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A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing some of the slides

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Page 1: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

A Network Pricing Game for Selfish Traffic

Written by Éva Tardos, Ara Hayapetyan and Tom Wexler

Presented by Hila Pochter

Credit to Tom Wexler for providing some of the slides

Page 2: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Overview

Introduce the game Prove the existence of a Nash equilibrium Bound the price of anarchy Questions

Page 3: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Overview

Introduce the game Prove the existence of a Nash equilibrium Bound the price of anarchy Questions

Page 4: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

The “Tragedy of the Commons”

moo

Common PastureCommon PastureCommon PastureCommon Pasture

Page 5: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Introduction

We want to study about the internet The internet is built and controlled by a large

number of service providers who seek to maximize their own profit by charging users for using their services

The users want to optimize over the price and quality of service

And all of them are selfish!!!

Page 6: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Our model

A network containing 2 nodes : s and t with k parallel links. Each link i is controlled by a distinct player which charges a price pi for using his link .

s t

Price listPrice list

10$ 8$

2$ 6$

1p

2p 4p

3p

Page 7: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Latency

Link i has a latency (delay) function li(x) , indicating the delay experienced by a volume of x traffic using i.

We will focus on strictly increasing linear latency function, i.e. li(x)=aix+bi where ai>0 and bi≥0

Page 8: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Disutility User experience in routing flow through link i

depends on the sum of the price and latency. We will call it the disutility.

If player i charges pi and fi volume of flow uses link i, then the flow experiences the disutility of pi+li(fi)

The traffic is selfish so it will not routealong one link if it can switch to another one an incur a lower disutility=> all traffic will experience the same

disutility

Page 9: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Disutility Curve

u(x) which we call the disutility curve measures the disutility that will be tolerated by a volume of x flow.

By definition u(x) is decreasing and concave. For ease of exposition we will assume that it is strictly decreasing.

Page 10: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Our Model-Properties

A price vector p induces a flow vector f satisfying the following properties: For any i,j if fi>0 then li(fi)+pi≤ lj(fj)+pj

If fi>0 the li(fi)+pi=u(Σjfj)

And in English: No traffic can decrease its disutility by rerouting The disutility experienced by any traffic must match

the disutility that is tolerated by the total flow.

Page 11: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

The Player Profit

Each player i selects a price pi for his link. These prices, together with the latencies and the demand curve, induce a unique flow fi on each link. Players seek to maximize their profit πi=pi·fi.

Page 12: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

One Player Example 1 link, disutility curve u(x) and latency ℓ1(x).

Player sets a price p1.

Disutility = ℓ1(x) + p1.

Flow f1 piles on link untildisutility matches u(x).

Player gathers profit 1

from traffic.

s t

ℓ1(x) + p1

volume

dis

uti

lity

u(x)

ℓ1(x)

p1

p11

f1

Page 13: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Our Model-continue

We can think of this game as a 2 stage game.The edge players set prices pi on the edgesThe traffic routes itself selfishly from the

source to the sink, where the rate of flow is dictated by the disutility curve.

The flows that would be produced in the second stage are unique, so we will focus on the first stage assuming that the players will anticipate the flow resulting from their chosen prices.

Page 14: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

An instance of the network pricing game with 2 players

We know that:

1. d=p1+l1(f1)

=p2+l2(f2)

2. d=u(f1+f2)In order to know the flow we should solve

those equations

1+f1=2+2f2+1 => f1=2f2+2

3+2f2=9-(f1+f2)2

p2=2{l2(x)=2x+

1}

p1=1{l1(x)=

x}

u(x)=9-x2

volumedis

uti

lity

Page 15: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

An instance of the network pricing game with 2 players-continue We will solve the equation and get the

solution :f1=2.26

f2=0.13

d=f1+1=3.26u(x)=9-

x2

dp1 p2

volume

dis

uti

lity

Page 16: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Measuring Social Welfare

We could just use i i... ... but this ignores users!

User surplus is the extra utility of routed traffic.

We take social cost to beplayer profit + user surplus.

U(p) = Σiπi+0∫F (u(x)-d)dx

12

volume

dis

uti

lity

Page 17: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Let's Play!

