2011 kam fan categories to consolidate & streamline with...
TRANSCRIPT
1
2017 List of Categories
A Print
B Outdoors
C Direct
D Film
E Radio & Audio
F Cyber
G Design & Crafts
H Media
I Promo & Activation
J Integrated
P.2
P.4
P.6
P.8
P.11
P.12
P.17
P.20
P.23
P.25
TO
Kam Fan Awards
Print Kam Fan
Outdoors Kam Fan
Direct Kam Fan
Film Kam Fan
Radio & Audio Kam Fan
Cyber Kam Fan
Design & Crafts Kam Fan
Media Kam Fan
Promo & Activation Kam Fan
Integrated Kam Fan
Grand Kam Fan
Special Awards
Client Award
Students’ Award
Agency of the Year
International Awards
P.26
P27
Organized by:
2
A Print - not including Poster
A 1 Print Single
A-1. Public Transport and Utilities
Buses, MTR, power, water etc
A-2. Beverages, Food, Snacks, Confectionery
Includes alcoholic and non-alcoholic drinks
A-3. Beauty & Personal Care
Skincare, cosmetics, shampoo, personal hygiene, condoms, health care products, etc.
A-4. Pharmaceutical Products
A-5. Electronics
Mobile phones, cameras, TV, office electronics, etc.
A-6. Automotive
Cars, motorbikes, bikes, trucks, etc.
A-7. Fashion & Apparel
Branded goods, luxury goods, jewelry, watches, ready-to-wear etc.
A-8. Household Products
White goods, furniture, cleaning products, pet food, stationery, etc.
A-9. Retailers and Real Estate
Stores, boutiques, shopping malls, retail chains, property etc.
A-10. Supermarket & Restaurants
A-11. Logistic & Transport
Related to shipping of goods, delivery services, freight forwarding, shipping lines, etc.
A-12. Financial and Other Corporate Services
Financial services: such as Banking, Credit Card products, Insurances etc.
A-13. Telecommunications & Media
Communication networks, publications, websites, advertising companies, media etc.
3
A-14. Entertainment, Leisure & Travel
Hotels, tourism destinations, casinos, theme parks, airlines etc.
A-15. Corporate Image & Branding (Including Sponsorships & Events)
Non-product or service based advertising
A-16. Charity, Pro bono and Public service
A 2 Print Campaign (A-17.)
Campaign submitted should be composed of 2 or more different executions of the Print Single.
4
B Outdoors
B 1 Poster Single
B-18. Public Transport and Utilities
Buses, MTR, power, water etc.
B-19. Beverages, Food, Snacks, Confectionery
Includes alcoholic and non-alcoholic drinks
B-20. Beauty & Personal Care
Skincare, cosmetics, shampoo, personal hygiene, condoms, health care products, etc.
B-21. Pharmaceutical Products
B-22. Electronics
Mobile phones, cameras, TV, office electronics, etc.
B-23. Automotive
Cars, motorbikes, bikes, trucks, etc.
B-24. Fashion & Apparel
Branded goods, luxury goods, jewelry, watches, ready-to-wear etc.
B-25. Household Products
White goods, furniture, cleaning products, pet food, stationery, etc.
B-26. Retailers and Real Estate
Stores, boutiques, shopping malls, retail chains, property etc.
B-27. Supermarket & Restaurants
B-28. Logistic & Transport
Related to shipping of goods, delivery services, freight forwarding, shipping lines, etc.
B-29. Financial and Other Corporate Services
Financial services: such as Banking, Credit Card products, Insurances etc.
B-30. Telecommunications & Media
Communication networks, publications, websites, advertising companies, media etc.
5
B-31. Entertainment, Leisure & Travel
Hotels, tourism destinations, casinos, theme parks, airlines etc.
B-32. Corporate Image & Branding (Including Sponsorships & Events)
Non-product or service based advertising
B-33. Charity, Pro bono and Public service
B 2 Poster Campaign (B-34.)
