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Running head: Analysis & Reflection 1
Analysis, Application, Connections & Reflections
Miles D. Henderson
EDU510.90 – The Cognitive Science of Teaching and Learning
Dr. Sandra Foster
Running head: Analysis & Reflection 2
Introduction
There are several representations on how the mind works through the cognitive sciences
of the mind. This paper will explore several of these mental representations including: logic,
rules, concepts, analogies and images. This paper will also establish how David Perkins’, a
Professor at the Harvard Graduate School of Education, 7 principles of education can help
teachers of any discipline and at any grade level teach more effectively by creating an
environment where their students being introduced to the principles as a "whole game" concept.
Play the Whole Game
The first principle of Perkins’ (2009) theory is Play the Whole Game where he believes
that a teacher should put learning into action and provide meaningful insight to the student based
on the information being taught. As a non-example of this, one might think back to their High-
School chemistry class where they were asked to memorize the periodic table of elements and be
able to recite several elements by name if given the compound and be able to cite the compound
if given the element.
This violates the first principle because there was a complete focus on the concepts, but a
lack of insight as to how the students’ view of understanding this would benefit them. The ‘real
world’ connection was missing and as a result, the students were not as vested in the materials
other than to simply memorize the subject-matter.
Perhaps what the teacher should have done instead would have been to try (or ask the
students to try) and create a situation where chemistry becomes something that is necessary in
the real world such as how through chemical reactions established by the use of the periodic
Running head: Analysis & Reflection 3
table of elements, rust forms on metal which would establish a connection between what the
class was learning and how it might directly impact them in the ‘real world’.
Make the Game worth Playing
The second principle of Perkins’ (2009) theory is Make the Game worth Playing where
he believes that a teacher should choose content that the students will find worth learning. As a
non-example of this, one might remember their Sociology 101 class where the teacher was
attempting to teach the concept of societal connections and family. The students in the class were
asked to define “family”.
This violates the principle because every student will have a different classification of
family and there can be no absolute definite answer other than the one that is given to the
students. The worth of the knowledge was not imparted on the students in the class and as a
result, the teaching of this concept was unsuccessful.
Perhaps what the teacher should have done instead would have been to try and have the
students more vested in the activities through allowing the students to collaborate and establish
what a group of students consider the definitions and how they differ, so that they become more
interested in the ‘why’ it is important rather than the focus on the memorization of facts.
Work on the Hard Parts
Perkins’ (2009) third principle, Work on the Hard Parts, says that teachers should predict
areas that students will find challenging and provide specific instruction to improve those areas.
As a non-example of this, one might consider a soccer coach modeling fundamentals to a group
of high-school aged soccer players of varying degrees of skill.
This violated the principle because not every player found the fundamental skills
challenging and not every player had the desire to improve their skills.
Running head: Analysis & Reflection 4
Perhaps what the coach should have done instead would have been to break the players
off into smaller groups rather than individually and create a game where the same skills are being
learned, but the competition angle creates an environment where all the players want to achieve a
better understanding of the fundamentals.
Play out of Town
Perkins’ (2009) fourth principle is Play out of Town where things that are already known
to the student are applied and transferred to solving different, but similar, problems, solutions or
scenarios. As a non-example of this principle one could think back to their math classes where
they were learning matrices and the teacher lectured on the subject matter as a new subject
matter without guiding the reflecting or transferring of previously learned concepts.
The principle was violated due to the way that this class was structured where there was
no attempt to find a way to allow the transference of knowledge. The instructor taught the
concept as a foreign one and never guided associations to known concepts and principles because
not every student can make the transference without guidance.
In order to make this concept easier to understand the instructor should have guided the
transference through interaction and discussion with the students in the class and made
references to previously learned concepts.
Uncover the Hidden Game
In Perkins’ fifth principle he postulates that there will always be a ‘hidden game’ present
in social contexts and systems (Perkins, 2009). As such, a non-example cannot be realized for
this section. Instead this researcher has written about an example that perhaps violates other
aspects of education.
Running head: Analysis & Reflection 5
As an example of the hidden-game that students are a part of, even if they do not
consciously play it, is one of ‘give the teacher what they want’. A few years ago this researcher
was in a creative writing class where the instructor continuously penalized papers for fantasy
based rhetoric by stating things such as the author had never seen a dragon and so how could
they write about it?
As a result, the author was forced to ‘play the game’ and give the teacher non-fantasy
based prose essays where realism was as important as the story. Exactly what the teacher wanted
to hear and as a result ended with a grade that was much more favorable in the class.
This violates a principle in education where the student was learning the incorrect subject
matter; instead of learning what they should have been learning, the author was instead learning
how to please the teacher and get a better grade.
To rectify this situation, especially in a class such as ‘creative writing’, the assignments
should to be structured in such a way that every student is capable of getting an A+ through their
own hard work, not just the students that know how to play the ‘hidden game’.
Learn from the Team
In Perkins’ (2009) sixth principle he says that often knowledge is gained through
observations and collaborative work. As a non-example of this one might look at multiple-
choice and essay test questions where the students from all disciplines are forced to memorize
and regurgitate answers without truly understanding the concepts.
