3c free fall kinematics 3d

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  • 8/19/2019 3c Free Fall Kinematics 3D

    1/28

    Physics 111: Lecture 2, Pg 1

    Physics: Lecture 2Physics: Lecture 2

    Today’s AgendaToday’s Agenda

    Recap of 1-D motion with constant acceleration

    1-D free fall example

    3-D Kinematics

    hoot the mon!ey

    "ase#all $n%epen%ence of x  an% y  components

  • 8/19/2019 3c Free Fall Kinematics 3D

    2/28

    Physics 111: Lecture 2, Pg 2

    Review:Review:

    &or constant acceleration we foun%:

    at v v 0   +=

    2 0 0    at 2 

    1t v  x  x    ++=

    const a  =

     x 

    a

    v t 

    v)(v 2 

    1v 

     ) x 2a(x v v 

    0 av 

    0 2 0 

    +=

    −=−

    &rom which we %eri'e%:

  • 8/19/2019 3c Free Fall Kinematics 3D

    3/28

    Physics 111: Lecture 2, Pg 3

    Recall what you saw:Recall what you saw:

    12 

    2 2 

    3 2 

    (2 

    2 0 0 

      at 2 

    1t v  x  x    ++=

  • 8/19/2019 3c Free Fall Kinematics 3D

    4/28

    Physics 111: Lecture 2, Pg (

    1-D Free-Fall1-D Free-Fall

    )his is a nice example of constant acceleration *gra'ity+: $n this case, acceleration is cause% #y the force of gra'ity:

    sually pic! y-axis upwar%.

     /cceleration of gra'ity is %own.:

    ay  0 −  g 

    gt v v y 

    0 y    −=

    2 y 0 0 

      t g 2 

    1t v y y    −+=

    a

    g ay    −=

  • 8/19/2019 3c Free Fall Kinematics 3D

    5/28

    Physics 111: Lecture 2, Pg

    Gravity acts:Gravity acts:

    g  %oes not %epen% on the nature of the material

    alileo *14(-14(2+ figure% this out without fancy cloc!s5 rulers

    %emo - feather 5 penny in 'acuum

    6ominally, g  0 7891 ms2 

     /t the e;uator  g  0 78

  • 8/19/2019 3c Free Fall Kinematics 3D

    6/28

    Physics 111: Lecture 2, Pg 4

    Pro!le":Pro!le":

    )he pilot of a ho'ering helicopter%rops a lea% #ric! from a heightof 1>>> m8 ?ow long %oes it ta!eto reach the groun% an% how fastis it mo'ing when it gets there@*neglect air resistance+

    1000 m

  • 8/19/2019 3c Free Fall Kinematics 3D

    7/28Physics 111: Lecture 2, Pg <

    Pro!le":Pro!le":

    &irst choose coor%inate system8

    Arigin an% y -%irection8

    6ext write %own position e;uation:

    RealiBe that v 0y  = 0 8

    2 0y 0    gt 

    2 1t v y y    +=

    2 0    gt 

    1y y    −=

    1000 m

    y = 0 

  • 8/19/2019 3c Free Fall Kinematics 3D

    8/28Physics 111: Lecture 2, Pg 9

    Pro!le":Pro!le":

    ol'e for time t  when y = 0  gi'en that y 0  =1000 m.

    Recall:

    ol'e for v y :

     

    y 0  = 1000 m

    s314sm819

    m1000 2 

    y 2 t 

    2 0  8

    8=

    ×==

    2 0 

      gt 2 

    1y y    -=

    y = 0 

    +* 0 2 

    y 0 2 y    y y a2 v v    --   =

    sm140 

    gy 2 v  0 y 

    −=

    ±=

  • 8/19/2019 3c Free Fall Kinematics 3D

    9/28Physics 111: Lecture 2, Pg 7

    Lecture 2#Lecture 2# Act 1 Act 1

    1D ree all1D ree all  Alice and $ill are standing at the to% o a cli o heightAlice and $ill are standing at the to% o a cli o height  H H & $oth throw a !all with initial s%eed& $oth throw a !all with initial s%eed v v 0 0 # Alice straight# Alice straight downdown and $ill straightand $ill straight u%u%& The& The

    s%eed o the !alls when they hit the ground ares%eed o the !alls when they hit the ground are  v v  A A andand v v BB res%ect ively&res%ectively&  'hich o the ollowing is true:'hich o the ollowing is true: 

