wtw-cd-sorts sort01 lvc - · pdf files&a sort 12: syllable juncture ... lesson les/son...

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Number of pla yers: 2 to 4 Materials: game board 1 Moon Madness sheet for each player 1 pencil for each player 1 marker for each player (coins, buttons, etc.) spinner Directions: 1. Print one copy of the Moon Madness sheet for each player. Decide which player goes first. 2. The first player spins and moves the number of spaces indicated on the spinner. The player reads the word on the space where he or she lands and writes the word in the first column on the Moon Madness sheet. Then the player adds -ed to the base word and writes the new word in the second column on the Moon Madness sheet. If players need more room to write, use a separate sheet of paper. 3. If the player writes the word incorrectly, he or she moves back to his or her previous space. 4. Players take turns moving through the game board and writing words. The first player who reaches Finish wins. Moon Madness 10 Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved. S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 1

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Number of players: 2 to 4

Materials:• game board

• 1 Moon Madness sheet for each player

• 1 pencil for each player

• 1 marker for each player (coins, buttons, etc.)

• spinner

Directions:1. Print one copy of the Moon Madness sheet for each player. Decide which

player goes first.

2. The first player spins and moves the number of spaces indicated on the

spinner. The player reads the word on the space where he or she lands and

writes the word in the first column on the Moon Madness sheet. Then the

player adds -ed to the base word and writes the new word in the second

column on the Moon Madness sheet. If players need more room to write,

use a separate sheet of paper.

3. If the player writes the word incorrectly, he or she moves back to his or her

previous space.

4. Players take turns moving through the game board and writing words. The

first player who reaches Finish wins.

Moon Madness10C

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S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 1

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plan

save

wait

want

grabclose seem

call

clip

tame

clean

climb

Start

S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 3

help nodlike

hunt

step

live

pass

dropnameshout

stirwave

Finish

hop

S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 4

Game Word Word With -ed

Moon Madness

1. 1.

2. 2.

3. 3.

4. 4.

5. 5.

6. 6.

7. 7.

8. 8.

9. 9.

10. 10.

11. 11.

12. 12.

13. 13.

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S&A Sort 10: Adding -ed to Words With VC, VCe, VVC, and VCC Patterns 5

1

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Number of players: 2 to 4

Materials:• game board

• 1 Dinosaur Trail sheet for each player

• 1 pencil for each player

• 1 marker for each player (coins, buttons, etc.)

• spinner

Directions:1. Print one copy of the Dinosaur Trail sheet for each player.

2. Decide which player goes first. The first player spins and moves the number

of spaces indicated on the spinner. The player reads the word on the space

where he or she lands, tells whether the word is in the present or past

tense, and writes the word in the first column of his or her Dinosaur Trail

sheet. Then the player “adds a fossil” by writing the past tense (if the word

is in present tense) or present tense (if the word is in past tense) of the

word on the game board.

3. If the player incorrectly identifies the tense of the word, or identifies the

tense correctly but does not correctly write the past or present tense of the

word, he or she moves back to his or her previous space.

4. Players take turns moving through the game board. The first player who

reaches Finish wins.

Dinosaur Trail11C

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S&A Sort 11: Unusual Past-Tense Words 1

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keep

drewshine

swept

bledknew

drive

sleep

freeze slide threw

S&A Sort 11: Unusual Past-Tense Words 3

kept

draw

froze

shore

slid sweep

bleed

know

drove

throw

slept

S&A Sort 11: Unusual Past-Tense Words 4

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Game Word Word in Past or Present Tense

Dinosaur Trail

1. 1.

2. 2.

3. 3.

4. 4.

5. 5.

6. 6.

7. 7.

8. 8.

9. 9.

10. 10.

11. 11.

12. 12.

S&A Sort 11: Unusual Past-Tense Words 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

1

3

2

Number of players: 2 to 4

Materials:• game board

• 48 playing cards

• 1 marker for each player (coins, buttons, etc.)

