1 cs 501 spring 2006 cs 501: software engineering lecture 2 software processes

36
1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

Post on 21-Dec-2015

218 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

1 CS 501 Spring 2006

CS 501: Software Engineering

Lecture 2

Software Processes

Page 2: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

2 CS 501 Spring 2006

Letter "l"

Administration

Project teams

Any short notices to class?

Course team email address

When you have formed your team and reached agreement with your client, please send a message to [email protected] with the names of the team, the client's name, and the topic of the project.

Page 3: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

3 CS 501 Spring 2006

Project Concept: Legal Information Institute

Page 4: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

4 CS 501 Spring 2006

Project Concept: ParMETIS

Page 5: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

5 CS 501 Spring 2006

Project Concept: Public Key Infrastructure

Page 6: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

6 CS 501 Spring 2006

Project Concept: Data Tracking System for the Web Library

Page 7: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

7 CS 501 Spring 2006

Project Concept: Revision Control System

Page 8: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

8 CS 501 Spring 2006

Project Concept: Map & GIS Library

Page 9: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

9 CS 501 Spring 2006

Project Concept: Reference Statistics for Olin Library

Page 10: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

10 CS 501 Spring 2006

Project Concept: Water Distribution in Honduran Villages

Page 11: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

11 CS 501 Spring 2006

Project Concept: Small Hotels and Bed & Breakfasts

Page 12: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

12 CS 501 Spring 2006

A Classic Book

Frederick P. Brooks, Jr. The Mythical Man Month. Addison-Wesley, 1972.

Page 13: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

13 CS 501 Spring 2006

Software Process

Fundamental Assumption:

Good processes lead to good software

Good processes reduce risk

Good processes enhance visibility

Page 14: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

14 CS 501 Spring 2006

Variety of Software Processes

Software products are very varied...

Therefore, there is no standard process for all software engineering projects

BUT successful software development projects all need to address similar issues.

This creates a number of process steps that must be part of all software projects

Page 15: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

15 CS 501 Spring 2006

Basic Process Steps in all Software Development

• Feasibility and planning

• Requirements

• System and program design

• Implementation and testing

• Acceptance testing and release

• Operation and maintenance

It is essential to distinguish among these aspects and to be clear which you are are doing at any given moment.

Do not confuse requirements and design.

Page 16: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

16 CS 501 Spring 2006

Feasibility and Planning

A feasibility study precedes the decision to begin a project.

• What is the scope of the proposed project?

• Is the project technically feasible?

• What are the projected benefits?

• What are the costs, timetable?

A feasibility study leads to a decision: go or no-go.

Page 17: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

17 CS 501 Spring 2006

Requirements

The requirements define the function of the system FROM THE CLIENT'S VIEWPOINT.

The requirements establish the system's functionality, constraints and goals by consultation with the client and users. They are then defined in a manner that is understandable by both the client and the development staff.

This phase is sometimes divided into:

• Requirements analysis

• Requirements definition

• Requirements specification

Page 18: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

18 CS 501 Spring 2006

System and Program Design

The design describes the system FROM THE SOFTWARE DEVELOPERS' VIEWPOINT

System design: Partition the requirements to hardware or software systems. Establishes an overall system architecture

Software design: Represent the software system functions in a form that can be transformed into one or more executable programs

• Unified Modeling Language (UML)

Page 19: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

19 CS 501 Spring 2006

Implementation and Testing

Coding

The software design is realized as a set of programs or program units. (Written specifically, acquired from elsewhere, or modified.)

Testing

Individual components are tested against specifications.

The individual program units are integrated and tested against the design by the development staff as a complete system.

Page 20: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

20 CS 501 Spring 2006

Acceptance Testing and Release

Acceptance testing

The complete system is tested against the requirements by the client.

Delivery and release

The complete system is delivered to the client and released into production.

Page 21: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

21 CS 501 Spring 2006

Operation and Maintenance

Operation: The system is put into practical use.

Maintenance: Errors and problems are identified and fixed.

Evolution: The system evolves over time as requirements change, to add new functions or adapt the technical environment.

Phase out: The system is withdrawn from service.

This is sometimes called the Software Life Cycle

Page 22: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

22 CS 501 Spring 2006

Sequence of Processes

Every software project will include these basic processes, in some shape or form, but:

• They may be formal or informal

• They may be carried out in various sequences

Major alternatives

• Sequential: Complete each process step before beginning the next (but see the next few slides). Waterfall model.

