16386782 dungeons and dragons 4th edition ninja class

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    The NinjaBy: Hanzo187 (Matt Sylvain)

    I am a leaf in the wind, a wraith in the air. You

    will not find me unless I wish to be found.

    Ninja OverviewCharacteristics: Where the rogue relies on combat advantage

    to deal damage, you rely on movement. Your ability to freely

    move about the battlefield allows you to unleash the full

    extent of your stealthy strike ability, in addition to the

    mystical advantages granted by the use of your ki.

    Religion: Ninja are not prone to religion, but those who

    embrace a deity usually associate with gods of mysticism,

    illusion, and sometimes death. Good and unaligned ninja

    tend towards Sehanine or Ioun. Evil ninja worship Vecna.

    Races: Elves make excellent rat ninja, their natural speed

    meshing well with their excellent perception. Eldarin areprimarily scorpion ninja, with their disposition for

    knowledge coming in handy for precision offense. Humans

    make up the bulk of ninja, and function well in any form.

    CLASS TRAITS

    Role: Striker. You jump and move about,

    pecking away at your enemies as you go.

    When you can move, you are at your

    deadliest.

    Power Source: Ki. Through extensive training

    and meditation, you have become adept at

    controlling and utilizing spiritual energy, be

    it yours or your enemies.

    Key Abilities: Dexterity, Wisdom, Intelligence

    Armor Proficiencies: Cloth, leather

    Weapon Proficiencies: Dagger, hand

    crossbow, short bow, short sword, shuriken,

    sickle

    Bonus to Defense: +2 Reflex

    Hit Points at 1st Level: 12 + Constitution scoreHit Points per Level Gained: 5

    Healing Surges per Day: 6 + Constitution

    modifier

    Trained Skills: Acrobatics and Stealth. From

    the class skill list below, choose four more

    trained skills at 1st level.

    Class Skills: Acrobatics (Dex), Athletics (Str),

    Bluff (Cha), Dungeoneering (Wis), Insight

    (Wis), Nature (Wis), Perception (Wis), Stealth

    (Dex), Streetwise (Cha), Thievery (Dex)

    The ninja are the warriors of mysticism and concealment.

    Sneaky, cunning, and quick, those who see the ninja do not

    live to tell the tale. Combining quick movement with

    amazing stealth, the ninja are adept at appearing suddenly,

    striking quickly, and fading away, into the night.

    Because you are a ninja, many people have a crude and

    sometimes narrow viewpoint of you. Many see you as an

    evil, remorseless assassin who kills by stealth. Others see

    you as a mystical thief who takes what he wishes when he

    wishes. In truth, the ninja are experts in guerilla warfare,

    sowing the seeds of confusion and deception to gain the

    advantage against their enemies. Your skill inunconventional combat requires you to be mobile, and your

    mastery of ki complements this. The ability to move quickly

    and strike suddenly are aspects of combat the ignorant could

    never hope to understand, and you would have it no other

    way.

    Your body is strong, your mind is clear, and your soul is at

    peace. Now, how will you use the power you are given? Will

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    you kill at your leisure, or perhaps serve a cause greater than

    yourself?

    Creating a NinjaThe rat ninja and scorpion ninja are your primary builds.

    The rat ninja uses instinct to augment his senses and skitter

    about the battlefield, while the scorpion ninja usesknowledge of anatomy and precision attacks to sting his

    enemies. Dexterity, Wisdom, and Intelligence are your most

    important scores.

    Rat NinjaInstinct is your armor. Your skill at using your ki is better

    than other ninja, but manipulating the energy of others is

    more difficult. Dexterity is of the most use to you. Wisdom

    should be your second-highest score, with the way of the rat

    as your path. Powers that reward Wisdom are your targets,

    but some of the Intelligence-based powers are helpful

    options.

    Suggested Feat: Quick Blade (Human Feat: Human

    Perseverance)

    Suggested Skills: Acrobatics, Athletics, Insight, Perception,

    Stealth, Thievery

    Suggested At-Will Powers: anticipatory strike, ki blade

    Suggested Encounter Power: crescent blade

    Suggested Daily Power:flare jutsu

    Scorpion NinjaYou rely on your knowledge of anatomy, along with your

    natural skill for ki, and attack with calculated precision,

    striking chakra points to cause a variety of ailments. You

    require a high Dexterity for mobility. Since knowledge is

    your weapon, you need a high Intelligence score. Take the

    way of the scorpion path. It is best to take powers that useIntelligence, but it helps to take certain powers that use your

    Wisdom score.

    Suggested Feat: Reverse Grip (Human Feat: Action Surge)

    Suggested Skills: Acrobatics, Athletics, Bluff, Stealth,

    Steetwise, Thievery

    Suggested At-Will Powers: speedy slash, suigetsu strike

    Suggested Encounter Power: armpit strike

    Suggested Daily Power: spirit slash

    Ninja Class FeaturesAll ninja share these class features.

    Alchemical MasteryYou gain Alchemist as a bonus feat. You may add your

    Intelligence modifier to attacks made when using poisonand volatile alchemical items.

    Ninja Weapon TalentChoose two of the following weapons. You gain the benefit

    when wielding the chosen weapons and may not change

    them at anytime thereafter.

    Dagger: +1 bonus to attack rolls

    Hand crossbow: +1 bonus to damage rolls

    Short bow: Increase range by 2 and long range by 4

    Short sword: Treat as a defensive weapon

    Shuriken: Increase weapon damage die by one size

    Sickle: Treat as a brutal 1 weapon

    Ninjutsu PathAll ninja follow ninjutsu (the art of concealing). Some sting

    their enemies with precise attacks, others may scurry about

    and use instinct to avoid danger, and others still may inflict

    pain through cold ferocity.

    Choose one of the following options.

    Way of the Scorpion: You may add your Intelligence

    modifier to opportunity attack rolls.

