yume millward brown creative best practices july 2013
DESCRIPTION
YuMe's online video analysisYou can find this on google.TRANSCRIPT
YuMe Online Video Analysis C R E AT I V E B E S T P R A C T I C E S A N D M E D I A T A C T I C S F O R O N L I N E V I D E O
2
Methodology and Data
2
What factors help online videos success in-market?
• 6,700+ AdIndex online branding campaigns
• 9.7 million survey respondents
• 200,000+ creative executions
• World’s largest digital advertising effectiveness
database
MarketNorms®
2.9*
7.3*
3.8*
2.3* 1.3*
2.2*
4.4*
2.3* 1.7* 1.3*
Aided Brand Awareness
Online Ad Awareness
Message Association
Brand Favorability Purchase Intent
Per
cen
t Im
pac
ted
In-Stream vs. In-Banner In-Stream
In-Banner
In-stream video formats are typically more effective than in-banner formats
3
*Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Full dataset through Q2/2012; In-Stream Videos N= 47 campaigns, n= 60,842 respondents; In0Banner N= 447 campaigns, n= 478,655 respondents; Percent Impacted = Exposed - Control
2.9*
7.3*
3.8*
2.3*
1.3*
2.5*
5.3*
3.1*
1.4* 1.3* 1.9*
3.7*
2.1* 1.2* 0.9*
Aided Brand Awareness
Online Ad Awareness
Message Association
Brand Favorability Purchase Intent
Per
cen
t Im
pac
ted
Ad Format In-stream Video
Rich Media (no video)
Flash
In-stream video tends to outperform other media, especially in building awareness and favorability
* Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Full dataset through Q2 2012. In-stream Video N = 47, n= 60,842 respondents; Rich Media N = 2,700, n= 3,078,725 respondents; Flash N = 2,720, n= 3,410,360 respondents. Percent Impacted = Exposed - Control
4
2.3*
5.5*
2.8*
1.6* 1.4*
2.7*
5.1* 4.4*
2.1* 1.3*
Aided BrandAwareness
Online AdAwareness
MessageAssociation
Brand Favorability Purchase Intent
Per
cen
t Im
pac
ted
Length
11-20 seconds
21 - 30 seconds
5
* Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Full dataset through Q2/2012; Video: A/V Length (11-20 seconds) N= 249 campaigns, n= 280,939 respondents; A/V Length (21 - 30 seconds) N= 132 campaigns, n= 147,692 respondents; Percent Impacted = Exposed – Control Completion Rate Source: YuMe, 100% completion rates based on Q3-4 2012 benchmark data.
5
Short-form video ads are typically more memorable, but long-form is better for awareness
84% 74%
Completion Rate
15sec 30sec
6
1.3*
3.0*
1.3*
0.5* 0.8*
1.4*
2.3*
1.0*
0.4 0.7*
Aided BrandAwareness
Online AdAwareness
MessageAssociation
Brand Favorability Purchase Intent
Per
cen
t Im
pac
ted
Interactivity Interactive
Non-Interactive
2.5%
0.6%
Interaction Rate
Interactivity enhances ad breakthrough and message takeaway
*Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Last 3 Years, Q2/2012; Interactive N= 444 campaigns, n= 432,206 respondents; Non-interactive N= 309 campaigns, n= 309,935 respondents; Percent Impacted = Exposed – Control Interaction Rate Source: YuMe Q3-4 2012 benchmark data.
6
0.7*
3.2*
0.1
4.6*
8.2*
-0.2 Aided Brand Awareness Online Ad Awareness Purchase Intent
Per
cen
t Im
pac
ted
Exposure Frequency 1-2 3+
Additional exposures help to build awareness, but do not necessarily build purchase intent
* Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Last 3 Years, Q2/2012; Repurposed Video Frequency (1-2) N= 84 campaigns, n= 92,673 respondents; Repurposed Video Frequency (3+) N= 39 campaigns, n= 44,367 respondents; Percent Impacted = Exposed – Control
7
1.4*
3.4*
0.9*
2.5*
5.7*
1.2*
Aided Brand Awareness Online Ad Awareness Purchase Intent
Per
cen
t Im
pac
ted
Demo Targeting Out of target (demo)
In-target (demo)
* Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Full dataset through Q22012. Video In- Demo Target N= 344 campaigns, n= 241,355 respondents; Video Not-in-demo target N = 282 campaigns, n = 309,070 respondents Percent Impacted = Exposed - Control
8
Demo targeting helps repurposed video ads deliver towards brand awareness and breakthrough goals
0.9* 0.4 0.6
-1.1* Aided Brand Awareness Purchase Intent
Per
cen
t Im
pac
ted
Branding Logo Presence (100%)
Logo Presence (Partial/0%)
* Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Full dataset through Q2/2012; Repurposed Videos, Logo Presence (100%) N= 52 campaigns, n= 55,460 respondents; Logo Presence (Partial) N= 37campaigns, n= 45,893 respondents; Percent Impacted = Exposed - Control
9
Thorough branding is critical for campaign success
2.4* 2.9*
1.8* 1.8*
1.2* 0.8*
4.0*
1.5*
0.4 0.2
Aided BrandAwareness
Online AdAwareness
MessageAssociation
Brand Favorability Purchase Intent
Per
cen
t Im
pac
ted
Content Source Web Original
Repurposed
Web original video creative tends to perform better on most brand metrics, particularly persuasion
* Statistically significant difference between control and exposed group at a 90% confidence level Source: Dynamic Logic’s MarketNorms®, Last 3 Years, Q2/2012; Overall Web Original N= 218 campaigns, n= 220,681 respondents; Overall Repurposed N= 90 campaigns, n= 102,273 respondents; Percent Impacted = Exposed - Control
10
keep
Source: Dynamic Logic Market Norms., Q2 12. Please note that recommendations refer to typical video performance and are not intended as a guarantee of in-market performance.