Campaign submitted should be composed of 2 or more different executions of the Poster Single.
B 3 Outdoors Campaign (Including MTR, bus shelter, bus body, billboards etc.)
B-35. Creative Use of Standard Outdoor Billboard Space
Non-traditional poster use of these space, including transit, bus shelter, bus body, and other
regular outdoor billboard sites, and digital screens.
B-36. Creative Use of Outdoor Ambient
Non-standard and free-form outdoor advertising that relevant to the ambience. Including but
not limited special build, vehicles, ground vision, VR booths, flying objects etc.
B-37. Creative Use of Field Marketing and Event
Including direct sales, door to door, outdoor sampling activities, life pop-up executions,
brand performance, street games, street art, events, exhibitions, trade shows, live concerts
etc
6
C. Direct
The Direct Kam Fan celebrates response-driven and relationship-building creativity. Entries will
need to demonstrate the pursuit and application of customer relationships, direct targeting a
specific audience with a call to action which produces measurable and meaningful result.
C-38. Flat Mailing
One dimensional mailing without samples or pop-ups, including greeting cards, invitations
etc. Physical samples is needed for the jury to experience.
C-39. Dimensional Mailing
Multi-dimensional mailing with samples or pop-ups.
Physical samples is needed for the jury to experience.
C-40. Use of Ambient Media (small physical scale)
Non-mail and print collateral, including items in bars and restaurants etc and other
hand-held items that make use of the surrounding area and environment where there is an
encouragement of direct interaction and seek to gain measurable response.
C-41. Use of Ambient Media (large physical scale)
Best use of the surrounding area and environment where there is an encouragement of
direct interaction and seek to gain measurable response. Large scales includes supersize
sites, 3D & nonstandard shaped sites, AR, billboard, floor media, events, street teams, live
stunts etc.
C-42. Field Marketing
Direct sales, door to door, sampling activities, on ground promotion, shopper marketing
campaigns.
C-43. Use of Broadcast
Directs campaigns using cinema, tv or radio.
C -44. Use of Print and Standard Poster Space
C-45. Use of Digital Platforms
All kinds of social activity and direct campaign that using social networking sites, blogs,
video sharing sites, hosted services etc to create and to enhance relationship with
consumers/ community.
7
C-46. Use of Mobile
Entries must feature targeted communication with a clear call-to-action or response
mechanism delivered through mobile/ portable devices and mobile technology such as
Bluetooth, location-based marketing etc.
C-47. Use of Social Platforms
All kinds of social activity and direct campaign that using social networking sites, blogs,
video sharing sites, hosted services etc to create and to enhance relationship with
consumers/ community.
C-48. Real-Time Activity
Target social activity that utilises social platforms ( not limited to online ) in order to respond
to world events, public affairs and other real-world, real time activity in an immediate and
meaningful way, which may prompt social sharing and elicits a measurable result.
C-49. Co-Creation & User Generated Content
Social activity designed to encourage a community/ fans to contribute with a brand initiative
through a clear call to action. Engagement maybe intend to drive long term value through
collaborative interaction.
C-50. Use of Technology
Use of technology that pushes the boundaries of digital innovation in a direct marketing
campaign including but not limited to digital installation, AR, VR, 3D printing and wearable
technology.
C-51. Use of Data
Entries should demonstrate how a direct campaign was enhanced or driven by data.
C-52. Best Integrated Direct Campaign
Entries must have used at least 3 different media where the results are quantifiable.
8
D FILM
D 1 TVC Film Single
Entry of this category is for films broadcasted on TV. Media schedule & placements are needed
as support.
D-53. Public Transport and Utilities
Buses, MTR, power, water etc.
D-54. Beverages, Food, Snacks, Confectionery
Includes alcoholic and non-alcoholic drinks
D-55. Beauty & Personal Care
Skincare, cosmetics, shampoo, personal hygiene, condoms, health care products, etc.
D-56. Pharmaceutical Products
D-57. Electronics
Mobile phones, cameras, TV, office electronics, etc.