    (a)(a)  v v  A A ** v v BB   (!)(!) v v  A A ++ v v BB  (c)(c) v v  A A ,, v v BB 

    v v 0 0 

    v v 0 0 

    $ill$illAliceAlice

    H H 

    v v  A A v v BB

  • 8/19/2019 3c Free Fall Kinematics 3D

    10/28Physics 111: Lecture 2, Pg 1>

    Lecture 2#Lecture 2# Act 1 Act 11D Free all1D Free all 

    ince the motion up an% #ac! %own is symmetric, intuition shoul% tell you that v = v 0 

    Ce can pro'e that your intuition is correct:

    v v 0 0 

    $ill$ill

    H H 

    v v  = v = v 0 0 

    ( )   0 H H g 2 v v    2 0 2 

    =−−=−   +*.uation:.uation:

    This loo/s 0ust li/e $ill threwThis loo/s 0ust li/e $ill threwthe !all down with s%eedthe !all down with s%eed v v 0 0 # so# so

    the s%eed at the !otto" shouldthe s%eed at the !otto" should!e the sa"e as Alice’s !all&!e the sa"e as Alice’s !all&

    y = 0 y = 0 

  • 8/19/2019 3c Free Fall Kinematics 3D

    11/28Physics 111: Lecture 2, Pg 11

    Lecture 2# Act 1Lecture 2# Act 11D Free all1D Free all 

    'e can also 0ust use the e.uation directly:'e can also 0ust use the e.uation directly:

    ( )H 0 g 2 v v    2 0 2 

    −−=−   +*Alice:Alice:

    v v 0 0 

    v v 0 0 

    AliceAlice $ill$ill

    y = 0 y = 0 

    ( )H 0 g 2 v v    2 0 2  −−=−   +*$ill:$ill:sa"e sa"e

  • 8/19/2019 3c Free Fall Kinematics 3D

    12/28Physics 111: Lecture 2, Pg 12

    -D 3ine"atics-D 3ine"atics

    )he position, 'elocity, an% acceleration of a particle in 3%imensions can #e expresse% as:

      r r  = x i i  + y j  j  + z k k 

      v v  = v  x i i  + v y j  j  + v z k k *i i ,  j  j , k k unit vectos )

      aa = a x i i  + ay j  j  + az k k 

    Ce ha'e alrea%y seen the 1-D !inematics e;uations:

    a  !v 

    !t 

    ! x 

    !t = =

    2 v 

      !x 

    !t = x x(t =  )

  • 8/19/2019 3c Free Fall Kinematics 3D

    13/28Physics 111: Lecture 2, Pg 13

    -D 3ine"atics-D 3ine"atics

    &or 3-D, we simply apply the 1-D e;uations to each of thecomponent e;uations8

     

    Chich can #e com#ine% into the 'ector e;uations:

    r r  = r r (t) v v  = ! r r  " !t  aa = ! 2 r r  " !t 2 

    a  ! x 

    !t  x  =

    v   !x 

    !t  x  =

     x x(t =   )

    a  ! y 

    !t y  =

    v   !y 

    !t y   =

    y y t =   ( )

    a  ! z 

    !t z  =

    v   !z 

    !t z  =

    z z t =   ( )