• spinner

Directions:1. Print two copies of pages 4 and 5 so there is a total of forty-eight cards for

the game. Shuffle the playing cards, and place them facedown in a stack

next to the game board. Decide which player goes first.

2. The player to the right of the first player draws a card and reads the word

aloud. The first player spells the word and indicates where the break

between syllables is located. The player who read the word displays it to

show whether or not the player spelled and divided the word correctly.

3. If the first player spells and divides the word into syllables correctly, he or

she spins and moves the number of spaces shown on the spinner. If the

player misspells the word or divides the word incorrectly, the player cannot

move and play passes to the next player.

4. Players take turns drawing cards, spelling the word, dividing the word into

syllables, and moving their marker.

5. The first player to reach Finish is the winner.

Unlikely Friends12C

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S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 1

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Go ahead 2 spaces

Go back 3 spaces

Lose a

turn

S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 3

S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

dinnerdin/ner

prettypret/ty

dinerdi/ner

pennypen/ny

laterla/ter

paperpa/per

evene/ven

overo/ver

rabbitrab/bit

tigerti/ger

puppypup/py

kittenkit/ten

S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 5Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

hellohel/lo

rulerru/ler

lessonles/son

crazycra/zy

summersum/mer

openo/pen

tinyti/ny

skaterska/ter

supersu/per

suppersup/per

happyhap/py

dizzydiz/zy

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S&A Sort 12: Syllable Juncture in VCV and VCCV Patterns 6

1

3

2

Number of players: 2 to 4

Materials:• 48 playing cards

Directions:1. Print two copies of pages 2 and 3 so there is a total of forty-eight cards for

the game.

2. Shuffle the playing cards, and stack them facedown. Players each draw five

cards and look through their cards for pairs of words with the same syllable

juncture pattern. For example, follow/matter would be a pair, but

winter/female would not. For each pair a player can lay down, he or she

draws two cards to replace the pair.

3. Players decide who goes first. The first player calls out a word from his or

her remaining cards and places the card faceup. The player chooses another

player and asks if that player has a word with the same syllable juncture

pattern. If the second player has a word with that pattern, he or she gives

the card to the first player, and the first player lays down the pair.

4. If the second player does not have a matching card, the first player draws a

card from the pile. If the player draws a card with a syllable juncture pattern

that matches a card in his or her hand, he or she lays down the pair.

5. Play continues in turns. If a player uses all the cards in his or her hand, the

player must draw a card. The player who has the most pairs when the

draw pile is used up is the winner.

Who Has a Pair?13C

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Sort 13: More Syllable Junctures in VCV and VCCV Patterns 1

Sort 13: More Syllable Junctures in VCV and VCCV Patterns 2

winter matter female

problem final number

fever yellowfinger

follow

butter

sister

Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

Sort 13: More Syllable Junctures in VCV and VCCV Patterns 3

pattern member bottom

moment pillow blanket

basket studenthappen

chapter

silent

window

Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

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Take a CardNumber of players: 5

Materials:• 36 cards

• pencil and paper for the recorder

Directions:1. Designate a leader, Player A and Player B of Team 1, and Player A and

Player B of Team 2.

2. The leader mixes the cards.

3. Player A from Team 1 begins by taking a card from the leader. Player says

the word and tells how to divide the word into syllables. If correct, Player A

keeps the card. If incorrect, the card is given back to the leader.

4. Player A of Team 2 repeats the procedure. Teams alternate turns.

5. After all the cards are taken, the team with the most cards wins the game.

1

S&A Sort 14: Open and Closed Syllables in VCV Patterns 1

S&A Sort 14: Open and Closed Syllables in VCV Patterns 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

meter metal motor finish

final radar radish lemon

visit music vital human

S&A Sort 14: Open and Closed Syllables in VCV Patterns 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

salad shadow tiger major

even rival magic river

bacon basic pilot robot

S&A Sort 14: Open and Closed Syllables in VCV Patterns 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

robin laser canon solar

solid crisis critic minor

limit model mobile clinic

Number of players: 2

Materials:• 48 game cards

Directions:1. Print two copies of pages 2 and 3 so there is a total of forty-eight cards for

the game.