What will happen if we will change a player’s price?

Page 18: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Example- Player i decides to increase his price

pi

li(x)

fi

u(x)

dpi

li(x)

fi

u(x)d

pi’

fi’

d

volumevolumedis

uti

lity

dis

uti

lity

BeforeAfter

Page 19: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Example- Player i decides to decrease his price

pi

li(x)

fi

u(x)

d

pi

li(x)

fi

u(x)d

pi’

fi’

d

volumevolumedis

uti

lity

dis

uti

lity

Before After

Page 20: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Lemma Let p1, . . . , pk be a price vector with associated flow vector

f1, . . , fk. Assume that the first player increases her price to p1‘> p1 while the others keep their prices unchanged. Denote the new flow vector by f1’, . . . , fk’. If f1 > 0, then,

1. f1’ < f1,

2. fi‘≥ fi, for all i ≠1.

3. F’≤ F, where F = Σi fi and F’= Σi fi’

The symmetric claim holds if player 1 reduces her price.

Page 21: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof Of Part 1- f1’ < f1

By contradiction: suppose f1’≥f1

p1’>p1 =>the disutility must strictly increase to d’

fi>0, i≠1. li(fi) + pi < d’ =>fi’>fi

But this implies that both the disutility and total flow have increased, which is a contradiction.

F

u(x) is strictly decreasing so if F increases u(x) must decrease!!!

u(x)d

volume

dis

uti

lity

d=p1+l(f1)

Page 22: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof Of Part 2- fi‘≥ fi, for all i ≠1 In contradiction: suppose fi’<fi ,i ≠1. Since pi is unchanged and latencies

are strictly increasing, the disutility must strictly decrease. All links i ≠1 that carried flow must now carry less flow. f1’<f1 & fi’<fi =>F’<F But then both the disutility and the total flow have

decreased, which is a contradiction.

u(x) is strictly decreasing so if it decreases, F must increase!

pi

li(x)

fi

u(x)

d

volume

dis

uti

lity

Page 23: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof Of Part 3 - F’≤ F

We proved that

fi‘≥ fi, for all i ≠1. The disutility can only increase ( because flow

might been added without a change in the price) Thus the total volume of flow can only decrease.

F

u(x) is strictly decreasing so u(x) increase it mean that the total flow decreased

u(x)d

volume

dis

uti

lity

Page 24: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

So What Have we proved?

We have just proved that for each i ,fi(p) is a non increasing function.

When the link price increases we get less flow.

When the link price decreases we get more flow.

Page 25: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Overview

Introduce the game Prove the existence of a Nash equilibrium Bound the price of anarchy Questions

Page 26: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Existence of Pure Nash Equilibrium-Definitions We say that a set of prices p is at Nash

equilibrium if, by changing a single price pi to pi’, the resulting flow f’ does not give player i a larger profit (πi’=pi’ fi’)

We say that a player is content if she has no incentive to deviate from her current price.

Page 27: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

The Best Response Function

Let’s define the best response function

β: Rk→ Rk. This function maps a price vector p to another

price vector p’, such that pi’ maximizes player i’s profit assuming all other players price as in p.

We define player i’s best response to be pi = 0 if there is no price at which i can derive a positive profit.

Page 28: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Existence of Pure Nash Equilibrium-proof sketch we will prove that β(p) is well defined and

continuous. Since there is a maximum price P such that any

player charging above P gathers no profit (for example u(0)) , we can restrict our attention on β(·) to the convex and compact region [0, P]k.

Thus we can apply Brouwer’s fixed point theorem to finish the proof.

Page 29: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Brouwer’s fixed point theorem

Let f: S →S be a continuous function from a non-empty, compact, convex set into itself, then there is a such that (i.e. x* is a fixed point of function f ).

If we prove that we can use this theorem on β(p), we will prove that between 0 and P there is a fixed point of function β(p), which means a Nash Equilibrium!!!

nRS Sx *

)( ** xfx

Page 30: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

What do we need to do?

Step 1: Prove that β(p) is well defined ( a player’s best response is unique).