  • 8/19/2019 3c Free Fall Kinematics 3D

    14/28Physics 111: Lecture 2, Pg 1(

    -D 3ine"atics-D 3ine"atics

    o for constant acceleration we can integrate to get:

    aa = const 

    v v  = v v 0  + aa t 

    r r  = r r 0  + v v 0  t + 1 " 2 aa t 2 

    *where aa, v v , v v >, r r , r r >, are all 'ectors+

  • 8/19/2019 3c Free Fall Kinematics 3D

    15/28Physics 111: Lecture 2, Pg 1

    2-D 3ine"atics2-D 3ine"atics

    =ost 3-D pro#lems can #e re%uce% to 2-D pro#lems whenacceleration is constant:

    hoose y  axis to #e along %irection of acceleration

    hoose x  axis to #e along the other. %irection of motion

    4a"%le4a"%le: )hrowing a #ase#all *neglecting air resistance+

     /cceleration is constant *gra'ity+

    hoose y  axis up: ay  = #g 

    hoose x  axis along the groun% in the %irection of thethrow

    lost mar#les

  • 8/19/2019 3c Free Fall Kinematics 3D

    16/28Physics 111: Lecture 2, Pg 14

    5546 and 5y6 co"%onents o "otion are46 and 5y6 co"%onents o "otion areinde%endent&inde%endent&

     / man on a train tosses a #all straight up in the air8

    Eiew this from two reference frames:

    Reference frameon the mo'ing train8

    Reference frame

    on the groun%8

    art

  • 8/19/2019 3c Free Fall Kinematics 3D

    17/28Physics 111: Lecture 2, Pg 1<

    Pro!le":Pro!le":

    =ar! =cwire clo##ers a fast#all towar% center-fiel%8 )he#all is hit 1 m *y o + a#o'e the plate, an% its initial 'elocity is348 ms *v + at an angle of 3>o * + a#o'e horiBontal8 )hecenter-fiel% wall is 113 m *D+ from the plate an% is 3 m *h+high8

    Chat time %oes the #all reach the fence@Chat time %oes the #all reach the fence@

    Does =ar! get a home run@Does =ar! get a home run@

    θ

    v v 

    h

    D

    y 0 

  • 8/19/2019 3c Free Fall Kinematics 3D

    18/28Physics 111: Lecture 2, Pg 19

    Pro!le"&&&Pro!le"&&&

    hoose y  axis up8

    hoose x  axis along the groun% in the %irection of the hit8

    hoose the origin (0,0) to #e at the plate8

    ay that the #all is hit at t = 0 , x = x 0  = 0

    F;uations of motion are:

    v  x  = v 0x   v y  = v 0y  # gt 

     x = v  x t y = y 0  + v 0y t # 1 " 2  gt 2 

  • 8/19/2019 3c Free Fall Kinematics 3D

    19/28Physics 111: Lecture 2, Pg 17

    Pro!le"&&&Pro!le"&&&

    se geometry to figure out v 0x  an% v 0y  :

     x 

    θ

    v v 

    v 0x 

    v 0y 

    &in% v 0x  = $v $ cos θ8an% v 0y  = $v $ sin θ8

    y 0 

  • 8/19/2019 3c Free Fall Kinematics 3D

    20/28Physics 111: Lecture 2, Pg 2>

    Pro!le"&&&Pro!le"&&&

    )he time to reach the wall is: t = % " v  x   *easy+

    Ce ha'e an e;uation that tell us y(t) = y 0  + v 0y t + a t 2  " 2 

    o, weGre %one8888now we Hust plug in the num#ers:

    &in%:

     v  x  0 348 cos*3>+ ms 0 3184 ms

     v y  0 348 sin*3>+ ms 0 1982 ms

     t  0 *113 m+ *3184 ms+ 0 389 s

     y(t) 0 *18> m+ I *1982 ms+*389 s+ -

    *>8+*789 ms2+*389 s+2

      0 *18> I 483 - 4289+ m 0 &7 ""

     ince the wall is " high, =ar! gets the homer

  • 8/19/2019 3c Free Fall Kinematics 3D

    21/28Physics 111: Lecture 2, Pg 21

    Lecture 2#Lecture 2# Act 3 Act 38otion in 2D8otion in 2D 

    )wo foot#alls are thrown from the same point on a f lat fiel%8 "oth are thrown at an angle of 30 o a#o'e the horiBontal8 &a'' 2  has twice the initialspee% of a'' 18 $f a'' 1 is caught a %istance %1 from the thrower, how far away from the thrower %2  will the recei'er of a'' 2  #e when he catches it@

