02 mm1 a03
Upload: university-of-calgary-school-of-creative-and-performing-arts
Post on 17-Jun-2015
3.714 views
TRANSCRIPT
![Page 1: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/1.jpg)
http://i296.photobucket.com/albums/mm185/sophomoricnet/imwithstupid.jpg
Week 1(a): The Secret Life of Sketches
“The best way to have a good idea is to have lots of ideas.”
Linus Pauling
![Page 2: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/2.jpg)
http://i296.photobucket.com/albums/mm185/sophomoricnet/imwithstupid.jpg
Week 1(a): The Secret Life of Sketches
“The best way to have a good idea is to have lots of ideas.”
Linus Pauling
![Page 3: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/3.jpg)
Sketching
A vehicle by which people can explore and communicate ideas.
Bill Buxton
www.billbuxton.com
![Page 4: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/4.jpg)
Mariano de Jacobi detto Taccola(1382 – c. 1453)
Graphical means of technical exploration.
![Page 5: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/5.jpg)
![Page 6: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/6.jpg)
Sketches are
•Quick•Timely•Inexpensive•Disposable•Plentiful•Clear in Vocabulary•Distinct in Gesture•Minimal in Detail
•Appropriately refined• Suggest not confirm• Ambiguous
![Page 7: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/7.jpg)
A Dialogue with a Sketch
MIND SKETCH
Create(Seeing that)
Read(Seeing as)
Page 12
![Page 8: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/8.jpg)
Learning from Sketches
Learning from sketches is based largely on the ambiguous nature of their representation. That is, they do not specify everything and encourage various interpretations that were not consciously integrated into them by their creator.
Page 16
![Page 9: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/9.jpg)
Experience Design vs Interface Design
• Despite the technocratic and materialistic bias of our culture, it is ultimately experiences that we are designing, not things.
• Physical objects are the visible outcomes of design but their primary function is to engage us in an experience.
Page 25
![Page 10: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/10.jpg)
Design is Choice
Read Page 40 - 50.
Design is choice and there are two places where there is room for creativity:1. The creativity that you bring to enumerating meaningfully distinct options from which to choose2. The creativity that you bring to the criteria, or heuristics, according to which you make your choices.
![Page 11: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/11.jpg)
Read Page 40 - 50.
![Page 12: 02 Mm1 A03](https://reader034.vdocuments.mx/reader034/viewer/2022052214/5580a252d8b42aa0448b4981/html5/thumbnails/12.jpg)
Reference:
Buxton, Bill. 2007. Selections in Sketching User Experiences. Amsterdam: Elservier. Pages 104 – 154.