    Way of the Rat: As long as you are wearing cloth armor or

    no armor, you may add your Wisdom modifier to AC.

    Stealthy StrikeOnce per round, when you move at least 2 squares fromyour original position and are wielding a weapon from the

    bow, crossbow, or light blade groups, you may deal extra

    damage to that foe. You decide whether to apply this extra

    after making the damage roll. As you advance in level, the

    damage increases.

    Level Stealthy Strike Damage1st-10th +1d6

    11th-20th +2d6

    21st-30th +3d6

    Ninja PowersYour ability to manipulate ki has given you the skill tounlock a variety of techniques. Some of these require

    knowledge of anatomy to control your enemies' ki and

    should be used with a high Intelligence score. Others still

    call upon your own spirit and become more potent with a

    high Wisdom score.

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    Level 1 At-Will TechniquesAnticipatory Strike Ninja Attack 1When you hit your opponent, you instinctively prepare to move

    again.

    At-Will

    Ki, WeaponStandard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, crossbow, or

    light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 1[W] + Dexterity modifier damage. If the target attacks

    You before the start of your next turn and misses, you

    may shift 1 square as an immediate reaction.

    Increase damage to 2[W] + Dexterity modifier at 21st level.

    Ki Blade Ninja Attack 1Imparting a fragment of your spirit into your weapon, you strike

    with conviction.

    At-Will Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 1[W] + Dexterity modifier + Wisdom modifier

    damage.

    Increase damage to 2[W] + Dexterity modifier + Wisdom

    modifier at 21st level.

    Speedy Slash Ninja Attack 1Using your sixth sense, you quickly move, then slice.

    At-Will Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creature

    Attack: Dexterity vs. Reflex

    Hit: 1[W] + Dexterity modifier damage.

    Increase damage to 2[W] + Dexterity modifier at 21st level.

    Suigetsu Strike Ninja Attack 1You move out of the way and strike a pressure point, causing

    serious pain.

    At-Will Ki, Weapon

    Standard Action Melee weapon

    Special: You may use this power for an opportunity attack.

    Requirement: You must be wielding a light blade.

    Target: One creature Attack: Dexterity vs. AC

    Hit: 1[W] + Dexterity modifier damage.

    Increase damage to 2[W] + Dexterity modifier damage at

    21st level.

    Level 1 Encounter Techniques Armpit Strike Ninja Attack 1

    You hit a pressure point under the enemys arm, weakening it.

    Encounter Ki, Weapon

    Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Way of the Scorpion: You gain a bonus to the attack roll

    equal to your Intelligence modifier.

    Hit: 1[W] + Dexterity modifier damage, and the target is

    weakened until the end of your next turn.

    Crescent Blade Ninja Attack 1Your blade moves like a crescent as you attack your enemy,

    making it difficult for him to see it.

    Encounter Ki, Illusion, Weapon

    Standard Action Melee weapon Requirement: You must be wielding a light blade.

    Target: One creature

    Attack: Dexterity vs. Will

    Hit: 1[W] + Dexterity modifier damage, and you gain

    concealment against the target until the end of your next

    turn.

    Way of the Rat: You deal extra damage equal to your

    Wisdom modifier.

    Deadly Wound Ninja Attack 1You cut a vital trigger point in the enemys body, injuring them

    further.

    Encounter Ki, Weapon

    Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier + Intelligence modifier

    damage.

    Falcons Talon Ninja Attack 1Driving ki into your legs, you effortlessly jump over your

    enemys head, leaving a slash as you fly past.

    Encounter Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One Small or Medium creature

    Attack: Dexterity vs. AC

    Special: You may shift to any square adjacent to the target

    before making the attack roll.

    Hit: 2[W] + Dexterity modifier damage.

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    Level 1 Daily Techniques Solar Flash Jutsu Ninja Attack 1

    You emit a brilliant flash of light from your weapons blade.

    Daily Ki, Radiant, Weapon

    Standard Action Closeblast 3

    Requirement: You must be wielding a light blade.

    Target: Each enemy in blastAttack: Wisdom vs. Fortitude

    Hit: 2d8 + Wisdom modifier radiant damage, and the

    target is blinded until the end of your next turn.

    Miss: Half damage, and the target is not blinded.

    Spirit Shred Ninja Attack 1Imparting a portion of ki into your weapon, you strike directly

    into your opponents soul.

    Daily Ki, Necrotic, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. Will

    Hit: 2[W] + Dexterity modifier necrotic damage, and

    ongoing 3 necrotic damage (save ends).

    Miss: Half damage, and no ongoing damage.

    Spirit Strike Ninja Attack 1You push ki into an enemy in an attempt to injure their spirit.

    Daily Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier damage, and the target is

    weakened and grants combat advantage to you (saveends both).

    Miss: Half damage, and the target grants combat

    advantage to you until the end of your next turn.

    Level 2 Utility TechniquesInstinctive Step Ninja Utility 2You move about quickly but carefully, acutely aware of your

    surrounding as you move.

    Encounter Ki

    Move Action Personal

    Prerequisite: You must be trained in Perception.

    Effect: You may shift a number of squares equal to your

    Wisdom modifier.

    Ki Dodge Ninja Utility 2Your movements make you a more difficult target to catch.

    Encounter Ki

    Minor Action Personal

    Prerequisite: You must be trained in Acrobatics.

    Effect: You gain a +2 power bonus to your AC and Reflex

    defense until the start of your next turn.

    See Underneath Ninja Utility 2 The Underneath

    You can see through your opponents deception.

    Encounter Ki

    Minor Action Ranged 5

    Target: One creature

    Prerequisite: You must be trained in Insight.

    Effect: You gain a +2 power bonus to Insight checksagainst the target until the end of the encounter.

    Sensitive Locksmith Ninja Utility 2Your manipulate your ki into your fingers, increasing your

    sensitivity and allowing you to pull off your daring heist

    Encounter Ki

    Free Action Personal

    Prerequisite: You must be trained in Thievery.

