echo

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Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com Mutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved. Echo Male; Age: 14; Height: 8'; Weight: 400 lb. Hair: none Power Level 10, 150 PP; Abilities 48 + Powers 47 + Advantages 11 + Skills 14 (40 ranks) + Defenses 30 Abilities Strength 10 Agility 4 Fighting 4 Stamina 4 Dexterity 0 Intellect 0 Awareness 2 Presence 0 Attack Name Notes Attack Bonus & Resistance DC Initiative: +4 Offense . . . . . . . . . 01. Sonic Wave: Shapeable Area Damage 10 Sonic, Crit 20 DC 25 . . . . . . 1b. Sonic Lance: Damage 10 250/500/1000 ft., Sonic, Crit 20 +10, DC 25 . . . . . . 1d. Sonic Levitation: Move Object 10 250/500/1000 ft., Sonic, Crit 20 +10, DC 20 . . . . . . . . . . . . . . . . . . . . . . . . . Throw Bludgeon, Crit 20 +10, DC 25 . . . . . . . . . . . . . . . . . . . . . Unarmed Bludgeon, Crit 20 +10, DC 25 Powers 01. Sonic Wave: Shapeable Area Damage 10 (23 PP) Sonic, DC 25; Shapeable Area 2: 60 cft., DC 20; Limited: Half Effect out of water (Standard - Close - Instant) 1b. Sonic Lance: Damage 10 (alternate) Sonic, DC 25; Increased Range: ranged, Penetrating 10; Limited: Half Effect out of water (Standard - Ranged, 250/500/1000 ft. - Instant) 1c. Sonic Disruption: Cumulative Shapeable Area Affliction 10 (alternate) Sonic, 1st degree: Dazed, Hindered, 2nd degree: Disabled, Immobile, Resisted by: Fortitude, DC 20; Shapeable Area 2: 60 cft., DC 20, Cumulative, Extra Condition; Fades, Limited: Half Effect out of water, Limited Degree (Standard - Close - Instant) 1d. Sonic Levitation: Move Object 10 (alternate) Sonic, 25 tons; Precise; Limited: Half Effect out of water (Standard - Ranged, 250/500/1000 ft. - Sustained) ü 02. Enhanced Dolphin Senses: Senses 17 (9 PP) Accurate (Type): Hearing, Counters Concealment: Hearing, Extended: Hearing 5: x100k, Low-light Vision, Penetrates Concealment: Hearing, Ultra-hearing; Limited: Half Effect out of water (Personal - Permanent) ü 03. Dense Flesh: Protection 4 (4 PP) +4 Toughness (Personal - Permanent) 04. Breach: Leaping 4 (2 PP) Leap 120 feet at 30 miles/hour; Limited: Does not funciton out of water (Free - Personal - Instant) ü 05. Sonic Swim: Swimming 9 (9 PP) Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained) Advantages All-out Attack Trade active defense for attack bonus. Animal Empathy Use interaction skills normally with animals. Defensive Attack Trade attack bonus for active defense bonus. Evasion 2 Circumstance bonus to avoid area effects. Favored Environment: Aquatic Circumstance bonus to attack or defense in an environment. Fearless Immune to fear effects. Interpose Take an attack meant for an ally. Move-by Action Move both before and after your standard action. Power Attack Trade attack bonus for effect bonus. Uncanny Dodge Not vulnerable when surprised or caught off-guard. Defenses Dodge 12 Parry 12 Fortitude 10 Toughness 8 Will 10 Hero Points: 1 Knockback: -8 Damage Bruises Dazed Staggered Incapacitated Fatigue Fatigued Exhausted

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Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.comMutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

EchoMale; Age: 14; Height: 8'; Weight: 400 lb.Hair: nonePower Level 10, 150 PP; Abilities 48 + Powers 47 + Advantages 11 +Skills 14 (40 ranks) + Defenses 30

AbilitiesStrength 10 Agility 4 Fighting 4Stamina 4 Dexterity 0 Intellect 0

Awareness 2Presence 0

Attack Name NotesAttack Bonus & Resistance DC

Initiative: +4Offense

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .01. Sonic Wave: Shapeable AreaDamage 10 Sonic, Crit 20DC 25

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1b. Sonic Lance: Damage 10 250/500/1000 ft., Sonic, Crit 20+10, DC 25

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1d. Sonic Levitation: MoveObject 10 250/500/1000 ft., Sonic, Crit 20+10, DC 20

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Throw Bludgeon, Crit 20+10, DC 25. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Unarmed Bludgeon, Crit 20+10, DC 25

Powers01. Sonic Wave: Shapeable Area Damage 10 (23 PP)Sonic, DC 25; Shapeable Area 2: 60 cft., DC 20; Limited: Half Effect out of water (Standard - Close- Instant)

1b. Sonic Lance: Damage 10 (alternate)Sonic, DC 25; Increased Range: ranged, Penetrating 10; Limited: Half Effect out of water(Standard - Ranged, 250/500/1000 ft. - Instant)

1c. Sonic Disruption: Cumulative Shapeable Area Affliction 10 (alternate)Sonic, 1st degree: Dazed, Hindered, 2nd degree: Disabled, Immobile, Resisted by: Fortitude, DC20; Shapeable Area 2: 60 cft., DC 20, Cumulative, Extra Condition; Fades, Limited: Half Effectout of water, Limited Degree (Standard - Close - Instant)