    *a+ %2  = 2%1  *#+ %2  = 4%1  *c+ %2  = 8%1 

  • 8/19/2019 3c Free Fall Kinematics 3D

    22/28Physics 111: Lecture 2, Pg 22

    Lecture 2#Lecture 2# Act 3 Act 39olution9olution

    )he %istance a #all will go is simply x  = (oizonta' s*ee!) x (time in ai) = v 0x  t

    2 y 0 0 

      t g 

    1t v y y    −+=

    )o figure out time in air., consi%er the

    e;uation for the height of the #all:

    0 t g 2 

    1t v    2 

    y 0   =− Chen the #all is caught, y = y 0 

    0 t g 2 

    1v t 

    y 0   = 

       −   g 

    v 2 t   y 0 =

    t  = 0  *time of throw+

    *time of catch+

    twosolutions

  • 8/19/2019 3c Free Fall Kinematics 3D

    23/28Physics 111: Lecture 2, Pg 23

    Lecture 2#Lecture 2# Act 3 Act 39olution9olution

    v 2 t   y 0 = o the time spent in the air is proportional to v 0y  :

    ince the angles are the same, #oth v 0y  an% v 0x  for a'' 2 

    are twice those of a'' 18

    a'' 1

    a'' 2 

    v 0y ,1

    v 0x ,1

    v 0y ,2 

    v 0x ,2 

    v 0,1

    v 0,2 

    "all 2 is in the air tice as long as #all 1, #ut it also has tice the horiBontal spee%, so it will go  times as far

     x = v 0x  t

  • 8/19/2019 3c Free Fall Kinematics 3D

    24/28

    Physics 111: Lecture 2, Pg 2(

    9hooting the 8on/ey9hooting the 8on/ey(tran.uili;er gun)(tran.uili;er gun)

    Chere %oes the Boo!eeperaim if he wants to hit the mon!ey@

    * ?e !nows the mon!ey willlet go as soon as he shoots +

  • 8/19/2019 3c Free Fall Kinematics 3D

    25/28

    Physics 111: Lecture 2, Pg 2

    9hooting the 8on/ey&&&9hooting the 8on/ey&&&

    $f there were no gra'ity, simply aim

    at the mon!ey

     

    r = r 0 

     

    r =v 0 t 

  • 8/19/2019 3c Free Fall Kinematics 3D

    26/28

    Physics 111: Lecture 2, Pg 24

    9hooting the 8on/ey&&&9hooting the 8on/ey&&&

    r r  = v v 0  t #1 " 2 g g  t 

    Cith gra'ity, still aim at the mon!ey r r  = r 0  # 1 " 2 g g  t 2 

    Dart hits the 

    mon!ey

  • 8/19/2019 3c Free Fall Kinematics 3D

    27/28

    Physics 111: Lecture 2, Pg 2<

    Reca%:Reca%:9hooting the "on/ey&&&9hooting the "on/ey&&&

     x x == x  x 0 0 

     y y = #1 " 2 g g  t 2

    )his may #e easier to thin! a#out8

      $tGs exactly the same i%ea

      x  x  == v v 00 t t 

     y y = #1 " 2 g g  t 2

  • 8/19/2019 3c Free Fall Kinematics 3D

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    Reca% o Lecture 2Reca% o Lecture 2

    Recap of 1-D motion with constant acceleration8 *)ext: 2-3+

    1-D &ree-&all *)ext: 2-3+

    example

    3-D Kinematics *)ext: 3-3 5 3-(+

    hoot the mon!ey *Fx8 3-11+

    "ase#all pro#lem

    $n%epen%ence of x  an% y  components