D-58. Automotive
Cars, motorbikes, bikes, trucks, etc.
D-59. Fashion & Apparel
Branded goods, luxury goods, jewelry, watches, ready-to-wear etc.
D-60. Household Products
White goods, furniture, cleaning products, pet food, stationery, etc.
D-61. Retailers and Real Estate
Stores, boutiques, shopping malls, retail chains, property etc.
D-62. Supermarket & Restaurants
D-63. Logistic & Transport
Related to shipping of goods, delivery services, freight forwarding, shipping lines, etc.
D-64. Financial and Other Corporate Services
Financial services: such as Banking, Credit Card products, Insurances etc.
9
D-65. Telecommunications & Media
Communication networks, publications, websites, advertising companies, media etc.
D-66. Entertainment, Leisure & Travel
Hotels, tourism destinations, casinos, theme parks, airlines etc.
D-67. Corporate Image & Branding (Including Sponsorships & Events)
Non-product or service based advertising)
D-68. Charity, Pro bono and Public service
D 2 TVC Film Campaign (D-69.)
Entry of this category is for films broadcasted on TV. Media schedule & placements are
needed as support. Campaign submitted should be composed of 2 or more different
executions of the TVC Film Single.
D 3 Other Screens / Non–TV Broadcast Film / Webisode Single (D-70.)
Entry of this category precludes entry into other categories or needs to be longer
execution and must be different version than TV. Films that ran on alternative screens but
NOT on TV i.e. online, in cinemas, lifts, taxis, in-store, transportation TV and outdoor TV.
D 4 Other Screens / Non–TV Broadcast Film / Webisode Campaign (D-71.)
Entry of this category precludes entry into other categories or needs to be longer
execution and must be different version than TV. Films that ran on alternative screens but
NOT on TV i.e. online, in cinemas, lifts, taxis, in-store, transportation TV and outdoor TV.
Campaign submitted should be composed of 2 or more different executions of the Other
Screens / Non –TV Broadcast Film / Webisode Single.
10
D 5 Social and Interactive Video
A single video execution that has never been broadcasted on television or other non-online
channels such as elevators, buses or in-store TV screens. Any aired TV commercial is not
eligible to enter unless it is a different edited execution of the original broadcast version.
The films/videos can be uploaded to any website (corporate site, mini-site or mobile site &
etc.), online portal (e.g.TVB.com or NextMedia ActionNews & etc) or Social Media channel
(e.g. Youtube, Vimeo, Facebook page & etc). Single only.
D-72. Social Video
Online videos specifically created for the internet or online social platforms that are intended
for widespread sharing. Entries will be evaluated on their creative excellence, execution,
levels of engagement, social reach and the creative use of social networks and activities to
its non-paid media related viral success.
D-73. Interactive Video
Online, interactive videos that have at least one of the following levels of interactivity:
conversational, customizable, narrative, and explorative. Entries will be evaluated on their
creative excellence, concept and execution.
D-74. Video Execution on Non-Social Digital Devices
Video and computer generated content created for immersion and/or interaction. Entries
can include either 360-degree live action photography or exportable digital simulations.
11
E. Radio & Audio
E-75. Radio Commercial Single
E-76. Radio Commercial Campaign
Entry must have at least 2 radio commercial creative works.
E-77. Best Use of Audio Platforms
Including radio, podcasts, music app and music video sharing sites, etc.
E-78. Best Use of Audio Technology
12
F. Cyber - Digital & Interactive & Mobile
F-1 Web Campaign (F-79.)
Online-only campaigns that consist of at least 2 web executions i.e. 1 website, 1 online
video, 1 social post, etc. (If you would like to submit a single website/microsite, please see B.
Web Platforms)
F-2 Web Platform
Single executions, including microsites.
F-80A. Website
Long-term site destinations for a brand, product or service (i.e. AudiUSA.com, CNN.com,
etc.).
F-80B. Microsite
Creative short-term campaign sites made specifically to support a branded campaign.