    Trigger: You roll a Thievery check and dislike the result.

    Effect: Reroll the Thievery check. You gain a +2 power

    bonus for this check. You must decide to take the reroll

    before the DM announces the result.

    Softened Footsteps Ninja Utility 2Driving ki into your feet, you learn to silence the noise your

    footsteps would normally make.

    At-Will Ki

    Move Action Personal

    Prerequisite: You must be trained in Stealth.

    Effect: You may move your speed and make a Stealth

    check. You take no penalty to your check for moving in

    this way.

    Level 3 Encounter TechniquesClarity of the Rat Ninja Attack 3Forcing your spirit into your opponent, you gain a better

    understanding of the enemys movements.Encounter Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. Will

    Hit: 2[W] + Dexterity modifier damage, and the target

    takes a -1 penalty to attack rolls until the start of your

    next turn.

    Way of the Rat: The penalty to attack rolls is equal to

    your Wisdom modifier.

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    Mirror Blade Ninja Attack 3By spinning your body and pushing out your ki, you knock your

    opponent aside and move on to the next foe.

    Encounter Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creatureAttack: Dexterity vs. Reflex

    Hit: 1[W] + Dexterity modifier damage, the target is

    knocked prone, and you may shift 1 square.

    Way of the Scorpion: If an adjacent enemy makes a

    melee attack against you and misses, you may use this

    power as an immediate reaction.

    Shadow Pin Jutsu Ninja Attack 3You pin your enemys shadow to the ground.

    Encounter Ki, Illusion, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creatureAttack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier damage, and the target is

    immobilized until the end of your next turn.

    Sonic Blade Ninja Attack 3Your ki causes your weapon to vibrate violently.

    Encounter Ki, Thunder, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier thunder damage, and the

    target is deafened until the end of your next turn.

    Level 5 Daily TechniquesShinobis Fury Ninja Attack 5Driving your blade into the ground, you unleash your inner

    fury, which enhances your spiritual strength and hinders your

    enemies.

    Daily Ki, Weapon

    Standard Action Close burst 1

    Requirement: You must be wielding a light blade.

    Target: Each enemy in burst you can see

    Attack: Wisdom vs. AC

    Hit: 1d10 + Wisdom modifier damage, and you gain a +1

    power bonus to attack rolls against the target (save ends).

    Miss: Half damage, and no attack bonus.

    Slithering Snake Jutsu Ninja Attack 5After making a few hand signs, you slither about the battlefield,

    cutting down your enemies as you move along.

    Daily Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: See entryEffect: Shift up to your speed. When you move adjacent to

    an enemy, make an attack as a free action.

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier damage.

    Special: You may attack each enemy only once.

    Venomous Manipulation Ninja Attack 5You strike several pressure points. Each point struck carries a

    venomous sting that will slowly weaken your enemy.

    Daily Ki, Poison, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creatureAttack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier + Intelligence modifier

    poison damage, and ongoing 5 poison damage (save

    ends).

    Miss: Half damage, and no ongoing damage.

    Level 6 Utility TechniquesChameleon Skin Jutsu Ninja Utility 6You use your ki to blend into your surroundings, becoming like

    the chameleon.

    At-Will Ki, Illusion

    Minor Action Personal

    Prerequisite: You must be trained in Stealth.Effect: You gain concealment until the start of your next

    turn.

    Shedding Skin Jutsu Ninja Utility 6Like the snake, you shed your skin and get away.

    Encounter Ki

    Move Action Personal

    Prerequisite: You must be trained in Acrobatics.

    Effect: If youre immobilized, slowed, or helpless, end the

    condition. You may shift a number of squares equal to

    your Wisdom modifier.

    Spider Climb Jutsu Ninja Utility 6

    The ki in your fingers interacts with the life energies of theworld. This mixture grants you the ability to merge with any

    surface.

    At-Will Ki

    Move Action Personal

    Prerequisite: You must be trained in Athletics.

    Effect: You may climb a surface at one-half your speed

    without making an Athletics check to climb.

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    Sudden Warning Ninja Utility 6Your acute perception serves you well, alerting your comrades toimpending danger.

    Daily Ki

    Immediate Interrupt Close burst 5

    Prerequisite: You must be trained in Perception.

    Trigger: You roll initiative.

    Target: You and each ally in burst

    Effect: The target gains a power bonus to the initiative

    check equal to your Wisdom modifier.

    Level 7 Encounter TechniquesGlistening Blade Ninja Attack 7The blade you wield glistens in the light, making your enemy

    easy prey to its lethal edge.

    Encounter Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade. Target: One creature

    Attack: Dexterity vs. Reflex

    Way of the Scorpion: You gain a power bonus to the

    attack roll equal to your Intelligence modifier.

    Hit: 2[W] + Dexterity modifier damage, and the target is

    dazed until the end of your next turn.

    Ice in Your Veins Ninja Attack 7You drive ki into an enemys muscle, causing severe weakness.

    Encounter Ki, Cold, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creatureAttack: Dexterity vs. Fortitude

    Hit: 2[W] + Dexterity modifier cold damage, and roll 1d20.

    Determine the effect based on the roll.

    1-10: Strikes the arms. The target cannot attack until the

    start of your next turn.

    11-20: Strikes the legs. The target is knocked prone.

    Spiders Fang Jutsu Ninja Attack 7The ki you impart into your weapon bears bitter venom for your

    enemy.

    Encounter Ki, Poison, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.Target: One creature

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier poison damage, and the

    target is slowed until the end of your next turn.

    Way of the Rat: The target is immobilized until the end

    of your next turn instead.

    Level 9 Daily TechniquesEvisceration of the Master Ninja Attack 9You stab your opponents ki points with deadly precision.

    Daily Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier damage. Make a secondary

    attack.

