dungeons & dragons 3.5

84
lb lb lb lb lb lb lb Carried Items Weapons, Ammo, Scrolls, Potions Armour, Shield, Protective Items Light Load Total Weight lb Medium Load Heavy Load Max Load LAWFUL CHAOTIC GOOD EVIL Max Ranks Effective Character Level CLASSES Level Other skills: Craft - INT Perform - CHA Knowledge - INT Profession - WIS Ranks Racial, Feats, Synergy Skill Bonus Misc Armour Check Penalty Favoured Enemy Bonus Skill Ranks Level Adjustment Hit Die / Untrained = ECL + 3 d d d d d 1 2 3 4 5 1 3 4 5 2 Class Skills Name Race Size Size Modifier FEMALE MALE MONEY LANGUAGES CHARACTER SKILLS cp , sp , , gp , , pp , , . , , Campaign Player XP Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down) Ability Score Ability Modifier Item Bonus Temp Bonus Temp Modifier STR STR STR CON CON CON DEX DEX DEX INT INT INT WIS WIS WIS CHA CHA CHA Weight Value ABILITIES INVENTORY © Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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Page 1: Dungeons & Dragons 3.5

lblblblb

lb

lb

lbCarried ItemsWeapons, Ammo, Scrolls, Potions

Armour, Shield, Protective Items

Light Load

Total Weight lbMedium Load Heavy Load Max Load

LAWFUL

CHAOTIC

GOOD

EVIL

MaxRanks

EffectiveCharacter

Level

CLASSES Level

Othe

r ski

lls:

Craf

t - IN

TPe

rfor

m -

CHA

Know

ledg

e - I

NTPr

ofes

sion

- W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

FavouredEnemyBonus

Skill Ranks LevelAdjustment

Hit Die

/Untrained

= ECL + 3

ddddd

1

23

4

5

1 3 4 52Class Skills

Name

Race Size SizeModifier

FEMALEM

ALE

MONEY LANGUAGES

CHARACTER

SKILLS

cp,

sp,,

gp,,

pp,,

.,,

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempBonus

TempModifier

STRSTR STR

CONCON CON

DEXDEX DEX

INTINT INT

WISWIS WIS

CHACHA CHA

WeightValue

ABILITIES

INVENTORY

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 2: Dungeons & Dragons 3.5

LAWFUL

CHAOTIC

GOOD

EVIL

MaxRanks

EffectiveCharacter

Level

CLASSES Level

Othe

r ski

lls:

Craf

t - IN

TPe

rfor

m -

CHA

Know

ledg

e - I

NTPr

ofes

sion

- W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

FavouredEnemyBonus

Skill Ranks LevelAdjustment

Hit Die

/Untrained

= ECL + 3

ddddd

1

23

4

5

1 3 4 52Class Skills

Name

Race Size SizeModifier

FEMALEM

ALE

CHARACTER

SKILLS

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempBonus

TempModifier

STRSTR STR

CONCON CON

DEXDEX DEX

INTINT INT

WISWIS WIS

CHACHA CHA

ABILITIES

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 3: Dungeons & Dragons 3.5

LAWFUL

CHAOTIC

GOOD

EVIL

MaxRanks

EffectiveCharacter

Level

CLASSES Level

Othe

r ski

lls:

Craf

t - IN

TPe

rfor

m -

CHA

Know

ledg

e - I

NTPr

ofes

sion

- W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

FavouredEnemyBonus

Skill RanksLevel

Adjustment

Hit Die

/ = ECL + 3

ddddddd

1

2

3

4

5

6

7

1 3 4 5 6 72Class Skills

Name

Race Size SizeModifier

FEMALEM

ALE

CHARACTER

SKILLS

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempBonus

TempModifier

STRSTR STR

CONCON CON

DEXDEX DEX

INTINT INT

WISWIS WIS

CHACHA CHA

ABILITIES

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 4: Dungeons & Dragons 3.5

DEX +10 +

Armour AC Shield ACSize

Modifier

+ -

NaturalArmour

DeflectionModifier

+

Misc

++=

HIT POINTS Stable UnconciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

AC

10 + - + ++=AC

DEX

+/

10 + - +/ / / +=AC

Spell Resistance Conditional Modifiers

Damage Reduction

Temp AC

AC

/

INITIATIVE BONUS Feats

+

Misc

+= DEXINIT

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

GRAPPLE BONUS

STR× 4 += +

Size Modifier× 4

+Base

Atta

ck

Misc

CONFORTITUDE SAVE

+=

Temp

+

Racial

+

Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

+= ++

+= +

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

INITIATIVE

SPEED

BASE ATTACK

GRAPPLE

SAVES

METAMAGIC COMBAT ABILITIES

ATTACKS

HEALTH

ARMOUR CLASS

BuffsMoraleBonus Nerfs

+ -

PowerAttack

-=

BuffsMoraleBonus Nerfs

+ -

PowerAttack

+=

Temp AttackBonus

+Temp DamageBonus

+

EFFECTS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 5: Dungeons & Dragons 3.5

WeightValue

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

INVENTORY ARMOUR

SHIELD

EQUIPMENT

SCROLLS POTIONS

lb

Light Load

lb

Medium Load

lb

Heavy Load

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn ItemsScrolls, Potions,

Wands, Components

Total Weight lb

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

#

#

#

MONEY

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 6: Dungeons & Dragons 3.5

WeightValue

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

INVENTORY ARMOUR

SHIELD

EQUIPMENT

SCROLLS POTIONS

lb

Light Load

lb

Medium Load

lb

Heavy Load

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn ItemsScrolls, Potions,

Wands, Components

Total Weight lb

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

#

#

#

MONEY

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 7: Dungeons & Dragons 3.5

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

ARMOUR

SHIELD

EQUIPMENTWeightValue

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn Items

Scrolls, Potions,Wands, Components

lbCoins

Total Weight lb

50 coins weighs 1lb coins

INVENTORY

ValueMONEY VALUABLE ITEMS

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

Total .,,,

Other items .,,

Valuables .,,

Debts .,,

lb

Light Load

lb

Medium Load

lb

Heavy Load

#

#

#

#

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 8: Dungeons & Dragons 3.5

DEX +10 +

Armour AC Shield ACSize

Modifier

+ -

NaturalArmour

DeflectionModifier

+

Misc

++=

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

xd

Range Type

ft sq

Attack Bonus CriticalDamage

xd

Range Type

ft sq

Attack Bonus CriticalDamage

xd

Range Type

ft sq

Attack Bonus CriticalDamage

xd

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

xd

AC

10 + - + ++=AC

DEX

+/

10 + - +/ / / +=AC

Spell Resistance Conditional Modifiers

Damage Reduction

Temp AC

AC

/

INITIATIVE BONUS Feats

+

Misc

+= DEXINIT

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

GRAPPLE BONUS

STRx 4 += +

Size Modifierx4

+Base

Atta

ck

Misc

CONFORTITUDE SAVE

+=

Temp

+

Racial

+

Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

+= ++

+= +

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

INITIATIVE

SPEED

BASE ATTACK

GRAPPLE

SAVES

EFFECTS

METAPSIONICS COMBAT ABILITIES

ATTACKS

HEALTH

ARMOUR CLASS

BuffsMoraleBonus Nerfs

+ -

PowerAttack

-=

BuffsMoraleBonus Nerfs

+ -

PowerAttack

+=

Temp AttackBonus

+Temp DamageBonus

+

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 9: Dungeons & Dragons 3.5

WeightValue

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Head

Properties

Hands

Face

Neck / Throat

Shoulders

Arms / Wrists

Body

Torso

Waist

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

INVENTORY ARMOUR

SHIELD

EQUIPMENT

POWER STONES TATTOOS1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

lb

Light Load

lb

Medium Load

lb

Heavy Load

lb

Max Load

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn ItemsScrolls, Potions,

Wands, Components

Total Weight lb

DORJES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

MONEY

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 10: Dungeons & Dragons 3.5

LAWFUL

CHAOTIC

GOOD

EVIL

MaxRanks

EffectiveCharacter

Level

CLASSES Level

Othe

r ski

lls:

Craf

t - IN

TPe

rfor

m -

CHA

Know

ledg

e - I

NTPr

ofes

sion

- W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

ForbiddenDuringRAGE!

Skill Ranks LevelAdjustment

Hit Die

/ = ECL + 3

ddddd

1 Barbarian23

4

5

1 3 4 52Class Skills

Name

Race Size SizeModifier

FEMALEM

ALE

CHARACTER

SKILLS

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

STRSTR

CONCON

DEXDEX

INTINT

WISWIS

CHACHA

ABILITIES

BARBARIAN

1Fast MovementIlliteracyRAGE! 1/day

BarbarianLevel {

2 Uncanny Dodge

3 Trap Sense +1

4 Rage 2/day

12 Rage 4/dayTrap Sense +4{

5 Improved Uncanny Dodge

6 Trap Sense +2

7 Damage Reduction 1/―

9 Trap Sense +3

10 Damage Reduction 2/―

16 Rage 5/dayDamage Reduction 4/―{

8 Rage 3/day

11 Greater RAGE!

17 Tireless RAGE!

18 Trap Sense +6

20 Mighty RAGE!Rage 6/day{

19 Damage Reduction 5/―

14 Indomitable Will

15 Trap Sense +5

13 Damage Reduction 3/―

FatigueModifier

-

-

RAGE!Modifier

++

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 11: Dungeons & Dragons 3.5

DEX +10 +

Armour AC Shield ACSize

Modifier

+ -

NaturalArmour

DeflectionModifier

+

Misc

++=

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

xd

Range Type

ft sq

Attack Bonus CriticalDamage

xd

Range Type

ft sq

Attack Bonus CriticalDamage

xd

Range Type

ft sq

Attack Bonus CriticalDamage

xd

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

xd

AC

10 + - + ++=AC

DEX

+/

10 + - +/

/

/ / +=AC

Temp AC

AC

Spell Resistance

AC PenaltyDamage Reduction

Conditional ModifiersUncanny Dodge Improved Uncanny Dodge

INITIATIVE BONUS Feats

+

Misc

+= DEXINIT

Speed with Armour

+ 10 to speedunless wearingheavy armour

Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

GRAPPLE BONUS

STRx 4 += +

Size Modifierx4

+Base

Atta

ck

Misc

CONFORTITUDE SAVE

+=TempMisc

+Base

+= +

+=

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

INITIATIVE

SPEED

BASE ATTACK

GRAPPLE

SAVES

EFFECTS

FEATS SPECIAL ABILITIES

ATTACKS

HEALTH

ARMOUR CLASS

Buffs Nerfs

-Fatigued

-=

Buffs Nerfs

-Fatigued

-

RAGE!

+

RAGE!

+

RAGE!- 2

RAGE!

+=

Temp AttackBonus

+Temp DamageBonus

+

RAGE!

Fatigued

RAGE!

+

+

-

Evasion Improved EvasionImdomitable WillEndurance

TrapSense

(Use adjusted CON)

+4 Strength +4 Constitution +2 Will -2 ACRAGE!

+8 Strength +8 Constitution +4 Will -2 ACMighty RAGE!

RAGE!Today

RAGE!

TotalLevel

CONIncrease

×=

TemporaryHit Points

+RAGE! DURATION

RAGE!PER DAY

CON + 3=rds

-2 Strength -2 Dexterity Can’t charge or runFatigued

+6 Strength +6 Constitution +3 Will -2 ACGreater RAGE!

hp

RAGE!

hp

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 12: Dungeons & Dragons 3.5

BARD BardLevel

CasterLevel

%

ARCANE SPELL FAILURE THRESHOLD

1

PREPARED SPELLS

0

1

2

3

4

5

6

BARDIC KNOWLEDGE BONUS

BardLevel

Inspire CourageCountersongFascinate

BardLevel

3 {3 Inspire Competence6

6 Suggestion9

18 Mass Suggestion21

12 Song of Freedom15

9 Inspire Greatness12

PerformRanks

+

Misc

+= INT

AUDIENCEMAX FASCINATED

BardLevel

+ 1 ) ÷ 3= (

Courage Bonus

Number ofAffected Allies

15 Inspire Heroics18Number ofAffected Allies

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

BARDIC KNOWLEDGE

FASCINATE

BARD

SCROLLS POTIONS

Bards can wear light armour without riskingspell failure.