F-80C. Web Service / Apps
Client-server software applications and services provided to a target audience to improve
their experience and engagement with a brand.
F-3 Online Ad
Single executions of paid online desktop display advertising.
F-81A. Web Banner
Single desktop banner executions only.
A campaign of banners should be submitted under A. Web Campaign.
F-81B. Innovative Online Ad Solution
New/innovative technology or solution for online ads.
F-81C. Native Advertising
Strategic placement of brand content designed to match the format of a third party’s own
digital platform. Entries will be assessed on their consumer relevance and ‘native’
presence (e.g. online advertorials, sponsored content, in-feed ads, product placement,
branded content, native video).
13
F-4 Social
Work with social thinking at its core, where levels of engagement, social reach and the
creative use of social networks result in a successful commercial effect. Creative solutions
that utilise social components / activity as a secondary element should not be entered. The
same entry can be submitted up to 3 times in this section.
F-82A. Social Business
Creative social activity that utilises the power of an online community to impact business
objectives and/or to enhance relationships with a brand, community or consumers. This
may include content, operations, intelligence, resourcing, sales, product development
and other aspects of the value chain.
F-82B. Social Purpose
Social initiatives designed to engage consumers through authentic, meaningful
experiences with clear proof of impact. Entries should harness the core values and
culture of the brand, product or service through focus on a wider social purpose. These
can also include, but is not limited to, not-for-profit social responsibility initiatives.
F-82C. Response / Real-time Activity
Targeted and non-targeted social activity that utilises social platforms in order to respond
to world events, public affairs and other real-world, real-time activity in a meaningful,
often creative way, which may prompt social sharing. Also includes 1:1 or large scale
conversational insight and responsive social listening.
F-82D. Co-Creation & User Generated Content
Social based activity designed to engage with a community/fans and encourage them to
contribute or collaborate with a brand initiative. Engagement may be intended to drive
long term value through collaborative interaction. Further creative use and placement of
content generated will also be considered.
F-82E. Influencer / Talent
Social initiatives or executions that utilise a celebrity, social ambassador, or social
influencer in order to engage with a specialised audience.
F-82F. Innovative Use of Social or Community
Creative utilisation or interpretation of existing or emerging social platform(s) and/or
social activity. Levels of engagement, social reach and the creative strategy will all be
considered.
F-82G. Content Placement
Content and editorial strategy and placement using social channels. The strategic
arrangement and curation of appropriate content that may either drive or enhance a wider
social campaign.
14
F-82H. Community Building / Management
Social activity that is designed to engage, build or maintain an online social community
that may result in an enhanced brand affinity. Community activity (passive fans versus
active fans), engagement levels and the appropriateness of targeted
conversation/communication directed at active/non-non active users will all be
considered.
F-82I. Use of Social Data & Insight
The creative interpretation of social data in order to target, engage or develop a
meaningful relationship with a specific audience or community. Insights gained through
the strategic application of data/analytics and associated targeting methods will all be
considered.
F-82J. Apps / Tools
Digital application or tool specifically designed for a social platform.
F-82K. Social Currency & Commerce
Social, often platform based initiatives that allow or encourage users/communities to
participate in social activity that may result in a direct sale. Entries may rely on social
currency or bartering alternatives (data, social currency, services, etc.) that do not rely on
a monetary exchange or payment.
F-5 Branded Games
Games specifically created for a brand (games that have not been specifically made for a
brand will not be accepted.)
F-83A. Web
Games specifically created to be used on online platforms used on desktop PC/MAC.
F-83B. Social
Games created for online social platforms, or creative use of social platforms.
F-83C. Live Digital
Outdoor/offline digital games.
F-83D. Other Rich Media Games
Innovative/non-traditional/other digital games, including branded console games.
15
F-6 Branded Tech
Branded technology or digital solutions that have been utilised or harnessed in order to
enhance a brand.