Perkins (2009) believes that we gain greater knowledge from working collaboratively,
test taking is individual and as such how can they exemplify and hold true to this principle?
Perkins might say that it would be better to have the kids learn as a grouped collaborative where
they explore and discuss answers rather than a straight memorization of facts.
Running head: Analysis & Reflection 6
Perhaps the teacher can instead create ‘open internet’ quizzes and tests that allow the
student to apply and evaluate what they have learned rather than just memorize and not retain
mastery of the concepts.
Logic
Logic can be described as what people use to understand pieces of the world around them
that they don’t understand based off of their environment and “hard” truths (Thagard, 2012).
Monty Python described logic with the following: All fish live underwater. All mackerel are fish.
All mackerel live underwater (MontyPython, 2009). Working in a private school the
professional example that can be given is that all teachers at the school are required to use
GradeQuick. Because this researcher is a Teacher, he is required to use GradeQuick.
In order to properly facilitate this logic mental representation using an instructional event
a new teacher orientation session should be established to help new teachers understand that all
teachers must use GradeQuick. The instructional event for this would be established through an
administrative doctrine to be studied and adopted through signed acceptances by all teachers and
staff who, if found in violation, would be disciplined accordingly.
In order to improve the instruction of the signing process instruction, adopting Perkins’
(2009) second principle of Make the Game worth Playing could be utilized. What this would
entail is the attempt that each teacher becomes vested in the process of understanding the reasons
why it is imperative that they use GradeQuick in order to facilitate better communication
between parents and teachers. Altering the instruction would be established through sharing of
research findings, guest speakers consisting of teachers and parents, talking directly to the
teachers and staff about the merits of using the program.
Running head: Analysis & Reflection 7
The teaching strategy used in this example to help motivate and engage the teachers to
believe in the use of the product is one of a round-table debate and open forum discussion
whereby collaborative learning can transpire.
Rules
Rules can be defined as a situation in where a condition exists, and based on that
condition, an action follows. This can be seen in ‘if-then’ functions in computer programming
(Thagard, 2012). A non-professional example might be if one exercises and eat right, then
chances are that they will live longer.
As a professional example that works off of the previous, if one does not use
GradeQuick, chances are that they will find themselves in trouble with the Administration.
In order to properly facilitate this rules based mental representation, a role-playing
instructional event featuring parents, students and faculty, at a new teacher orientation session
should be established to help new teachers understand that not using GradeQuick is a violation of
their teaching contract and is subject for disciplinary action.
In order to improve the instruction of the role-playing instructional even, adopting
Perkins’ (2009) second principle of Learn from the team could be utilized. This would entail the
teachers learning the concepts to become part of the role-playing event and allow for a deeper
understanding of the concepts. Altering the instruction in this way would create an environment
wherein the teachers being instructed on the merits of the program would be able to visualize the
‘other side of the coin’ by stepping into the shoes of the parents and students.
The teaching strategy used in this example to help motivate and engage the learners
would be taking place in the role-play itself because the teachers would be instructed to realize
the merits of the program by putting themselves in the place of both the parents and students.
Running head: Analysis & Reflection 8
Concepts
Concepts can be defined as the mental categories that help us classify objects, events, or
ideas and each has a set of common relevant features (CognitiveAtlas, n. d.). An example of this
can stem from a discussion regarding the tomato. According to the Oxford Dictionary, a tomato
is technically a fruit because it has seeds, yet conceptually we categorize it as a vegetable
frequently because of its use in savory foods where fruit is mainly used in sweet foods (Oxford,
n. d.).
As a professional example that continues from the previous two; the concept of grading
using a gradebook is the same as using GradeQuick yet it is a more efficient way to interact with
parents in a timely manner.
In order to properly facilitate this concepts based mental representation using an
instructional event, a new teacher orientation session should be established on how to use
GradeQuick and EdLine properly. This instructional event would take place in a classroom
setting under traditional classroom rules where there would be a teacher delivering instruction to
the other teachers in the room as students.
In order to improve the instruction of the classroom environment, adopting Perkins’
(2009) first principle of Play the whole game could be utilized. This would entail that the
instruction be delivered in such a way as to allow the ‘students’ in the class to establish a
connection between what they are learning and how it affects them. Altering the classroom
instruction to meet the first principle would be through an open forum discussion where
‘students’ would engage each other and establish those connections for themselves so as to truly
understand the concepts. The instructor would help to lead the discussions in such a way that the
‘students’ would reach the same conclusions through their own methods of understanding.
Running head: Analysis & Reflection 9
The teaching strategy used to engage and motivate students for this example would be an
instructor led open forum discussion with the topic of how the software will directly impact the
teachers themselves.
Analogies
Analogies can be defined as a comparison of similar items to draw conclusions based off
of prior knowledge (Thagard, 2012). An example of this can be portrayed by a four year old
learning a new video-game. When playing a video game that he is familiar with, he knows that
pushing the “B” button makes him jump; as a result, when he plays a new game he first attempts
to jump by pushing the “B” button.
