world war zero manual (english)

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Page 1: World War Zero Manual (English)

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Page 2: World War Zero Manual (English)

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Reef Entertainment is a trade mark of Reef Entertainment Limited. © and ™ 2005 Rebellion. All rights reserved. World War Zero is a trademark of Rebellion and is used under license by Reef Entertainment Ltd.

All other trademarks and logos are the property of their respective owners. All rights reserved.

PHOTOSENSITIVITY WARNINGA very small percentage of people may experience an epileptic seizure when exposed to certain light patterns or flashing lights that may appear in video games. Even people who have no history of epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching or playing video games. If you, or anyone in your family,have an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a video or computer game - altered vision, eye or muscle twitches, loss of awareness, disorientation, dizziness, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your physician before resuming play.

Parents should watch for or ask their children about the above symptoms as children and teenagers are more likely than adults to experience these seizures.

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ContentsStory . . . . . . . . . . . . . . . . . . . . . . . 4Getting Started . . . . . . . . . . . . . . . . . . 5Creating a New Game . . . . . . . . . . . . . . 5Difficulty Levels . . . . . . . . . . . . . . . . . . 6Saving a Game . . . . . . . . . . . . . . . . . . 6Loading a Game . . . . . . . . . . . . . . . . . 6Menus . . . . . . . . . . . . . . . . . . . . . . 7Interface . . . . . . . . . . . . . . . . . . . . . 11Equipment . . . . . . . . . . . . . . . . . . . . 14Moving and Exploring . . . . . . . . . . . . . . . 15Advanced Combat . . . . . . . . . . . . . . . . 16DRT . . . . . . . . . . . . . . . . . . . . . . . . 16Allied Personnel . . . . . . . . . . . . . . . . . 19The Russo-Mongolians . . . . . . . . . . . . . . 20Weapons and Useful Objects . . . . . . . . . . . 22Useful Information . . . . . . . . . . . . . . . . 28Credits . . . . . . . . . . . . . . . . . . . . . . 30Warranty . . . . . . . . . . . . . . . . . . . . . 31Notes . . . . . . . . . . . . . . . . . . . . . . . 33

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StoryIt’s now 1964. The Great War has been raging for 50 years…

The Russian October Revolution took place, but the mad Baron Ugenberg, who now plans to build a huge Russo-Mongolian Empire, mercilessly crushed the Bolsheviks. A Western Consortium has been built to curb his megalomaniac ambitions. In order to finance this 50-year war of attrition and entice new recruits into the army, the Consortium has floated its armies on the Stock Exchange.

As Lieutenant James Anderson, you must infiltrate and destroy key enemy positions using a fantastic arsenal of weapons, while carrying out a mission that will take you deep into enemy territory. You must master each weapon and know each enemy’s strengths and weaknesses to stop the carnage.

You will pass through 16 expansive levels in a Germany ripped in two by the bloody front line, and must face many different types of brutal enemy, all of whom have different fighting styles and highly challenging AI.

After fifty years of grinding war, peace seems like a half-forgotten dream, and the only way to restore it rests with you!

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Getting StartedInsert the World War Zero disk into your DVD-ROM drive and wait a short time until the World War Zero installation screen appears.

If the installation screen does not appear, open My Computer from your Windows Desktop and double click on the DVD-ROM drive showing the World War Zero icon. Double click on the setup program (setup.exe) to start installing the program.

Once the installation screen appears, a series of on-screen instructions will appear and guide you through the installation process.

Creating a New GameTo select options use the mouse pointer, or use the Up or Down keys, and then press Enter to select. You may change some options using the Left or Right keys. You can return to a previous screen at any time by selecting Back.

The instructions in this manual refer to the default key bindings which you may change, see the section entitled Key Bindings Menu below for more information.

To create a new game, from the Main Menu, select Campaign. From the Campaign Menu select New Game. From the Difficulty Menu select the Difficulty Level (Novice, Normal or Suicide - see below). From the New Game Menu select an empty slot and the game will then load the first level, The Front Line.

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Difficulty Levels• Novice – you get no penalties for failing missions and health packs are much more effective. Enemies are less alert and their weapons do not hurt you as much.• Normal – this is advisable for players who have played first person shooters before and are accustomed to the controls. • Suicide – you suffer big penalties for failing missions. Enemies are very alert and very good shots. This is generally recommended for players who have already completed the game at Normal difficulty or who want a challenge.