F-84A. Tangible Tech
Digital product (large or small scale), utilities and tools that create brand value between
the product and consumer and enhance the users’ lifestyle or behaviour (e.g. robotics,
virtual reality, biotech, wearable tech, etc.)
F-84B. Spatial Tech
Digital demonstration in an outdoor/offline space e.g. installations, exhibitions, interactive
screens, etc.
F-84C. Digital Billboard
Outdoor/offline digital advertising.
F-7 Mobile
F-85A. Technology
The creative application of mobile technology to enrich a brand, product or service.
F-85B. Websites
Mobile / tablet / phablet specific websites or unique layout based on responsive design,
fully fluid or with mobile specific breakpoint. Please highlight what, if any, mobile specific
interface paradigms and metaphors are introduced to make it uniquely mobile.
F-85C. Apps
Any application (native, hybrid, web based or pre-installed) for a mobile device
(smartphones, tablets etc.) or Smart TV that can be accessed via the web or downloaded
from app stores and other mobile software distribution platforms.
F-85D. Rich Media
Mobile banners, interstitials and other rich media designed for and played on a mobile
phone, smartphone, tablet or any other mobile device. Please show how the ad was
originally displayed on the mobile device.
F-85E. Games
Brand related games designed for and played on a mobile phone, smart phone, tablet,
Smart TV or any other mobile device.
16
F-8 Best Cyber Campaign (F-86.)
A campaign that demonstrates the best use of multiple digital, social media or mobile channels
and can be proven how its target audience are engaged throughout these touch points in the
cyber space. All entries are expected to have straddled at least three different digital, social
media or mobile channels in order to demonstrate their creativity are encompassed these
channels seamlessly. Offline campaign that only uses digital, social, or mobile media as a
secondary channel should not enter this category.
17
G. Design & Crafts
Design & Crafts Kam Fan celebrates craftsmanship. Entries will need to demonstrate
how design has been used to define a brand or communicate its key messages; its
extremely important that real, actual physical pieces of entries are sent in for the jury to
experience properly.
G 1 Design
G-87. Brand and Corporate Identity
Creation of items that can build a new identity or rebranding of an existing brand, such as
logo, stationary with logo, etc.
G-88. Offline Publications & Brand Collateral
Including but not limited to magazines, newspapers, brochures, articles, press kits, annual
reports, books, calendars etc.
G-89. Promotional Item Design
Including but not limited to clothing, promotional gifts, invitation cards, tickets, brand
merchandise etc.
G-90. Point of Sales
Instore merchandising and catalogues, on shelf, product display, and shopping bag design
etc.
G-91. Brand Environments and Space Design
Retail environment, transportation spaces, pop-up stores, showrooms, public space
exhibitions etc.
G-92. Self Promotion
Any type of media format designed by agencies to promote themselves.
G-93. Advertising Posters Design
Focus will be on the design of the poster for the use of sales promotion and brand
communication.
G-94. Event Posters Design
Focus will be on the design of posters for the use of announcement and publicizing of film
festivals, concerts, events and programmes.
18
G-95. Digital and Interactive Design
Including but not limited to websites, microsites, online publications, digital installations,
apps, data visualization etc.
G-96. Sound Design
The use of sound or music to enhance the user or audiences’ experience. Entries in this
categories may include but not limited to websites, apps, video, games, installation etc.
G-97. Packaging Design
Packaging used to promote, sell and display. Please supply a sample of the actual
packaging piece or range.
G-98. Consumer Product Design
Focus will be placed on its visual impact as well as the use and experience of the brands
values through design. Form, function, problem solving, innovation, production and
research are the elements to be considered.
G-99. Environment & Social Impact
It's about making people's lives better through design or the design process. Area of
consideration for the jury will includes but not limited to health and medical, educational,
environmental, energy saving, disaster relief. The entries will be judged by the scale and
audience reach of the client involved.
G 2 Print Crafts
G-100. Typography
Best use of type as aid to communicate the brand or its intended message.
G-101. Illustration
Best use of illustration as an aid to communicate the brand or its intended message.