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 13: Dungeons & Dragons 3.5

1

2

3

4

5

6

Domain

Granted Power

Domain

Granted Power

7

8

9

3 +

TURNS / REBUKES PER DAY Misc

+=

4 CREATURES AFFECTED TOTAL HIT DICE

= 2d6 +Cleric Level

+CHA

3 TO DESTROY CREATURE MAX HIT DICE

= ÷ 2Cleric Level

(Round down)

2 TO TURN CREATURE MAX HIT DICE

1 TURNING CHECK

= - 4Cleric Level

+( ÷ 3 )TurningCheck

= d20 + +CHASynergy

CHA

Today

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

CLERIC ClericLevel

LAWFUL

CHAOTIC

GOOD

EVIL

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

Turn, Halt,Rout and

Destroy Undead

Good ClericRebuke, Halt, Awe,Control, Dispel Turningand Bolster Undead

Evil Cleric

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

SCROLLS POTIONS

DOMAINS

SPELLS

TURN / REBUKE UNDEAD

PREPARED SPELLS

}}

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

CasterLevel

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 14: Dungeons & Dragons 3.5

DRUID

Times per day Times Today

CasterLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 15: Dungeons & Dragons 3.5

CriticalDamage

Attack Bonus CriticalDamage

Attack Bonus

Attack BonusRange

ft sq

Range

ft sq

Range

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

TempBonus

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Misc

++REFLEX SAVE

=

=

FORT

REF

WILD SHAPECreature Type

Size

Ability Modifier = (Total Ability Score - 10) ÷ 2

DEX10 +

SizeModifier

-

NaturalArmour

MiscModifier

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

INITIATIVE BONUS Misc

+= DEXINITSPEED

ft sq

Temp Speed

ft sq

Initiative

GRAPPLE BONUS

STR x 4= +

SizeModifier x4

++Base

Atta

ck

Misc

AbilityScore

AbilityModifier

ItemBonus

STRSTR

CONCON

DEXDEX

DruidLevel

SizeModifier

ABILITIES

ATTACKS

ARMOUR CLASS

SPECIAL ABILITIES

COMBAT

SAVES

PORTRAIT

CriticalDamage

Attack Bonus CriticalDamage

Attack Bonus

Attack BonusRange

ft sq

Range

ft sq

Range

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

TempBonus

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Misc

++REFLEX SAVE

=

=

FORT

REF

WILD SHAPECreature Type

Size

Ability Modifier = (Total Ability Score - 10) ÷ 2

DEX10 +

SizeModifier

-

NaturalArmour

MiscModifier

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

INITIATIVE BONUS Misc

+= DEXINITSPEED

ft sq

Temp Speed

ft sq

Initiative

GRAPPLE BONUS

STR x 4= +

SizeModifier x4

++Base

Atta

ck

Misc

AbilityScore

AbilityModifier

ItemBonus

STRSTR

CONCON

DEXDEX

DruidLevel

SizeModifier

ABILITIES

ATTACKS

ARMOUR CLASS

SPECIAL ABILITIES

COMBAT

SAVES

PORTRAIT

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 16: Dungeons & Dragons 3.5

MONK

FLURRY ATTACK BONUS

Monk Level

Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/magic

=

MonkLevel

1

MonkLevel

{2

Flurry of Blows Use a full attack action for more attacksUnarmed Strike

10 {Ki Strike (lawful)Slow Fall 50 ft

11 {Diamond BodyGreater Flurry

12 {Abundant StepSlow Fall 60 ft

4 {Ki Strike (magic)Slow Fall 20 ft

Evasion

3 Still Mind

5 Purity of Body

6 Slow Fall 30 ft

7 Wholeness of Body

8 Slow Fall 40 ft

9

16 {Ki Strike (adamantine)Slow Fall 80 ft

17 {Timeless BodyTongue of the Sun and Moon Speak with any living creature

Improved Evasion

13 Diamond Soul

14 Slow Fall 70 ft

18 Slow Fall 90 ft

15 Quivering Palm

20 {Perfect SelfSlow Fall any distance

19 Empty Body

Treat hands as weapons

Avoid all damage on successful reflex

Take only half damage even on failed reflex

+2 to saves against enchantments

Treat unarmed attacks as lawful weapons

Immune to all poisons

Use dimension door once per day

Treat unarmed attacks as magic weaponsReduce effective falling height using wall

Immune to all diseases

Heal wounds

Treat unarmed attacks as adamantine weapons

No age penalties or artificial aging

Spell resistance

Delayed death by days equal to monk level, once a week

Treated as outsider

Assume ethereal state

× 2

Points Healed

hp

HEALING POINTSPER DAY

MONK

FLURRY OF BLOWS

WHOLENESS OF BODY

WIS

CASTER LEVEL

SPELL RESISTANCE

Monk Level

÷ 2=

QUIVER DAYS

SAVE DC

Monk Level

=

Monk Level

(Round down)

÷ 2 ) += 10 + (

Monk Level

= 10 +

ETHERIALROUNDS Monk Level Rounds Today

=rds

ABUNDANT STEP

DIAMOND SOUL

QUIVERING PALM

EMPTY BODY

PERFECT SELF

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 17: Dungeons & Dragons 3.5

PALADIN PaladinLevel

= + CHA

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Spellsper day

BaseSpells= + Bonus Spells

WIS

2

3

4

1

SMITINGSPER DAY

WeaponDamageBonus

Weapon Attack Bonus

Smitings Today

HEALING POINTSPER DAY

PaladinLevel

×Misc

) += ( CHAhp

SMITING DAMAGEBONUS

PaladinLevel

= ++ +

LAWFUL

CHAOTIC

GOOD

EVIL

Healing Points

hp

SMITING ATTACKBONUS

3 +

TURNS PER DAY Misc

+= CHA

Today

4 CREATURES AFFECTED TOTAL HIT DICE

= 2d6 +

Paladin Level

+ - 3CHA

( )Paladin Level

- 3

3 TO DESTROY CREATURE MAX HIT DICE

= ÷ 2 Round down

2 TO TURN CREATURE MAX HIT DICE

1 TURNING CHECK

= - 7Paladin Level

+( ÷ 3 )TurningCheck

= d20 + CHA SMITE EVIL

LAY ON HANDS

SPELLS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

TURN UNDEAD

SCROLLS POTIONS

Mount Type

Name

SummonedMount Today

SPECIAL MOUNT

CasterLevel

PaladinLevel ÷ 2 =

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

1

2

3

4

PREPARED SPELLS

Synergy

+

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 18: Dungeons & Dragons 3.5

FAVOURED ENEMY 2 4 6Favoured Enemy Bonus

8 10

RANGER RangerLevel

CasterLevel

RangerLevel

12

Spell Save DC = 10 + WIS + Spell Level

From Level 4Spell

Save DCBonus Spells

WIS

2

3

4

1

WILD EMPATHY BONUS Ranger Level

+

Misc

+= CHA

Spellsper day

BaseSpells= +

1

2

3

4

PREPARED SPELLS

FAVOURED ENEMIES

WILD EMPATHY

SPELLS

SCROLLS POTIONS

÷ 2 = +LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 19: Dungeons & Dragons 3.5

SORCERERCaster

LevelPREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

KNOWN SPELLS

SPELLS

+LevelBonus

SCROLLS

POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 20: Dungeons & Dragons 3.5

SORCERERMETAMAGIC SPECIALIST

CasterLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

KNOWN SPELLS

SPELLS

INSTANT METAMAGIC

3 +

INSTANT METAMAGICUSES PER DAY Misc

+= INT

Uses Today

SCROLLS

POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

+LevelBonus

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 21: Dungeons & Dragons 3.5

PROHIBITED SCHOOLS

SPECIALITY SCHOOL

WIZARD CasterLevel

+LevelBonus

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + INT + Spell Level

SpellSave DC = + +Spells

per dayBase

SpellsIN

TIN

T - 4

INT

- 8IN

T - 1

2

BonusSpells

1

2

3

4

5

6

0

7

8

9

SpecialistSpell

Speciality Spell

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

PREPARED SPELLS

SPELLS

SPELL SCHOOLS

SCROLLS

POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 22: Dungeons & Dragons 3.5

PROHIBITED SCHOOLS

SPECIALITY SCHOOL

WIZARD

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + INT + Spell Level

SpellSave DC = + +Spells

per dayBase

Spells

INT

INT

- 4IN

T - 8

INT

- 12

BonusSpells

1

2

3

4

5

6

0

7

8

9

SpecialistSpells

Speciality Spell

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

PREPARED SPELLS

SPELLS

SPELL SCHOOLS

SCROLLS

POTIONS

FOCUSED SPECIALIST

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

Speciality Spell

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

CasterLevel

+LevelBonus

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 23: Dungeons & Dragons 3.5

BEGUILERCaster

LevelPREPARED SPELLS

1Charm Person Colour Spray Comprehend Languages Detect Secret DoorsDisguise Self Expeditious Retreat Hypnotism Mage ArmourObscuring Mist Rouse Silent Image SleepUndetectable Alignment Whelm

%

ARCANE SPELL FAILURE THRESHOLD

SpellSave DC

Beguilers can wear light armourwithout risk of spell failure

Spellsper day

= +BaseSpells

BonusSpells

1

0

2

3

4

5

6

7

8

9

5Break Enchantment Dominate Person Feeblemind Friend to FoeHold Monster Incite Riot Mind Fog Rary’s Telepathic BondSeeming Sending Swift Etherealness

2Blinding Colour Surge Blur Daze Monster Detect ThoughtsFog Cloud Glitterdust Hypnotic Pattern InvisibilityKnock Minor Image Mirror Image MisdirectionSee Invisibility Silence Spider Climb Stay the HandTouch of Idiocy Vertigo Whelming Blast

Arcane Sight Clairaudience / Clairvoyance Crown of VeilsDeep Slumber Dispel Magic Displacement GlibnessHalt Haste Hesitate Hold PersonInevitable Defeat Invisibility Sphere Legion of Sentinals Major ImageNondetectionZone of Silence

Slow Suggestion Vertigo Field

0Dancing Lights Daze Detect Magic Ghost SoundMessage Open / Close Read Magic

3

6Greater Dispel Magic Mass Suggestion Mislead Overwhelm

VeilRepulsion Shadow Walk True Seeing

7 Ethereal Jaunt Greater Arcane SightPower Word Blind

Mass Hold Person Mass InvisibilityPhase Door Project Image Spell Turning

Demand Discern LocationScintillating Pattern

Mind Blank Moment of PresciencePower Word Stun Screen

Dominate Monster EtherealnessTime Stop

Foresight Mass Hold MonsterPower Word Kill

9

8

4Charm Monster Confusion Crushing Despair Freedom of MovementGreater Invisibility Greater Mirror Image Locate Creature Mass WhelmPhantom Battle Rainbow Pattern Solid Fog

SPELL DCBONUS

+2 to overcomeSpell ResistanceFrom Level 8:

Always overcomeSpell ResistanceFrom Level 20:

KNOWN SPELLS

CLOAKED CASTING

SPELLS

+LevelBonus

SpellSave DC = 10 + INT Spell

Level + CloakedCasting Bonus+

+

SCROLLS POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

INT

INT

- 4IN

T - 8

INT

- 12

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 24: Dungeons & Dragons 3.5

DRAGON SHAMANDragon

ShamanLevel

AURA BONUSMULTIPLIER

÷ 5 ) + 1= (

AURAS KNOWN

Dragon ShamanLevel

(Round down)

BREATH WEAPONDAMAGE

÷ 2 )= (d6

DragonShaman

Level

(Round down)

REFLEXSAVE DC

÷ 2 ) += 10 + (

DragonShaman

Level

PREPARED SPELLS

From level 4:

AurasKnown

Acid Electricity

30 ftFrom level 12:Range 60 ftFrom level 20: 120 ft

From level 4: 15 ftFrom level 12: 30 ftFrom level 20: 60 ft

FireOther:

Cold

Energy Shield

pts returned energy damage (when hit in melée)

× 2

Power Melée damage

Presence Bluff, Diplomacy, Intimidate

× 5Resistance Resistance to selected energy type

Senses Listen, Spot, Initiative

Toughness Damage reduction /magic

Vigour Hit points of fast healing (when under half hit points)

Energy DC on selected energy type

Insight Decipher Script, Knowledge and Spellcraft

Power Caster level to overcome spell resistance

Resolve Concentration, saves against fear, paralysis and sleep effects

Stamina Constitution checks; Fortitude saves

Blac

k

Alignment

1 1 2 1

Save DC = 10 + CHA + Equivalent level

Equivalent Level

From Level 3:Activateability

Blue

Bras

s

Bron

ze

Copp

er

Gold

Gree

n

Red

Silv

er

Whi

te

Line

of A

cid

Line

of E

lect

ricity

Line

of F

ire

Line

of E

lect

ricity

Line

of A

cid

Cone

of F

ire

Cone

of A

cid

Cone

of F

ire

Cone

of C

old

Wat

er B

reat

hing

Vent

riloq

uism

Endu

re E

lem

ents

Wat

er B

reat

hing

Spid

er C

limb

Wat

er B

reat

hing

Wat

er B

reat

hing

Trea

sure

See

ker

Feat

her F

all

Ice

Wal

ker

(alw

ays

activ

e)

(at w

ill)

(at w

ill)

(alw

ays

activ

e)

(at w

ill)

(alw

ays

activ

e)

(alw

ays

activ

e)

(ski

ll bo

nus)

(at w

ill)

(alw

ays

activ

e)Co

ne o

f Col

d

From Level 13:Share effectwith allieswithin 30 ft

LAWFUL

CHAOTIC

GOOD

EVIL

CON

PLAYERS HANDOOK 2

DRAGON MAGIC

TOTEM DRAGON

TOUCH OF VITALITY

SCROLLS POTIONS

DRACONIC AURA

Healing Effects Cost (healing points)

Dazed, Fatigued, Sickened 5Exhausted, Nauseated, Poisoned, Stunned 10Blinded, Deafened, Diseased 20

hp

HEALINGPER DAY

×= ( 2 ×

DragonShaman

Level

) +Misc

CHA

Points Healed

DRACONIC ADAPTATION

BREATH WEAPON

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SwiftnessClimb, Jump, Swim

× 5 Climbing, flying and swimming speeds

{

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 25: Dungeons & Dragons 3.5

DUSKBLADE

%

ARCANE SPELL FAILURE THRESHOLD

ATTUNEMENTS PER DAY Misc

+= 3 + INT

QUICK CASTPER DAY

+

÷ 5=

Spell Save DC = 10 + INT + Spell Level

6 to 1011 to 1516 to 1718 up

→ +2→ +3→ +4→ +5

DuskbladeLevel

CASTER LEVELCHECK BONUS

:= ( )Duskblade

Level

Quick CastSpells Today

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells= +

INT

INT

- 4IN

T - 8

INT

- 12

Bonus Spells

1

2

3

4

5

0

PREPARED SPELLS

0

1

2

3

4

5

Dancing Lights

when you injure an opponent with a melée attack

FlareDetect Magic

Duskblades can use light armour andlight shields without risk of spell failure.