As a professional example, posting weekly updates of grades on EdLine using
GradeQuick, and posting an assignment on EdLine, which most teachers are capable of
following through with; are similar in concepts and as a result should be easily replicated by the
teachers.
In order to properly facilitate this analogy based mental representation using an
instructional event in a traditional classroom setting where professional development classes
should be held every semester on how to grade, upload and post grades in GradeQuick and
Edline. This class should be optional and open to any teacher who struggles with this concept.
In order to improve the instruction of the signing process instruction, adopting Perkins’
(2009) sixth principle of Learn from the team could be utilized. This would entail that a true
collaborative effort would take place within the classroom environments. ‘Students’ in the class
who had a greater understanding of the concepts would be used to help teach and instruct the
other ‘students’ in the class.
Running head: Analysis & Reflection 10
This would improve not only the quality of instruction and the understanding of the
instruction, but would also allow for the ‘students’ in the class to become more motivated and
engaged in the concepts because they were being taught by their peers who understood every
aspect of the school environment and the ‘students’’ perceptions themselves.
Images
Images can be defined as what people using what they see to make mental images of
situations within their minds then manipulating those images to create plans and explain
situations that they might not understand (Thagard, 2012). An example of this can be when
determining the best route to a nearby movie theatre; mental imagery can used to navigate the
route and guess the outcome.
As a professional example EdLine is frequently updating their website; when EdLine
makes a change to their software and changes the layout of the site, teachers often get confused
because of the imagery in remembering what the site looked like.
In order to properly facilitate this images based mental representation using an
instructional event, when EdLine makes a change, the instructional technology coach should
create a screenshot PDF handout of the new locations of icons and buttons along with a “how to”
walkthrough to navigate any changes made to the site.
In order to improve the instruction of the signing process instruction, adopting Perkins’
(2009) fourth principle of Play out of town could be utilized. This would allow for the ‘students’
to make their own connections to the website based off of prior knowledge and how things have
directly changed based off of their own understanding.
This would increase the ‘students’ engagement and motivation to learn the concepts
because it would establish a baseline within which they were familiar, and create an environment
Running head: Analysis & Reflection 11
where they are learning the differences that they see based on what was there previously and how
that directly impacts them.
Personal Connections & Reflections
Prior to this class, I had a general understanding and knowledge of the concepts of
cognitive learning concepts and used them frequently while I was teaching. I have found it very
interesting to conceptualize the various comparisons that we have been making between
technology and the cognitive brain.
This class has allowed me to delve further and gain a thorough understanding of the
several pieces of mental representation and allowed me to give form to thoughts that I had
previously because it helped to establish definitions for concepts that were familiar to me.
Mental representations for me in the classroom allow for me to facilitate a better
understanding of my students and help to deliver proper instruction based off of the different
concepts that we’ve covered. For me personally, I find that logic and rules mental
representations are what I grasp the concept of the easiest.
For the future, my hope is to eventually become a Technology Integration Coach and
helping teachers to facilitate using more technology in their classrooms. Using these mental
representations will help in that capacity as I try to not only understand how the teachers
understand the concepts, but also how better to reach them.
On a personal level, Perkins truly understands how to keep student interest and how to
create an environment where the ease of ‘learning’ becomes second nature to the teacher.
Baseball analogies really help to facilitate my own understanding of the concepts and allowed
me to use principle #4 (Play out of Town) and have my own prior knowledge of not only
baseball but education to familiarize myself with the principles.
Running head: Analysis & Reflection 12
Each of the principles can be utilized in my everyday teaching practice and this unit has
forced me to truly think about my message and how I deliver it. I do feel that I follow many of
these concepts and perhaps it is because of the subject matter that I teach, but the principle
example with the soccer coach was me and allowed for further reflection into my own teaching
(and in this case coaching) environment.
The one concept that really opened up to me was that of the hidden game and how the
game is omnipresent in all interactions and social environments. It truly becomes a concept
where if you don’t look for it, you just might miss it.
Going forward in my own teaching world, I will incorporate several of the principles that
Perkins has discussed, I have experienced both sides of the equation and I do completely
embrace the thoughts behind them. One of the environments that I am currently working on is a
flipped classroom environment in the school. This concept uses many of David Perkins’
principles and I am excited to review my research and delivery methods to ensure that I adhere to
even more of them.
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References
Thagard, P., Zalta, E. N., (2012). Cognitive science. The Stanford encyclopedia of
Philosophy. Retrieved on May 25, 2013 from
http://plato.stanford.edu/archives/fall2012/entries/cognitive-science/
CognitiveAtlas. (nd). Concept learning. Retrieved on May 25, 2013 from
http://www.cognitiveatlas.org/concept/concept_learning
MontyPython. (nd). The logician. Retrieved on May 26, 2013 from
http://www.montypython.net/scripts/logician.php
OxfordDictionaries. (n. d.). Is a tomato a fruit or a vegetable. Retrieved on May 26, 2013
from http://oxforddictionaries.com/us/words/is-a-tomato-a-fruit-or-a-vegetable
Perkins, D. N. (2009). Making learning whole: How seven principles of teaching can transform
education. San Francisco, California: Jossey-Bass.