1d. Sonic Levitation: Move Object 10 (alternate)Sonic, 25 tons; Precise; Limited: Half Effect out of water (Standard - Ranged, 250/500/1000 ft. -Sustained)

ü 02. Enhanced Dolphin Senses: Senses 17 (9 PP)Accurate (Type): Hearing, Counters Concealment: Hearing, Extended: Hearing 5: x100k, Low-lightVision, Penetrates Concealment: Hearing, Ultra-hearing; Limited: Half Effect out of water (Personal -Permanent)

ü 03. Dense Flesh: Protection 4 (4 PP)+4 Toughness (Personal - Permanent)

04. Breach: Leaping 4 (2 PP)Leap 120 feet at 30 miles/hour; Limited: Does not funciton out of water (Free - Personal - Instant)

ü 05. Sonic Swim: Swimming 9 (9 PP)Speed: 250 miles/hour, 0.5 miles/round (Free - Personal - Sustained)

AdvantagesAll-out Attack Trade active defense for attack bonus.Animal Empathy Use interaction skills normally with animals.Defensive Attack Trade attack bonus for active defense bonus.Evasion 2 Circumstance bonus to avoid area effects.Favored Environment: Aquatic Circumstance bonus to attack or defense in anenvironment.Fearless Immune to fear effects.Interpose Take an attack meant for an ally.Move-by Action Move both before and after your standard action.Power Attack Trade attack bonus for effect bonus.Uncanny Dodge Not vulnerable when surprised or caught off-guard.

DefensesDodge 12Parry 12

Fortitude 10Toughness 8

Will 10Hero Points: 1

Knockback: -8

DamageBruisesDazedStaggeredIncapacitated

FatigueFatiguedExhausted

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.comMutants & Masterminds, Third Edition is ©2010-2017 Green Ronin Publishing, LLC. All rights reserved.

Movement04. Breach: Leaping 4 - Leap 120 feet at 30 miles/hour05. Sonic Swim: Swimming 9 - Speed: 250 miles/hour, 0.5 miles/roundBase Movement Speed - 2 miles/hour, 30 feet/round (run 4 miles/hour,60 feet/round; swim 0.5 miles/hour, 6 feet/round)Routine Jump Distance - Running jump: 20 ft.; standing: 10 ft.; vertical:4 ft.; standing vert.: 2 ft.Throwing Distance - Throw 100 tons 6 feet; throw 25 tons 30 feet; throw6 tons 120 feet

EquipmentWealth: +8

ComplicationsEnemy - Whalers Echo has made himself an enemy of all whalers,

illegal and 'sanctioned'.Hatred - Environmental Despoilers Echo swiftly punishes anyone

caught dumping in 'his' area (the Antarctic Whale Sanctuary)Hatred - Whalers Echo has an all consuming hatred of whalers of any

kind, seeing them as murderers, plain and simple.Is a Dolphin As a an otherwise norrmal appearing Dolphin, Echo has no

hands or feet, effectively no land speed, and cannot speak.Obsession - Ending all Whaling Echo has made it his personal goal to

end all whaling on the planet...no matter what.Responsibility - To the Antarctic Whale Sanctuary Echo has adopted

the Antarctic Whale Sanctuary as his home and defends it and itsresidents fiercely.

Background InformationLanguages: EnglishEcho was created as part of a joint project between thegovernment and certain corporate interests. They wanted acontrolable superpowered agent for stealth aquatic missions thatwas only semi sentient. Smart enough to follow orders, but notenough to question them.Unfortunately for them, the marine biologist in charge of hisproject, who had cared for and trained him, decided to change themix of mutanting agents being administered . He came out of theprocess a fully aware and independant being.In short order he broke free of his captors and escaped the facilitywith her help. He has since adopted the Antarctic WhaleSancturary as his home teritory and defends it fiercely against allwhalers and enviromental despoilers.His haterd for whalers is particularly fierce and although he hasyet to actually kill anyone, he destroys their ships mercilessly andhas left the crews stranded more than once.Echo is an otherwise normal appearing male young adult coastalbotlenose dolphin.

AbilityTotal Other

SkillsRanks

4+10Acrobatics 610+10Athletics -4+10Close Combat: Unarmed 6

+0Deception -2+6Insight 4

+0Intimidation --Investigation -

2+10Perception 8+0Persuasion -

+10Ranged Combat: SonicWeapons 10

-Sleight of Hand -4+10Stealth 6

-Technology --Treatment --Vehicles -

Validation Report (0 issues): Nothing identifiedSettings: Sourcebooks -> Cosmic Handbook: Cosmic Handbook; Sourcebooks -> Hero High: Hero High; Sourcebooks -> SupernaturalHandbook: Supernatural Handbook Equipment & Complications; Sourcebooks -> Gamemaster's Guide: Gamemaster's Guide Equipment,Gamemaster's Guide Fighting Styles, Gamemaster's Guide Knockback, Gamemaster's Guide Reputation, Gamemaster's Guide Wealth;

House Rules -> Skill Points: 3 Skill Points per PP; Optional Rules: Show Subpower Library Information; Output Options: IncludeBackground in Statblocks, No Portrait Size Limit, Output Statblock Images, Show Portrait on Page 2 (Wide), Show Unusable Skills

Validation Report