3d sensing and mapping
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3D Sensing and Mapping. B659: Principles of Intelligent Robot Motion Spring 2013 Kris Hauser. Agenda. A high-level overview of visual sensors and perception algorithms Core concepts Camera / p rojective geometry Point clouds Occupancy grids Iterative closest points algorithm. - PowerPoint PPT PresentationTRANSCRIPT
3D Sensing and MappingB659: Principles of Intelligent Robot MotionSpring 2013Kris Hauser
Agenda• A high-level overview of visual sensors and perception
algorithms• Core concepts • Camera / projective geometry• Point clouds• Occupancy grids• Iterative closest points algorithm
• Proprioceptive: sense one’s own body• Motor encoders (absolute or relative)• Contact switches (joint limits)
• Inertial: sense accelerations of a link• Accelerometers• Gyroscopes• Inertial Measurement Units (IMUs)
• Visual: sense 3D scene with reflected light • RGB: cameras (monocular, stereo)• Depth: lasers, radar, time-of-flight, stereo+projection• Infrared, etc
• Tactile: sense forces• Contact switches• Force sensors• Pressure sensors
• Other• Motor current feedback: sense effort• GPS• Sonar
Sensing vs Perception• Sensing: acquisition of signals from hardware• Perception: processing of “raw” signals into “meaningful”
representations
• Example:• Reading pixels from a camera is sensing. • Declaring “it’s a rounded shape with skin color”, “it’s a face”, or
“it’s a smiling face” are different levels of perception.• Especially at lower levels of perception like signal processing,
the line is blurry, and the often the processed results can be essentially considered “sensed”.
Digits
3D Perception Topics• Sensors: visible-light cameras, depth sensors, laser sensors• (Some) perception tasks:• Stereo reconstruction• Object recognition• 3D mapping• Object pose recognition
• Key issues:• How to represent and optimize camera transforms?• How to fit models in the presence of noise?• How to represent large 3D models?
Visual Sensors• Visible-light cameras: cheap, low power,
high resolution, high frame rates• Data: 2D field of RGB pixels• Stereo cameras
• Depth field sensors• Two major types: infrared pattern
projection (Kinect, ASUS, PrimeSense) and time-of-flight
• Data: 2D field of depth values (SwissRanger)
• Sweeping laser sensors• Data: 1D field of depth values• Hokuyo, SICK, Velodyne• Can be mounted on a tilt/spin mount to
get 3D field of view
Bumblebee stereo camera
ASUS Xtion depth sensor
Hokuyo laser sensor
Sensors vary in strengths / weaknesses• Velodyne (DARPA grand challenge)• 1.3 million readings/s• $75k price tag
Image formation• Light bounces off an object, passes through a lens and lands
on a CCD pixel on the image plane• Depth of focus• Illumination and aperture
• Color: accomplished through useof filters, e.g. Bayer filter• Each channel’s in-between pixels
are interpolated
Idealized projective geometry• Let:• Zim: distance from image plane to focal point along the depth axis• (X,Y,Z): point in 3D space relative to focal point, Z > 0
• Then, image space point is:• Xc = Zim X / Z• Yc = Zim Y / Z
z
x Image plane(X,Z)
…Which get scaled and offset to getpixel coordinates
(Xc,Zim)Focal point
Issues with real sensors• Motion blur• Distortion caused by lenses• Non-square pixels• Exposure• Noise• Film grain• Salt-and-pepper noise• Shot noise
Distortion
Motion blur
Exposure
Calibration• Determine camera’s intrinsic
parameters• Focal length• Field of view• Pixel dimensions• Radial distortion
• That determine the mapping from image pixels to an idealized pinhole camera• Rectification
Stereo vision processing• Dense reconstruction• Given two rectified images, find binocular disparity at each pixel• Take a small image patch around each pixel in the left image,
search for the best horizontal shifted copy in the right image• What size patch? What search size? What matching criterion?• Works best for highly textured scenes
Point Clouds
• Unordered list of 3D points P={p1,…,pn}• Each point optionally annotated by:• Color (RGB)• Sensor reading ID# (why?)• Estimated surface normal (nx,ny,nz)
• No information about objects, occlusions, topology
• Point Cloud Library (PCL)• http://pointclouds.org
3D Mapping• Each frame of a depth sensor gives a narrow snapshot of the
world geometry from a given position• 3D mapping is the process of stitching multiple views into a
global model
Three scenarios:
• Consider two raw point clouds P1 and P2 from cameras with transformations T1 and T2.