    Secondary Attack: Dexterity vs. Fortitude

    Hit: 1[W] + Dexterity modifier damage, and the target

    takes ongoing damage equal to 5 + your Intelligence

    modifier.

    Miss: Half damage, and no secondary attack.

    Rock Breaker Jutsu Ninja Attack 9You drive your blade into the ground. Those caught in the small

    quake you create suffer the consequences.

    Daily Ki, Thunder, Weapon

    Standard Action Close blast 3

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: Each enemy in blast you can see

    Attack: Dexterity vs. Reflex

    Hit: 1d10 + Dexterity modifier thunder damage, and the

    target is knocked prone.

    Miss: Half damage, and the target is not knocked prone.

    Spark Blade Jutsu Ninja Attack 9

    You convert your ki into electricity. When you hit them, everymovement causes intense pain.

    Daily Ki, Lightning, Reliable, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier lightning damage, and until

    the end of the encounter, whenever the target moves at

    least 2 squares during a single action, it takes lightning

    damage equal to your Wisdom modifier.

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    Level 10 Utility TechniquesAncestral Memory Ninja Utility 10Your memory of your masters teachings serves you well as you

    suddenly remember their ancient ways.

    Daily Ki, Stance

    Move Action Personal

    Prerequisite: You must be trained in Acrobatics.Effect: Until the stance ends, your speed increases by 1,

    and you gain a +1 power bonus to attack rolls when

    wielding a light blade.

    Cold-Hearted Comfort Ninja Utility 10The flow of ki throughout your body renders you a cold-hearted

    warrior, but it serves its purpose.

    Encounter Ki, Cold, Necrotic

    Minor Action Personal

    Prerequisite: You must be trained in Perception.

    Effect: Choose either cold or necrotic. You gain resist 10 to

    the chosen energy type until the start of your next turn.

    Shadow Jump Ninja Utility 10Your shadow comes forth, enveloping you and transporting youto another location.

    Encounter Ki, Teleportation

    Move Action Personal

    Prerequisite: You must be trained in Insight.

    Effect: Teleport up to a number of squares equal to 2 +

    your speed.

    Veiled Presence Ninja Utility 10You use your spirit energy to completely shroud yourself in

    secrecy.

    Encounter Ki, Illusion

    Minor Action Personal

    Prerequisite: You must be trained in Stealth.Effect: You become invisible until the end of your next

    turn.

    Level 13 Encounter TechniquesDark Rainbow Slice Ninja Attack 13Running your hand down your blade, you make your opponent

    believe your weapon is longer than it really is.

    Encounter Ki, Illusion, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creature

    Attack: Dexterity vs. Will

    Hit: Make a secondary attack. You gain combat advantage

    for this attack.

    Secondary Attack: Dexterity vs. Reflex

    Hit: 3[W] + Dexterity modifier damage.

    Ice Heart Jutsu Ninja Attack 13Your heart becomes as cold as ice, chilling the enemy to the

    bone.

    Encounter Ki, Cold, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creatureAttack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier cold damage, and the target

    takes a -1 penalty to AC until the end of your next turn.

    Way of the Rat: The penalty to AC is equal to your

    Wisdom modifier.

    Shadow Slice Jutsu Ninja Attack 13Before, you attacked one shadow. Now, you attack many.

    Encounter Ki, Weapon

    Standard Action Close blast 5

    Requirement: You must be wielding a bow, a crossbow, or

    a light thrown weapon.

    Target: Each enemy in blast you can see.

    Attack: Dexterity vs. ACHit: 2[W] + Dexterity modifier damage.

    Solar Plexus Strike Ninja Attack 13You drive the butt of your weapon into your opponents chest,

    causing paralysis and pain.

    Encounter Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creature

    Attack: Dexterity vs. Fortitude

    Way of the Scorpion: You gain a power bonus to the

    attack roll equal to your Intelligence modifier.

    Hit: 2[W] + Dexterity modifier damage, and the target is

    dazed until the end of your next turn.

    Level 15 Daily TechniquesBoas Vengeance Jutsu Ninja Attack 15Like the boa, you project your ki to your opponents neck,

    choking them.

    Daily Ki, Illusion, Weapon

    Standard Action (Special) Ranged 5

    Special: If you have combat advantage against the target,

    you may use this power as a move action.

    Requirement: You must be wielding a light blade.

    Target: One creature you can see

    Attack: Wisdom vs. Will

    Hit: 2d10 + Wisdom modifier damage, and the target is

    Immobilized until the start of your next turn.

    Sustain Move: You sustain the power. The target takes

    1d10 damage and remains immobilized. You may sustain

    the power up to three times.

    Miss: Half damage, and the target is not immobilized.

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    Ghost Knife Ninja Attack 15You penetrate deeply into your opponents soul, wearing them

    away little by little.

    Daily Ki, Necrotic, Reliable, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creatureAttack: Dexterity vs. all defenses

    Special: Make one attack roll. You hit if your attack roll

    meets or exceeds any defense.

    Hit: 2[W] + Dexterity modifier necrotic damage. For each

    defense you meet or exceed, the target takes ongoing 3

    necrotic damage (save ends)

    Substitution Jutsu Ninja Attack 15An attack strikes true, but you suddenly disappear, revealing

    yourself behind your would-be assailant.

    Daily Ki, Teleportation, Weapon

    Immediate Interrupt Ranged 10

    Requirement: You must be wielding a light blade.

    Trigger: You are hit by a melee or ranged attack from anenemy within range.

    Effect: You teleport to a square adjacent to the triggering

    enemy and make a melee attack. You take no damage

    and gain combat advantage for the attack.

    Target: The triggering enemy

    Attack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier damage.

    Level 16 Utility TechniquesJackrabbit Defense Ninja Utility 16Your feet are ever-moving.

    Daily Ki, Stance

    Minor Action PersonalPrerequisite: You must be trained in Acrobatics.

