2011 254 Accentures Global Media and Entertainment High Performance Study 2011

    The three drivers we have described

    the digital consumer, digital monetiza-

    tion and digital supply chainrequire

    Media and Entertainment companies to

    adopt an entirely new operating model

    to enable and sustain high performance

    in the industry. The new model will

    need to re-think the traditional vertical

    orientation around channels, and shift

    the polarities to a horizontal focus on

    key capabilities in the digital value

    chain serving multiple channels.

    We have applied our insights into

    industry dynamics, operating models

    and technology to design a model that

    meets these requirements. We have

    called it the 3D Operating Model, and

    its key elements are illustrated above.

    In our view, adopting such a model will

    become a prerequisite for industry high

    performance in the coming years.

    Media and Entertainment companies

    traditional vertical focus on delivery

    channels and platforms hinders the free

    flow of digital content through and

    across the organization, and hampers

    the optimization of revenues and profits

    though multichannel exploitation. In

    our view, the shift from vertical silos

    to horizontal layers represents the best

    option for enabling and empowering

    new revenue models without complete

    organizational re-platforming, while

    still leveraging the best of the tradi-

    tional channels.

    In the horizontally integrated 3D

    Operating Model, each layer plays a

    specific role in the digital value chain,

    and represents a critical capability and

    key value driver in achieving multi-

    channel digital consumer-centricity.

    While the exact make-up and

    requirements for each capability will

    vary depending on company-specific

    factorssuch as the target consumers,

    legacy product range, and the nature

    and latency of the content moving

    through the digital value chainthere

    are principles that will help shape

    each layer.

    Pervasive benefitssupportingstrategic execution

    The 3D Operating Model will enable

    improved governance over the organi-

    zations key capabilities and value

    driversby exposing them more clearly

    in the operational layersand support

    a greater focus on innovation in each

    layer. It will also provide added flexibili-

    ty in seeking out potential economies

    of scale and alliances for each distinct

    layer, and not necessarily across all of

    them at the same time, thus reducing

    execution time and complexity.

    In fact, if implemented and integrated

    effectively, this model has the potential

    to increase overall effectiveness and

    agility, supported by greater simplifica-

    tion and standardization throughout

    the business. This in turn will enhance

    scale synergies, boost operational

    efficiency, and enable smarter and

    more joined-up resource allocation

    and sharing of assets and knowledge.

    Also, by becoming a distinct center of

    expertise in its specific capability, each

    of the layers will be able to highlight

    The new high performance Mediaand Entertainment operatingmodel: shifting the polarities fromvertical to horizontal

    Innovation really is key, all across the business sectors:services, marketing, strategies, distribution, channels,action models. Innovation is essential for success.Head of Strategic Marketing, broadcasting company, Italy

    Figure 20: The High Performance "3D Operating Model" for the Media & Entertainment company of the future

    Consumer

    Delivery

    Channel 1

    Consumer

    Delivery

    Channel 2

    Digital

    Consumer

    Digital

    Monetization

    AgileEnterprise

    3Ds

    Digital

    Supply Chain

    Consumer

    Delivery

    Channel 3

    Consumer

    Delivery

    Channel 4

    Business Model and Brand Management

    Marketing and Customer Interaction

    Advertising and Sales

    Devices

    Platforms

    Channels

    Content Planning, Production and Control

    Content Distribution

    Rights Management

    Enterprise Management

    Internationa

    lization

    Innovat

    ion

    Consumer

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    All rights reserved Accenture 2011 276 Accentures Global Media and Entertainment High Performance Study 2011

    hallenges and opportunities in skills

    evelopment and exploitation, both

    within its own focus area and shared

    cross the organization.

    to achieve agility

    n turn, this combination of improved

    trategic governance and flexibility with

    perational efficiency and effectiveness

    mproves the companys ability to adapt

    uickly and accurately to changes

    n the value chain, the competitive

    nvironment, consumer demands or

    he companys positioning. Given the

    ndustrys expectation of continued and

    ccelerated change, this agility will be

    ital in executing digital strategies

    uickly and effectively within a shifting

    nd evolving digital ecosystem.

    and High Performance

    As the 3D Operating Model illustrates,

    wo overarching capabilities are

    lso needed to achieve superior

    xecution and high performance:

    rstly continuous innovation, and

    econdly internationalization.

    1| Continuous innovation

    As the transformation to digital gathers

    pace, nobody can afford to stand still or

    rest on their laurels. So innovation must

    become a managed business process

    in the same way as order processing or

    accounts payable. The 3D Operating

    Model helps to support and drive inno-

    vation because it is designed from first

    principles to be agile and continually

    results-oriented. Each layer supports

    and focuses on innovation that can beleveraged across the entire company

    and throughout the ecosystem.

    The horizontal structure means the

    model also supports double-sided

    innovationfocused on product and

    services on one side, and on cost and

    efficiency of operations on the other

    one. The two are closely linked: ongoing

    innovation to reduce operational costs is

    vital to support organizational agility

    and free up funds for investment in

    content and services. Cost innovation

    is likely to include outsourcing of

    non-core activities to enable a sharper

    focus on branding, content services and

    consumer experiences.

    2 | Internationalization

    Digital content distribution enables

    global reach and revenues at marginal

    incremental costsso internationaliza-

    tion is a route to increased cashflow

    and margins. This may involve local

    revenue-sharing partnerships, leveraging

    the strength of established local brands

    and distribution.