Can wear medium armourFrom level 4:Can use heavy shieldFrom level 7:

Ghost Sound Read Magic

KNOWN SPELLS

SPELLS

ARCANE ATTUNEMENT

QUICK CAST

SPELL POWER

SCROLLS POTIONS

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 26: Dungeons & Dragons 3.5

NinjaLevel

= 20 +

NinjaLevel

d6NinjaLevel

Applies whenever the target isdenied a DEX bonus to AC.Sudden Strike stacks with Sneak Attack.

This effect is negated by True Seeing but not by See Invisibility. The effect of Ki Dodge does not stack with Blink or Displacement.

Attempting to scry on the ninja prompts a caster level check.Failure renders the ninja undetectable.

KiPowerCost

SuddenStrikeBonus

AcrobaticsBonus

1 1d6 Trapfinding

2 Ghost Step Invisible (1 round) 1

3 2d6 Poison Use Apply poison without risk of poisoning yourself

4 Great Leap +4 to Jump, no run-up

5 3d6

6 +2 Ki Dodge 20% miss chance (1 round) 1

7 4d6 Speed Climb

8 Ghost Strike Strike incorporeal and ethereal 1

9 5d6 Improved Poison Use Apply poison as move action

10 Ghost Step (Ethereal) 1

11 6d6

12 +4 Evasion

13 7d6

14 Ghost Mind Resist Scrying

15 8d6

16 Ghost Sight See invisible and ethereal

17 9d6

18 +6 Greater Ki Dodge 50% miss chance (1 round) 1

19 10d6

20 Ghost Walk Enter the ethereal plane 2

Ki PowerUsed Today

KI POWER PER DAY

DAMAGE BONUS

%

MISS CHANCE

CASTER LEVELCHECK DC

NinjaLevel Ki powers can only be used if

a ninja is wearing no armourand is unencumbered.+ ( ÷ 2 )= WIS

NINJA

SUDDEN STRIKE

KI DODGE

GHOST MIND

NINJA

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 27: Dungeons & Dragons 3.5

SPELLTHIEF SpellthiefLevel

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

1

2

3

4

PREPARED SPELLS

SNEAK ATTACKBONUS

SpellthiefLevel

+ 3 ) ÷ 4= (

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

(Round down)

Spellthiefs can cast their own spells while wearinglight armour without risk of spell failure, but notthose stolen from arcane casters.

Forgo 1d6 of bonus for Steal Spell, Steal Spell Effect,Steal Energy Resistance or Steal Spell-Like Ability on a successful sneak attack; or forgo 3d6 of bonus for Steal Spell Resistance;or take from a willing target.

Level 0 spells take up ½ point of capacity.All other spells take up their level points of capacity.

d6

mins

MAX STOLENSPELL LEVEL

SpellthiefLevel

÷ 2=

SpellthiefLevel

(Minimum 1)

(No greater than target’s own spell resistance)

Energy ResistanceFrom level 3: 10 Duration 1 minEnergy ResistanceFrom level 11: 20Energy ResistanceFrom level 19: 30

STOLEN SPELLCAPACITY

SpellthiefLevel

Spell / Spell-Like Ability

=

BaseSpells

= + Bonus SpellsCHA

1

2

3

4

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

Level / Cost

Total StolenSpell Points

Spell Resistance stolen fromFrom level 15:

Energy Resistance Stolen from

(Minimum 1)

DETECT MAGICPER DAY

= CHA

Detect MagicToday

From level 9:

From level 2:

(Minimum 1)

ARCANE SIGHTPER DAY

= CHA

Arcane SightToday

MAX CASTERLEVEL

= + CHA

SpellthiefLevel

MAX EFFECTDURATION

=

rds

SpellthiefLevel

SPELLRESISTANCE

= + 5

CHA

RESISTANCEDURATION

=

KNOWN SPELLS

STOLEN SPELLS

SPELLS

STEAL SPELL

STEAL SPELL EFFECT

STEAL ENERGY RESISTANCE

STEAL SPELL RESISTANCE

SWIFT ACTIONS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 28: Dungeons & Dragons 3.5

SCOUT ScoutLevel

Damage bonus to all attacks made on your turn,provided you move at least 10ft during your turn.

Bonus to Fortitude saves and initiative checks.

Lose access to Skirmish, Battle Fortitude, Fast Movement, Flawless Stride, Camouflage, Hide in Plain Sight, andFree Movement abilities when wearing medium or heavy armour, or carrying a medium or heavy load.

Move without penalty or taking damage through anyterrain that doesn’t require a Climb or Swim check.

Applies to ranged attacks within 30ft.

Does not apply to undead, constructs, oozes, plants, incorporealcreatures, and creatures immune to extra damage from critical hits.

SCOUT

SKIRMISH

BONUS FEATS

BATTLE FORTITUDE

FLAWLESS STRIDE

LevelFast

MovementBattle

FortitudeSkirmishDamage

SkirmishAC Bonus

1 1d6 Trapfinding

AC bonus provided you moved at least 10ft this turn.Level

3

Level2

Level6

Slip out of bonds, grapples and confining spells easily.

FREE MOVEMENTLevel18

2 +1 Uncanny dodge

3 +10ft+1 Trackless step

4 Bonus feat

5 2d6 Evasion

6 Flawless stride

7 +2

8 Camoflage, Bonus feat

9 3d6

10 Blindsense 30ft

11 +20ft+2+3

12 Bonus feat

13 4d6

14 Hide in plain sight

15 +4

16 Bonus feat

17 5d6

18 Free movement

19 +5

20 +3 Blindsight 30ft, Bonus feat

Acrobatic Agile AlertnessBlind-fight Brachiation Combat expertiseDanger sense Dodge EnduranceFar shot Great fortitude Hear the unseenImproved initiative Improved swimmingIron will Lightning reflexes MobilityPoint blank shot Precise shot Quick drawQuick reconnoiter Rapid reload Shot on the runSkill focus Spring attack Track

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 29: Dungeons & Dragons 3.5

WARLOCK WarlockLevel

%

ARCANE SPELL FAILURE THRESHOLD

Least

Level

LesserGreater

DarkInvocations

Known

PREPARED SPELLS

Invocation InvocationLevel

EquivalentSpell Level

InvocationSave DC

1

1

2

2

3

2

4

3

5

3

6

4

7

4

8

5

9

5

10

6

11

7

12

7

13

8

14

8

15

9

16

10

17

10

18

11

19

11

20

12

Used TodayDuration 2 mins

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16Invocation Save DC = 10 + CHA + Equivalent Spell Level

DAMAGE

d6

FAST HEALINGPER ROUND Warlock Level

8 to 1213 to 1718+

→ 1→ 2→ 5

= ( : )

Energy TypeFrom level 10:

Energy Resistance increases to 10 at level 20

Energy Resistance

10

10

5

5

1

2

INVOCATIONS

ELDRITCH BLAST

FIENDISH RESILIENCE

ENERGY RESISTANCE

SCROLLS POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 30: Dungeons & Dragons 3.5

WARMAGE WarmageLevel

PREPARED SPELLS

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

Warmages can use light armour and shieldswithout penalty. From level 8, this includesmedium armour.

Spellsper day = +Base

SpellsBonus Spells

CHA

1

2

3

4

5

6

7

8

9

3

2

Fire Shield Fireball Flame Arrow Gust of WindIce Storm Lightning Bolt Poison Ring of BladesSleet Storm Stinking Cloud

8

6

5

Acid Fog Blade Barrier Chain Lightning Circle of DeathDisintegrate Fire Seeds Otiluke’s Freezing SphereTenser’s Transformation

7

Greater Shout Horrid Wilting Incendiary CloudPolay RayPrismatic Wall Scintillating Pattern Sunburst

Delayed Blast Fireball Earthquake Finger of Death FirestormMordenkainen’s Sword Prismatic Spray Sunbeam Waves of Exhaustion

9 Elemental Swarm ImplosionWeird

Meteor Swarm Prismatic SphereWail of the Banshee

0 Acid Splash Disrupt Undead Light Ray of Frost

1

Blades of Fire Continual Flame Fire Trap FireburstFlaming Sphere Ice Knife Melf’s Acid Arrow PyrotechnicsScorching Ray Shatter Whirling Blade

4

Arc of Lightning Cloudkill Cone of Cold Flame StrikeGreater Fireburst Mass Fire Shield Prismatic Ray

Blast of Flame Contagion Evard’s Black Tentacles Orb of AcidOrb of Cold Orb of Electricity Orb of Fire Orb of Force

Wall of FireOrb of Sound Phantasmal Killer Shout

Accuracy Burning Hands Chill Touch Fist of StoneHail of Stone Lesser Orb of Acid Lesser Orb of Cold Lesser Orb of ElectricityLesser Orb of FireTrue Strike

Lesser Orb of Sound Magic Missile Shocking Grasp

INT

SCROLLS POTIONS

KNOWN SPELLS

WARMAGE EDGE

SPELLS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

EXTRA DAMAGE

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 31: Dungeons & Dragons 3.5

3

9

12

15

18

SpellWu JenLevel

Modification

Wu JenLevel

CasterLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

Earth Fire Metal Water Wood

PREPARED SPELLS

SCROLLS POTIONS

TABOOS

SPELL SECRET

ELEMENTAL MASTERY

+LevelBonus+ 2Elemental

Mastery Bonus

WU JEN SPELLSKNOWN

× 2 )= INT

Wu JenLevel

+ 3 + (Wu Jen know all 0-level Wu Jen spells.At each level, a Wu Jen learns two spells of any level they can cast.Wu Jen can learn other spells they find.

WU JEN

%

ARCANE SPELL FAILURE THRESHOLD

SpellSave DC

Spellsper day

= +BaseSpells

BonusSpells

1

0

2

3

4

5

6

7

8

9

SPELLS

INT

INT

- 4IN

T - 8

INT

- 12

Spell Save DC = 10 + INT + Spell Level

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 32: Dungeons & Dragons 3.5

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

Spell Save DC = 10 + WIS + Spell Level

Energy TypeFavouredSoul Level Energy Resistance

5 10

10 10

15 10

DEITY

FAVOURED SOUL FavouredSoul Level

LAWFUL

CHAOTIC

GOOD

EVIL

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

WIS

WIS

- 4

WIS

- 8

WIS

- 12

BonusSpells

1

2

3

4

5

6

0

7

8

9

SPELLS

ENERGY RESISTANCE

SCROLLS

POTIONS

KNOWN SPELLS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 33: Dungeons & Dragons 3.5

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

Shugenja Order SpellsFavoured Element SpellsOther Spells

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

1 +

1 +

1 +

1 +

1 +

1 +

1 +

1 +

1 +

1 +

+

+

+

+

+

+

+

+

+

+

KNOWN SPELLS

SPELLS

SENSE ELEMENTS

SHUGENJA ORDER

SHUGENJA

FAVOURED ELEMENT

FORBIDDEN ELEMENT

Earth Air Fire Water

Earth Air Fire Water

1

2

3

4

5

6

0

7

8

9

MAX RANGEShugenja

Level

+ ( × )

= 3 + ( )

