360 photo, video, and product by kieran farr
TRANSCRIPT
360º Photo, Video and Product
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Kieran [email protected] 28, 2016Video Product Meetup at Brightcove SF
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What is the agenda for today?• 7:00 pm: First talk: How to Integrate 360 Video/VR/AR Into Your Product, Kieran Farr,
Brightcove
• 7:30 pm: Second talk: Better 360 Image Navigation Online, Christian Claus, Holobuilder
• 8:00 pm: Break
• 8:15 pm: Third talk and demo: RICOH THETA and Drones, Eddie Codel, eddie.com
INTRODUCTION
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Who are you? Why are you here? Put your hands up!- Product
- Dev
- Marketing
- Sales
- Ops
- Hiring?
- Looking for work?
- Learning?
INTRODUCTION
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Who am I? Why am I here?- Video geek, from production hardware to
software dev
- Took over meetup from Patrick
- Want to focus on learning new trends and
provide networking opportunity
INTRODUCTION
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What am I talking about today? - Is 360º photo and video ready for mainstream products? If yes, how?
AGENDA- Market – Where is $$$ being made today?
- Use cases – How is it used?
- Technical – What is possible?
- How – How to integrate 360 appropriately for different user personas?
- Advantage – How can you be ahead of the early competition?
- What’s Next – Where to go from here?
INTRODUCTION
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Is it VR or 360º?Colloquially when Joe Blow says “VR” it is a loose term:• Virtual Reality (Desktop HMD) > Hardcore geeks say this is the only VR definition
• Cardboard / Mobile Experience
• 360 Video and Photos
• Augmented Reality
Why focus on 360º photo and video now? Why not VR?• 360º is the “best bang for the buck”
• Fits existing production and file format workflows
• Precursor to more advanced virtual reality technology (photogrammetry)
• (IAB Report on Virtual Reality Adoption)
MARKET
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Where is 360º $$$ being made today?
A
B
C
MARKET
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Where is 360º $$$ being made today?
Architecture
Building
Construction
Real Estate
MARKET
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Where is 360º $$$ being made tomorrow?
Learning (Corporate)
Medical
Travel
Live / Realtime Comms*
Entertainment
MARKET
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Is the market big enough?Production
- Consumer sub $500 on market NOW >> Ricoh Theta S, Samsung Gear360, LG 360- Prosumer over $500 NOW >> Nokia, Kodak- A dozen more products announced or in pre-order
Consumer
- 70 Million VR-Enabled Smartphones Projected To Ship THIS YEAR 2016- 9 Million HMD shipments estimated THIS YEAR 2016:
6 Million PlayStation VR, Oculus Rift 700k, and HTC Vive 2.3 Million
MARKET
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Is the market big enough?Production
- Consumer sub $500 on market NOW >> Ricoh Theta S, Samsung Gear360, LG 360- Prosumer over $500 NOW >> Nokia, Kodak- A dozen more products announced or in pre-order
Consumer
- 70 Million VR-Enabled Smartphones Projected To Ship THIS YEAR 2016- 9 Million HMD shipments estimated THIS YEAR 2016:
6 Million PlayStation VR, Oculus Rift 700k, and HTC Vive 2.3 Million
MARKET
YES
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What products exist today?
PRODUCT
- http://www.sliver.tv/ - Video game streaming
- http://istaging.co/en/ - Interior design
- https://www.pie.video/ - 360º social content sharing
- http://patientvr.co.uk/ - Medical training
- http://landing.holobuilder.com/construction - Construction
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What are the user stories? Who are the personas?
PRODUCT
- As a semi-technical user, I want to be able to quickly and
easily post 360º photo or video content within the
application workflow to accomplish (x) (y) and (z)
- As a non-technical user, I want to see a 360º video or
photo on any device that integrates with application
workflow for use case (x) (y) and (z)
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Two separate flows:
PRODUCT
2) VIEWING1) POSTING
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POSTING:
PRODUCT
- OK / MVP: Standard blocking upload file
- BETTER: Upload + App Metadata
- BEST: Interactive upload
experience (https://www.pie.video/upload)
> “distract” user from the long upload times
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VIEWING:
PRODUCT
- SO MANY OPTIONS - This is where the art is. This depends on your
specific application.
- OK / MVP: Vanilla pan-and-scan 360º
- BETTER: Mobile device support
- BEST: VR HMD support
- BESTER: Integrate application specific workflow in viewing experience
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What is possible?
- “Apps” – Native applications for Mobile and PC
(using Unity and Unreal)
- “Web” – Using web to deliver experience
TECHNICAL
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What is possible?
- “Apps” – Native applications for Mobile and PC
(using Unity and Unreal)
>> SHORT TERM WINNER
- “Web” – Using web to deliver experience
>> LONG TERM WINNER
TECHNICAL
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Why focus on Web for VR and 360º delivery?
- Widest device support
- Write once, run everywhere
- Capability coming very soon
- Excellent prototyping for beginners
TECHNICAL
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WebVR – Why is this important?
- Been in development for years
- Finally coming to fruition, confirmed on:
Chrome, Firefox, Samsung GearVR, IE Edge
- Supported devices:
GearVR, Oculus Rift, HTC Vive, Google Cardboard
(iOS and Android), PC / Mac (manual controls)
TECHNICAL
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WebVR – What is it?
A-Frame.io
Three.js
WebGL + WebVR
Browser
Computer / Device
HMD
TECHNICAL
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WebVR – Mozilla A-Frame is AWESOME
TECHNICAL
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WebVR – Mozilla A-Frame is AWESOME
TECHNICAL
<a-scene>
<a-sky src="puydesancy.jpg" rotation="0 -130 0"></a-sky>
</a-scene>
Demo Link: https://aframe.io/examples/showcase/sky/
Source: https://github.com/aframevr/aframe/blob/master/examples/boilerplate/panorama/index.html
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How to be a step ahead?- Navigation and UI/UX (next speaker)
- Go a step ahead and integrate capture from your app!
- 360º analytics
- Live / realtime broadcasting
CLOSING
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Now what?- LEARN (resources)
https://aframe.io/
http://theta360.guide/
- CONNECT (Slack: webvr, aframevr, piecreators; Reddit)
- EXPERIMENT (try it out)
- SHARE (future meetup)
CLOSING