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oxford brookes university march dissertaion muhammet burak tosun Bio-Futuristic Design Studies

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Page 1: 12046546 muhammet burak tosun-m arch thesis-slide

oxford brookes universitymarch dissertaion

muhammet burak tosun

Bio-Futuristic Design Studies

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INTRODUCTION

Nowadays, The biological growth system provides a number of sound answers to the question of optimisation and adaptation. All Growth patterns have different function,al-gorithms and behaviours.

These experimental researches seeks to answer to the question of how these ele-ments can be used for the sustainable futuristic design methodology.

The first step of the researches is based upon observation. This observation-centered study revealed several unexpected textures and structures. There are several sources of nutrients use for the experimental observation research, namely yogurt, bread, flour, wa-ter, orange bits, metal wires and hot glue.

Following the observation, the observation results and data are analysed and optimised within three steps. The researches use 3d scanning machine, 3d printing machine and 3d model programmes, namely autodesk 3ds max 2014, rhino 5.0, grasshopper(plugins) and processing(java).

Consequently, the researches show that architects and designers could explore and adaptate the existing systems in the design methodology.

CONTENT 1- Can mould determine our structure of the space? (Bio-structural analyse and aesthetic affect to the visualisation)

2- SKIN OF MOULD (Is it possible to create mimical biological surface)

3- FASHION OF MOULD (Do you want to wear living clothes?)

4- SELF-ORGANISE LIVING-TEXTURE (The bread and microbiological surface analyses for texturising)

5- MESH MOULD / THE MOULD OF SPACE (The mould algorithm visualisation logic and system)

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Can mould determine our structure of the space?

Topic Words: grotwh algorithm, self-organising systems, 3d scanning, 3d printing, biology and de-sign, optimisation, biological metamorphosis

materials: strawberry, hot glue, water, iron wireabovethe photograph is the straw-berry process of the mould skin.

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The aim of the project is to analyse the growth pattern of mold on the surfaces. Instead of the material used, the project focuses on logics of the algorithm and behaviour of the mould on the strawberry surfaces.

Bio-logical growth patterns resolve a number of structural systemsolutions, which enables us to improve the methodology, As a result, these systems mightachieve better results for the future.

leftmould on the surface of the strawberries; there were strawberries, hot glue, metal wire, water.

LEFT OPPOSITEmould on the wire surface; there were hot glue, flour and water. humid and dark space.

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BELOWmetamorphosis of the mould on the strawberries, using strawberries, hot glue, metal wire, water.

Abovemetamorphosis of the mould on the strawberries, alpha photograph for defining dots of the mould.

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Above / right oppositethe macro photographs of mould textures of the decay-ing strawberries.

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Above / left oppositethe macro photographs of mold textures of the decaying strawberries.

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this experiments observation finished in 4 days. it gave unexpected results for the thesis project. the existing structures grown spontaneously and this self-organising system works with perfect perfor-mance.

these result of the studies come with some sever-al questions.

Firstly, these photographs evidence that the moulds are visually beauty. However, bio-logical de-sign systems be assessed aesthetic vision for the per-cepciton of human.

Seconly, bacteria and mould might be unhealty for humanbeing. In these days, some chemical and bio-logical equipments can be solve these problems there-fore this situation should be assessed.

Thirdly, the control of the system is playing important role for the creating a new self-organising system. The university of Catalonia (Barcelona) and Massachusetts Instute of Technologies studies show that biological growth can be control with genetical-ly. If these systems can be control with genetically, self-organising systems allow to create space with-out a labor force in the future.

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Bio-digital 3d modelling of the mould structures

AboveThe mould surfaces analysing with 3d scanning and optimising with Autodesk 3dmax.

Rightmould on the wire surfaces, there using hot glue, flour and water. humid and dark space.

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Below / Abovethe experimental model of the mould structure digital model perspective view

Belowthe experimental model of the mold structure digital model left view

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Belowthe experimental model of the mold structure digital model top view

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Belowthe experimental model of the mold structure digital model front view

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Bio-digital 3d modelling renders

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Left / Rightthe model of the mould structure digital model per-spective view for sense of the space(exterior - Interior)

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Above3d print of optimised struc-ture model photo

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SKIN OF MOULD The experimental research skin of mould aims to show how biological structures physically create and how to show their aesthetically view.