2. Shuffle the cards, and deal twenty-four to each player. Players keep their

cards facedown in a pile in front of them.

3. Each player turns a card faceup in a common pile at the same time. When

two words with the same pattern of syllable junctures (-V/CV- long,

-VC/V- short, or -VVCV- long) are turned up together, the first player to slap

them takes all of the cards in the common pile and adds them to the

bottom of his or her pile.

4. Turning cards and slapping must be done with the same hand.

5. A player who slaps the common pile when the syllable juncture pattern of

the two cards is not the same must give both cards to the other player.

6. Play continues until one player has all of the cards. If time runs out before

one player has all the cards, the player with the most cards wins.

Slap Jack15C

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S&A Sort 15: Syllable Juncture in VCV and VVCV Patterns 1

S&A Sort 15: Syllable Juncture in VCV and VVCV Patterns 2

river trainer pilot

frozen planet peanut

finish humorleader

never

student

seven

Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

S&A Sort 15: Syllable Juncture in VCV and VVCV Patterns 3

lazy present sneaker

easy minute music

wagon reasonhuman

second

lemon

bacon

Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

Number of players: 2 or 3

Materials:• 48 playing cards

• spinner

Directions:1. Print two copies of pages 2 and 3 so there is a total of forty-eight cards for

the game.

2. Shuffle the playing cards, and stack them facedown. Each player draws

eight cards from the deck. Players place their cards faceup in front of them

in two rows of four cards. Players decide who goes first.

3. The first player spins and names the syllable juncture pattern indicated on

the spinner. The player looks at his or her cards to find words that contain

the same syllable juncture pattern. As the player finds words, he or she

says the words aloud, removes the cards from the rows, and places them in

a “point pile.” The same player draws enough cards to fill the empty spaces

in his or her rows of cards before the next player spins.

4. Play continues until a player has removed all of his or her playing cards

from the game card and there are no more cards to be drawn as

replacements.

5. Players count one point for each card they have in their point pile. The

winner is the player with the most points.

Syllable Pattern Spin16C

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S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 1

S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

poet complete kingdom

pumpkin area monster

trial Englishkitchen

riot

halfway

cruel

S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

mushroom control lion

diet inspect video

pilgrim createathlete

hundred

children

bottle

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S&A Sort 16: Syllable Juncture in VCCCV and VV Patterns 4

-VV-

-VCC

/CV- -V

C/CCV-

Number of players: 2 to 4

Materials:• 72 playing cards

Directions:1. Print two copies of pages 2–4 so there is a total of seventy-two cards for

the game.

2. Shuffle the playing cards, and stack them facedown. Each player draws

eight cards.

3. Turn over the top card on the deck and place it faceup next to the deck. This

card becomes the guide word and begins a discard pile.

4. The first player places a card that matches the inflecting ending pattern

(inflected ending added by doubling, e-drop, or no change) of the guide

word onto the discard pile.

5. Players may lay down a Crazy Eight card to change the inflected ending

pattern of the guide word. Play then continues as above, with players

laying down cards that follow the new inflected ending pattern.

6. If a player does not have a match, he or she must draw from the draw pile

until a match or a Crazy Eight card is found.

7. If all of the cards from the draw pile are used, save the top card from the

discard pile and shuffle the rest of the cards in the pile. Then place the cards

facedown to make a new draw pile.

8. The first player to run out of cards wins the game.

Crazy Eights17C

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S&A Sort 17: Open and Closed Syllables and Inflected Endings 1

S&A Sort 17: Open and Closed Syllables and Inflected Endings 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

plotting meeting quoted

faded spelling writing

acted floatedshouting

waited

nodded

skated

S&A Sort 17: Open and Closed Syllables and Inflected Endings 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

wanted saving standing

hunted taking getting

hoping hoppingleaking

needed

using

cleaning

S&A Sort 17: Open and Closed Syllables and Inflected Endings 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

Crazy Eight Crazy Eight Crazy Eight

shaking scolded groaning

speeding slidingshocking

Crazy Eight

voted

flipped

Number of players: 2 to 4

Materials:• game board

• 1 Catching Fireflies sheet for each player

• 1 pencil for each player

• 1 marker for each player (coins, buttons, etc.)