=ft sq ft sq10 2 ft sq5 1

SENSE ELEMENTSPER DAY

÷ 5

ShugenjaLevel Uses Today

CasterLevel

ShugenjaLevel

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 34: Dungeons & Dragons 3.5

SPIRITSHAMAN

SpiritShaman

Level

WILD EMPATHY BONUS

SpiritShaman

Level

+= CHA

EXORCISM BONUS

SpiritShaman

Level

+= CHA

CHASTISE SPIRITSPER DAY

= 3 + CHA

WILL SAVEDC

SpiritShaman

Level

+= 10 + CHA

EXORCISMDC

Target’sCHA

Target’sHit Dice

+= 10 +

Spirit Guide Type

SpellsRetrievedper day

SpellSave DC

Spellsper day

BaseSpells= +

BonusSpells

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

RETRIEVED SPELLS

SPIRIT SHAMAN

SPIRIT GUIDE

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

WIS

WIS

- 4

WIS

- 8

WIS

- 12

1

2

3

4

5

6

0

7

8

9

SPELLS

WILD EMPATHY

CHASTISE SPIRITS

EXORCISM

Spirit ShamanLevel

1234567

Wild empathy

Chastise spirits

Detect spirits

Blessing of the spirits

Follow the guide

Warding of the spirits

Ghost warrior

91011

Guide magic

Spirit form 1 /day

Recall spirit

13 Exorcism

1920 Spirit form 3 /day; Spirit who walks

Favoured of the spirits

151617

Spirit form 2 /day

Spirit journey

Weaken spirits

Influence an animal

Harm spirits, 1d6 /level, within 30ft

Sense nearby spirits at will

Protect self against spirits, casting time 10 mins

Retry failed enchantment save on next round

Protect party against spirits, lasts 10 mins / level

Resist incorporeal, ghost touch weapon

Let guide concentrate on spell

Become incorporeal for 1 min

Restore life to -1 hp, within 1 round of death

Expel possessing spirit

Become fey, gain damage reduction 5 /cold iron

Lose 1000 xp, receive Heal on reaching 0 hp

Enter the spirit world

Swap 3d6 of chastise damage, weaken for 1 round

Uses Today

CasterLevel

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 35: Dungeons & Dragons 3.5

PR

IMA

RY

SE

CO

ND

AR

YPOWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

Power Level Cost

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

Power Save DC = 10 + CHA + Power Level

PowerSave DC

PowerLevel

1

2

3

4

5

6

7

8

9

PointCost

1

3

5

7

9

11

13

15

17

POWER LEVELS

MANTLES

KNOWN POWERS

POWER POINTSPER DAY

BasePoints

Power Points

= +

BonusPoints Racial

+

Misc

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×WIS

PSIONICS

ManifesterLevel

LevelBonus +

ARDENTLAWFUL

CHAOTIC

GOOD

EVIL

DORJES

POWER STONES TATTOOS1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 36: Dungeons & Dragons 3.5

POWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

Power Level Cost

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

AURARANGE

Aura

1

2

3

Attack

ft sq

MAXAURAS CHANGE

AURAS

Defence

Perception

BonusAffects

ActiveAura Bonus

Attack and damage

Armour class

Initiative, Listen and Spot

= 1 +

= 1 +

= 2 +

DivineMindLevel

÷ 5

÷ 5

÷ 5

=

=

=

÷

÷

÷

=

=

+

+

+

+

+

÷

÷

4

5

6

5

6

Power Save DC = 10 + CHA + Power Level

PowerSave DC

PowerLevel

1

2

3

4

5

6

PointCost

1

3

5

7

9

11

POWER LEVELS

MANTLES

KNOWN POWERS

PSYCHIC AURA

POWER POINTSPER DAY

BasePoints

Power Points

=

SAVING THROWBONUS

=+

+

BonusPoints Misc

+

Wild TalentReserve

+ 2

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×WIS

CHA

PSIONICS

DIVINE GRACE

1 hour meditationStandard actionMove actionSwift action

ManifesterLevel

LevelBonus +

DIVINEMIND

LAWFUL

CHAOTIC

GOOD

EVIL

DORJES

POWER STONES TATTOOS

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 37: Dungeons & Dragons 3.5

POWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

Power

BasicBenefit

AvailableAugments

ExtraPointCost

ExtraBenefit

Unfocusing Strike Lose psionic focus; Will DC = 10 + INT 2 DC +1

Stunning Strike Stunned 1 round, Fort DC = 10 + INT 2 DC +1

Mental Assault Intelligence or Wisdom nerf -2 points 2 Nerf -1

Sneak Attack Undead Allow sneak attack, if applicable

Power Drain Steal power points = half of damage

Stygian Weapon 1d4 negative levels, 1 round 4 Duration +1 round

Aligned Attack Overcome DR/good or DR/evil

Synaptic Disconnect Prevent magic, psionics and abilities Will DC = 10 + INT

2 DC +1

LurkLevel

Additional Sneak Attack Damage +1d6 2 Damage +1d61

Ignore Concealment Ignore miss chance5

Solid Strike Damage +1 1 Damage +13

Deceptive Strike Deny DEX bonus to AC8

Ghost Touch Strike incorporeal creatures11

Sneak Attack Constructs Allow sneak attack, if applicable14

Planar Attack Damage +2d6 to good/evil creatures 1 Damage +1d617

Greater Power Drain Steal power points = all of damage20

Level Cost

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

LURK AUGMENTS

KNOWN POWERS

ManifesterLevel

LevelBonus +

LURKLAWFUL

CHAOTIC

GOOD

EVIL

Power Save DC = 10 + INT + Power Level

PowerSave DC

PowerLevel

1

2

3

4

5

6

PointCost

1

3

5

7

9

11

POWER LEVELS

LURK AUGMENTS

POWER POINTSPER DAY

AUGMENTSAT ONCE

BasePoints

Power Points

= +

BonusPoints

AUGMENTSPER DAY

LurkLevel

= + INT

Racial

+

Misc

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×INT

PSIONICS

Augments Today

MAX EXTRAPOINT BUY

LurkLevel

=

LURK

LurkLevel

PsionicSneakAttack

1 Lurk AugmentActivate an augment to bolster your attacks

10 Lurk AugmentTwo at once

18 Lurk AugmentThree at once

2 1d6Psionic Sneak AttackWhile psionically focused, sneak attackunsuspecting enemies.

6 Initiative BoostAdd your INT to initiative.

12 3d6

17 4d6

7 2d6

9 EvasionTake no damage on a successful Reflex save.

15 Slippery MindIf you fail a save against enchantment,try again next round.

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 38: Dungeons & Dragons 3.5

3

4

HEXBLADE HexbladeLevel

CursesToday

CURSESPER DAY

(Round down)

}ATTACKPENALTY

-

SAVING THROWPENALTY

-

DAMAGEPENALTY

-HEXBLADE’SCURSEPENALTY

-SKILLPENALTY

-

WILL SAVEDC

HexbladeLevel

÷ 2 ) + CHA= 10 + (

PREPARED SPELLS

1

2

PREPARED SPELLS

AURA OF UNLUCK

HEXBLADE’S CURSE

Auras Today

=

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells= + Bonus Spells

CHA

2

3

4

1

(From level 2)

(From level 3)

(From level 4)

(From level 4)

SAVING THROWBONUS

+ CHA=

Negate the lesser effect on a successful saving throw

Name

Combat CastingSpell Focus: Enchantment

Spell Focus: Necromancy

Spell Focus: Transmutation

Spell Penetration

Greater Spell Focus: Enchantment

Greater Spell Focus: Necromancy

Greater Spell Focus: Transmutation

Greater Spell Penetration

Creature Type

Does not apply while sleeping or unconscious

SPELLS

ARCANE RESISTANCE

BONUS FEATS

FAMILIAR

METTLE

LAWFUL

CHAOTIC

GOOD

EVIL

AURASPER DAY

AURASDURATION

rds = 3 + CHA

UNLUCKY MISSCHANCE

% = 20 %

HexbladeLevel Misc

) += ( : 1620

212 1

3→→

CasterLevel

HexbladeLevel ÷ 2 =

SCROLLS POTIONSWANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 39: Dungeons & Dragons 3.5

BATTLE DANCERBattleDancerLevel

1

BattleDancerLevel

2

Unarmed Strike

11 Dance of the Springing Tiger

12 Dancer’s Strike (alignment)

Dance of Reckless Bravery

5 Dance of the Vexing Snake

6 Dancer’s Strike (magic)

8 Dance of the Floating Step

17 Dance of the Soaring Eagle

14 Dance of the Crushing Python

18 Dancer’s Strike (any)

20 Dance of Death’s Embrace

Treat hands as weapons

Move action while within opponent’s threatened spaceto grant allies within 30ft. +4 bonus vs. fear effects

DC 20 Tumble check to to make full attack after charging

Strikes treated as aligned for overcoming damage reduction

Tumble at normal speed, use tumble to move full speedwithout penalty

Gain fly speed equal to normal speed, +4 to attack/+2 damage when making aerial charge in place of normalcharging modifiers. Can be combined with Dance of the Springing Tiger

Full-round action; DC 35 Tumble check to deal +2d6 damage on each hit against designated target and havecritical threats automatically confirmed until the end ofyour next turn

BATTLE DANCER

BONUSDURATION

rds

DANCE OF RECKLESS BRAVERY

Standard action to treat hands as magic for overcoming damage reduction

Begin on firm surface and dance across any liquid without falling or taking damage; must end on firm surface

DC 25 Tumble check to enter opponent’s space and attack,if successful, opponent takes -2 AC penalty and can’t make attacks of opportunity until the start of your next turn

Choose one material to treat unarmed strikes as forovercoming damage reduction

TumbleRanks

5

14

8

11

20

17

23

Unarmed strikes count as...

TUMBLE

Wet floor+ 2Lightly slippery

Ice sheet+ 5Severely slippery

+ 2Sloped or angled

Natural cavern floor, dense rubble, denseundergrowth

+ 5Severely obstructed

Scree, light ruble, shallow bog, undergrowth+ 2Lightly obstructed

Each enemy being bypassed afterthe first; cumulative

+ 2Subsequent enemies...DC MODIFIERS

Surface is...

Move through enemies squares/threatenedspace at full speed

-10on check

Accelerated tumbling...

5

5= CHA+

BattleDancerLevel

6

12

18

DANCER’S STRIKE

Magic,

AURADURATION

=rds CHA+

and

SCROLLS POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 40: Dungeons & Dragons 3.5

DEATH MASTER DMLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

SCROLLS POTIONS

PREPARED SPELLS

REBUKE UNDEAD

3 +

REBUKES PER DAY Misc

+=

4 CREATURES REBUKEDTOTAL HIT DICE

= 2d6 +

Death MasterLevel

+CHA

3 TO DESTROY CREATURE MAX HIT DICE

= ÷ 2

Death MasterLevel

(Round down)

2 TO REBUKE CREATURE MAX HIT DICE

1 REBUKING CHECK

=

Death MasterLevel

+( ÷ 3 )RebukingCheck

= d20 + CHA

CHA

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + INT + Spell Level

Death Masters can negate the somaticcomponents of spells by using a vial of bloodwhile casting the spell

SpellSave DC

Spellsper day

= +BaseSpells

Bonus SpellsINT

1

2

3

4

5

6

7

8

9

SPELLS

SUSTENANCE OF THE DEAD

2

Undead’sTotal

Hit Dice

×=

TemporaryHit Points

+ hp

Applies to undead undercontrol within 60 ft. If thecreature saves it is no longer under control

LICH ABILITIES

10 + ( ÷ 2 ) +SAVE DC Hit Dice

= CHAUse this DC for the damage will (halves) save,the Fear Aura will (negates) save, andthe Paralyzing Touch fortitude (negates) save

MASTER OF THE DEAD

10 + ( ÷ 2 ) +

WILLSAVE DC

Death MasterLevel

= CHAUndead must succeed on save or be unable to attack you for 24 hoursunintelligent undead automatically fail. Use this DC for Sustenance of the Dead as well

+LevelBonus

CasterLevel

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 41: Dungeons & Dragons 3.5

JESTER JesterLevel

CasterLevel

%

ARCANE SPELL FAILURE THRESHOLD

1

PREPARED SPELLS

0

1

2

3

4

5

6

Jester’s AudacityInspiring QuipFascinate

JesterLevel

3 {

3 Taunt6

6Calming PerformanceSnatch Arrows9

18 Mass Suggestion21

12 Vicious Lampoon15

9 Buffoonery12

Perform(Comedy)

Ranks

AUDIENCEMAX FASCINATED

JesterLevel

+ 1 ) ÷ 3= (

Dodge Bonus(Up to CHA)

15 Vexing Dialogue18

Spell Save DC = 10 + CHA + Spell Level

SpellsKnown

SpellSave DC

Spellsper day

BaseSpells

= +

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

KNOWN SPELLS

SPELLS

SCROLLS POTIONS

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

2 Deflect Arrows5

FRIENDLY ATTITUDEDURATION Jester Level

= 10 ×

10 Bone Rattler

{

Morale Penalty

CHA

JESTER’S PERFORMANCE

10 + ( ÷ 2 ) +

WILLSAVE DC

Jester Level

= CHAUse this DC for the Fascinate, Taunt, Buffoonery, Vicious Lampoon, Vexing Dialogueand Scathing Witwill (negates) save

From level 10:

Affect intelligentundead (theyreceive a +2to save)

mins

JESTER

FASCINATE

CALMING PERFORMANCE

Misc

+

Misc

+

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 42: Dungeons & Dragons 3.5

MOUNTEBANK MountebankLevel

1

MountebankLevel

{2

Beguiling Stare Beguile Victim; -2 Will, and -5 Sense Motive, lose DEX to ACMark of Damnation

10 {IP: Infernal JauntDeceptive Attack +3d6

4 IP: Infernal Guise

Deceptive Attack +1d6

3 Infernal Patron (IP)

5 IP: Disguise the Soul’s Aspect

6 Deceptive Attack +2d6

8 IP: Infernal Defense

16 IP: Infernal Escape

12 IP: Infernal Influence

14 Deceptive Attack +4d6

18 Deceptive Attack +5d6

20 {IP: Infernal DeceptionAspect of the Damned

DC 25 Diplomacy or Bluff check to be resurrected, gainbonus equal to half Mountebank level

Extra damage on beguiled or feinted opponents

+2 to saves against enchantments

Teleport short distance; self only

Disguise self as similarily shaped creature

Use CHA check against opponent’s Sense Motive check toproject a false alignment reading

Teleport self and familiar only, must expend two uses of IP

Cause single target to act irrationally

Create illusory double and become invisible

MOUNTEBANK

CHA

SAVE DCMountebank

Level

÷ 2 ) += 10 + (

BEGUILING STARE

Bonus Language:

CHA

SAVE DCMountebank

Level

÷ 2 ) += 10 + (

INFERNAL PATRONUSESPER DAY

rds CHA

MountebankLevel

÷ 2 ) += (

BURSTRANGE

MountebankLevel

= 100 + ( 10 × )

Uses Today

INFERNAL GUISE

ALTER SELFDURATION

MountebankLevel

= 10 ×

Gain 50% miss chance; self only

INFERNAL DEFENSE

DISPLACEMENTDURATION

MountebankLevel

=

Rounds Passed

DIMENSION DOORRANGE

MountebankLevel

= 10 +

INFERNAL JAUNT

( 5 × ) Cape of theMountebank: + 100 ft.

