aam2015 gamestutorial final

29
Ready, Set, Play! Getting Started with Game Development Susan Edwards, Hammer Museum @jolifanta Seema Rao, Cleveland Museum of Art @artlust David Schaller, eduweb @davidschaller

Upload: susan-edwards

Post on 15-Jul-2015

31 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Aam2015 gamestutorial final

Ready, Set, Play!

Getting Started with Game Development

Susan Edwards, Hammer Museum

@jolifanta

Seema Rao, Cleveland Museum of Art

@artlust

David Schaller, eduweb

@davidschaller

Page 2: Aam2015 gamestutorial final

Let’s make a game!

[frightening blank page]

Page 3: Aam2015 gamestutorial final

Let’s make a game!

Creating a game is

designing an experience.

Page 4: Aam2015 gamestutorial final

Ready, Set, Play!

[this is where you play with us]

Page 5: Aam2015 gamestutorial final

Ready, Set, Play!

What type of museum?

What is the goal?

Who is the audience?

What do players do?

What is the space?

Is it social?

Synchronous or asynchronous?

What is the role of staff?

Is content intrinsic to the game?

Page 6: Aam2015 gamestutorial final

What type of museum?

Natural History Museum

Ecosystems

Page 7: Aam2015 gamestutorial final

What is the goal?

Institutional goal > Understand how ecosystems work, and how we influence ecosystems.

Sustainability.Experience the information.

Player goal >Primary = Foreign element introduced – you have to

return the ecosystem to balance.Levels = Player evolves – natural selection (Spore game

tried to do this)

Page 8: Aam2015 gamestutorial final

Who is the audience?

Kids first (adults pretend to be kids)

8+

Page 9: Aam2015 gamestutorial final

What do players do?

Earn something that they can then place within the ecosystem machine and see what happens

System loses pieces, put pieces back to return balance

Feedback with a CO2 meter.

Manipulate the abiotic (non-living) factors, see how biotic reacts.

Page 10: Aam2015 gamestutorial final

What is the space?

Not a kiosk on a small screen in the gallery.

In the museum – possibly progressive. Can player experience the ecosystem in the museum? Stations

in the galleries relate to the game.

Page 11: Aam2015 gamestutorial final

Is it social?

Yes – individual actions, but group decision-making influences each step.

Page 12: Aam2015 gamestutorial final

Synchronous or asynchronous?

Does it have to be synchronous because it’s in-gallery? No.

If it doesn’t have a start and end, it could be asynchronous.

You are playing synchronously. Overall game is asynchronous.

Page 13: Aam2015 gamestutorial final

What is the role of staff?

Provide content.

Build a balance board – a mechanical system that players manipulate. Can also do this virtually.

Needs to be unfacilitated.

Staff does maintenance.

Page 14: Aam2015 gamestutorial final

What’s the game?

[convince a 12-year-old to play the game]

Page 15: Aam2015 gamestutorial final

Is content intrinsic to the game?

Page 16: Aam2015 gamestutorial final

Play testing!

Page 17: Aam2015 gamestutorial final

Ready, Set, Play!

[let’s do it again]

Page 18: Aam2015 gamestutorial final

What type of museum?

Page 19: Aam2015 gamestutorial final

What is the goal?

Page 20: Aam2015 gamestutorial final

Who is the audience?

Page 21: Aam2015 gamestutorial final

What do players do?

Page 22: Aam2015 gamestutorial final

What is the space?

Page 23: Aam2015 gamestutorial final

Is it social?

Page 24: Aam2015 gamestutorial final

Synchronous or asynchronous?

Page 25: Aam2015 gamestutorial final

What is the role of staff?

Page 26: Aam2015 gamestutorial final

What’s the game?

[convince a 12-year-old to play the game]

Page 27: Aam2015 gamestutorial final

Is content intrinsic to the game?

Page 28: Aam2015 gamestutorial final

Play testing!

Page 29: Aam2015 gamestutorial final

You Rock!!

Thank You!

Susan Edwards, Hammer Museum

@jolifanta

Seema Rao, Cleveland Museum of Art

@artlust

David Schaller, eduweb

@davidschaller