5 must know design strategies for better vr games
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- 1. XEODesign5 Design Strategies for Better VR Games Casual Connect August 12, 2015
- 2. The Magic Circle Has Always Been VirtualXEODesign
- 3. XEODesign 2015 XEODesign, Inc. All Rights Reserved Nicole Lazzaro Expert on Games and Engagement Fun & Emotion Consultant Game Developer / Designer Psychology of Emotion Programmer/Filmmaker Design Innovation Analyst Making Games Fun @NicoleLazzar o
- 4. XEODesign 2015 XEODesign, Inc. All Rights Reserved
- 5. XEODesign 2015 XEODesign, Inc. All Rights Reserved
- 6. XEODesign 2015 XEODesign, Inc. All Rights Reserved
- 7. XEODesign 2015 XEODesign, Inc. All Rights Reserved The 4 Keys to FunXEODesigns predictive actionable groundbreaking model on what makes games fun, carefully dissected players favorite moments to unlock the secret of how games create engagement. Putting Emotion into Play The 4 Keys allows interaction designers the ability to target specific emotions in players and keep them playing. This increases retention, engagement, and social sharing, Leading Model for Gamification The 4 Keys is a proven predictive model for how player action crates whats fun about games. 100,000 Downloads Leading developers around the world have downloaded the 4 Keys. It part of virtually every game design curriculum. How Games Create Engagement Captures the essence of how games use emotion from action to increase user engagement. Every designer should learn to read this language. Will Wright, Creator of The Sims Free download 4K2F.com
- 8. XEODesign 2015 XEODesign, Inc. All Rights Reserved
- 9. LUX: a game about forgivenessXEODesign
- 10. http://challengepost.com/software/follow-the-white-rabbit
- 11. Imagine a virtual world where you the creator have complete control, where the player literally enters the realm of your imagination and you have direct access to their emotions. XEODesign
- 12. Todays VR headsets stand at intersection of movie like immersion and the compelling interactive agency of games. VR is an empathy machine. XEODesign Can VR Become More Emotional than Movies & Games? Rabbids VR Ride, Ubisoft
- 13. XEODesign 2015 XEODesign, Inc. All Rights Reserved We BelieveVR delivers more emotion than movies or traditional games Immersion Interaction Traditional Games Movies VR Mass Effect Bio Shock Halo Inception Schindler s List Birth of a Nation
- 14. XEODesign Based on XEODesigns year of VR development and research its emotion that unlocks VRs unprecedented levels of immersion and presence not 3D art. Hololens IPD = 66, Microsoft
- 15. XEODesign Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth. VR Killer App: Middle Seat
- 16. XEODesign 2015 XEODesign, Inc. All Rights Reserved 70% Early Design Locks in CostsMuch of the success potential of a VR experience is also set in early design before the experience is playable. Project Costs (DARPA Study) Early Design
- 17. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
- 18. XEODesign 2015 XEODesign, Inc. All Rights Reserved #1 AudienceMatch player expectations and what current VR hardware delivers AudienceAudience 1 VR Traditional Hard Core Game Genres Casual Games $500 HMD $20 Cardboard
- 19. XEODesign 2015 XEODesign, Inc. All Rights Reserved Controls FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Emotion UI/UX PX Balance Social 1 2
- 20. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Fast Motion Precise Targeting Fast Turn Around a Point Stairs Comfort Traditional Hard Core Game Mechanics Running 40 MPH
- 21. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 Not ComfortAvoid triggering disgust and phobias. I never want to do this again! Its way more involved, more expensive and makes you feel horrible. Hard Core Game Player ripping goggles off his face while playing Sky Rim in VR
- 22. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. The Walking Dead , E3
- 23. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Edge of Nowhere, Insomniac
- 24. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. VR Sports Challenge, Sanzaru Games
- 25. XEODesign 2015 XEODesign, Inc. All Rights Reserved #2 ComfortAvoid triggering disgust and phobias. Showdown, Epic
- 26. XEODesign 2015 XEODesign, Inc. All Rights Reserved FunPlatform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus Audience Comfort Feedback Controls Emotion UI/UX PX Balance Social 1 2 3 Audience
- 27. XEODesign 2015 XEODesign, Inc. All Rights Reserved #3 ControlsProvide direct controls native to VR Controls
- 28. XEODesign 2015 XEODesign, Inc. All Rights Reserved Bazaar, Temple Gates Games #3 ControlsProvide direct controls especially those native to VR.
- 29. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Emotion Fun UI/UX PX Balance Social 1 2 3 4
- 30. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunSelect game mechanics that increases the immersive qualities of the VR experience Fun
- 31. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Hololens, Microsoft
- 32. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Anshar Wars, Ozwe
- 33. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Playroom, Sony
- 34. XEODesign 2015 XEODesign, Inc. All Rights Reserved #4 FunCarefully select type of game to deliver on the immersive qualities of the VR experience Source 2 Portal VR Demo, Valve
- 35. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
- 36. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionEmotion for VR is more TV than the stage Master of: a. Jump Scares b. Fear c. Suspense Alfred Hitchcock
- 37. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell Emotion Emotion as Input, Chronosapien Interactive
- 38. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell Emotion Free Download 4K2F.com
- 39. XEODesign 2015 XEODesign, Inc. All Rights Reserved The Gallery: Six Elements, Cloudhead Games #5 EmotionIn VR Whisper Dont Yell
- 40. In VR Whisper Dont Yell Follow The White R
- 41. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell Steam Crew
- 42. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell castAR
- 43. #5 EmotionIn VR Whisper Dont Yell Emotion Follow The White R
- 44. XEODesign 2015 XEODesign, Inc. All Rights Reserved #5 EmotionIn VR Whisper Dont Yell ZSpace Emotions of Learning
- 45. XEODesign 2015 XEODesign, Inc. All Rights Reserved Platform 36 VR Design Strategies Today we cover 5 Strategies unique to improving VR games Focus AudienceAudience Comfort Feedback Controls Fun UI/UX Emotion PX Balance Social 1 2 3 5 4
- 46. XEODesign 2015 XEODesign, Inc. All Rights Reserved 5 VR Design Strategies 1. Audience: Match player expectations & VR hardware 2. Comfort: Avoid triggering disgust and phobias 3. Controls: Provide direct controls native to VR 4. Fun: Focus game mechanics on VR immersion 5. Emotion: In VR Whisper Dont Yell 6.
- 47. XEODesign 2015 XEODesign, Inc. All Rights Reserved SXSW Panel Can VR Deliver More Emotions than Movies and Games? http://panelpicker.sxsw.com/vote/53947
- 48. XEODesign 2015 XEODesign, Inc. All Rights Reserved So the next time you ask this question on your VR game think of these 5 strategies. WTF ?Wheres the Fun?
- 49. XEODesign 2015 XEODesign, Inc. All Rights Reserved @NicoleLazzaro [email protected] XEODesign.comFree Download 4K2F.comTilt World Follow the White Rabbit * WTF ?Wheres the Fun?