INFERNAL INFLUENCE

CONFUSIONDURATION

MountebankLevel

=

Rounds Passed

TELEPORTRANGE

MountebankLevel

= 100 ×

MISLEAD: GREATERINVISIBILITYDURATION

MountebankLevel

=

Become half-fiend NPC thrall to infernal patron

rds

rds

rds

mins

ft.

ft.

mi.

INFERNAL DECEPTION

INFERNAL ESCAPE

Misc

+

Misc

+

Rounds Passed

Darkness

Desecrate

Poison

Contagion

Blasphemy

12

456

SCROLLS POTIONS

2

2

3

3

7

Unholy Aura

Unhallow78

8

5

Unholy Blight3 4

Summon Monster10 9

Horrid Wilting

Destruction

9

11

8

7IX (fiends only)

WeaponDamageBonus

SMITING DAMAGEBONUS

= ++ + 20

Smite Good Used Today

SLA Save DC = 10 + CHA + Spell Level

Outsider TraitsImmune to Charm Person and other effects that target non-outsiders.Damage reduction 10/magic

Spell-Like Ability Level Uses Save DCSpell-Like Abilities (If INT or WIS is 8 or higher) Smite Good

ASPECT OF THE DAMNED: HALF-FIEND ABILITIES

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

LAWFUL

CHAOTIC

GOOD

EVIL

PATRON

12

MASS BEGUILE

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 43: Dungeons & Dragons 3.5

SAVANTSavant

Level

%

ARCANE SPELL FAILURE THRESHOLD

1

ACADEMIC LOREBONUS

Savant Level

Academic LoreSkill Assistance (5 ft.)Trapfinding

SavantLevel {

2 Talent Lore:

3 Sneak Attack +1d6

9 Sneak Attack +2d6

7

4 Skill Assistance (10ft.)

+

Misc

+= INT

ALLIESMAX ASSISTED

= 8

SAVANT

SCROLLS POTIONS

+Arcane

LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

1

2

3

4

PREPARED ARCANE SPELLS

1

2

3

4

PREPARED DIVINE SPELLS

Spell Save DC = 10 + INT + Spell Level

From Level 5Spell

Save DCBonus Spells

INT

2

3

4

1

Spellsper day

BaseSpells= +

ARCANE SPELLS

Spell Save DC = 10 + WIS + Spell Level

From Level 10Spell

Save DCBonus Spells

WIS

2

3

4

1

Spellsper day

BaseSpells= +

DIVINE SPELLS

INT

Balance ClimbDisguise Hide

Listen MoveSilentlyRide Spot

SwimTalent Lore:

Skill Assistance (15ft.)

12 Skill Assistance (20ft.){ Talent Lore:

15 Sneak Attack +3d6

16 Skill Assistance (25ft.)

17 Talent Lore:

20 Skill Assistance (30ft.)

+DivineLevel

Bonus

Other:

CasterLevel

SavantLevel ÷ 2 =

SKILL ASSISTANCE

Other:

ACADEMIC LORE

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 44: Dungeons & Dragons 3.5

SHA’IR CasterLevel+Level

BonusPREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

PREPARED SPELLS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SCROLLS

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

SpellsKnown = +Spells

per dayBase

Spells

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

SPELLS

1 Summon Gen FamiliarSha’ir Level

3 Recognize Genie Works

5 Elemental Protection

13 Craft Genie Prison

9

7 Call Janni

11

Elemental Travel 1/day

Call Genie

15 Elemental Travel 2/day

18 Elemental Travel (At will)

IDENTIFIED SPELLS

SPELL RETRIEVALDIPLOMACY MODIFIERS+1 per Sha’ir level+2 if spell is in spells known category (arcane only)-2 per level of the desired spell-6 if the spell is an unknown divine spell-2 per attempt to retrieve the same spell in the same day after failing to retrieve it

DC 20 Diplomacy check onbehalf of your gen to retrieve...

Any known arcane spell in(1d4 + spell level) rounds

Any identified arcane spell in(1d6 + spell level) minutes

Any divine spell from the AirChaos, Earth, Fire, Knowledge,Law, Luck, Sun, or Water Domains in (1d6 + spell level)hours

-

-

-

SHA’IR

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 45: Dungeons & Dragons 3.5

URBAN DRUID

Times per day Times Today

CasterLevel

Current Shape

Spell Save DC = 10 + CHA + Spell Level

SpellSave DC

CHA

CHA

- 4CH

A - 8

CHA

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

URBAN SHAPE

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

HOME

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

FAVOURED CITY 2 4 6Favoured City Bonus

8 10 12

FAVOURED CITY

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 46: Dungeons & Dragons 3.5

DRAGONFIREADEPT

DFALevel

%

ARCANE SPELL FAILURE THRESHOLD

Least

Level

LesserGreater

DarkInvocations

Known

PREPARED SPELLS

Invocation InvocationLevel

EquivalentSpell Level

InvocationSave DC

1

1

2

1

3

2

4

2

5

2

6

3

7

3

8

4

9

4

10

4

11

5

12

5

13

6

14

6

15

6

16

7

17

7

18

8

19

8

20

8

1

2

3

4

5

6

7

8

9

10

11

12Invocation Save DC = 10 + CHA + Equivalent Spell Level

DRACONIC INVOCATIONS

SCROLLS POTIONS

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

BREATH WEAPON

DRAGONFIRE ADEPT

DFALev

el

1

Breath Effect

1

2

3

4

5

6

234

567

89

10

111213141516171819

20

Dragontouched (+1 hp, listen, search,spot, saves vs paralysis/sleep, qualifyfor draconic feats as sorcerer)

Scales +2 (natural armour bonus)

Breath weapon range doubles

Damage Reduction 2/Magic

Scales +4

Scales +5

Damage Reduction 5/Magic

Immunities (paralysis, sleep)

Dragonkin (+4 comp bonus vs dragons/ dragonblood when using diplomacy.Treated as dragon vs frightful presence)

Breath Weapon

Damage (d6)

1

2

3

4Scales +3

5

6

7

8

9

BREATH WEAPONDAMAGE

d6

(Round down)

REFLEXSAVE DC

÷ 2 ) += 10 + (DFA

Level

CON

Breath EffectMinimum

DFALevel

Cool-Down

Rounds

1

2

3

4

5

6

7

8

15ft. Cone or30ft. Line

From Level 1:

30ft. Cone or60ft. Line

From Level 10:

BREATH EFFECTS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 47: Dungeons & Dragons 3.5

FACTOTUM

3 +

TURNS / REBUKES / HEALINGUSES PER DAY

OpportunisticPiety Modifier

+

Misc

++

Synergy

+

=

=

+=

Uses TodayHEALING HIT POINTS Factotum Level

+ ( × 2 )= INT

INT

WIS

FactotumLevel

PREPARED SPELLSPREPARED SPELLS PER DAY Max Spell Level

From Level 3}

INSPIRATION POINTS

1Cunning InsightCunning KnowledgeTrapfinding

FactotumLevel

InspirationPoint Cost

{

3 Brains Over BrawnCunning Defence{

2

4 Arcane Dilettante 2Cunning Strike{

20 Arcane Dilettante 8Opportunistic Piety +3{

Arcane Dilettante 1

7 Arcane Dilettante 3

9 Arcane Dilettante 4

10 Opportunistic Piety +1

14 Arcane Dilettante 6

15 Opportunistic Piety +2

1 IP1 IP

1 IP

1 IP

12 Arcane Dilettante 5

17 Arcane Dilettante 7

Attack, damage or save + INTSkill + Factotum Level

AC + INT (1 round)

Damage +1d6 sneak attack

5 Opportunistic Piety 1 IPTurn Undead, Harm Undead or Heal Injuries

8 Cunning Surge 3 IPExtra standard action (1 round)

11 Cunning Breach 2 IPOvercome spell resistance and damage reduction

13 Cunning Dodge 4 IPIgnore fatal or incapacitating damage

4 IP19 Cunning Brilliance Activate Extraordinary Ability

0 IP16 Improved Cunning Defence AC + INT

Inspiration Points Used

Skills Used Today

Applies to strength and dexterity checks,and strength- and dexterity-based skills

Prepared Extraordinary Abilities

STR

DEX

STR

DEX

INT

INT

4 CREATURES AFFECTED TOTAL HIT DICE

= 2d6 +

Factotum Level

+CHA

SpellLevel

SpellSave DC = 10 + +INT

3 TO DESTROY CREATURE MAX HIT DICE

= ÷ 2Factotum Level

Round down

1 TURNING CHECK

= - 4

Factotum Level

+( ÷ 3 )TurningCheck

= d20 + CHA

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

DC

DC

DC

DC

DCDC

Level

Level

Level

Level

LevelLevelCost

2 TO TURN CREATURE MAX HIT DICE

FACTOTUM

ARCANE DILLETANTE

CUNNING KNOWLEDGE

BRAINS OVER BRAWN

OPPORTUNISTIC PIETY

CUNNING BRILLIANCE

HOLY SYMBOLS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 48: Dungeons & Dragons 3.5

ARTIFICER ArtificerLevel

ArtificerLevel

CasterLevel

PREPARED SPELLS

1

Enhancement AlterationLightMagic Weapon

Armour Enhancement, LesserIdentifyMagic Stone

Skill EnhancementRepair Light Damage

Energy AlterationInflict Light DamageMagic VestmentResistance Item Shield of Faith

Weapon Augmentation, PersonalSpell Storing Item

5Major CreationDisrupting Weapon

Wall of ForceFabricateWall of Stone

4Inflict Critical DamageMinor CreationShield of Faith, Legion’s

Construct Energy Ward, GreaterItem AlterationRepair Critical DamageWeapon Augmentation

Globe of Invulnerability, LesserIron ConstructRusting Grasp

3Inflict Serious DamagePower SurgeSuppress Requirement

Armour Enhancement, GreaterMagic Weapon, GreaterRepair Serious Damage

Construct Energy WardMetamagic ItemStone Construct

6Globe of InvulnerabilityTotal Repair

Blade BarrierHardeningWall of Iron

Disable ConstructMove EarthWeapon Augmentation, Greater

2Bear’s EnduranceChill MetalHeat Metal

Align WeaponBull’s StrengthEagle’s Splendour

Toughen ConstructInflict Moderate Damage

Armour EnhancementCat’s GraceFox’s CunningOwl’s Wisdom Repair Moderate DamageWeapon Augmentation, Lesser

pts

CRAFT RESERVE POINTS

Spell Save DC = 10 + INT + Spell LevelLearning a new infusion requires a Spellcraft checkwith DC 20 + Spell Level

Craft Reserve points can be spent in place of XPwhen crafting magic items.Point are completely replenished each level;unspent points are lost.

InfusionSave DC Level Infusions

per day = +BaseInfusions

BonusInfusions

INT1

+ 2 =

2

3

4

5

6

ARTIFICER KNOWLEDGEBONUS

ArtificerLevel

+= WIS

KNOWN INFUSIONS

INFUSIONS

CRAFT RESERVE

ARTIFICER KNOWLEDGE

SCROLLS POTIONS

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 49: Dungeons & Dragons 3.5

ARCHIVIST CasterLevel

Spell Save DC = 10 + INT + Spell Level

SpellSave DC

1

2

3

4

5

6

0

7

8

9

KNOWLEDGE PER DAY

ENCOUNTERKNOWLEDGE

Knowledge Today

From Level 8:

KnowledgeRoll

15 to 2425 to 3435+

→ 1→ 2→ 3

= (

Party AttackBonus

+

EncounterKnowledge

=

Party DamageBonus

+ d6

EncounterKnowledge

=

From Level 11:Enemy Dazzled

RoundsEncounterKnowledge

= - 1

From Level 14:

+Party AC Bonus

EncounterKnowledge

=

: )

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

= +Spellsper day

BaseSpells

WIS

WIS

- 4

WIS

- 8

WIS

- 12

BonusSpells

SPELLS

DARK KNOWLEDGE

SCROLLS

POTIONS

PREPARED SPELLS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 50: Dungeons & Dragons 3.5

DREADNECROMANCER

DreadNecromancer

Level1

Bane Bestow Wound Cause Fear Chill TouchDetect Magic Detect Undead Doom Hide from UndeadInflict Light Wounds Ray of Enfeeblement Summon Undead I Undetectable Alignment

%

ARCANE SPELL FAILURE THRESHOLD

Spell Save DC = 10 + CHA + Spell Level

Spell failure does not apply toDread Necromancer spells while wearing light armour.

