10 2 mudbox getting started guide

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Interface

    : Major function menu

    : Viewport to directly manage all tasks

    : Brush shape and property window

    : Information of layer and current item in use

    : Texture and shading property window

    : Option and property window for all functions

    A

    B

    C

    D

    E

    A

    B

    C

    D

    E

    F

    F

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Basic Controls of Viewport

    ALT + Mouse Left Button: Screen rotation

    ALT + Mouse Middle Button: Move screen

    ALT + Mouse Right Button: Screen zoom-in/out

    Sculpt Brush: Sculpt Tools are on the bottom left of the screen

    19 different Sculpt brushes with various functions are available.

    How to Use:

    Select brush, left-click mouse and dragPop out

    Select brush, Ctrl + left-click mouse and dragPop in

    Paint Brush: 2ndtab on the bottom left of the screen, Paint Brush

    16 paint brushes are available.

    How to Use:

    Select brush, left-click mouse and dragPaint

    Select brush, Ctrl + left-click mouse and dragPaint complementary color

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Pose: 3rdtab on the bottom left of the screen

    The Mudbox Pose function uses layers to save various poses.

    Create joint: Create a new joint

    Pose: Move centered on joint

    Weight: Range value of the joints movement

    Move Pivot: Change joint location value

    Subdivision Level: Split Face

    Use short key Shift + D or select Mesh > Add New Subdivision Level

    Can create more than 10 million polygons.

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Layer: Top right of screen

    Basic function for major function of Mudbox; Sculpt, Paint, and Pose must use layers.

    Sculpt Layer

    Note: Layers created in specific level are only active in that level.

    Paint Layer

    New Paint Layer allows you to select among 8 various channels and 5 file formats to create a

    Paint Layer.

    Object Divide Level

    Create New Sculpt Layer

    Create New Paint Layer

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Stamp/Stencil

    Brush function to add texture or color using images or to insert image in the brush when

    sculpting or painting.

    Use Stamp image: Inserting image in brush

    1.

    Select Sculpt or Paint Brush

    2.

    Select image

    3.

    Confirm it is applied to brush in the Texture and Property window

    4.

    Brush

    Use Stencil image: Image on screen stamped using brush

    1.

    Select image

    2.

    Select Sculpt or Paint Brush

    3.

    Select Projection to use unique color of image

    4.

    Change image and brush properties in right window

    5.

    Brush

    6.

    With the stencil image on screen, select S + MMB and drag: Move Stencil image

    With the stencil image on screen, select S + MLB and drag: Rotate Stencil image

    With the stencil image on screen, select S + MRB and drag: Enlarge/Shrink Stencil image

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Mudbox Modeling per Level

    1.

    Increase divide level

    2.

    Create sculpt layer

    3.

    Modeling per layer level

    4.

    Create texture

    5.

    Paint per painting layer

    6.

    Set pose

    1.

    Increase divide level

    Keyboard Shortcut: Use Shift + D to split faces.

    2.

    Create sculpt layer

    Be sure to create a sculpt layer to avoid directly applying changes to the object, and carry out modeling

    per level while preserving the original.

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    3.

    Modeling per layer level

    Create a basic low polygon model in Maya or Max and call it in FBX file format.

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Increase the divide level approximately two levels, increase the number of faces and create largemuscles overall.

    In this level there are fewer faces and therefore intricate forms or small muscles are not expressed.

    Make the divide level more than 4 levels and carry out intricate modeling on the layers below level 4.

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    4.

    Create Texture

    Compose several faces in level 4 or above to express texture.

    5.

    Painting per Painting Layer

    Layers can be painted differently.

    Red Suit

    Create a Diffuse Paint Layer to create color texture. Use other layers to create various effects.

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Blue Suit

    Black Suit

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    6.

    Set Pose

    Select Create Joint, set the movement range and location.

    The portion in green as in the above screenshot is the part that moves.

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    Autodesk Mudbox 2011[USER MANUAL]

    Getting Started Guide

    Next, select the Pose and move centered on the joint, but because the weight value is not complete,

    joint cannot be expressed accurately.

    Last, select Weight and adjust the value to make the joint movement natural.