wtw-cd-sorts sort01 lvc - · pdf files&a sort 12: syllable juncture ... lesson les/son...
TRANSCRIPT
Number of players: 2 to 4
Materials:• game board
• 1 Moon Madness sheet for each player
• 1 pencil for each player
• 1 marker for each player (coins, buttons, etc.)
• spinner
Directions:1. Print one copy of the Moon Madness sheet for each player. Decide which
player goes first.
2. The first player spins and moves the number of spaces indicated on the
spinner. The player reads the word on the space where he or she lands and
writes the word in the first column on the Moon Madness sheet. Then the
player adds -ed to the base word and writes the new word in the second
column on the Moon Madness sheet. If players need more room to write,
use a separate sheet of paper.
3. If the player writes the word incorrectly, he or she moves back to his or her
previous space.
4. Players take turns moving through the game board and writing words. The
first player who reaches Finish wins.
Moon Madness10C
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S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 1
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plan
save
wait
want
grabclose seem
call
clip
tame
clean
climb
Start
S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 3
help nodlike
hunt
step
live
pass
dropnameshout
stirwave
Finish
hop
S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 4
Game Word Word With -ed
Moon Madness
1. 1.
2. 2.
3. 3.
4. 4.
5. 5.
6. 6.
7. 7.
8. 8.
9. 9.
10. 10.
11. 11.
12. 12.
13. 13.
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S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 5
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Number of players: 2 to 4
Materials:• game board
• 1 Dinosaur Trail sheet for each player
• 1 pencil for each player
• 1 marker for each player (coins, buttons, etc.)
• spinner
Directions:1. Print one copy of the Dinosaur Trail sheet for each player.
2. Decide which player goes first. The first player spins and moves the number
of spaces indicated on the spinner. The player reads the word on the space
where he or she lands, tells whether the word is in the present or past
tense, and writes the word in the first column of his or her Dinosaur Trail
sheet. Then the player “adds a fossil” by writing the past tense (if the word
is in present tense) or present tense (if the word is in past tense) of the
word on the game board.
3. If the player incorrectly identifies the tense of the word, or identifies the
tense correctly but does not correctly write the past or present tense of the
word, he or she moves back to his or her previous space.
4. Players take turns moving through the game board. The first player who
reaches Finish wins.
Dinosaur Trail11C
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S&A Sort 11: Unusual Past-Tense Words 1
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keep
drewshine
swept
bledknew
drive
sleep
freeze slide threw
S&A Sort 11: Unusual Past-Tense Words 3
kept
draw
froze
shore
slid sweep
bleed
know
drove
throw
slept
S&A Sort 11: Unusual Past-Tense Words 4
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Game Word Word in Past or Present Tense
Dinosaur Trail
1. 1.
2. 2.
3. 3.
4. 4.
5. 5.
6. 6.
7. 7.
8. 8.
9. 9.
10. 10.
11. 11.
12. 12.
S&A Sort 11: Unusual Past-Tense Words 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
1
3
2
Number of players: 2 to 4
Materials:• game board
• 48 playing cards
• 1 marker for each player (coins, buttons, etc.)
• spinner
Directions:1. Print two copies of pages 4 and 5 so there is a total of forty-eight cards for
the game. Shuffle the playing cards, and place them facedown in a stack
next to the game board. Decide which player goes first.
2. The player to the right of the first player draws a card and reads the word
aloud. The first player spells the word and indicates where the break
between syllables is located. The player who read the word displays it to
show whether or not the player spelled and divided the word correctly.
3. If the first player spells and divides the word into syllables correctly, he or
she spins and moves the number of spaces shown on the spinner. If the
player misspells the word or divides the word incorrectly, the player cannot
move and play passes to the next player.
4. Players take turns drawing cards, spelling the word, dividing the word into
syllables, and moving their marker.
5. The first player to reach Finish is the winner.
Unlikely Friends12C
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S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 1
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Go ahead 2 spaces
S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
dinnerdin/ner
prettypret/ty
dinerdi/ner
pennypen/ny
laterla/ter
paperpa/per
evene/ven
overo/ver
rabbitrab/bit
tigerti/ger
puppypup/py
kittenkit/ten
S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
hellohel/lo
rulerru/ler
lessonles/son
crazycra/zy
summersum/mer
openo/pen
tinyti/ny
skaterska/ter
supersu/per
suppersup/per
happyhap/py
dizzydiz/zy
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S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 6
1
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2
Number of players: 2 to 4
Materials:• 48 playing cards
Directions:1. Print two copies of pages 2 and 3 so there is a total of forty-eight cards for
the game.
2. Shuffle the playing cards, and stack them facedown. Players each draw five
cards and look through their cards for pairs of words with the same syllable
juncture pattern. For example, follow/matter would be a pair, but
winter/female would not. For each pair a player can lay down, he or she
draws two cards to replace the pair.