    Effect: When an enemy moves adjacent to you, you may

    shift 1 square as an immediate interrupt. The enemy may

    make a saving throw to negate the shift, but it does not

    end the stance.

    Ghost Dodge Ninja Utility 16You become like a ghost, ethereal and silent.

    Daily Ki, Illusion

    Immediate Interrupt Personal

    Trigger: You would be hit by a melee attack.

    Prerequisite: You must be trained in Insight.

    Effect: You become invisible and insubstantial until the

    end of your next turn.

    Inhuman Boost Ninja Utility 16Your ki allows you to reach inhuman heights.

    Encounter Ki

    Minor Action Personal

    Prerequisite: You must be trained in Athletics.

    Effect: Make an Athletics check to jump. You are

    considered to have a running start and gain a +5 power

    bonus to the jump.

    Stealth Dash Ninja Utility 16You move with incredible speed, but no one hears you.

    Daily Ki

    Minor Action Personal

    Prerequisite: You must be trained in Stealth.

    Effect: Until the end of the encounter, you take no penalty

    to your Stealth check for running. You take no attack

    penalty and do not grant combat advantage for runningwhile this power is in effect.

    Level 17 Encounter TechniquesIce Veil Strike Ninja Attack 17You strike with a blade of ice, which only makes your enemy

    more fearful of the chill you bring them.

    Encounter Ki, Cold, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier cold damage.Effect: The target gains vulnerable 10 cold until the end of

    your next turn.

    Way of the Rat: The cold vulnerability is equal to 10 +

    your Wisdom modifier.

    Needle Point Ninja Attack 17A series of precision attacks leaves your enemy broken.

    Encounter Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creature

    Attack: Dexterity vs. Fortitude

    Hit: 3[W] + Dexterity modifier damage.

    Effect: Roll 1d20 determine the effect based on the roll. Theeffect lasts until the start of your next turn.

    1-7: Target takes a -1 penalty to attack rolls and damage

    rolls.

    8-14: Target takes a -1 penalty to all defenses.

    15-20: Target takes a -1 penalty to speed.

    Way of the Scorpion: The penalty is equal to your

    Intelligence modifier.

    Panther Claw Ninja Attack 17Your attack comes suddenly, then you move forward.

    Encounter Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier damage.

    Effect: You may shift one-half your speed.

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    Level 19 Daily TechniquesPoison Fog Jutsu Ninja Attack 19Gathering a small ball of ki into your blade, you thrust it onto

    the ground, unleashing a large cloud of deadly gas.

    Daily Ki, Poison, Weapon, Zone

    Standard Action Close burst 2

    Requirement: You must be wielding a light blade.Target: Each enemy in burst

    Attack: Wisdom vs. Fortitude

    Hit: 3d10 + Wisdom modifier poison damage.

    Effect: The burst creates a zone of poison gas. Any creature

    (except you) who enters or starts their turn in the zone

    takes ongoing 10 poison damage (save ends).

    Sustain Minor: You sustain the power.

    Spirit String Jutsu Ninja Attack 19Your ability to manipulate others enables you to control an

    enemy for a brief period.

    Daily Ki, Charm, Weapon

    Standard Action Ranged 5

    Requirement: You must be wielding a light blade.

    Target: One creature you can see

    Attack: Intelligence vs. Will

    Hit: The creature is dominated until the start of your next

    turn.

    Sustain Minor: You sustain the power for another round.

    You may sustain this power up to three times.

    Miss: 2d10 + Intelligence modifier damage.

    Vision of Pain Ninja Attack 19Once you hurt your enemy, you truly understand what they are

    trying to do.

    Daily Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creatureAttack: Dexterity vs. AC

    Hit: 5[W] + Dexterity modifier damage, and the target

    cannot make opportunity attacks against you until the

    end of the encounter.

    Miss: Half damage, and the target cannot make

    opportunity attacks against you until the end of your

    next turn.

    Level 22 Utility TechniquesDouble Jump Ninja Utility 22For a moment, when you float in the air, you push out your ki

    and jump a second time.

    Encounter

    KiFree Action Personal

    Trigger: You roll an Athletics check to jump and move the

    appropriate distance.

    Prerequisite: You must be trained in Athletics.

    Effect: Roll an additional Athletics check with a +5 power

    bonus and move the appropriate distance. Add one-half

    your height to the vertical distance cleared.

    Heart of Darkness Ninja Utility 22You look into your soul and see, like all others, you have a dark

    side. You just know when it is appropriate to draw it out.

    Daily Ki, Cold, Necrotic

    Minor Action Personal

    Prerequisite: You must be trained in Insight.Effect: Choose cold or necrotic. Until the end of the

    encounter, you gain immunity to the chosen energy type

    and vulnerable 5 radiant.

    Seventh Sense Ninja Utility 22Focusing your ki throughout your body, you body becomes

    attuned to everything happening in the immediate area.

    Encounter Ki

    Minor Action Personal

    Prerequisite: You must be trained in Perception.

    Effect: You gain blindsight 6 until the end of your next

    turn.

    Tengus Cloak Ninja Utility 22You wear the darkness like a cloth, concealing yourself from your

    enemy.

    Daily Ki, Illusion

    Minor Action Personal

    Prerequisite: You must be trained in Stealth.

    Effect: You become invisible until the end of the encounter

    or until you are hit by a melee or ranged attack.

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    Level 23 Encounter TechniquesIce Wave Jutsu Ninja Attack 23Your blade becomes a chilly as ice, and those caught in the way

    find themselves frozen from your chilled disposition.

    Encounter Ki, Cold, Weapon

    Standard Action Close blast 5

    Requirement: You must be wielding a light blade.Target: Each enemy in blast you can see

    Attack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier cold damage, and the target

    is immobilized until the end of your next turn.

    Twin Scorpion Sting Ninja Attack 23You weave your ki into two deadly prongs, causing twofold

    injury to your opponent.