    As such partnerships underline,

    internationalization does not imply

    losing local connections. People

    consumersare local, and emotions

    are localized. While exploiting mass

    technology enables and requires scale,

    the benefits can be leveraged at the

    local level. Again, the 3D Operating

    Model provides added agility and

    competitive advantage by enabling

    each layer to be internationalized

    independently from the others, thus

    enhancing and speeding the execution

    of alliances and in-fill acquisitions.

    |

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    All rights reserved Accenture 2011 298 Accentures Global Media and Entertainment High Performance Study 2011

    Figure 21: In the next 12 months, which of the above capabilities do you consider a priority to enable your company to compete successfullyin the digital world?

    In this way, the 3D Operating Model

    enables concurrent operation of

    classic and broadband media,

    thereby reaping the optimal benefits

    in terms of future revenues, sustain-

    able business models, and increased

    innovation and execution agility.

    When asked, our respondents confirm

    that while there is a clear vision of

    which capabilities they need to evolve

    to compete successfully in the new

    digital worldan innovative business

    model, multiplatform distribution, and

    efficient content planning, production

    and control, to name but a few (see

    Figure 21)there is also awareness

    that all of these are required to com-

    pete effectively in the new ecosystem.

    In Accentures view, the 3D Operating

    Model that we have outlined will

    characterize Media and Entertainment

    high performers in the years to come.

    But the journey toward this model

    raises many strategic and operational

    uncertainties and challenges. Here

    are some key questions for M&E

    executives to consider:

    Which capabilities will be most

    critical for acquiring a rising share of

    revenues in the multiplatform world?

    To what extent is your organization

    evolving to reflect the huge transfor-

    mations that are taking place in the

    marketing, advertising and rights

    management areas, just to mention

    a few?

    How is your company preparing

    itself operationally and financially

    to manage continuous innovationin products and services?

    How will your company reduce

    operating costs while improving

    decision-making and boosting speed

    of response to achieve increased

    agility?

    Do you believe we are moving

    towards a future dominated by

    global M&E conglomerates, or will

    niche/local players still have a role?

    Where will your business fit in?

    Call to Action

    Our research and industry experience

    both indicate clearly that high

    performing Media and Entertainment

    companies will shift from legacy

    vertical, channel-oriented structures

    toward the type of horizontally-

    layered operating model we have

    described in this study.

    However, it is equally clear that the

    precise implications and challengesof executing such a model will

    vary between different segments

    of the industry; between different

    geographies, due to variations

    in local behaviors, legislation and

    infrastructures; and even between

    different businesses in the same

    market segment.

    Some key strategic andoperational questionsn Accentures view, the 3D Operating Modelplanned, designed and implemented from an holisticperspectiverepresents the appropriate approach forpragmatic and successful execution of strategy in M&E.

    t is inspired by the concept of harnessing the maximumdriving force from the key industry drivers (the 3Ds),and aligning and integrating the fundamentalperformance capabilities.

    Effective Payment Models

    Not a priority 19%Low priority 30%An important priority 27%Top priority 23%

    Optimizing Enterprise Management (shared services, cloud)

    13%25%42%20%

    Dynamic Brand Management

    10%25%42%24%

    Maximizing Rights Exploitation

    17%17%33%33%

    Multimedia Advertising

    28% 43% 23% 6%

    Ownership of the Consumer and Superior Interaction

    38% 41% 12% 8%

    Digital Performance Marketing

    25% 54% 15% 6%

    Efficient Content Planning, Production and Control

    45% 39% 10% 5%

    Mastering Multiplatform Digital Distribution

    52% 35% 8% 5%

    Innovative Business Model

    48% 42% 9% 2

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    32 | 2010 Mobile World Congress Next Page

    Copyright 2011 Accenture

    All rights reserved.

    Accenture, its logo, and

    High Performance Delivered

    are trademarks of Accenture.

    This document is an informed point

    of view based on research, opinion

    and experience, and should not be

    considered as professional advicewith respect to your business.

    About Accenture

    Accenture is a global management

    consulting, technology services and

    outsourcing company, with more

    than 215,000 people serving clients in

    more than 120 countries. Combining

    unparalleled experience, comprehen-

    sive capabilities across all industries

    and business functions, and extensive

    research on the worlds most success-

    ful companies, Accenture collaborates

    with clients to help them become

    high-performance businesses and

    governments. The company generated

    net revenues of US$21.6 billion for

    the fiscal year ended Aug. 31, 2010.

    Its home page is www.accenture.com.

    About the Media &

    Entertainment Group

    Achieving excellence in engaging and

    interacting with consumers is the

    content industry's new battleground.

    While Media and Entertainment

    companies have made significant stepsto reinvent themselves from a technical

    perspective, they are facing new

    challenges around their operating

    models. Our M&E practice helps clients

    determine the right digital business

    model and optimize future revenue

    growth through a multiplatform

    approach. Its home page is

    www.accenture.com/mediaandenter-

    tainment.

    For more information on this study

    and what Accenture can do to help

    you reach high performance in your

    business, please contact the authors

    and contributors:

    Marco VernocchiGlobal Managing Director

    Accenture Media & Entertainment

    Robert E. SellManaging Director

    Accenture Communications & High Tech

    North America

    Alwin MagimayManaging Director

    Accenture Media & EntertainmentAPAC

    Carlo IacoboniSenior Manager

    Accenture Media & Entertainment