Saving a GameDuring the game you can only save at save points called DRTs. DRTs and saving are explained in more detail later in this manual - see the section on the DRT for more information.

Loading a GameIf you wish to continue a game from a previous session, highlight and select Load Game from the Load Menu, and you will be able to select from the available games saved there. The information displayed on the Load Menu and Save Menu shows additional information designed to help you know which save file is which.

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MenusThere are two ways to access the game options. You can choose to adjust your game settings before starting a game from the Main Menu, or in game. Some options, however, are only available from the Main Menu.

Main MenuThis menu has the following options:• Campaign – goes to the Campaign Menu.• Options – goes to Option Menu.• Quit – exits the game.

Campaign MenuThis menu has the following options:• New Game – starts a new Campaign.• Load Game – loads a previously saved game.

Options MenuThis menu has the following options:• Video – goes to the Video Menu.• Audio – goes to the Audio Menu.• Controls – goes to the Controls Menu.• Credits – displays a list of the people who brought you World War Zero.

Pause MenuPress the Esc key or the ‘P’ key during the game to pause the game, then select from the following options:• Controls – goes to the Controls Menu.• Audio – goes to the Audio Menu.

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• Restart Level – this returns to the beginning of the current level or to the point you entered the level from a Load.• Quit Game – this will first ask you if you want to quit the current game, and then if you select Yes it will exit the game and return to the Main Menu.• Back – exits from the Pause Menu and returns to the game.

Video MenuUse the mouse pointer or the Up or Down keys to highlight an option. Use the Left or Right keys to change the highlighted option. The options available on this menu are:• Widescreen – On / Off – depends on graphics card.• Resolution – 640x480 / 800x600 / 1024x768 / 1280x960 / 1600x1200 / 1920x1440 – select from the list of available resolutions. The available resolutions will depend on your graphics card and whether widescreen is switched on.• Antialiasing – 0x / 2x / 4x – the available options will depend on your graphics card.• Anisotropy – 0 / 2 / 3 / 4 / 5 / 6 / 7 / 8 – the available options will depend on your graphics card.• Shadows – On / Off• Bloom Filter – On / Off• Test – click on Test (or press Enter when highlighted) to test the appearance and performance of your selection. If your screen goes blank or becomes unreadable, the previous selection will be restored after 15 seconds. Select OK to accept these changes and click Yes when prompted “Do you want to keep these settings?”

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Audio MenuThis menu lets you change the type of audio and the volume of sound effects in the game. Use the mouse pointer or the Up or Down keys to highlight an option. Use the Left or Right keys to change the highlighted option. The options available on this menu are:• Effects Volume – this changes the volume of the sound effects in the game.• Environment Volume – this changes the volume of the background sound in the game.• Sound Mode – Mono / Stereo / Dolby ProLogic 2 – click on Sound Mode (or press Enter when highlighted) to change the sound mode.

Controls MenuUse the mouse pointer or the Up or Down keys to highlight an option. Use the Left or Right keys to change the highlighted option. Click on Key Bindings (or press Enter when highlighted) to change key bindings. The options available on this menu are:• Invert Y Axis – On / Off• Auto Aim – On / Off • Key Bindings – (see below).• Mouse Sensitivity – 0-100% (default is 25%).

Key Bindings MenuTo change the key bindings move the mouse over one of the four Tabs (General, Movement, Weapons and Interface) then select an option in the Key 1 or Key 2 column that represents the key you want to change. When selected the key will pulsate. When the key pulsates press the key or a mouse button you want to assign to this action.

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When a function has no key assigned “---” is displayed. To remove a key assigned, left click several times until “---” appears.

To ignore changes, select Cancel. If you have made any changes you will be prompted, “This will undo your changes. Are you sure you want to continue?” Select Yes to undo changes.

To return to the default key bindings, select Default. Note, this will undo any changes without asking you for confirmation.

The default Key Bindings are as follows:General Key 1 Key 2

Use Enter EPosture Mouse 3 Shift

Sniper Mode Mouse 2 ---

Movement Key 1 Key 2Forwards W Up

Backwards S DownStrafe Left A Left

Strafe Right D RightJump Space ---

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Weapons Key 1 Key 2Zoom in Wheel up [

Zoom out Wheel down ]Weapon swap Q ---

Previous weapon Wheel down ,Next weapon Wheel up .