    Encounter Ki, Poison, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. ACHit: 2[W] + Dexterity modifier poison damage, and the

    target is slowed until the end of your next turn. Make a

    secondary attack.

    Secondary Attack: Dexterity vs. AC

    Way of the Scorpion: You gain a power bonus to the

    secondary attack roll equal to your Intelligence modifier.

    Hit: 2[W] + Dexterity modifier + Intelligence modifier

    poison damage.

    Twin Shadow Strike Ninja Attack 23Your shadow springs forth and attacks.

    Encounter Ki, Illusion, Necrotic, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, ora light blade.

    Target: One or two creatures

    Attack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier necrotic damage. Make a

    secondary attack against the same or a different creature.

    Secondary Attack: Dexterity vs. AC

    Way of the Rat: You gain combat advantage against the

    target for the secondary attack.

    Hit: 2[W] + Dexterity modifier necrotic damage.

    Level 25 Daily Techniques Flowing Water Jutsu Ninja Attack 25

    Your movement and your use of ki allows you to create hazy

    images of yourself, enabling you to circle around your opponent

    and make a devastating attack.

    Daily Ki, Illusion, Weapon

    Standard Action Melee weaponRequirement: You must be wielding a light blade.

    Target: One creature

    Special: You may shift into any square adjacent to the

    target before making the attack roll. You gain combat

    advantage for the attack.

    Attack: Dexterity vs. AC

    Hit: 5[W] + Dexterity modifier damage.

    Miss: Half damage.

    Moles Revenge Jutsu Ninja Attack 25You make the ground quake beneath your feet, leaving your

    enemies disoriented and helpless.

    Daily Ki, Thunder, Weapon

    Standard Action Close burst 2Requirement: You must be wielding a light blade.

    Target: Each enemy in burst

    Attack: Wisdom vs. Reflex

    Hit: 2[W] + Wisdom modifier thunder damage, and the

    target is knocked prone.

    Miss: Half damage, and the target is slowed until the end

    of your next turn.

    Shadow Stalker Jutsu Ninja Attack 25Instead of pinning your enemys shadow to the ground, you

    control it.

    Daily Ki, Charm, Weapon

    Standard Action Ranged 5

    Requirement: You must be wielding a bow, crossbow, orlight blade.

    Target: One creature of Medium size or larger you can see

    Attack: Intelligence vs. Will

    Hit: You disappear and gain control of the target. Treat

    yourself as the target. You may use any of the targets

    powers (including racial powers), but none of your own.

    At the end of your next turn or if the target dies, you

    reappear in a square adjacent to the target.

    Miss: 3d10 + Intelligence modifier damage.

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    Level 27 Encounter TechniquesShadow Shuriken Jutsu Ninja Attack 27One shuriken becomes many, and each homes in on a different

    target.

    Encounter Ki, Illusion, Weapon

    Standard Action Closeburst 5

    Requirement: You must be wielding a shuriken.Special: You do not need to fulfill the ammunition

    requirement when using this power.

    Target: Each enemy in burst you can see

    Attack: Dexterity vs. AC

    Hit: 1[W] + Dexterity modifier + Intelligence modifier

    damage.

    Way of the Scorpion: On a critical hit, the target is

    blinded until the end of your next turn.

    Transformation Strike Ninja Attack 27As you strike, you change into another person, confusing your

    enemy to your true self and filling them with doubt.

    Encounter Ki, Illusion, Weapon

    Standard Action Melee or Ranged weaponRequirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. Will

    Hit: 4[W] + Dexterity modifier damage, and the target

    cannot attack you until the start of your next turn.

    Whirlwind Razor Blade Ninja Attack 27Moving at high speed, you unleash a torrent of deadly cuts

    against the enemy.

    Encounter Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding light blade.

    Target: One, two, or three creaturesAttack: Dexterity vs. AC, three attacks

    Hit: 2[W] + Dexterity modifier damage per attack.

    Effect: You shift 1 square.

    Way of the Rat: You shift a number of squares equal to 1

    + your Wisdom modifier.

    Level 29 Daily TechniquesLeopard Blow Ninja Attack 29An ancient attack taught by your masters drives into your

    enemys chest, bringing death to those who are already

    weakened.

    Daily Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.Target: One creature

    Attack: Dexterity vs. Fortitude

    Hit: 7d10 + Dexterity modifier damage. If the target is

    bloodied, increase to 9d10 + Dexterity modifier damage.

    Miss: 3d10 + Dexterity modifier damage. If the target is

    bloodied, increase to 4d10 + Dexterity modifier damage.

    Polar Blade Jutsu Ninja Attack 29You create a sharp blade of frigid air with your ki and launch it

    at your opponent, freezing them in place.

    Daily Ki, Cold, Weapon

    Standard Action Ranged weapon

    Requirement: You must be wielding a bow, crossbow, or

    light thrown weapon.Target: One creature

    Attack: Wisdom vs. AC

    Hit: 5[W] + Wisdom modifier cold damage, and the target

    is helpless and takes ongoing 10 cold damage (save ends

    both). On a critical hit, increase to helpless and ongoing

    20 cold damage (save ends both).

    Miss: Half damage, and the target is slowed (save ends).

    Shukuchi (Reduced Earth) Ninja Attack 29Your movements become so quick, the enemy think the earth

    literally shrinks between you and it.

    Daily Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.Target: See entry

    Effect: Shift up to twice your speed. When you move

    adjacent to an enemy, make an attack as a free action.

    Attack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier damage.

    Miss: Half damage.

    Special: You may deal Stealthy Strike damage to each

    target, as long as you move at least 2 squares per attack.

    Using this power counts as one use of Stealthy Strike.

    Paragon Paths

    Iron MasterThrough the body, a ninja can become stronger, faster, and a true

    force of might. Those who master the body master the way of the

    ninja.

    Prerequisites: Ninja class

    You are a ninja who seeks to improve his body, hoping to

    attain physical perfection. Because you focus on the body,

    you manipulate ki to augment your physical attacks, and

    you have a stronger resistance to anything that attacks your

    body.

