5 must know design strategies for better vr games

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XEODesign 5 Design Strategies for Better VR Games Casual Connect August 12, 2015

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  1. 1. XEODesign5 Design Strategies for Better VR Games Casual Connect August 12, 2015
  2. 2. The Magic Circle Has Always Been VirtualXEODesign
  3. 3. XEODesign 2015 XEODesign, Inc. All Rights Reserved Nicole Lazzaro Expert on Games and Engagement Fun & Emotion Consultant Game Developer / Designer Psychology of Emotion Programmer/Filmmaker Design Innovation Analyst Making Games Fun @NicoleLazzar o
  4. 4. XEODesign 2015 XEODesign, Inc. All Rights Reserved
  5. 5. XEODesign 2015 XEODesign, Inc. All Rights Reserved
  6. 6. XEODesign 2015 XEODesign, Inc. All Rights Reserved
  7. 7. XEODesign 2015 XEODesign, Inc. All Rights Reserved The 4 Keys to FunXEODesigns predictive actionable groundbreaking model on what makes games fun, carefully dissected players favorite moments to unlock the secret of how games create engagement. Putting Emotion into Play The 4 Keys allows interaction designers the ability to target specific emotions in players and keep them playing. This increases retention, engagement, and social sharing, Leading Model for Gamification The 4 Keys is a proven predictive model for how player action crates whats fun about games. 100,000 Downloads Leading developers around the world have downloaded the 4 Keys. It part of virtually every game design curriculum. How Games Create Engagement Captures the essence of how games use emotion from action to increase user engagement. Every designer should learn to read this language. Will Wright, Creator of The Sims Free download 4K2F.com
  8. 8. XEODesign 2015 XEODesign, Inc. All Rights Reserved
  9. 9. LUX: a game about forgivenessXEODesign
  10. 10. http://challengepost.com/software/follow-the-white-rabbit
  11. 11. Imagine a virtual world where you the creator have complete control, where the player literally enters the realm of your imagination and you have direct access to their emotions. XEODesign
  12. 12. Todays VR headsets stand at intersection of movie like immersion and the compelling interactive agency of games. VR is an empathy machine. XEODesign Can VR Become More Emotional than Movies & Games? Rabbids VR Ride, Ubisoft
  13. 13. XEODesign 2015 XEODesign, Inc. All Rights Reserved We BelieveVR delivers more emotion than movies or traditional games Immersion Interaction Traditional Games Movies VR Mass Effect Bio Shock Halo Inception Schindler s List Birth of a Nation
  14. 14. XEODesign Based on XEODesigns year of VR development and research its emotion that unlocks VRs unprecedented levels of immersion and presence not 3D art. Hololens IPD = 66, Microsoft
  15. 15. XEODesign Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth. VR Killer App: Middle Seat
  16. 16. XEODesign 2015 XEODesign, Inc. All Rights Reserved 70% Early Design Locks in CostsMuch of the success potential of a VR experience is also set in early design before the experience is playable. Project Costs (DARPA Study) Early Design
  17. 17. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
  18. 18. XEODesign 2015 XEODesign, Inc. All Rights Reserved #1 AudienceMatch player expectations and what current VR hardware delivers AudienceAudience 1 VR Traditional Hard Core Game Genres Casual Games $500 HMD $20 Cardboard
  19. 19. XEODesign 2015 XEODesign, Inc. All Rights Reserved Controls FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Emotion UI/UX PX Balance Social 1 2
  20. 20. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Fast Motion Precise Targeting Fast Turn Around a Point Stairs Comfort Traditional Hard Core Game Mechanics Running 40 MPH
  21. 21. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 Not ComfortAvoid triggering disgust and phobias. I never want to do this again! Its way more involved, more expensive and makes you feel horrible. Hard Core Game Player ripping goggles off his face while playing Sky Rim in VR
  22. 22. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. The Walking Dead , E3
  23. 23. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Edge of Nowhere, Insomniac
  24. 24. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. VR Sports Challenge, Sanzaru Games
  25. 25. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Showdown, Epic
  26. 26. XEODesign 2015 XEODesign, Inc. All Rights Reserved FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus Audience Comfort Feedback Controls Emotion UI/UX PX Balance Social 1 2 3 Audience
  27. 27. XEODesign 2015 XEODesign, Inc. All Rights Reserved #3 ControlsProvide direct controls native to VR Controls
  28. 28. XEODesign 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gates Games #3 ControlsProvide direct controls especially those native to VR.
  29. 29. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Emotion Fun UI/UX PX Balance Social 1 2 3 4
  30. 30. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunSelect game mechanics that increases the immersive qualities of the VR experience Fun
  31. 31. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Hololens, Microsoft
  32. 32. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Anshar Wars, Ozwe
  33. 33. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Playroom, Sony
  34. 34. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Source 2 Portal VR Demo, Valve
  35. 35. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
  36. 36. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionEmotion for VR is more TV than the stage Master of: a. Jump Scares b. Fear c. Suspense Alfred Hitchcock
  37. 37. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell Emotion Emotion as Input, Chronosapien Interactive
  38. 38. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell Emotion Free Download 4K2F.com
  39. 39. XEODesign 2015 XEODesign, Inc. All Rights Reserved The Gallery: Six Elements, Cloudhead Games #5 EmotionIn VR Whisper Dont Yell
  40. 40. In VR Whisper Dont Yell Follow The White R
  41. 41. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell Steam Crew
  42. 42. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell castAR
  43. 43. #5 EmotionIn VR Whisper Dont Yell Emotion Follow The White R
  44. 44. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell ZSpace Emotions of Learning
  45. 45. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
  46. 46. XEODesign 2015 XEODesign, Inc. All Rights Reserved 5 VR Design Strategies 1. Audience: Match player expectations & VR hardware 2. Comfort: Avoid triggering disgust and phobias 3. Controls: Provide direct controls native to VR 4. Fun: Focus game mechanics on VR immersion 5. Emotion: In VR Whisper Dont Yell 6.
  47. 47. XEODesign 2015 XEODesign, Inc. All Rights Reserved SXSW Panel Can VR Deliver More Emotions than Movies and Games? http://panelpicker.sxsw.com/vote/53947
  48. 48. XEODesign 2015 XEODesign, Inc. All Rights Reserved So the next time you ask this question on your VR game think of these 5 strategies. WTF ?Wheres the Fun?
  49. 49. XEODesign 2015 XEODesign, Inc. All Rights Reserved @NicoleLazzaro [email protected] XEODesign.comFree Download 4K2F.comTilt World Follow the White Rabbit * WTF ?Wheres the Fun?