• Goal: build point cloud P in frame T1 (assume identity)• Case 1: relative transformations known• Simple union P = P1 (T2
-1 P2)
• Case 2: small transformation• Pose registration problem• Vast majority of points correspond between scenes
• Case 3: large transformation• Significant fraction of points do not correspond, lighting
differences, more occlusions• Pose registration must be more robust to outliers
Case 2: Small transformations• Visual odometry: estimate relative motion of subsequent
frames using optical flow• Define feature points in P1 (e.g., corner detector)• Estimate a transformation of an image patch around feature that
best matches P2 (defines optical flow field)• Transformation: translation, rotation, scale
• Fit T2 to match these feature transforms
Case 3: Large transformations• Iterative closest point algorithm• Input: initial guess for T2
• Repeat until convergence:• Find nearest neighbor pairings between P1 and T2P2
• Select those pairs that fall below some distance threshold (outlier rejection)
• Assign an error metric and optimize T2 to minimize this metric
Case 3: Large transformations• Iterative closest point algorithm• Input: initial guess for T2
• Repeat until convergence:• Find nearest neighbor pairings between P1 and T2P2
• Select those pairs that fail to satisfy some distance criteria (outlier rejection)
• Assign an error metric and optimize T2 to minimize this metric
What metric?
What criteria?
How to minimize?
What metrics for matching?• Position• Surface normal• Color
• Nearest neighbor methods• Fast data structures, e.g. K-D trees• For large scans usually want a constant sized subsample
• Projection-based methods• Render scene from perspective of T1 to determine a match• Very fast (used in Kinect Fusion algorithm)• Only uses position information
What criteria for outlier rejection?• Distance too large (e.g., top X%)• Inconsistencies with neighboring pairs• On boundary of scan
How to optimize?
• Want to find rotation R, translation t of T2 to minimize some error function
• Sum of squared point-to-point differences
• Closed-form solution (SVD)• Very fast per step
• Sum of squared point-to-plane differences
• Must use numerical methods• Deal with rotation variable• Tends to lead ICP to converge with fewer iterations
Other applications of ICP• Fitting 3D triangulated models to point clouds for object
recognition / pose estimation
Stitching multiple scans• In its most basic form, multi-view 3D mapping is simply a
repetition of the two-camera case• But two major issues:• Drift and “closing the loop”• Point clouds become massive after many scans This time
Point cloud growth problem• With N points, at F frames/sec, and T seconds of run time,
NFT points are gathered• Kinect: N=307200, F=30, T=60 => 552,960,000 points• With RGB in 4 bytes, XYZ in 12 bytes => 8 GB / min
• Solutions:• Forget earlier scans (short term memory)• Build persistent, “collapsed” representation of environment
geometry• Polygon meshes• Occupancy grids• Key issue: how to estimate with low # of points and update later?
Occupancy grids• Store a grid G with a fixed minimum resolution• Mark which cells (voxels) are occupied by a point• Representation size
is independent of T
Two options for updating on a new scan1. Compute ICP to align
current scan to prior scan, then add points to G
2. Modify ICP to work directly with the representation G
Probabilistic Occupancy Grids with Ray Casting• Scans are noisy, so simply adding points is likely to
overestimate occupied cells• Ray casting approaches:• Each cell has a probability of being free/occupied/unseen• Each scan defines a line segment that passes through free space
and ends in an occupied cell (or near one)• Walk along the segment, increasing P(free(c)) of each
encountered cell c, and finally increase P(occupied(c)) for the terminal cell c
Probabilistic Occupancy Grids with Ray Casting• Scans are noisy, so simply adding points is likely to
overestimate occupied cells• Ray casting approaches:• Each cell has a probability of being free/occupied/unseen• Each scan defines a line segment that passes through free space
and ends in an occupied cell (or near one)• Walk along the segment, increasing P(free(c)) of each
encountered cell c, and finally increase P(occupied(c)) for the terminal cell c
Compact geometry representations within a cell• On-line averaging• On-line least squares estimation of fitting plane
Handling large 3D grids• Problem: tabular 3D grid storage
increases with O(N3)• 10243 is 1Gb
• Solutions• Store hash table only of occupied
cells• Octree data structure
• OctoMap Library (http://octomap.sourceforge.net)
Dynamic Environments• Real environments have people, animals, objects that move
around• Two options:• Map static parts by assuming dynamic objects will average out as
noise over time (probabilistic occupancy grids)• Segment (and possibly model) dynamic objects
Related topics • Sensor fusion• Object segmentation and recognition• Simultaneous Localization and Mapping (SLAM)• Next-best-view planning
Next time• Kalman filtering• Welch and Bishop (2001)• Principles Ch. 8• Zeeshan