wtia marketing series: what can you learn from a gaming company

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I presented this deck at a WTIA marketing event. With the rise of “gamification”, or the use of game mechanics in non-game contexts, I spoke about what non-gaming companies can learn from the marketing tactics of a gaming company.

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Page 1: WTIA Marketing Series: What Can You Learn from a Gaming Company

Casual GamesSerious Business

Natalie Pyron | GameHouse

What You Can Learn from a Game Company

a division of RealNetworks, Inc.

Page 2: WTIA Marketing Series: What Can You Learn from a Gaming Company

GameHouse

Developing and distributing games

that people love to play & share

a division of RealNetworks, Inc.

Page 3: WTIA Marketing Series: What Can You Learn from a Gaming Company

GameHouse

Casual Games Pioneerestablished in 1998

*

Game Studiolicensed & owned IP

*

Multi-Channel Distributor:Multi-Channel Distributor:GameHouse.com / Zylom.com / Atrativa.com

Facebook / Tablets / Smartphones

a division of RealNetworks, Inc.

Page 4: WTIA Marketing Series: What Can You Learn from a Gaming Company

a division of RealNetworks, Inc.

Page 5: WTIA Marketing Series: What Can You Learn from a Gaming Company

New networks

Fast growing platforms

Rapidly expanding selection of games

Lifestyle evolution

What Changed?

a division of RealNetworks, Inc.

Page 6: WTIA Marketing Series: What Can You Learn from a Gaming Company

Mainstream Audiences

a division of RealNetworks, Inc.

Page 7: WTIA Marketing Series: What Can You Learn from a Gaming Company

Why Popular?

Fulfills innate needs & desires

Power

Creation

Personal Development

Recognition

Status

Competition

AffiliationAffiliation

Control

Achievement

Altruism

a division of RealNetworks, Inc.

Page 8: WTIA Marketing Series: What Can You Learn from a Gaming Company

Low barrier to entry

Easy to learn, hard to master

Immediate gratification

Constant feedback loop

Consumption in short increments

Key Principles

a division of RealNetworks, Inc.

Page 9: WTIA Marketing Series: What Can You Learn from a Gaming Company

Low Barrier to Entry

YesNo

Source: GameHouse.com Facebook Account Survey, February 2011

a division of RealNetworks, Inc.

Page 10: WTIA Marketing Series: What Can You Learn from a Gaming Company

Easy to Learn,Hard to Master

a division of RealNetworks, Inc.

Page 11: WTIA Marketing Series: What Can You Learn from a Gaming Company

Immediate Gratification

a division of RealNetworks, Inc.

Page 12: WTIA Marketing Series: What Can You Learn from a Gaming Company

Constant Feedback

a division of RealNetworks, Inc.

Page 13: WTIA Marketing Series: What Can You Learn from a Gaming Company

Short Increments

Target: 2-3 minutes

a division of RealNetworks, Inc.

Page 14: WTIA Marketing Series: What Can You Learn from a Gaming Company

Game MechanicsBadgesPoints & Levels

Leaderboards Challenges

a division of RealNetworks, Inc.

Page 15: WTIA Marketing Series: What Can You Learn from a Gaming Company

Rewards

a division of RealNetworks, Inc.

Page 16: WTIA Marketing Series: What Can You Learn from a Gaming Company

But WAIT!Don’t just add these mechanics and expect results.

There is a process...

a division of RealNetworks, Inc.

Page 17: WTIA Marketing Series: What Can You Learn from a Gaming Company

Process

Define Goals

UnderstandAudience

Design & Build

Measure &Iterate

a division of RealNetworks, Inc.

Page 18: WTIA Marketing Series: What Can You Learn from a Gaming Company

Define Goals

What are your business objectives?

Is gamification the right marketing tool?

How will it benefit the user?

Will the user enjoy it?

a division of RealNetworks, Inc.

Page 19: WTIA Marketing Series: What Can You Learn from a Gaming Company

Understand Your Audience

a division of RealNetworks, Inc.

Page 20: WTIA Marketing Series: What Can You Learn from a Gaming Company

Skill

Time

Newbie

Regular

Enthusiast

Develop around the “player” lifecycle

Design & Build

a division of RealNetworks, Inc.

Page 21: WTIA Marketing Series: What Can You Learn from a Gaming Company

Source: Amy Jo Kim, Gamification Workshop 2010

Dynamics Mechanics

Asthetics

PlayerJourney

Use game techniques to guide & motivate the player’s journey

Design & Build

a division of RealNetworks, Inc.

Page 22: WTIA Marketing Series: What Can You Learn from a Gaming Company

Measure & Iterate

a division of RealNetworks, Inc.

Page 23: WTIA Marketing Series: What Can You Learn from a Gaming Company

“Gamification”

Game industry despises

But, it’s not new.

a division of RealNetworks, Inc.

Page 24: WTIA Marketing Series: What Can You Learn from a Gaming Company

Examples

a division of RealNetworks, Inc.

Page 25: WTIA Marketing Series: What Can You Learn from a Gaming Company

Examples

a division of RealNetworks, Inc.

Page 26: WTIA Marketing Series: What Can You Learn from a Gaming Company

Examples

a division of RealNetworks, Inc.

Page 27: WTIA Marketing Series: What Can You Learn from a Gaming Company

Examples

a division of RealNetworks, Inc.

Page 28: WTIA Marketing Series: What Can You Learn from a Gaming Company

Examples

a division of RealNetworks, Inc.

Page 29: WTIA Marketing Series: What Can You Learn from a Gaming Company

Examples

a division of RealNetworks, Inc.

Page 30: WTIA Marketing Series: What Can You Learn from a Gaming Company

Examples

a division of RealNetworks, Inc.

Page 31: WTIA Marketing Series: What Can You Learn from a Gaming Company

Use “gamfication” when it makes sense

Understand your audience

Design for engagement

Build a system that’s easy to learn, hard to master

Learn from data & iterate quickly

Conclusion

a division of RealNetworks, Inc.