    Iron Master Path FeaturesIron Masters Action (11th Level): When you spend an

    action point to take an additional action, you gain a +2 bonus

    to your Fortitude defense until the end of your next turn.

    Iron Legged (11th Level): When you make Athletics checks

    to jump, you are treated as having a running start.

    Iron Blade (16th Level): Gain +1d6 damage to your

    Stealthy Strike when you move at least 4 squares from your

    original position.

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    Iron Master TechniquesTapered Edge Iron Master Attack 11You hone your attack to a finely tapered point.

    Encounter Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creatureAttack: Dexterity +2 vs. Reflex

    Hit: 2[W] + Dexterity modifier damage.

    Physical Renewal Iron Master Utility 12You use your ki to regain some of your lost vigor.

    Daily Ki, Healing

    Minor Action Personal

    Effect: You may spend a healing surge. You gain a +5

    power bonus to saving throws against poison and a +5

    power bonus to Endurance checks against disease until

    the end of your next turn.

    Iron Rock Slash Iron Master Attack 20

    You grind your ki to a razor point, allowing you to cut throughanything.

    Daily Ki, Reliable, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, crossbow, or

    light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier damage, and the target

    cannot apply resistance to your attacks (save ends).

    Ki MasterThrough the spirit, a ninja is able to truly tap into the latent

    energies of ki. Those who master the spirit master the way of the

    ninja.

    Prerequisites: Ninja class

    You are a ninja who seeks to better himself through the

    pursuit of improved spiritualism. Where the iron and

    psycho masters use ki to improve their skills, you seek only

    to strengthen ki in its pure form. Because of that, your

    attacks typically involve manifesting ki in a more visible

    form, allowing you to engage in deadly attacks.

    Ki Master Path FeaturesKi Masters Action (11th Level): When you spend an

    action to take an additional action, you gain a +2 bonus to

    your Will defense until the end of your next turn.

    Soul and Blade (11th Level): Once per day, you may spend

    a minor action to add your Wisdom modifier to your next

    attack roll.

    Ki Masters Clarity (16th Level): Choose an encounter

    power. That power now has the reliable keyword. You may

    not apply this keyword to an encounter power that has an

    effect on a miss. If you change powers, apply this feature to a

    new power.

    Ki Master TechniquesKi Burst Ki Master Attack 11You push out your spirit energy in a short, violent burst.

    Encounter Ki, Weapon

    Standard Action Close burst 1

    Requirement: You must be wielding a light blade.

    Target: Each enemy in burst you can see

    Attack: Dexterity vs. AC

    Hit: 1[W] + Dexterity modifier damage, and you slide the

    target 1 square.

    Renewal of Spirit Ki Master Utility 12A moment of focus and clarity allows you to take back that which

    you lost.Daily Ki

    Move Action Personal

    Effect: You recover one expended encounter power.

    Ki Drain Ki Master Attack 20Thrusting your blade into your foe, you begin sucking away

    your enemys spirit energy, using it to bolster your own.

    Daily Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creature

    Attack: Dexterity vs. AC

    Hit: 4[W] + Dexterity modifier damage, and you gain a

    +2 power bonus to attack rolls against the target (save

    ends).

    Miss: Half damage, and no attack bonus.

    Psycho MasterThrough the mind, a ninja gains a greater control of himself and

    his enemy. Those who master the mind master the way of the

    ninja.

    Prerequisites: Ninja class

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    You are a ninja who focuses on the mind, striving to achieve

    greater knowledge. In this respect, you are noted for having

    mastery of the mind, so much so that even against strong

    mental forces, you do not falter.

    Psycho Master Path FeaturesMental Edge (11th Level): You gain a +1 bonus to attackrolls when using attack powers with the Illusion or Charm

    keywords.

    Psycho Masters Action (11th Level): When you spend an

    action point to take an extra action, you gain a +2 bonus to

    your Reflex defense until the end of your next turn.

    Tactical Expertise (16th Level): You may use Total Defense

    as a move action instead of as a standard action. If you use

    Total Defense in this way, you gain only a +1 bonus to your

    defenses.

    Psycho Master TechniquesBrain Strike Psycho Master Attack 11You force ki into the enemys brain, causing delirium and

    hallucinations.

    Encounter Ki, Illusion, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.

    Target: One creature

    Attack: Dexterity vs. Will

    Hit: 2[W] + Dexterity modifier damage, and the target is

    dazed until the end of your next turn.

    Ki Whip Psycho Master Utility 12You focus your ki into a long, slender blade. When you lose that

    focus, the blade disappears.

    Daily Ki, Stance, Weapon

    Move Action Personal

    Requirement: You must be wielding a light blade.

    Effect: Your weapon gains reach 2. When you take

    damage, the stance ends.

    Brachial Plexus Psycho Master Attack 20Strike

    Where you originally struck the armpit, you now drive massive

    amounts of ki into the area, severely injuring your enemy,

    perhaps even killing them.

    Daily Ki, Weapon

    Standard Action Melee weapon

    Requirement: You must be wielding a light blade.

    Target: One creatureAttack: Dexterity vs. AC

    Hit: 3[W] + Dexterity modifier + Intelligence modifier

    damage, and the target is stunned (save ends).

    Miss: Half damage, and the target is slowed until the end

    of your next turn.

    Void MasterWhen a ninja strives for balance, he is able to attain

    enlightenment and clarity. Those who seek to improve spirit, body,

    and mind master the way of the ninja.

    Prerequisites: Ninja class

    You believe the true path to the perfection of ninjutsu

    involves strengthening yourself in all areas of your being. To

    you, pursuing only one part of yourself leaves you ignorant

    of the benefits the other aspects of life can provide. Though

    you do not have mastery of spirit, body, or mind to the

    extent the other masters do, your drive for balance still has

    its advantages.