There were several materials used for showing textural quality. On the other hand, This conceptual model was simulated like a biological shell. Following the creating conteptual model, the model results and data are analysed and optimised within three steps. The researches use 3d scanning machine, physical photography, and 3d modelling programmes, namely, autodesk 3ds max 2014.

Materials: hot glue, flour, water Topic Words: bio-skin, procedural texture, computitional optimisation ofvisualisation, genetic architecture, bio-digital design technologies.

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Leftthe conceptual model photograph of the mould skinperspective

Rightthe conceptual model photograph of the mould skinmacro view

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Bio-skin of digital 3d modelling of the mould structure

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Belowthe conceptual physical handmade prototype model of the mould structure digital model left view

Belowthe conceptual physical hand-made prototype model of the mould structure digital model top view

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oppositethe conceptual physical hand-made prototype model of the mold structure digital modelafter 3d scanning process front view

Leftthe conceptual physical hand-made prototype model of the mold structure digital modelafter 3d optimising process perspective

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Abovethe conceptual physical handmade prototype model of the mold structure component variations front view

Belowthe conceptual physicalhandmade prototype model of the mold structure component variations top view

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Oppositethe conceptual physical handmade prototype model of the mold structure component variations pespective and left

Belowthe conceptual physical handmade prototype model of the mold structurecomponent variations modules

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Belowthe conceptual physical handmade prototype model of the mold structure digital model after 3d optimising process (perspective)

Belowthe conceptual physical handmade prototype model of the mold structure digital model after 3d optimising process (macro view of wire)

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i

This experimental research seeks to answer to the question of how biological living surfaces can be used for human clothes and accessiories.

There are a number of expects important to observe for the living-clothes. If bacteria and mould could be allow to use in the future, it might be create self-organise and self-repearing clothes andaccessiories. On the other hand, every clothes will have different identity and originality. there were following two steps for the analysing of theaesthetic view of the mouldy surface on the textile.

Firstly, the observing time saved with photography. the main aim of the observing photograph that shows the behaviour between mould and textile surface. It could be work with nano-technological studies as an interdisciplinary

Secondly, following the observing time, the experimental research reached the texture quality of the mould. this surfaces clearly show that, they could be beauty for the texture quality.

As a result, biological environment and bio-logical thinking could be helpful for the design methodology in the future. Instead of the mimical and logical(algorithm) using, human could use them in the daily life.

Fashion and Mould (Do you want to wear living-clothes?)

Topic Words: textile and nanotechnology,bio-textile, biomimetic and membrane, biological growth pattern,

materials: straw hat, yogurt, orange bits, water.

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BelowThe following process of the hat model photography.

BelowThe hat was prepearing for the observing time photograph. Visual affect of the surface before the process.

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RightThe detail of the texture with covered mould.

LeftThe detail of the texture before the processing time.

OppositeThe detail of the texture detail photography.

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This experimental research aims to analyse how biological surface could be use or adaptate in existing or futuristic architectural design system.

Generally the part of the research analysed in two parts.

Firstly, the materials have choosen which is more useable for analysing, and then suitable environment created for research.

During the time the environment was observed, and keep some data with a number of photography.

Secondly, these photographs were deter-mined with adobe programmes and analysed with 3d computer visualisation programmes.

Following the determination and analysing, the data was presented with render images.

Self-Organise Living Texture

Topic Words: bio-procedural texture, visual growth pattern, microbiological surface, mould surface, Materials: petridish, bread, yogurt, unknown bacteria.

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BelowBacterial growth process on the petridish surface.(macro photography)

Belowbacterial growth on the petridish surface. (macro photography)

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BelowBacterial growth process on the petridish surface determin-ing and analysing.(macro render)

Belowbacterial growth on the petridish surface. (macro photography)

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Belowmould growth processing time on the bread surfaceWphotography.

