[3.5] object hardness and hit points
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Object (PH pp. 165-167) Example Substance Hardness* Hit Points**Light blade Short sword Steel 10 2One-handed blade Longsword Steel 10 5Two-handed blade Greatsword Steel 10 10Light metal-hafted weapon Light mace Steel 10 10One-handed metal-hafted weapon Heavy mace Steel 10 20Light hafted weapon Handaxe Wood 5 2One-handed hafted weapon Battleaxe Wood 5 5Two-handed hafted weapon Greataxe Wood 5 10Projectile weapon Crossbow Wood 5 5Light armor*** Padded Cloth 0 5
Leather Leather 2 10Studded leather Leather 2 15Chain shirt Steel 10 20Chain shirt Mithril 15 20
Medium armor*** Hide Leather 2 15Scale mail Steel 10 20Chainmail Steel 10 25Breastplate Steel 10 25
Heavy armor*** Splint mail Steel 10 30Banded mail Steel 10 30Half-plate Steel 10 35Full plate Steel 10 40
Shield Buckler Steel 10 5Light wooden Wood 5 7Light steel Steel 10 10Heavy wooden Wood 5 15Heavy steel Steel 10 20Tower Wood 5 20
Paper or cloth 0 2/inch****Rope 0 2/inchGlass 1 1/inchIce 0 3/inchLeather or hide 2 5/inchDragonhide (DMG pp. 283-284) 10 10/inchWood 5 10/inchDarkwood (DMG p. 283) 5 10/inchStone 8 15/inchIron or steel 10 30/inchCold Iron (DMG p. 284) 10 30/inchMithral (DMG p. 283) 15 30/inchAlchemical Silver (DMG pp. 284 -285) 8 10/inchAdamantine (DMG p. 283) 20 40/inch
* +2 per "plus"** +10 per "plus"*** Armor HP = AC bonus X 5**** e.g., "/inch of thickness"
HP value given is for Medium armor, weapons, and shields: divide by 2 for each size categorysmaller than medium, or multiply by 2 for each size category larger than medium.In general, inanimate objects have an AC of 3+size mod. & take 1/2 dam from missile weapons.Nonmagical, unattended objects always fail saving throws.Magical objects always get saving throws, usually at owner's bonus (see PH pp. 166-167).