3. Players decide who goes first. The first player calls out a word from his or
her remaining cards and places the card faceup. The player chooses another
player and asks if that player has a word with the same syllable juncture
pattern. If the second player has a word with that pattern, he or she gives
the card to the first player, and the first player lays down the pair.
4. If the second player does not have a matching card, the first player draws a
card from the pile. If the player draws a card with a syllable juncture pattern
that matches a card in his or her hand, he or she lays down the pair.
5. Play continues in turns. If a player uses all the cards in his or her hand, the
player must draw a card. The player who has the most pairs when the
draw pile is used up is the winner.
Who Has a Pair?13C
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Sort 13: More Syllable Junctures in VCV and VCCV Patterns 1
Sort 13: More Syllable Junctures in VCV and VCCV Patterns 2
winter matter female
problem final number
fever yellowfinger
follow
butter
sister
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
Sort 13: More Syllable Junctures in VCV and VCCV Patterns 3
pattern member bottom
moment pillow blanket
basket studenthappen
chapter
silent
window
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Take a CardNumber of players: 5
Materials:• 36 cards
• pencil and paper for the recorder
Directions:1. Designate a leader, Player A and Player B of Team 1, and Player A and
Player B of Team 2.
2. The leader mixes the cards.
3. Player A from Team 1 begins by taking a card from the leader. Player says
the word and tells how to divide the word into syllables. If correct, Player A
keeps the card. If incorrect, the card is given back to the leader.
4. Player A of Team 2 repeats the procedure. Teams alternate turns.
5. After all the cards are taken, the team with the most cards wins the game.
1
S&A Sort 14: Open and Closed Syllables in VCV Patterns 1
S&A Sort 14: Open and Closed Syllables in VCV Patterns 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
meter metal motor finish
final radar radish lemon
visit music vital human
S&A Sort 14: Open and Closed Syllables in VCV Patterns 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
salad shadow tiger major
even rival magic river
bacon basic pilot robot
S&A Sort 14: Open and Closed Syllables in VCV Patterns 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
robin laser canon solar
solid crisis critic minor
limit model mobile clinic
Number of players: 2
Materials:• 48 game cards
Directions:1. Print two copies of pages 2 and 3 so there is a total of forty-eight cards for
the game.
2. Shuffle the cards, and deal twenty-four to each player. Players keep their
cards facedown in a pile in front of them.
3. Each player turns a card faceup in a common pile at the same time. When
two words with the same pattern of syllable junctures (-V/CV- long,
-VC/V- short, or -VVCV- long) are turned up together, the first player to slap
them takes all of the cards in the common pile and adds them to the
bottom of his or her pile.
4. Turning cards and slapping must be done with the same hand.
5. A player who slaps the common pile when the syllable juncture pattern of
the two cards is not the same must give both cards to the other player.
6. Play continues until one player has all of the cards. If time runs out before
one player has all the cards, the player with the most cards wins.
Slap Jack15C
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S&A Sort 15: Syllable Juncture in VCV and VVCV Patterns 1
S&A Sort 15: Syllable Juncture in VCV and VVCV Patterns 2
river trainer pilot
frozen planet peanut
finish humorleader
never
student
seven
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
S&A Sort 15: Syllable Juncture in VCV and VVCV Patterns 3
lazy present sneaker
easy minute music
wagon reasonhuman
second
lemon
bacon
Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
Number of players: 2 or 3
Materials:• 48 playing cards
• spinner
Directions:1. Print two copies of pages 2 and 3 so there is a total of forty-eight cards for
the game.
2. Shuffle the playing cards, and stack them facedown. Each player draws
eight cards from the deck. Players place their cards faceup in front of them
in two rows of four cards. Players decide who goes first.
3. The first player spins and names the syllable juncture pattern indicated on
the spinner. The player looks at his or her cards to find words that contain
the same syllable juncture pattern. As the player finds words, he or she
says the words aloud, removes the cards from the rows, and places them in
a “point pile.” The same player draws enough cards to fill the empty spaces
in his or her rows of cards before the next player spins.
4. Play continues until a player has removed all of his or her playing cards
from the game card and there are no more cards to be drawn as
replacements.
5. Players count one point for each card they have in their point pile. The
winner is the player with the most points.
Syllable Pattern Spin16C
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S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 1
S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
poet complete kingdom
pumpkin area monster
trial Englishkitchen
riot
halfway
cruel
S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
mushroom control lion
diet inspect video
pilgrim createathlete
hundred
children
bottle
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S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 4
-VV-
-VCC
/CV- -V
C/CCV-
Number of players: 2 to 4
Materials:• 72 playing cards
Directions:1. Print two copies of pages 2–4 so there is a total of seventy-two cards for
the game.