Step 2: Prove that β(p) is continuous

Page 31: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof that β(p) is well defined

Suppose in contradiction that the best response for player i is not unique – p’i>p’’i

According to the first lemma f’i<f’’i and F’<F’’. Let v’ and v’’ the right and left slope of u(.) at F’

and F’’. By concavity of u(.), v’≥v’’

u(x)

volume

dis

uti

lity

F’’F’

v’v’’

Page 32: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof that β(p) is well defined-continue Lemma- Define v− and v+ respectively as the

left and right derivatives (slopes) of the disutility curve at F. We will assume that v− and v+ are both well defined (note that they are both negative). If player i is content, then the following two conditions must hold:

ij j

ii

i

vaa

f

p1)

11)((

ij ji

i

i

vaa

f

p1)

11)((

Page 33: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof that β(p) is well defined-continue Since p’i and p’’i are best responses for

player i we can apply the lemma:

a contradiction!

ij j

ii

i

ij ji

i

i

vaa

f

p

vaa

f

p1)

''

11)(

''

''()

'

11)(

'

'(1

Remember that 1. p’i>p’’i 2. f’i<f’’I

3. v’≥v’’

Page 34: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof that β(p) is continuous

We will prove that fi(pi) (the amount of flow routed through link i as a function of pi, assuming all other prices in p are fixed) is continuous for any i.

Then it is easy to see that πi is continuous function of pi (πi =pif(pi))

The continuity of β is a direct consequence of the continuity of π(.)

Page 35: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

proof that fi(pi) is continuous for any p

In contradiction:

p

f

fi(p)

pi

li(x)

fi

u(x)

d

pi volumedis

uti

lity

Δ

fi(pi+ε)<fi(pi)- Δ li(fi(pi)- Δ)=l(fi(pi))-L Choose ε<L d’ <l(fi(pi))-L+pi+ ε < d

Page 36: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Overview

Introduce the game Prove the existence of a Nash equilibrium Bound the price of anarchy Questions

Page 37: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Price of Anarchy

Let’s define the price of anarchy of this game. If p is the set of prices that maximizes the social utility, then the price of anarchy is the maximum possible ratio of

where the prices p range over the possible equilibrium prices and p* is the set of prices that maximizes social utility.

)(

)( *

pU

pUMaxp

Page 38: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Reminder

The definition of the social utility in this game is

U(p) = Σiπi+0∫F (u(x)-d)dx

Page 39: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bound the price of anarchy

In the article the price of anarchy is bound by 5.064, which means that the social utility of the optimal solution is at most 5.064 the social utility achieved by any Nash equilibrium.

In order to do that they define a new disutility function that doesn’t decrease the price of anarchy.

Page 40: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Lemma

Define a new disutility curve:

Then prices p are also Nash equilibrium given this truncated demand curve , and the price of anarchy of this instance has not decreased

otherwisexu

Fxifdxw

)()(

Page 41: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof that the NE stays NE with w(x) No player has an incentive to decrease his

price since it would increase the total flow and thus yield a flow vector that was achievable under u(x).

No player has an incentive to increase his price since the potential gain of such a move is smaller that it was with u(x).

otherwisexu

Fxifdxw

)()(

Page 42: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Proof that PoAtrunc ≥PoA Define p* and p the prices of the optimum and

the Nash equilibrium who maximized PoA.

Define x= 0∫F(u(x)-d)dx while F and d are the

ones from the Nash equilibrium with the original disutility function. x is the traffic utility.

Then

trunctrunc

trunc PoANASHU

OPTU

xpU

xpU

pU

pUPoA

)(

)(

)(

*)(

)(

*)(

truncPoAPoAThis is the social utility with w(x)

Page 43: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bound the price of anarchy-continue With the new disutility function the equilibrium

doesn’t have traffic utility. Now, in the modified game they bound the social utility of the optimal solution solely against the player profit in the Nash Equilibrium

otherwisexu

Fxifdxw

)()(

u(x)d

F

w(x)

volume

dis

uti

lity

Page 44: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Steep and Shallow Players

Lets partition the players to 2 groups according to the slope of their latencies.