• spinner

Directions:1. Print one copy of the Catching Fireflies sheet for each player.

2. Decide which player goes first. The first player spins and moves the number

of spaces indicated on the spinner. The player reads the word on the space

where he or she lands and writes the word in the first column on the

Catching Fireflies sheet. Then the player “catches fireflies” by writing the

plural form of the word on the game board in the second column on the

sheet. If players need more room to write, use a second sheet of paper.

3. If the player writes the plural incorrectly, he or she moves back to his or her

previous space.

4. Players take turns moving through the game board and catching fireflies.

The first player who reaches Finish wins.

Catching Fireflies18C

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S&A Sort 18: Plural Endings: Final -y 1

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monkey

baby

alley

party

valleytray

lady

firefly

boy

donkey

Start

S&A Sort 18: Plural Endings: Final -y 3

pony

toy

candy

duty

berry

journey

family

play

city

Finish

story

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S&A Sort 18: Plural Endings: Final -y 4

Game Word Plural Form

Catching Fireflies

1. 1.

2. 2.

3. 3.

4. 4.

5. 5.

6. 6.

7. 7.

8. 8.

9. 9.

10. 10.

11. 11.

12. 12.

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S&A Sort 18: Plural Endings: Final -y 5

1

3

2

Number of players: 3 to 4

Materials:• 60 playing cards

Directions:1. Print two copies of pages 2 and 3 and one copy of page 4, so there are

sixty cards in the deck. Shuffle the playing cards, and stack them facedown.

Have each player draw five cards from the deck, and then turn the top card

of the deck faceup. Players decide who goes first.

2. The first player discards a card that has the same inflected ending as the

card that is faceup. For example, if the top card shows the word replying,

the player can discard crying, copying, hurrying, and so on. A player can

also choose to discard a Skip or Draw 2 card containing the same inflected

ending. If the player discards a Skip card, the next player must skip a turn. If

the player discards a Draw 2 card, the next player must pick two cards

from the pile and may not discard.

3. A Wild card may be used to change the inflected ending being discarded.

For example, a player using a Wild card instead of a card that matches

replying might say, “Replied.” Then players must discard cards with words

that contain the same inflected ending as replied.

4. A player who does not have the correct inflected ending in his or her hand

must draw from the pile. Unless it is a Draw 2 situation, the player may

discard if the card drawn follows the pattern.

5. As players take turns, they attempt to discard all their cards. If a player has

two cards left and is discarding one of them, he or she must call out, “One

card!” If the player forgets, another player can tell him or her to draw

another card.

6. The first player who runs out of cards wins the game.

One Card!19C

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S&A Sort 19: Adding Inflected Endings -s, -ed, and -ing to Words With Final -y 1

S&A Sort 19: Adding Inflected Endings -s, -ed, and -ing to Words With Final -y 2Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

replied copying enjoys

stayed studies carries

studied stayingreplying

hurrying

copied

enjoyed

S&A Sort 19: Adding Inflected Endings -s, -ed, and -ing to Words With Final -y 3Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

carrying hurried replies

enjoying carried crying

Wild Wildcried

copies

cries

Wild

S&A Sort 19: Adding Inflected Endings -s, -ed, and -ing to Words With Final -y 4Copyright © Pearson Education, Inc., or its affiliates. All Rights Reserved.

Skip -s Skip -ed Skip -s

Skip -ing Draw 2 -s Draw 2 -s

Draw 2 -ed Draw 2 -ingDraw 2 -ing

Skip -ed

Draw 2 -ed

Skip -ing