G-102. Photography
G-103. Computer Generated Imagery, Retouch & Image Manipulation
G-104. Art Direction
G 3 Film Crafts
G-105. Cinematography
19
G-106. Editing
G-107. Directing
G-108. Production Design
How the execution of a cohesive overall aesthetic via production design, including set
design, location builds, prop design, costume, styling etc. enhanced a story and made the
idea stronger.
G-109. Use of Original Music
How the original composition of music enhanced the story and make the execution and idea
stronger.
G-110. Use of Music Track
How the use and rearrange of the old music track enhanced the story and make the idea
stronger.
G-111. Special Effects & Animation
How the use of special effects and animation enhanced a story and make the idea stronger.
G 4 Copy Crafts
G-112. Best English Slogan
English writing line for brands / tone of voice created to enhance the brand message or
campaign.
G-113. Best Chinese Slogan
Chinese writing line for brands / tone of voice created to enhance the brand message or
campaign.
G-114. Best Film Script (English )
Including but no limited to voice over, super, lyrics and story flow.
G-115. Best Film Script (Chinese )
Including but no limited to voice over, super, lyrics and story flow.
20
H. Media
The Media Kam Fan celebrates the context of the creativity. Entries need to demonstrate an
inspiring and innovative implementation of ideas; to enhance and amplify through an effective
game changing channel strategy.
The decision of the juries on Media Kam Fan winner will be based on 4 criteria and weighted as
followed:
Channel Strategy ( 20 % )
Creative idea and insight ( 30% )
Execution of implementation ( 25 % )
Result ( 25 % )
H-116. Best Use of Print
Including, but limited to, newspapers, magazines, insets and trial journals.
H-117. Best Use of Screens
Including TV, cinema, inflight screening, showrooms, touch screens etc.
H-118. Best Use of Audio
Including radio, podcasts, music app and other audio technology.
H-119. Best Use of Outdoor
Traditional billboard of poster sites, bus shelters and transit advertising using standard
advertising space.
H-120. Best Use of Ambient
Effective use of the interior environment ; including items in bars, restaurant and convenient
stores, etc and effective use of exterior space; including 3D & non- standard shaped sites,
floor media, signage, buildings, street furniture and other executions on an existing
permanent feature.
H-121. Best of Digital
Including website, microsites, search engine, online banners, messaging and email
marketing.
H-122. Best Use of Social Media
Including effective use of social networks, virals, blogs, consumer generated content and
other editorial influence.
21
H-123. Best Use of Mobile Devices
Mobile technology including smartphones, tablets, Bluetooth, GPS, QR codes, mobile
games, augmented reality, and other mobile applications.
H-124. Best Use of Technology
The use of new technology that creates innovation to execute or support a campaign,
including AR, VR, robotics, electronics, wearable and interactive technology.
H-125. Best Use of Events
Including live shows, festivals, concerts, event sponsorship etc.
H-126. Best Use of Stunts
Including guerrilla marketing, one off experiential, large and small scales stunts etc.
H-127. Best Use of Data Driven Insight
Entries in this category should demonstrate how data and analytics were used to uncover or
generate insights that contributes to the effectiveness of the campaign.
H-128. Best Use of Real Time Data
Entries should demonstrate how data, created or used in real-time, provided content or
enabled an on-going consumer relationship.
H-129. Best Use of Data on Targeting
Entries should demonstrate how the creative use or interpretation of data delivered effective
targeting, and how data contributed either to programmatic targeting, or provide a key
insight that helped define the target and channel.
Work in following two categories will be judged on how successfully the content (TV
sponsorship, video, digital content etc.) was used to engage with the consumers and deliver
measurable results; and the role of media in creating, leveraging and amplifying the content.
H-130. Best use of Brand or Product Integration into a Programme or Platform
Including film, video, mini-series, web series, music video etc.
H-131. Use of Co-creation and Use Generated Content
Use of content generated by engagement with an audience who have contributed to or
collaborated with a brand initiative. Content must have been used as part of the overall
branded platform.