    Void Master Path FeaturesVoid Masters Action (11th Level): When you spend an

    action point to take an additional action, you gain a +2 bonus

    to AC until the end of your next turn.

    Void Masters Counterattack (11th Level): Any adjacent

    enemy that makes a melee attack against you and misses

    takes damage equal to your Wisdom modifier.

    Step Towards Enlightenment (16th Level): Choose one:

    - Gain a 16th Level path feature from the ninja class, or

    - Gain a +1 bonus to your defenses when you are bloodied.

    Void Master TechniquesTrident Strike Void Master Attack 11You have learned to strike the mind, body, or soul, seemingly

    injuring either one at will.

    Encounter Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, a crossbow, or

    a light blade.Target: One creature

    Attack: Dexterity vs. Fortitude, Reflex, or Will

    Hit: 2[W] + Dexterity modifier damage.

    Balance In All Things Void Master Utility 12Your pursuit of perfection gives you unnatural clarity, allowing

    you to tip the scales in your favor.

    Daily Ki

    Minor Action Personal

    Effect: Until the end of the encounter, you gain a +2 power

    bonus to attack rolls against enemies that are not

    bloodied.

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    Menage a Trois Void Master Attack 20Sarcasm begets a threefold attack.

    Daily Ki, Weapon

    Standard Action Melee or Ranged weapon

    Requirement: You must be wielding a bow, crossbow, or

    light blade.

    Target: One creature

    Attack: Dexterity vs. Fortitude, Reflex, WillSpecial: Make one attack roll. You hit if the roll meets or

    exceeds any defense.

    Hit: 3[W] + Dexterity modifier damage. Add an additional

    1[W] damage if you two defenses. If you hit all three

    defenses, the target is stunned (save ends).

    Miss: 2[W] + Dexterity modifier damage.

    Epic Destiny

    Enlightened Master

    You have achieved a clarity and understanding of the world aboutyou as only a grandmaster such as yourself could ever attain. You

    have learned to become one with the earth and soar to the heavens

    at the same time.

    Prerequisites: 21st level, training in Insight or Perception

    You are a master of yourself, obtaining true understanding

    and knowledge of the universe. You are now at one with

    spirit, body, and mind, aware of the full extent of power you

    gain from each of these aspects of life.

    You are viewed as a being with incredible wisdom and

    vision. Some see you as a creature with the ability to see into

    others. Others view you as a demon who tries to unlock the

    darkness within a persons soul. Yet others revere as a god inphysical form. However, you are simply yourself, belonging

    to no one and everyone at the same time. With your skill,

    you can foresee an incoming doom for the world, and you

    can fight it, train others to do so, or perhaps do nothing,

    believing the future is an inevitable course of life and time.

    The ninja are most commonly enlightened masters, but

    clerics and paladins have shown an impressive capability for

    become enlightened masters, despite their devotion to

    patron gods.

    Immortality, or awareness?To you, becoming a legend or an immortal is not as

    important as becoming greater than you are. While

    immortality may have some to do with that, not all

    enlightened master believe immortality leads to a

    knowledge of all things.

    The Knowledge of the Universe: When an enlightened

    master completes his final task (a mission called a vision

    quest by other enlightened masters), you finally attain a

    complete understanding of the universe. You throw off the

    limits placed on the mind, body, and soul to become

    everything and nothing at the same time.

    After you attain complete enlightenment, the possibilities

    of what you can do are beyond the boundaries of thought

    and even time. In an instant, you learn of incredible worlds,

    streaming white shores, and endless infinity. One would call

    this godhood. You would call it knowledge.

    Enlightened Master Features

    All Enlightened Masters have the following features:Supernatural Focus (21st level): When you take an

    extended rest, you do not lose unspent action points. You

    also gain 1 action point when taking an extended rest.

    Open Mind (24st level): Everything is clear to you. Three

    times per day, as a minor action, you perceive invisible

    creatures and objects as if they were visible until the end of

    your next turn.

    Perfect Clarity (30th level): For a moment, you senses

    truly open up. Once per day, you may treat an attack roll as a

    natural 20. This roll is treated as a critical hit as long as all

    other prerequisites are met.

    Visions of Enlightened Master Utility 26

    SplendorYou see a beautiful beach with streaming white waters, and youknow this is the bliss of enlightenment.

    Daily

    Standard Action Personal

    Effect: Until the end of the encounter, you become

    insubstantial. You gain a +5 power bonus to all saving

    throws and skill checks.

    Feats

    Heroic Tier Ninja Feats

    Quick BladePrerequisites: Ninja class, Stealthy Strike class feature

    Benefit: Increase the damage from your Stealthy Strike

    from d6s to d8s.

    Reverse GripPrerequisites: Ninja class, Dex 15, Int 13

    Benefit: As long as you are wielding a melee light blade, as

    a minor action, you gain a +1 bonus to attack rolls, but take a

    -1 penalty to damage rolls. You may apply this benefit only

    once.

    You may end this feats effect as a minor action.

    Paragon Tier Ninja FeatsNinja Weapon Mastery

    Prerequisites: Paragon tier, ninja, Ninja Weapon Talent

    class feature

    Benefit: The two weapons you chose for the Ninja Weapon

    Talent class feature gain the high crit property.

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    Spring BladePrerequisites: Paragon tier, ninja class, Quick Blade feat,

    Dex 19, Wis 15

    Benefit: When you deal Stealthy Strike damage with a

    melee attack, if you are wielding a light blade and have

    combat advantage, you may roll d10's.

    Multiclass Ninja FeatsNight Master

    Prerequisites: Dex 13, Wis or Int 13

    Benefits: You gain training in one skill from the ninja class

    skill list.

    You may use the ninja's Stealthy Strike class feature once

    per encounter.

    Made by Matt Sylvain. Do not copy, reproduce, redistribute

    without consent or permission. All images are trademarks of

    their respective creators and are not of authors creation.