• Iterative: Go quickly through all process steps to create a rough system, then repeat them to improve the system. Iterative refinement.

Page 23: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

23 CS 501 Spring 2006

Process 1: Sequential The Waterfall Model

Requirements

System design

Testing

Operation & maintenance

Program design

Coding

Acceptance & release

Requirements

Design

Implementation

Feasibility study

Page 24: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

24 CS 501 Spring 2006

Sequence of Processes

A pure sequential model is impossible

Examples:

• A feasibility study cannot create a proposed budget and schedule without a preliminary study of the requirements and a tentative design.

• Detailed design or implementation usually reveals gaps in the requirements specification.

The plan must allow for some form of iteration.

Page 25: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

25 CS 501 Spring 2006

Discussion of the Waterfall Model

Advantages:

• Process visibility• Separation of tasks• Quality control• Cost control

Disadvantages:

Each stage in the process reveals new understanding of the previous stages, that requires the earlier stages to be revised.

The Waterfall Model is not enough!

Page 26: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

26 CS 501 Spring 2006

Modified Waterfall Model

Requirements

System design

Testing

Operation & maintenance

Program design

Coding

Acceptance & release

Waterfall model with feedback

This is better!

Feasibility study

Page 27: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

27 CS 501 Spring 2006

Process 2: Iterative Refinement(Evolutionary Development)

Concept: Initial implementation for client and user comment, followed by refinement until system is complete.

• Vaporware: user interface mock-up

• Throw-away software components

• Dummy modules

• Rapid prototyping

• Successive refinement

Get something working as quickly as possible!

Page 28: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

28 CS 501 Spring 2006

Iterative Refinement

Requirements

DesignImplementation

Evaluation

Page 29: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

29 CS 501 Spring 2006

Iterative Refinement

OutlineDescription

ConcurrentActivities

Requirements

Design

Implementation

InitialVersion

IntermediateVersions

FinalVersion

The feasibility study is

continuous

Page 30: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

30 CS 501 Spring 2006

Process 3: Phased Development

Concept: combines sequential and iterative elements

A simple system with basic functionality is brought quickly into production (Phase 1).

Subsequent phases are based on experience gained from users of each previous phase.

Advantages

• Pay-back on investment begins soon.

• Requirement are more clearly understood in developing subsequent phases

Example: NSDL

Page 31: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

31 CS 501 Spring 2006

Iterative Refinement + Waterfall Model:

Graphics for Basic

Outline Description: Add vector graphics to Dartmouth Basic.

Phase 1: Extend current language with a preprocessor and run-time support package. (1976/77)

Phase 2: Write new compiler and run-time system incorporating graphics elements. (1978/80)

Page 32: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

32 CS 501 Spring 2006

Iterative Refinement + Waterfall Model: Graphics for Basic

Phase 0: Iterative Refinement

Design Issues:

• Pictorial subprograms: coordinate systems, window/viewport

• User specification of perspective

Design Strategy: (Iterative Refinement)

• Write a series of prototypes with various proposed semantics

• Evaluate with a set of programming tasks

Page 33: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

33 CS 501 Spring 2006

Iterative Refinement + Waterfall Model: Graphics for Basic

Phase 1: Implementation

• When the final specification was agreed, the entire preprocessor and run-time support were coded from new.

• The system was almost entirely bug-free.

Phase 2: New compiler (Waterfall)

Phase 1 was used as the requirements definition for the final version.

Page 34: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

34 CS 501 Spring 2006

Observations about Software Processes

Completed projects should have the basic process stepsbut ... the development process is always partly evolutionary.

Risk is lowered by:

• Prototyping key components

• Dividing into phases

• Following a visible software process

• Making use of reusable components

Conclusion

It is not possible to complete each step and throw it over the wall.

Page 35: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

35 CS 501 Spring 2006

Three Project Presentations: Sequential Option

Requirements

System design

Testing

Operation & maintenance

Program design

Coding

Acceptance & release

1. Requirements

2. Design

3. Implementation

Feasibility study

If you follow a sequential process the three presentations should be as shown.

Page 36: 1 CS 501 Spring 2006 CS 501: Software Engineering Lecture 2 Software Processes

36 CS 501 Spring 2006

Three Project Presentations: Iterative Option

Requirements

DesignImplementation

Evaluation

first presentation

second presentation

third presentation