2. Shuffle the playing cards, and stack them facedown. Each player draws
eight cards.
3. Turn over the top card on the deck and place it faceup next to the deck. This
card becomes the guide word and begins a discard pile.
4. The first player places a card that matches the inflecting ending pattern
(inflected ending added by doubling, e-drop, or no change) of the guide
word onto the discard pile.
5. Players may lay down a Crazy Eight card to change the inflected ending
pattern of the guide word. Play then continues as above, with players
laying down cards that follow the new inflected ending pattern.
6. If a player does not have a match, he or she must draw from the draw pile
until a match or a Crazy Eight card is found.
7. If all of the cards from the draw pile are used, save the top card from the
discard pile and shuffle the rest of the cards in the pile. Then place the cards
facedown to make a new draw pile.
8. The first player to run out of cards wins the game.
Crazy Eights17C
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S&A Sort 17: Open and Closed Syllables and Inflected Endings 1
S&A Sort 17: Open and Closed Syllables and Inflected Endings 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
plotting meeting quoted
faded spelling writing
acted floatedshouting
waited
nodded
skated
S&A Sort 17: Open and Closed Syllables and Inflected Endings 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
wanted saving standing
hunted taking getting
hoping hoppingleaking
needed
using
cleaning
S&A Sort 17: Open and Closed Syllables and Inflected Endings 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
Crazy Eight Crazy Eight Crazy Eight
shaking scolded groaning
speeding slidingshocking
Crazy Eight
voted
flipped
Number of players: 2 to 4
Materials:• game board
• 1 Catching Fireflies sheet for each player
• 1 pencil for each player
• 1 marker for each player (coins, buttons, etc.)
• spinner
Directions:1. Print one copy of the Catching Fireflies sheet for each player.
2. Decide which player goes first. The first player spins and moves the number
of spaces indicated on the spinner. The player reads the word on the space
where he or she lands and writes the word in the first column on the
Catching Fireflies sheet. Then the player “catches fireflies” by writing the
plural form of the word on the game board in the second column on the
sheet. If players need more room to write, use a second sheet of paper.
3. If the player writes the plural incorrectly, he or she moves back to his or her
previous space.
4. Players take turns moving through the game board and catching fireflies.
The first player who reaches Finish wins.
Catching Fireflies18C
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S&A Sort 18: Plural Endings: Final -y 1
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monkey
baby
alley
party
valleytray
lady
firefly
boy
donkey
Start
S&A Sort 18: Plural Endings: Final -y 3
pony
toy
candy
duty
berry
journey
family
play
city
Finish
story
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S&A Sort 18: Plural Endings: Final -y 4
Game Word Plural Form
Catching Fireflies
1. 1.
2. 2.
3. 3.
4. 4.
5. 5.
6. 6.
7. 7.
8. 8.
9. 9.
10. 10.
11. 11.
12. 12.
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S&A Sort 18: Plural Endings: Final -y 5
1
3
2
Number of players: 3 to 4
Materials:• 60 playing cards
Directions:1. Print two copies of pages 2 and 3 and one copy of page 4, so there are
sixty cards in the deck. Shuffle the playing cards, and stack them facedown.
Have each player draw five cards from the deck, and then turn the top card
of the deck faceup. Players decide who goes first.
2. The first player discards a card that has the same inflected ending as the
card that is faceup. For example, if the top card shows the word replying,
the player can discard crying, copying, hurrying, and so on. A player can
also choose to discard a Skip or Draw 2 card containing the same inflected
ending. If the player discards a Skip card, the next player must skip a turn. If
the player discards a Draw 2 card, the next player must pick two cards
from the pile and may not discard.
3. A Wild card may be used to change the inflected ending being discarded.
For example, a player using a Wild card instead of a card that matches
replying might say, “Replied.” Then players must discard cards with words
that contain the same inflected ending as replied.
4. A player who does not have the correct inflected ending in his or her hand
must draw from the pile. Unless it is a Draw 2 situation, the player may
discard if the card drawn follows the pattern.
5. As players take turns, they attempt to discard all their cards. If a player has
two cards left and is discarding one of them, he or she must call out, “One
card!” If the player forgets, another player can tell him or her to draw
another card.
6. The first player who runs out of cards wins the game.
One Card!19C
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S&A Sort 19: Adding Inflected Endings -s, -ed, and -ing to Words With Final -y 1
S&A Sort 19: Adding Inflected Endings -s, -ed, and -ing to Words With Final -y 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
replied copying enjoys
stayed studies carries
studied stayingreplying
hurrying
copied
enjoyed
S&A Sort 19: Adding Inflected Endings -s, -ed, and -ing to Words With Final -y 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.
carrying hurried replies
enjoying carried crying
Wild Wildcried
copies
cries
Wild