Steep player

Shallow player

i

ii f

pa

2

i

ii f

pa

2 i

i

Page 45: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bound the price of anarchy-continue Claim : There can be at most 1 shallow

player Proof: suppose i is a shallow player.

we know that

So

ij j

ii

i

ij ji

i

vaa

f

p

af

p1)

11)((

1)

2(

i

i

f

p

2

ii

ij a

f

paij

2

i

ii f

pa

2Steep

shallowi

ii f

pa

2

Page 46: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

To bound a steep players profit, ignore other players.

These lines bound what OPT

can gather from player i.

Player i can get any taller box.

Therefore, i at NE must gather nearly optimal profit.

i

Dealing with Steep Players

Page 47: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bound the price of anarchy for Steep Player Claim: if the player is steep the optimal value

is bounded by 1.125. Proof: Lets j be a steep player.

Lets find the flow that maximize πj =pjfj

since pj=(d-ajf-bj) then πj (f) =(d-ajf-bj)fj

so πj (f)’=(d-bj)-2ajf . We get:

j

j

a

bdf

2

)(*

u(x)d

F volume

dis

uti

lity

w(x)

Page 48: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bound the price of anarchy for Steep Player -continue From that we get Since we get the maximum profit if We can see now that we get

In the same way you get

So the optimal social cost for a steep player is at most 1.25 the social cost in the Nash equilibrium

j

j

a

bd

4

)(*

2

j

jj f

pa

2

j

jj f

pa

2

jjj

jjjjj

j

j ffp

bpbfa

a

bdf

2

3

2*

jpp4

3*

Page 49: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bound the price of anarchy -continue In the article they consider 2 cases regarding the

shallow player latency. In both cases they show that the contribution of the shallow player to the optimal solution can be bounded by at most 4 times the sum of the profit in a Nash Equilibrium

By summing over the contribution of the steep and shallow players we see that the total price of anarchy is bounded by 5.125.

By Optimizing they get PoA of 5.064.

Page 50: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Extensions Price of Anarchy bound needs convexity, not

linearity. NE does need the linearity.

If latencies are convex & pure NE exist, PoA ≤ 4.65.

If ℓi(0) = 0 for all players i, PoA ≤ 3.125.

[Acemoglu & Ozdaglar ’05] If ℓi(0) = 0 for all players i, and disutility curve is

a box, PoA ≤ 1.2.

Page 51: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Lower Bound the Price Of AnarchyLook at a one player game with disutility curve

And l(x)=0.

The maximal profit will be obtained by charging a price of 1 gaining a social utility of 1.

The optimal solution can gather a social value of 1.5 by charging 0.

212

101)(

xx

xxu

1 2

u(x)1

Π=f*p=(2-p)*pΠ’=2p-p2

therefore p=1 give maximum profit

volume

dis

uti

lity

NEOPT

Page 52: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

The lower bound

is1.5!!!

Page 53: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Thank You for your attention!

Any questions?

Page 54: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Lets look at the 2 player game:

Assume in contradiction that we have a Nash equilibrium with disutility d.

but player 1 could get a profit of 2/3 by charging 1

but then player 1 will charge d-ε and all the flow will go through its link and get a heigher profit- no Nash

A network Pricing Game with concave latency with no Pure Nash

otherwise

xxu

0

101)(

otherwise

xxl

xl

103

1)(

0)(

2

1

3

1

3

11 d

3

2,

3

1

3

1112

ddpdpd

Page 55: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bounding the Shallow Player Case 1: Steep players gathering very little profit.

The shallow player could undercut and gather more.

Now, shallow player gathers nearly the max possible.

volume

dis

uti

lity

1

Page 56: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bounding the Shallow Player Case 2: Steep players gather a lot of profit.

Player 1 can’t gather much more than the steep players: charge against them!

volume

dis

uti

lity

1

Page 57: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

Bounding the Shallow Player Typically, we have a combination of case 1 and 2.

Can still bound what player 1 could gather in OPT against all players in NE.

volume

dis

uti

lity

1

Page 58: A Network Pricing Game for Selfish Traffic Written by Éva Tardos, Ara Hayapetyan and Tom Wexler Presented by Hila Pochter Credit to Tom Wexler for providing

U(p*)-x ≤U(OPTtrunc)

volume

dis

uti

lity

dx

The maximal part any price vector can lose in social utility by changing the disutility function to w(x) is x!!!