ymca video games project
TRANSCRIPT
Manningham YMCA
The Video Games Project
Steven Dupon
97% of 6 to 15 year olds play video gamesGaming is the most popular entertainment for young people
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2013 2014 2015 2016 2017 2018
The global video game market is bigger than the
music and film industry combined(in billion U.S. dollars)
music
film
WORLD TOP TEN COUNTRIES
4456
52
%
%
9
%
12
21
16 3220%%
%
%
11
(%) showing in circles is sales per capita
SPENDING MOST ON COMPUTER GAMES
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age 0 - 1 age 1 - 2 age 3 - 4 age 4 - 5
use a computeror tablet
use the internet
use a mobilephone
tv in own room
owns a gamesconsole
Kids start playing younger and younger85% of 4 year olds use a computer or tablet
What is the impact of video game playing on our children?
Let’s look at the benefits first and then some risks and concerns
Gaming can develop cognitive skills
• Problem solving skills
• Decision making skills
• Memory
• Analysing challenges
Gaming can improve your emotional wellbeing
• De-stress after a busy day
• Gaming is fun, having fun is good for you
• Games can regulate your mood effectively
• Games designed to improve mental health
Video games are a form of art and provide
an avenue for creative expression
Video games can be educational• Games are used in classroom settings
• Games specifically developed to have a positive impact
on people or community
• Games are used widely in rehabilitation
Unfortunately there are also some concerns and risks
ADDICTIONV I D E O G A M E
• Between 2 and 10 % plays obsessively and excessively
• Co-morbidity with mental health issues
• No consensus on definition of video game addiction
IN-GAME GAMBLING is not regulated, has unrealistic odds and
makes gambling look like harmless and innocent fun
Real money betting is becoming
more prevalent in gaming
Many popular games
on the mobile platforms
are clearly GAMBLIFIED
Many games feature inappropriate content
VIOLENCE
RACISM
SEXISM
CYBER-BULLYING
In 2012 Manningham YMCA started a program that finds
a balance between the positives and the negatives
After a year of study
Manningham YMCA published
‘the video games report’.
The report provides
recommendations on how to
use video games in youth
work
Soon after we started
delivering presentations and
training workshops to parents,
teachers, professionals and
young people.
In 2014 we presented to over
2000 people.
In 2013 we ran our first
video games event.
400 people attended a
night which provided safe,
social and positive gaming
experiences
In 2013 we started skill
development groups.
We teach kids with
Autism and aspergers
how to develop games
In 2014 we launched
www.videogames.org.au
The website provides
information about the
impact of video games on
young people
This is the Framework
for the Video Games
Program.
Invitationfor
collaboration
Steven Dupon presented the video games program at the
YMCA World Urban Network in November 2014.
If you’re interested and wish to receive more information on what
collaboration can look like
Many YMCA’s expressed interest in collaborating on this project