H-132. Best use of Small Budget ( Up to HK$0.2M Media Spending )
22
H-133. Best Integrated Media Campaign
Entries must show that multiple types of media were used in the campaign. Entrant will be
judged on how successfully they have integrated the chosen media throughout the
campaign, with emphasis placed on how well the different types complement and build on
each other.
23
I. Promo & Activation
The definition of promo & activation is designed to create effective activation and/or to promote
sales and awareness of a brand and product.
Entrants are required to give detail results to demonstrate campaign effectiveness.
I-134. Use of Ambient (Small Physical Scale)
Including items in the bar, restaurant, convenient store, supermarket etc.
I-135. Use of Ambient (Large Physical Scale)
Non-traditional outdoor including 3D and non-standard shaped sites, outdoor or transit
installation, digital billboard, window clings, building wrapping, helicopter banners, and
executions that utilize a space or an existing permanent features.
I-136. Use of Broadcast
Cinema, TV and radio
I-137. Use of Print
Newspaper, magazines, inserts and trade journals.
I-138. Use of Standard Outdoor Space
Traditional billboard or posters, sites, bus shelters and transmit advertising space.
I-139. Use of In-Store Customer Experience
Including indoor temporary installations and displays, special promotions, incentives,
product demonstrations, posters, banners etc.
I-140. Use of Field Marketing & Event
Including direct sales, door to door, outdoor sampling activities, life pop-up executions,
street stunts, street art, events, exhibitions, trade shows, live concerts etc.
I-141. Use of Digital Platform
Including websites, microsites, search engines, banners ads, AR, VR, screensaver, email
marketing etc.
I-142. Use of Mobile Marketing and Technology
Including uses of smartphones, tablets, QR code, Wifi, Bluetooth, GPS, messaging, mobile
games and other mobile devices
I-143. Use of Social Networks
Including social networking sites, blogs, video sharing sites, hosted services etc.
24
I-144. Use of Data
Entrants should demonstrate how a promotion or an activation campaign was enhanced or
driven by data.
I-145. Use of Product and Package Design
Entrants should demonstrate how a promotion or activation campaign was enhanced, or
driven by a product or packaging design.
25
J. Integrated
To be jointly submitted by Creative & Media Agencies, if both parties involved.
J-146. Best Integrated Campaign
(Entries should demonstrate diversified marketing activities that are integrated with at least
three different forms of advertising e.g. radio, TV, print, poster, outdoor, direct, digital, mobile,
DM, collateral etc. Entries will be evaluated on creative idea, design, response
mechanism, execution and use of media)
26
Kam Fan Awards
No Kam Fan Awards will be given to Client Award
Print Kam Fan
(No entries required. Gold award winners from category A are eligible)
Outdoors Kam Fan
(No entries required. Gold award winners from category B are eligible)
Direct Kam Fan
(No entries required. Gold award winners from category C are eligible)
Film Kam Fan
(No entries required. Gold award winners from category D are eligible)
Radio & Audio Kam Fan
(No entries required. Gold award winners from category E are eligible)
Cyber Kam Fan
(No entries required. Gold award winners from category F are eligible).
Design & Crafts Kam Fan
(No entries required. Gold award winners from category G are eligible).
Media Kam Fan
(No entries required. Gold award winners from category H are eligible).
Promo & Activation Kam Fan
(No entries required. Gold award winners from categories I are eligible)
Integrated Kam Fan
(No entries required. Gold award winners from categories J are eligible)
Grand Kam Fan
(No entries required. All Kam Fan Awards winners are eligible)
27
Special Awards
1. Client Award
Awarded to the Boldest Client on use of Creativity or Media
(This Award is a distinguished honor given to the Best Advertiser of the year
recognized by the panel of Judges on the boldest use of Creativity or Media.
This award is given at the judges’ discretion and all work will be considered.
No entries required.)
2. Students’ Award
3. Agency of the Year
4. International Award