Fire Mouse 1 Right CtrlReload R ---

Interface Key 1 Key 2Pause Esc P

Replay Message Tab ---

InterfaceLife GaugeThe icon in the bottom left of the screen represents James Anderson’s health. The gauge goes down whenever he is hurt. When the gauge drops to empty, James dies. If James dies,

you will have to load a saved game, restart the level, or restart the game if you haven’t saved it previously.

Current WeaponThe larger icon to the right of James’ Life Gauge shows the weapon James is currently using. You can scroll through all of the weapons in your inventory by using the mouse wheel or the ‘,’ and ‘.’ keys. Pressing

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Mouse 1 or Right Ctrl key will equip James with the currently displayed weapon. Not pressing Mouse 1 button or Right Ctrl within 3 seconds will cause the icon to revert to your currently equipped weapon.

Secondary ‘Quick-Swap’ WeaponThe smaller icon to the right of James’ Life Gauge and above the Current Weapon is James’ Secondary ‘Quick-Swap’ Weapon. By pressing the ‘Q’ key you set your current weapon. You can then swap between this weapon and a different current weapon instantaneously by pressing ‘Q’ key again.

Ammo CounterThe two numbers displayed below James’ Current Weapon are Shots in Clip and Total Shots Carried.

Shots in ClipThe number of shots currently in a clip, when this number falls to zero you must reload your weapon before you can fire again. The gun will automatically reload when you release the fire button (Mouse 1 or Right Ctrl) when the gun is empty. Even if the clip is not empty you can reload to a full clip at any time by pressing the ‘R’ key.

Total Shots CarriedThe Total Shots Carried displays exactly that. If you have no shots in the clip and none carried you cannot use a weapon until you find more ammo for that weapon.

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Captured ObjectsAn icon appears for a few seconds above James’ Life Gauge any time James picks up a new weapon, ammo or a first aid kit. If James does not need the item, for example if he already has full health when passing over a health pack, the icon will be displayed in red and the item will not be picked up.

TargetingUse the mouse to aim and look around.

Friendly WarningWhen a weapon is pointed at a friendly character the reticule will turn into a green dot. You can still shoot them but there will be retribution.

Mobile Link Unit (MLU) MessagesWhenever you receive an MLU Message a banner will slide down from the top of the screen displaying the message. These messages are also accompanied with speech. These messages can be replayed by pressing the ‘Tab’ key.

Pager MessagesWhenever you receive a Pager Message you will hear a beeping sound and a green banner will slide down from the top of the screen displaying the message. These messages can be replayed at any time by pressing the ‘TAB’ key.

SubtitlesIn the world of World War Zero, James will meet people of many different nationalities (Americans, Germans,

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Russians, etc.) All dialogue is displayed in the same way as the MLU with the exception of Cut-Scenes where the Subtitles are displayed at the bottom of the screen.

Mounted Weapon Health BarWhen you use a mounted weapon a second health bar appears to the right of James’ Life Gauge which indicates the health of the weapon. You can destroy all fixed guns and so can your enemies. Just make sure you’re not using a mounted weapon when it explodes or it will do you damage.

Hit IndicatorWhen you are taking damage a red mist appears on the side of the screen to indicate the direction you are being hit from. In addition to this a spray of blood will give you a more accurate idea of the direction of fire.

EquipmentThe inventory management system in World War Zero is very straightforward. James can carry all weapons you find as you progress through the game. James will automatically upgrade to certain weapons, for example machine guns, if you find a better one, and discard the inferior weapons. There are three distinct types of weapons in World War Zero: sniper weapons, explosives and standard shell weapons. You must learn to use each to their best advantage in order to succeed.

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Moving and ExploringMovement ModesIn World War Zero, James has four different ways to move about:• Run• Crouch• Crawl• Jump

James runs by default, but you should use the other movement modes when appropriate. Although they are slower, they allow James to move more quietly and to be much less obtrusive. Also, your accuracy improves when James moves more slowly, running when firing reduces your accuracy significantly.

Using Interactive ElementsIn World War Zero, you will sometimes need to use interactive elements such as buttons, mounted guns or lifts. When you are near an

interactive object a blue pulsating icon will appear over the object. When this is present Press the ‘Enter’ or ‘E’ key to activate.

Some parts of the environment can be destroyed, such as, for example, the grill of a ventilation shaft or lights. There are also many places in the game where access can be gained to secret areas, or a tactical advantage can be gained by destroying scenery.

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Advanced CombatHit LocationsEach body part has a different way of responding to injury in World War Zero. So a shot in the enemy’s arm will do less damage than one in his torso. Shooting someone in the head is almost always fatal.