SpellSave DC

Spellsper day

= +BaseSpells

Bonus SpellsCHA

1

2

3

4

5

6

7

8

9

5Blight Cloudkill Fire in the Blood Greater Dispel MagicInsect Plague Lesser Planar Binding Magic Jar Mass Inflict Light WoundsNightmare Oath of Blood Slay Living Summon Undead VUndeath to Death Unhallow Waves of Fatigue

2Blindness / Deafness Command Undead Darkness Death KnellFalse Life Gentle Repose Ghost Touch Inflict Moderate WoundsScare Spectal Hand Summon Swarm Summon Undead II

3 Crushing Despair Death Ward Halt Undead Inflict Serious WoundsRay of Exhaustion Speak with Dead Summon Undead III Vampiric Touch

6Acid Fog Circle of Death Create Undead EyebiteGeas/Quest Harm Mass Inflict Moderate WoundsPlanar Binding Waves of Exhaustion

7 Control Undead Destruction Finger of Death Greater HarmMass Inflict Serious Wounds Song of Discord Vile Death

9 Energy Drain Imprison Soul Mass Harm

hd

hd

Plague of UndeadWail of the Banshee

8 Create Greater Undead Horrid WiltingMass Inflict Critical Wounds Symbol of Death

4Animate Dead Bestow Curse Contagion Death WardDispel Magic Enervation Evard’s Black Tentacles FearGiant VerminSummon Undead IV

Inflict Critical Wounds Phantasmal Killer Poison

NEGATIVE ENERGYDAMAGE

1 + ( ÷ 4 )

UNDEADHEALING

DNLevel

(Round down)

=hp

SPELLS

CHARNEL TOUCH

Use this DC for the Negative Energy Burst will save,the Fear Aura will save,the Scabrous Touch fortitude saveand the Enervating Touch removal save (Round down)

10 + ( ÷ 2 ) +

ATTACK DCDread Necromancer

Level

= CHA

CasterLevel

= ( 4 + ) ×CHA

NEGATIVE ENERGYDAMAGE

DNLevel

Bonus applies to resist sleep, stunning, paralysis,poison or disease.

=d4

SCABROUS TOUCH PER DAY

STR AND DEX BONUS HIT DIE BONUS

MENTAL BASTIONBONUS

( : )

NEGATIVE LEVELSPER DAY

DNLevel

=Negative Levels Today

12 to 1617 to 20

→ level ÷ 2→ level

= 1d8 + ( ÷ 4 )

DNLevel

+ +

MAX ANIMATE UNDEADTOTAL HIT DICE

CasterLevel

= ( 2 + ) ×CHA

MAX CONTROL UNDEADTOTAL HIT DICE

REBUKE UNDEAD

3 +

REBUKES PER DAY Misc

+=

4 CREATURES REBUKEDTOTAL HIT DICE

= 2d6 +

Dread NecromancerLevel

+CHA

3 TO DESTROY CREATURE MAX HIT DICE

= ÷ 2

Dread NecromancerLevel

(Round down)

2 TO REBUKE CREATURE MAX HIT DICE

1 REBUKING CHECK

= - 4

Dread NecromancerLevel

+( ÷ 3 )RebukingCheck

= d20 + CHA

CHA

Today

KNOWN SPELLS

ENERVATING TOUCH

NEGATIVE ENERGY BURST SCABROUS TOUCH

MENTAL BASTION

UNDEAD MASTERY

Bonus applies to resistenergy drain, ability drainor inflict spells.

RESISTANCEBONUS

NEGATIVE ENERGY RESISTANCE

CasterLevel

+LevelBonus

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 51: Dungeons & Dragons 3.5

SoulmeldSave DC

InvestedEssentia

Crown

Feet

Hands

Arms

Brow

SOULMELDSHAPESPER DAY

CHAKRABINDS

CHAKRAS

You cannot wear a magical item over a chakra with a bound soulmeld.

IncarnateLevel

IncarnateLevel

IncarnateLevel

RapidMeldshaping

MeldshaperLevel

Shoulders

Throat

Waist

Heart

Soul

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

1

2

3

4

5

6

7

8

9

10

11

2

IncarnumRadiance

ExtendedCapacity

1 Aura, detect opposition

2 Chakra bind: Crown

3 1/day+1

4 Chakra binds: Feet, Hands

5 1/day

6

7 Share Incarnum Radiance

8 2/day

9 Chakra binds: Arms, Brow, Shoulders

10

12

13 3/day

14 Chakra binds: Throat, Waist

15 +216 Chakra bind: Heart

17 3/dayShare Incarnum Radiance (no fatigue)

18 4/day

19 Chakra bind: Soul

20 Perfect Meldshaper, True Incarnation

9 1/day1/day1/day

10 1/day1/day1/day

11 2/day

4 9 14 16 19INCARNATE

10 += WIS

Misc

+SoulmeldSave DC +Invested

Essentia

MAGIC ITEMS

+LevelBonus

SOULMELDS

ESSENTIAPOOL

- 10MAX SOULMELDS

=

RacialBonus Misc

+

BaseEssentia

SoulmeldAllowance

ConstitutionScore

+=

ESSENTIACAPACITYPER SOULMELD Misc

MeldshaperLevel

= ( +÷ 6 ) +

Capacity + 1

The lower of:

From level 3: Capacity + 2From level 15:

ExpandedCapacity

(Round down)

{

INCARNUM

INCARNATE

3 +

DURATION ROUNDS

= CON

RADIANT USESPER DAY

IncarnateLevel

= ( + 2 ) ÷ 5

RADIANCE BONUS:Incarnate

LevelAlignment

Bonus= ( ÷ 5 ) ×

AC +1

Speed +10 ft

Melee Attack +1

Melee Damage +2

(Round down)

(Round down)

(Minimum 1)

LAWFUL

CHAOTIC

GOOD

EVIL

+

INCARNUM RADIANCE

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 52: Dungeons & Dragons 3.5

SOULBORN

ESSENTIAPOOL

RacialBonus Misc

+

BaseEssentia

SoulbornLevel:

SoulmeldSave DC

InvestedEssentia

Crown

Feet

Hands

Arms

Brow

+=

SOULMELD SHAPESPER DAY CHAKRA BINDS

ESSENTIACAPACITYPER SOULMELD

SMITINGSPER DAY

MiscMeldshaper

Level

= ( ÷ 6 ) +

SoulbornLevel

MeldshaperLevel Shoulders

Throat

Waist

Properties

Properties

Properties

Properties

Properties1

2

3

4

5

8 14 18

(Round down)

LAWFUL

CHAOTIC

GOOD

EVIL

10 += CONSoulmeldSave DC +Invested

Essentia

- 10MAX SOULMELDS

= SoulmeldAllowance

ConstitutionScore

The lower of:{LAWFUL

CHAOTIC

GOOD

EVIL

IMMUNE TOPARALYSIS

IMMUNE TOSTRENGTH EFFECTS

IMMUNE TOFEAR

IMMUNE TOEXHAUSTION

SMITE OPPOSITION

INCARNUM DEFENCE

INCARNUM

SoulbornLevel ÷ 2 = +Level

Bonus

TEMP ATTACKBONUS

TEMP DAMAGEBONUS

+

+

Misc

AffectedAlignments

+= CHA

MiscSoulborn

Level

+=

SmitingsToday

SOULMELDS

SCROLLS POTIONS

Misc

+

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 53: Dungeons & Dragons 3.5

TOTEMIST

ESSENTIAPOOL

RacialBonus Misc

+

BaseEssentia

TotemistLevel:

SoulmeldSave DC

InvestedEssentia

Crown

Feet

Hands

Arms

Brow

+=

SOULMELD SHAPESPER DAY CHAKRA BINDS

ESSENTIACAPACITYPER SOULMELD Misc

MeldshaperLevel

= ( ÷ 6 ) +

TotemistLevel

MeldshaperLevel Shoulders

Throat

Waist

Heart

Totem

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties1

2

3

4

5

6

7

8

9

52 9 14 17

(Round down)Essentia Capacity for soulmelds bound to theTotem Chakra is 1 higher; 2 higher from level 15

= 10 + CONSoulmeldSave DC +Invested

Essentia

- 10MAX SOULMELDS

= SoulmeldAllowance

ConstitutionScore

The lower of:{

SCROLLS POTIONS

INCARNUM

Misc

+

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

SOULMELDS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 54: Dungeons & Dragons 3.5

PSION ManifesterLevel

PREPARED SPELLS

POWER POINTSPER DAY

BasePoints

Power Points

= +

LevelBonus +

BonusPoints Racial

+

Misc

Power Level Cost

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×INT

Power Save DC = 10 + INT + Power Level

Name

Personality

Discipline PowerPowerLevel

PowerSave DC

1

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

2

3

4

5

6

7

8

9

PointCost

1

3

5

7

9

11

13

15

17

Clairsentience Metacreativity Psychokinesis

Psychometabolism Psychoportation Telepathy

Artiste

Bully

Coward

Friendly

Hero

Liar

Meticulous

Nimble

Observant

Poised

Resolved

Sage

Single-minded

Sneaky

Sympathetic

DISCIPLINE

PSIONICS

POWER LEVELS

PSICRYSTAL

KNOWN POWERSPOWERSKNOWN

MAX POWERLEVEL

MAX POINTSPOWER COST

=

ManifesterLevel

DORJESPOWER STONES TATTOOS

1

2

3

4

5

6

7

8

9

10#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 55: Dungeons & Dragons 3.5

PSYCHICWARRIOR

ManifesterLevel

PREPARED SPELLS

POWER POINTSPER DAY

POWERSKNOWN

MAX POWERLEVEL

BasePoints

Power Points

= +

BonusPoints

MAX POINTSPOWER COST

=

ManifesterLevel

Racial

+

MiscPower Level Cost

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2×WIS

Power Save DC = 10 + INT + Power Level

PowerSave DC

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

PowerLevel

1

2

3

4

5

6

7

8

9

PointCost

1

3

5

7

9

11

13

15

17

PSIONICS

POWER LEVELS

KNOWN POWERS

LevelBonus +

DORJES

POWER STONES TATTOOS1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

Name

PersonalityArtiste

Bully

Coward

Friendly

Hero

Liar

Meticulous

Nimble

Observant

Poised

Resolved

Sage

Single-minded

Sneaky

Sympathetic

PSICRYSTAL

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 56: Dungeons & Dragons 3.5

SOULKNIFE ManifesterLevel

MIND BLADEBONUS

SoulknifeLevel

=MIND BLADE SPECIAL ABILITY POINTS ÷ 4

PSYCHICSTRIKECAPACITY

SoulknifeLevel

= ( + 1 ) ÷ 4

rds

(Round down)

Default Critical Range: 19-20

MIND BLADEDURATION

=

SoulknifeLevel

On entering an anti-psionic area, pass a Will Save (DC 20) to keep your mind bladeactive for this duration:

From level 2:

From level 3:

Attack Bonus CriticalDamage

× 2+

STR+

+

+

Mind BladeBonus

Base AttackBonus

+

+

Misc

Range Type

ft sq

Mind BladeBonus

Psychic StrikeCharge

SmallMind Blade Bonus

Adjustment

1d3Shortsword 1d6 1d81

1d4Longsword 1d8 2d65

1d32 x Shortsword 1d6 1d8-15

1d6Bastard Sword * 1d10 2d85

SoulknifeLevel

Special Ability Point Cost

BladeShape

When using the mind blade in the shape of aBastard Sword as a two-handed weapon,STR bonus to attack is multiplied by 1½.

The damage type for a mind blade is Slashing unless altered.

The damage type for a thrown mind blade is Slashing unless altered.

The default range increment of a thrown mind blade is 30 ft / 6 sq.