11
Creative strategies for repurposed video ads
Product shots and
similar branded
elements
Human presence,
especially for niche
audiences
Primary messaging
cut 3rd party or competitor
brands that can cause
confusion
Secondary and other
messaging (or move to
interactive elements)
Content that is less
emotional involving,
particularly in the initial
frames
add + Static brand logos or
branding on every frame
+ Copy to complement
voiceover messaging
+ A strong call to action to
take advantage of the
online format
+ Interactivity to promote
audience engagement
Can the performance of repurposed videos be improved?
Original and enhanced versions of a repurposed video ad were copy tested to determine the impact of interactive content
Original Repurposed Video n=100 respondents Interactive Repurposed Video n=100 respondents
Interactive elements were fully functional in the
survey environment and linked to product sites
13
Preroll
14
Insync
15
16
Adding interactive content can provide an opportunity to increase the brand’s presence
33 37 C
27
Branding
Repurposed Video (A)
Interactive Repurposed Video (B)
Digital Video Copy Testing Norm (C)
A/B/C = Significantly higher at the 90% confidence level
17
By captivating attention just the presence of interactive elements, may be enough to increase engagement
21
13 9
33 AC
20 C 20AC 18 12 10
Net Call to Action(take any action)
Click on the ad Speak to friends and familyabout the brand
Having seen the ad, how likely would you be to ….
Repurposed Video (A) Interactive Repurposed Video (B) Digital Video Copy Testing Norm (C)
A/B/C = Significantly higher at the 90% confidence level
18
Well branded interactivity may even increase the persuasive power of repurposed ads for low consideration items
2
11 A 10 A
Much more likely to try brand again
Persuasion
Repurposed Video (A)
Interactive Repurposed Video (B)
Digital Video Copy Testing Norm (C)
A/B/C = Significantly higher at the 90% confidence level
19
By making it the center of attention, visual enhancements could potentially improve a repurposed video’s communication ability
YuMe’s InSynch solution can expand a repurposed ad’s content beyond the video borders
and utilize the companion banner as a synchronized second video player
Original Repurposed Videos
4 tested n=100 respondents each
Visually Enhanced Repurposed Videos
4 tested n=100 respondents each
20
Visual enhancements have the potential to help ads capture and maintain consumers’ attention
52
63 C 57 C
70 AC
52 49
Stopping Power Active Involvement
Engagement
Repurposed Videos (A)
Visually Enhanced Repurposed Videos (B)
Digital Video Copy Testing Norm (C)
A/B/C = Significantly higher at the 90% confidence level
21
Visual enhancements are novel and engaging but run a slight risk of adverse effects if not executed correctly
48 56
50 C
13.0
58 AC 62 AC
54 C
14.0
48
58
41
10
Involving Unique Interesting Irritating
Active Involvement Factors
Repurposed Videos (A) Visually Enhanced Repurposed Videos (B) Digital Video Copy Testing Norm (C)
A/B/C = Significantly higher at the 90% confidence level
22
Key Takeaways
Interactivity Drives Brand Lift
• Add strongly branded interactive
elements to a repurposed TV ad
• Including interactive elements
increases brand breakthrough
and awareness
Repurposed Video Opportunities
• Repurposed TV advertising can
sometimes lack stopping power in
online environment, but…
• Steps can be taken to improve
the performance of repurposed
video including adding
interactivity
Strategic Use of :15 and :30
• :15 are more memorable and
achieve higher VCR
• :30 are able to convey more
complex messages and move
lower funnel metrics