Belowmould growth on the bread surface photography.

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this research seek to determine the algorithm of the yogurt on the a number of different surfaces for observ-ing to the behaviour and growth of the mould.

This experimental research divides mainly in two fields. Firstly, the conceptu-al model prepeared and observed and pho-tographed during the growing time.

Following the growing of mould, the photographs collected and growth process analysed. And then the growth algorithm sequence adapted in process-ing(java).

Following the writing code in processing programme, how the research is focused the line controls with the growth.

Mould mesh - Mould Space

As a result, if the growth controls with the line, it could be show a number of the drawing methods and in design methodologies.

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Belowconcept mould model is prepeared for growth ob-servation. macro view of the surface.

Belowconcept mould model is prepeared for growth obser-vation.

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Belowexperimental model is prepeared for growth observation. this photo takes from the timelaps.

Belowexperimental model is prepeared for growth observation. this photo takes from the timelaps. (alpha pho-to)

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Belowconcept mould model texture photo.

Belowconcept mould model texture photo. (alpha photo)

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mould dots algorithm (the mould of connection)

int agentCount = 1500;ArrayList agents;void setup(){ smooth(); size(1500,1000); agents = new ArrayList(); for(int i = 0; i < agentCount; i++){ PVector startPos = new PVector(random(0,width), ran-dom(0,height)); PVector startVel = new PVector(random(-1, 1), random(-5,5)); startVel.normalize(); float startRad = random(1,5); agent a = new agent(startPos, startVel, startRad); agents.add(a); }}void draw(){ background(255); for(int i = 0; i < agents.size(); i++){ agent a = (agent) agents.get(i); a.update(); //a.render(); } for(int i = 0; i < agents.size(); i++){ agent a = (agent) agents.get(i); // a.update(); a.render(); } for(int i = 0; i< agents.size(); i++){ agent a = (agent) agents.get(i); // a.update(); a.renderE(); } saveFrame(); if(frameCount > 1000){ exit(); }}class agent{ float rad; PVector pos; PVector vel; float range; float lowThresh; float highThresh; agent(PVector _pos, PVector _vel, float _rad)....

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Belowconcept mould model perspective interior photo

Belowconcept mould model perspective photo

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Belowconcept mould model texture and light effect

Belowconcept mould model the growth process time texturephoto

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Belowconcept mould model texture and light effect 2

Belowconcept mould model texture and light effect 1

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Belowthe wire structure of mould surface quality

Belowthe wire structure of mould surface quality with light

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Belowthe wire structure of mould general texture perspective view photography.

Belowthe wire structure of mould general perspective view photography.

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mould dots control (the movement and behavior of mould)

ArrayList<remembered_line> lines = new Array-List<remembered_line>();ArrayList<PVector> points = new ArrayList<PVec-tor>();float Xrot = 0, Yrot = 0;float XrotConst = 0, YrotConst = 0;float distThresh = 60;

void setup() {// size (1200,1200,OPENGL); size(1200,1200,P3D); smooth();}

void draw() { // Put the drawing in 3D space; pushMatrix(); background(255); Xrot = (Xrot + XrotConst > 2.0*PI) ? 0.0 : (Xrot + XrotConst < 0.0) ? 2.0*PI : (Xrot + XrotConst); Yrot = (Yrot + YrotConst > 2.0*PI) ? 0.0 : (Yrot + YrotConst < 0.0) ? 2.0*PI : (Yrot + YrotConst); // Gotta zoom out so we can see it, plus put the // coordinates in a more Euclidian form: translate(width/2, height/2, -110); // Spinit! rotateX(Xrot); rotateY(Yrot); // draw my axis, don’t need to disorient the user stroke(0,25); line(-300,0,0,300,0,0); line(0,-300,0,0,300,0); line(0,0,-300,0,0,300); // draw the sculpture! stroke(0,50); for (remembered_line l : lines) { l.draw(); } popMatrix();} ...

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Belowexample of the section of the mould growth algorithm and controlling

Rightthe detail drawing of the structure of the mould algorithm