*

MediumDamage:

Large

DEX+ +

Mind BladeBonus

Base AttackBonus

+

Misc

Defending

Keen

Lucky

Mighty Cleaving

Psychokinetic

Sundering

Vicious

Collision

Mindcrusher

Psychokinetic Burst

Suppression

Wounding

Body Feeder

Mind Feeder

Soul Breaker

1

1

1

1

1

1

1

2

2

2

2

2

3

3

3

MIND BLADE ENHANCEMENT

MIND BLADE

THROW MIND BLADE

Attack Bonus CriticalDamage

× 2+

TypeRange

sqft

DORJES

POWER STONES TATTOOS1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 57: Dungeons & Dragons 3.5

WILDERManifester

LevelPOWERSKNOWN

MAX POWERLEVEL

POWER POINTSMAX COST

=

ManifesterLevel

Power Level Cost

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

POWER POINTSPER DAY

MANIFESTER LEVELMAX BONUS

BasePoints

Power Points used today

= +

BonusPoints Racial

+

Misc

+

(Round down)

Bonus Points

=

ManifesterLevel

÷ 2xCHA

Power Save DC = 10 + CHA + Power Level

PowerSave DC

ManifesterLevel Bonus

Risk of PsychicEnervation

From level 4:

TOUCH ACBONUS

= CHA+

From level 2:

× 5%=

SURGINGEUPHORIADURATION

rds

ManifesterLevel Bonus

=Surging

EuphoriaBonus

=

%

From level 5:POINT COSTADJUSTMENT

+

WilderLevel

- 1 ) ÷ 5= (

PowerLevel

1

2

3

4

5

6

7

8

9

PointCost

1

3

5

7

9

11

13

15

17

Temp AttackBonus

+Temp DamageBonus

+

+

}Temp SavingThrow Bonus

+

POWER LEVELS

WILD SURGE

PSIONICS

KNOWN POWERS

LevelBonus +

POWER STONES TATTOOS1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Name

PersonalityArtiste

Bully

Coward

Friendly

Hero

Liar

Meticulous

Nimble

Observant

Poised

Resolved

Sage

Single-minded

Sneaky

Sympathetic

PSICRYSTAL

ELUDE TOUCH VOLATILE MIND

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 58: Dungeons & Dragons 3.5

CRUSADER CrusaderLevel

PREPARED SPELLS

ManoeuvreReady Range

(Round down)

Type Area Save DC

Granted

Active

Damage Pool

1

1 2 3

2

3

4

5

6

1

2

3

4

5

6

7

7

8

9

10

11

12

13

14

15

16

17

18

19

20

MANOEUVRES KNOWN

MAX MANOEUVRE LEVEL

INITIATOR LEVEL

DELAYED DAMAGE POOL CAPACITY

Stance Range Area Save DC

STANCES KNOWN

MANOEUVRES READIED

÷ 2 )Other Class

Levels

+ (

Attack Bonus

+Damage Bonus

Zealous Surge Used TodayFrom level 3:

+

Attack Bonus

+Damage Bonus Crusader Level

+

DamagePool 1 to 9

10 to 1415 to 19

→ 1→ 2→ 3

20 to 2425 to 29

→ 4→ 5

30+ → 6

= (

=

} : )

Smite Used TodayFrom level 6:

Smite Used TodayFrom level 18:

CHA

=

Martial AdeptClass Levels

=

Martial PrestigeClass Levels

+MARTIAL ADEPT

STEELY RESOLVE

FURIOUS COUNTERSTRIKE

ZEALOUS SURGE

SMITE

MANOEUVRES

STANCES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 59: Dungeons & Dragons 3.5

SWORDSAGE SwordsageLevel

PREPARED SPELLS

ManoeuvreReady RangeType Area Save DCUsed

DisciplineSwordsageLevel

1

2

3

4

5

6

1

2

3

4

5

6

7

8

9

10

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

MANOEUVRES KNOWN

MAX MANOEUVRE LEVEL

Stance Range Area Save DC

STANCES KNOWN

MANOEUVRES READIED

1Weapon Focus

4Insightful Strike

8Defensive Stance

12Insightful Strike

16Defensive Stance

1 2 3

INITIATOR LEVEL

÷ 2 )Other Class

Levels

+ (Martial AdeptClass Levels

=

Martial PrestigeClass Levels

+

Active

MARTIAL ADEPT

DISCIPLINE FOCUS

QUICK TO ACT

AC BONUS

MANOEUVRES

STANCES

INITIATIVEBONUS

SwordsageLevel

= (+

ARMOUR CLASSBONUS

= WIS+

+ 4 ) ÷ 5(Round down)

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 60: Dungeons & Dragons 3.5

WARBLADE WarbladeLevel

PREPARED SPELLS

Manoeuvre RangeType Area Save DC

1

2

3

4

5

6

1

2

3

4

5

6

7

7

8

9

10

11

12

13

14

15

16

17

18

19

20

MANOEUVRES KNOWN

MAX MANOEUVRE LEVEL

Stance Range Area Save DC

STANCES KNOWN

MANOEUVRES READIED

ReadyUsed

Active

1 2 3

INITIATOR LEVEL

÷ 2 )Other Class

Levels

+ (Martial AdeptClass Levels

=

Martial PrestigeClass Levels

+MARTIAL ADEPT

MANOEUVRES

STANCES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 61: Dungeons & Dragons 3.5

Martial AdeptClass Level

Tome of Battle class PREPARED SPELLS

Manoeuvre RangeType Area Save DC

1

2

3

4

5

6

1

2

3

4

5

6

7

7

8

9

10

11

12

13

14

15

16

17

18

19

20

MANOEUVRES KNOWN

MAX MANOEUVRE LEVEL

Stance Range Area Save DC

STANCES KNOWN

MANOEUVRES READIED

ReadyUsed

Active

1 2 3

INITIATORLEVEL

÷ 2 )

Other ClassLevels

+ (

Martial AdeptClass Levels

=

Martial PrestigeClass Levels

+

MANOEUVRES

STANCES

MARTIAL ADEPT

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 62: Dungeons & Dragons 3.5

BINDER

BinderLevel

LAWFUL

CHAOTIC

GOOD

EVIL

1

Vestiges

1

2

3

4

MaxVestige

Level

Augmentation

Bonus Feat

1

2

3

4

5

6

7

8

23456789

1011121314151617181920

Suppress Sign

Soul Guardian(immune to fear)

Soul Guardian(slippery mind)

Soul Guardian(immune to energy drain and negative levels)

Soul Guardian(mind blank)

BINDING CHECK

=

Armour Proficiency (medium)Armour Proficiency (heavy)Defence Against The SupernaturalDiligentEmpower Supernatural AbilityEnlarge Supernatural AbilityExpel VestigeExtend Supernatural AbilityFavoured Vestige Favoured Vestige Focus Rapid RecoveryIgnore Special RequirementsImproved BindingInvestigatorMartial Weapon ProficiencyNegotiatorPersuasiveRapid Pact MakingShield ProficiencySkilled Pact MakingSudden Ability FocusSupernatural Crusader Supernatural OpportunistWiden Supernatural Ability

+5 Hit PointsEnergy resistance: 5 /acid 5 /cold 5 /electricity 5 /fire 5 /sonic

+1 Saving ThrowsDamage Reduction 1/―+1 Armour Class+1 Attack Rolls+1 Damage+1 Initiative

Binder Level

Binding time: 1 minute If rushed, take a -10 penalty

+CHA

1 GoodBind

BadBind

GoodBind

BadBind

GoodBind

BadBind

GoodBind

BadBind

2

3

4

BinderLevel

Binder PrestigeClass Levels

EffectiveBinder Level

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

BINDER

SOUL BINDING

PACT AUGMENTATION

BONUS FEATS

VESTIGES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 63: Dungeons & Dragons 3.5

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGE NAME

Vestige Level Binding DC

Sign

Special Requirements

Granted Abilities

VESTIGES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 64: Dungeons & Dragons 3.5

SHADOWCASTERLAWFUL

CHAOTIC

GOOD

EVIL ShadowcasterLevel

SHADOWCASTER

ABILITIES

BONUS FEATS

ShadowCasterLevel

1Fundamentals

3

4

5

6

7

8

Mysterie

s

234567

89

10111213

1415

1617181920

√√√√√√

√√√√

1234567

89

10111213

1415

1617181920

Apprentice paths

Bonus feats

Umbral sight (darkvision 30ft)

Sustaining shadow (eat 1 meal /week)

Sustaining shadow (sleep 1 hour /day)

Umbral sight (see in darkness 60ft)

Initiate pathsApprentice paths as spell-like abilities

Master pathsInitiate paths as spell-like abilitiesApprentice paths as supernatural abilities

Unlimited use of fundamentals

Sustaining shadow(immune to poison and disease)

Affected by antimagic field

Use provokes attack of opportunity

Subject to spell resistance

Can be dispelled

Can be counterspelled

Requires somatic components

Spells Spell-lik

e

abilities

Supernatural

abilities

Sustaining shadow(no need to breathe, eat or sleep)

PATHS & MYSTERIES

123

Uses per dayMystery LevelPath

Cate

gory

Scho

ol

###

###

###

###

###

###

###

###

###

###

###

###

###

###

(Round down)

BONUSFEATS

÷ 2

KnownPaths

=

FUNDAMENTALS

#

#

#

#

#

#

#

#

#

#

#

#

123456789

1011

12

Uses per day

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 65: Dungeons & Dragons 3.5

TRUENAMER TruenamerLevel

MaxLevelTRUENAMER

RECITATIONS

TRUESPEAK

TrueNamerLevel

Utterances KnownLexicons

Evolvi

ng Mind

Crafted Tool

Perfected M

ap

123456789

1011121314151617181920

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

123456789

1011121314151617181920

1

2

3

4

5

1

2

3

4

Know Personal Truename

Knowledge Focus

Knowledge Focus

Knowledge Focus

Bonus Recitation Feat

See the Named 1 /day

Truename Research

SendingKnowledge Focus

Bonus Recitation Feat

Speak unto the masses

Say my name and I am there

UTTERANCES

LEXICON OF THE EVOLVING MIND Level

Prevents attacks of opportunityApply for each enemy in range

+ 5Utter defensively

Voluntary+ 5Overcome spell resistance

For each additional target beyond the first+ 2Speak unto the masses

Gain a +4 competence bonus to Truespeak checkøSpeaking your own truename

If successful, gain a +2 to utterance save DC andcaster level check to overcome target’s spell resistance

+ 2Speaking a personal truename

The same utterance on the same dayFailed utterances don’t count

+ 2Subsequent truespeak checks

Pass a Truespeak skill check each time to use an utterance or recitation.

DC increases by +2 whenusing a personal truename

TRUESPEAKSKILL DC

DC MODIFIERS

= 15 + ( 2 × ) +

Target’s CR,Effective Level

or Hit Dice Modifiers

UTTERANCESAVE DC

= 10 + ( CHA÷ 2 ) +

TruenamerLevel

MaxLevel

1

2

3

4

5

6

7

8

9

LEXICON OF THE CRAFTED TOOL Level

MaxLevel

UtterancesKnown

UtterancesKnown

UtterancesKnown

1

2

3

4

5

6

7

8

9

LEXICON OF THE PERFECTED MAP Level

1

2

3

4

5

+

Misc

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 66: Dungeons & Dragons 3.5

CLERIC

0

1

2

3

4

5

6

7

8

9

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

Domain Spell

PREPARED SPELLS

CLERIC DOMAINS

3 +

TURNS / REBUKES PER DAY Misc

+=

4 CREATURES AFFECTED TOTAL HIT DICE

= 2d6 +Cleric Level

+CHA

3 TO DESTROY CREATURE MAX HIT DICE

= ÷ 2Cleric Level

(Round down)

2 TO TURN CREATURE MAX HIT DICE

1 TURNING CHECK

= - 4Cleric Level

+( ÷ 3 )TurningCheck

= d20 + CHA

CHA

Today

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Spellsper day

BaseSpells= +

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

LAWFUL

CHAOTIC

GOOD

EVIL

Turn, Halt,Rout and

Destroy Undead

Good ClericRebuke, Halt, Awe,Control, Dispel Turningand Bolster Undead

Evil Cleric

1

2

3

4

5

6

7

8

9

1

2

3

4

5

6

7

8

9

Domain

Granted Power

Domain

Granted Power

1

2

3

4

5

6

7

8

9

Domain

Granted Power

Domain

Granted Power

SPELLS

TURN / REBUKE UNDEAD

ClassLevel

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

CasterLevel

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 67: Dungeons & Dragons 3.5

PALADIN PaladinLevel

= + CHA

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

Spellsper day

BaseSpells= + Bonus Spells

WIS

2

3

4

1

SMITINGSPER DAY

WeaponDamageBonus

Weapon Attack Bonus

Smitings Today

HEALING POINTSPER DAY

PaladinLevel

×Misc

) += ( CHAhp

SMITING DAMAGEBONUS

PaladinLevel

= ++ +

LAWFUL

CHAOTIC

GOOD

EVIL

Healing Points

hp

SMITING ATTACKBONUS

3 +

TURNS PER DAY Misc

+= CHA

Today

4 CREATURES AFFECTED TOTAL HIT DICE

= 2d6 +

Paladin Level

+ - 3CHA

( )Paladin Level

- 3

3 TO DESTROY CREATURE MAX HIT DICE

= ÷ 2 Round down

2 TO TURN CREATURE MAX HIT DICE

1 TURNING CHECK

= - 7Paladin Level

+( ÷ 3 )TurningCheck

= d20 + CHA

SMITE EVIL

LAY ON HANDS

SPELLS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

TURN UNDEAD

SCROLLS POTIONS

Mount Type

Name

SummonedMount Today

SPECIAL MOUNT

CasterLevel

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

1

2

3

4

PREPARED SPELLS

Synergy

+

LAWFUL

CHAOTIC

GOOD

EVIL

Turn, Halt,Rout and

Destroy Undead

Good PaladinRebuke, Halt, Awe,Control, Dispel Turningand Bolster Undead

Evil Paladin

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 68: Dungeons & Dragons 3.5

ClassLevel

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

%

ARCANE SPELL FAILURE THRESHOLD

LAWFUL

CHAOTIC

GOOD

EVIL

SpellSave DC

SpellsKnown = +Spells

per dayBase

SpellsBonus Spells

1

2

3

4

5

6

0

7

8

9

SPELLS

SCROLLS

POTIONS

WANDS

KNOWN SPELLS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 69: Dungeons & Dragons 3.5

%

ARCANE SPELL FAILURE THRESHOLD

PREPARED SPELLS

0

1

4

5

6

7

8

9

2

3

ClassLevel

LAWFUL

CHAOTIC

GOOD

EVIL

PREPARED SPELLS

SpellSave DC

Spellsper day

BaseSpells= + Bonus Spells

1

2

3

4

5

6

0

7

8

9

SPELLS

SCROLLS

POTIONS

WANDS

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 70: Dungeons & Dragons 3.5

1

2

3

4

SPELLS

Spell Save DC = 10 + Stat + Spell Level

SpellSave DC Bonus Spells

2

3

4

1

Spellsper day

BaseSpells= +

SPELLS

WANDS

SCROLLS POTIONS

ClassLevel

OtherLAWFUL

CHAOTIC

GOOD

EVIL

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 71: Dungeons & Dragons 3.5

Name

Origin

Age Height Weight

Defining Features

Preferred Clothing

Motivations

Fears

Likes

Dislikes

Quirks

Eyes Hair

Race FEMALEM

ALE

CHARACTERBACKGROUND

Religion

Employer

Parents

Country / Region / Town

/ Region / TownCurrent Country

Affiliation

AffiliationLAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

LAWFUL

CHAOTIC

GOOD

EVILFRIENDLY

HOSTILE

PORTRAIT

APPEARANCE

PERSONALITY

ORIGINS

AFFILIATIONS

FRIENDS AND FOES

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 72: Dungeons & Dragons 3.5

Temp

SPEED

ft sq ft sq

ft sqft sq ft sq

Temp Speed

ft sq

Base Modifier

Use your base or animal score, whichever is higher

Swim Fly Climb

STR

DEX

CON

+ 2

- 2

INT

WIS

CHA

STR

DEX

CON

INT

WIS

CHA

Animal

STR

DEX

CON

INT

WIS

CHA

SizeModifier

ABILITIES

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

DEX12 +

SizeModifier

-

NaturalArmour

MiscModifier

++

12 - ++

DEX12 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

silver/

/

/

ARMOUR CLASS

SPECIAL ABILITIES

GRAPPLEBase

Attack Bonus

BAB

GRAPPLE BONUS

+= STR +× 4

Size Modifier× 4

+Misc

LYCANTHROPE

+ 2

+ 2

TempBase Misc

SAVES

CON

FORTITUDE SAVE

++=FORT

WIS ++WILL SAVE

=WILL

LYCANTHROPE

Creature Type

Temp

SPEED

ft sq ft sq

ft sqft sq ft sq

Temp Speed

ft sq

Base Modifier

Use your base or animal score, whichever is higher

Swim Fly Climb

STR

DEX

CON

+ 2

- 2

INT

WIS

CHA

STR

DEX

CON

INT

WIS

CHA

Animal

STR

DEX

CON

INT

WIS

CHA

SizeModifier

ABILITIES

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

DEX12 +

SizeModifier

-

NaturalArmour

MiscModifier

++

12 - ++

DEX12 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

silver/

/

/

ARMOUR CLASS

SPECIAL ABILITIES

GRAPPLEBase

Attack Bonus

BAB

GRAPPLE BONUS

+= STR +× 4

Size Modifier× 4

+Misc

LYCANTHROPE

+ 2

+ 2

TempBase Misc

SAVES

CON

FORTITUDE SAVE

++=FORT

WIS ++WILL SAVE

=WILL

LYCANTHROPE

Creature Type

HYBRID FORM ANIMAL FORM

CHANGE SHAPE

CURSE OF LYCANTHROPY

LYCANTHROPIC EMPATHY

Change shape as a move action.

+2 WIS and -2 CHA in all three forms.

Change shape as a full-round action,given a fortitude save:

Revert to base form at dawn or after 8 hrs rest.

Damage Reduction: silver10 /

Damage Reduction: silver5 / to negateDC 15

to Diplomacy to alter an animal’s attitude+4

Equipment does not meld between Humanoid andHubrid forms, but does with Animal form.

A natural lycanthrope’s bite afflicts the victim withafflicted lycanthropy.

A dose of wolfsbane grants another fortitude save.

Can communicate with related animals.

AFFLICTED LYCANTHROPE

NATURAL LYCANTHROPE

DC 10to Hybrid or Animal form:

FullMoon

DC 25DC 15DC 20to Humanoid form:

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 73: Dungeons & Dragons 3.5

Item Carried by / given toAttained

lb

lb

Weight

lb

lb

WeightValue

Total Weight

lbTotal Weight

Max Weight

Value

Total Weight

Max Weight

PARTY FUNDSWeightValuePARTY INVENTORY

CONTAINER CONTAINER

QUEST ITEMS

NOTES

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total ,,, Total .,,,

Other items .,,

Valuables .,,

Debts .,,

Inventory .,,

Cash .,,

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 74: Dungeons & Dragons 3.5

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

SPELL BOOK

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 75: Dungeons & Dragons 3.5

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

SPELL BOOK

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 76: Dungeons & Dragons 3.5

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

School

Level

SPELL BOOK

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 77: Dungeons & Dragons 3.5

1.

2.

Cut out carefully with a sharp knife or scissors,

using the marks as guides

Fold along the dotted lines, making sure

the hatched areas are hidden or face down

3. Optionally, fix it with glue

Name

Name

AC Touch

ACACFlat-footed

AC

Will

WILLReflex

REFFortitude

FORT

SAVING THROWS

STRSTR

DEXDEX

CONCON

INTINT

WISWIS

CHACHA

INITIATIVE

GRAPPLEBASE ATTACK

BAB

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 78: Dungeons & Dragons 3.5

1.

2.

Cut out carefully with a sharp knife or scissors,

using the marks as guides

Fold along the dotted lines, making sure

the hatched areas are hidden or face down

3. Optionally, fix it with glue

Name

Name

AC Touch

ACACFlat-footed

AC

Will

WILLReflex

REFFortitude

FORT

SAVING THROWS

STRSTR

DEXDEX

CONCON

INTINT

WISWIS

CHACHA

INITIATIVE

GRAPPLEBASE ATTACK

BAB

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 79: Dungeons & Dragons 3.5

Name

Name

AC Touch

ACACFlat-footed

AC

GRAPPLEBASE ATTACK

BAB

Will

WILLReflex

REFFortitude

FORT

SAVING THROWS

STRSTR

DEXDEX

CONCON

INTINT

WISWIS

CHACHA

1.

2.

Cut out carefully with a sharp knife or scissors,

using the marks as guides

Fold along the dotted lines, making sure

the hatched areas are hidden or

face down

3. Optionally, fix it with glue

INITIATIVE

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 80: Dungeons & Dragons 3.5

1.

2.

Cut out carefully with a sharp knife or scissors,

using the marks as guides

Fold along the dotted lines, making sure

the hatched areas are hidden or face down

3. Optionally, fix it with glue

Name

Name

AC Touch

ACACFlat-footed

AC

Will

WILLReflex

REFFortitude

FORT

SAVING THROWS

STRSTR

DEXDEX

CONCON

INTINT

WISWIS

CHACHA

INITIATIVE

GRAPPLEBASE ATTACK

BAB

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 81: Dungeons & Dragons 3.5

1.

2.

Cut out carefully with a sharp knife or scissors,

using the marks as guides

Fold along the dotted lines, making sure

the hatched areas are hidden or face down

3. Optionally, fix it with glue

Name

Name

AC Touch

ACACFlat-footed

AC

Will

WILLReflex

REFFortitude

FORT

SAVING THROWS

STRSTR

DEXDEX

CONCON

INTINT

WISWIS

CHACHA

INITIATIVE

GRAPPLEBASE ATTACK

BAB

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 82: Dungeons & Dragons 3.5

Name

Name

AC Touch

ACACFlat-footed

AC

GRAPPLEBASE ATTACK

BAB

Will

WILLReflex

REFFortitude

FORT

SAVING THROWS

STRSTR

DEXDEX

CONCON

INTINT

WISWIS

CHACHA

1.

2.

Cut out carefully with a sharp knife or scissors,

using the marks as guides

Fold along the dotted lines, making sure

the hatched areas are hidden or

face down

3. Optionally, fix it with glue

INITIATIVE

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 83: Dungeons & Dragons 3.5

AbilityScore

AbilityModifier

ItemBonus

TempBonus

CreatureLevel Ranks

LevelAdjustment

EffectiveLevel

STRSTR

CONCON

DEXDEX

INTINT

WISWIS

CHACHA

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Save Misc

++

++

REFLEX SAVE

WILL SAVE

WIS

=

=

=

FORT

REF

WILL

FAMILIAR ANIMAL COMPANION SUMMONED CREATURECreature Name

XP

Creature Type

Size

Subtype Weight

Height

Age

lb Hit die

d

Balance

Climb

Escape Artist

Hide

Jump

Listen

Move Silently

Search

Sense Motive

Spot

Survival

Ranks

DEXSTRDEXDEXSTRWISDEXINTWISWISWIS

Swim STR

Racial, Feats

Ability Modifier = (Total Ability Score - 10) ÷ 2

DEX10 +

SizeModifier

-

NaturalArmour

MiscModifier

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

GRAPPLE BONUS

STR x 4= +

SizeModifier

BASE ATTACK

INITIATIVE BONUS Misc

+= DEXINIT

BASIC SPEED

ft sq

Temp Attack

+Temp Damage

+

ft sq

Swim Speed

ft sq

Fly Speed

++Base

Atta

ck

Misc

LAWFUL

CHAOTIC

GOOD

EVIL SizeModifier

FEMALEM

ALE

ABILITIES

INITIATIVE

SPEED

BASE ATTACK

GRAPPLE

SAVES

EFFECTS

EQUIPMENT

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

ARMOUR CLASS

HEALTH

SPECIAL ABILITIES

SKILLS

FEATS

Track Trained SURVIVAL

PORTRAIT

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 84: Dungeons & Dragons 3.5

BASE ATTACK

CriticalDamage

Attack Bonus CriticalDamage

Attack Bonus

Attack BonusRange

ft sq

Range

ft sq

Range

ft sq

CriticalDamage

AbilityScore

AbilityModifier

Owner’sLevel

STRSTR

CONCON

DEXDEX

INTINT

WISWIS

INTBonus

TempBonus

CHACHA

CON

DEX

FORTITUDE SAVE

+

Temp

+

Owner’sBase Save Misc

++

++

REFLEX SAVE

WILL SAVE

WIS

=

=

=

FORT

REF

WILL

INITIATIVEBONUS

INIT

Temp Attack

+Temp Damage

+

PSICRYSTALCrystal Name

NaturalArmour

Owner’sLevel

INTBonus

Ability Modifier = (Total Ability Score - 10) ÷ 2

DEX10 +

SizeModifier

NaturalArmour

MiscModifier

+ 4 ++

10 + 4 ++

DEX10 + + 4 +

=AC

=AC

=AC

Temp AC

AC

HIT POINTS Wounds

hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Power Resistance Damage Reduction

/

/

/

GRAPPLE BONUS

STR=

SizeModifier

ft30 6 50 10sq ft sq

Fly SpeedBasic Speedwith Flight:with Self-propulsion:

- 12 ++Base

Atta

ck

Misc

ArtisteBullyCowardFriendlyHero

ObservantPoisedResolvedSageSingle-minded

LiarMeticulousNimble

SneakySympathetic

Alertness *Improved EvasionSelf-propulsionShared PowersSightedTelepathic Link

* Applies to owner when within 5 ft

1

Deliver Touch Powers

GrantedAbilities

3Telepathic Speech5

7Flight9Power Resistance11Sight Link13Channel Power15

17

19

+0

+1

+2

+3

+4

+5

+6

+7

+8

+9

+0

+1

+2

+3

+4

+5

+6

+7

+8

+9

Autohypnosis

Appraise

Balance

Bluff

Climb +8Concentration

Decipher Script

Diplomacy

Disable Device

Disguise

Escape Artist

Forgery

Gather Information

Handle Animal

Heal

Hide

Intimidate

Jump

Listen

Move Silently

Open Lock

Psicraft

Ride

Search

Sense Motive

Sleight of Hand

Spellcraft

Spot

Survival

Swim

Tumble

Use Magic Device

Use Rope

Knowledge: Psionics

Use Psionic Device

Track

Owner’sRanks Misc

SkillBonusUntrained

WISINT

DEXCHADEXCONINTCHAINTCHADEXINTCHACHAWISDEXCHASTRWISDEXDEXINTDEXINTWISDEXINT

INT

WISWIS

STR

DEX

DEXCHACHA

SURVIVAL

SKILLS

COMBAT ABILITIES

PSICRYSTAL

ABILITIES

SAVING THROWS

COMBAT

EFFECTS

PERSONALITY

ARMOUR

ATTACKS

HEALTH

Evasion

Trained

EnduranceTrapSense

ImprovedEvasion

© Marcus Downing 2016 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.