GrenadesJames can pick up different types of grenades throughout World War Zero. Do not hesitate to use them, as they can be very effective for killing or blocking groups of enemies. To throw a grenade press Fire (Mouse 1 or Right Ctrl key) and hold down for longer throws.

Tank TurretsYou can use a tank’s turret once it has been disabled. Simply press Enter or the ‘E’ key when the blue pulsating icon appears over the tank.

If a tank has sustained too much damage, however, it may be unusable. The enemy’s more modern ‘midget’ tanks are designed to seal the hatch upon being disabled and so cannot be used.

DRTThe Deutsche-Russische Tagesschau, known as DRT for short, is one of the most widely used media in the ruins that make up most of Europe in 1964. This conveyor of propaganda and communication device is used on both sides of the battle lines. Allied spies never miss a chance to

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use the enemy DRTs in order to find out all they can about what the enemy forces are up to.

The DRT is also be displayed at the end of each mission giving you the option to save your progress, review the status of your mission status and to check your score.

To use the DRT press the Enter or ‘E’ key when the blue pulsating icon appears over it.

The DRT interface works in the same way as the Main Menu, click on any of the options or use the Up and Down keys to navigate and press Enter to confirm.

The options available to in the DRT menu are:• News – if there is a report being broadcast that day you will be able to view it here, these broadcasts can be very useful to gain information on the enemy.• Missions – you can see an overview of your mission status here.• Score – as you complete missions, and cause disarray in the enemy divisions, confidence in you will grow, as will your score. Be warned though, failing missions and taking a lot of damage will make the market lose faith in your abilities and your score will fall.• Save – saves the game at the current position (see below).• Load – loads a saved game (see below). • Continue – returns to the game.

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SaveYou can only save your progress on the DRT. To save your current position select Save by clicking on the option or use the Up and Down keys and press Enter. You are now on the Save Screen where you can select a save slot by clicking on a slot or using the Up and Down keys then pressing Enter to select.

Select Back to exit the page. If you are overwriting an existing Save File, you will be prompted to Confirm the overwrite, to do this select Continue to save, or Back to exit. After saving, select Continue to return to the News Screen and continue browsing the DRT and then select Continue again to resume the game.

LoadThe Load Screen works in the same way as the Save Screen does. Select Load by clicking on the option or using the Up and Down keys then pressing Enter. You are now on the Load Screen, Click on a load slot or use the Up and Down keys and press Enter to select a saved game to load. If you have not saved immediately before loading you will be prompted to confirm that you wish to proceed, as you will lose game data. To return to the DRT and save select Continue twice. If you wish to continue without saving game data, select Back.

Mobile Link UnitThe Mobile Link Unit (MLU) is a mini radio receiver that allows allied runners and spies to stay in contact with their HQ. This small radio hooks onto the ear, offering the considerable advantage of leaving a

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soldier’s hands free. This newly popularised technology was initially conceived to reassure jittery stock market investors, wary after the great depression of 1957. But its real usefulness has been proven on the battlefield. The Russo-Mongolian forces covet this ultra-miniature communication device because it allows soldiers to receive strategic information on the front lines, even in the fiercest of battles. MLU communications are automatic. Whenever your superiors (Cecile Newcastle or Colonel Mitchell) need to give you information, advice or orders, they send you an MLU message. These messages are always of critical importance to the successful completion of your mission, so be sure to take the time to listen to all MLU messages you receive, and to absorb the information they contain.

Allied Personnel James AndersonA war orphan, born in 1924 to parents he never knew. Army volunteer at 19, he shot up in the ranks, making it all they way to second lieutenant. In 1964, he is still alive and has become a legend in the trenches. Two things drive him: survival, and putting an end to this godforsaken war...

Cecile NewcastleAfter a remarkable start to her military career, at 36 Cecile Newcastle is a Captain in the prestigious Royal Highlands Regiment, and immediate superior of Lieutenant Anderson. While she has the respect of her men and a spotless record, she is still a bit uneasy, as she knows that some groups are taking advantage of

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the ongoing war and have vested economic interests in its continuing.

Colonel MitchellA Colonel at age 32, Patrick Nathan Mitchell is one trigger-happy soldier. But his army rank is not solely the result of his high scores hitting live targets. He also has a knack for making the right friends and doing favours for people in high places. A huge “techie”, he loves expensive toys. Unfortunately, his manic depressive tendencies lead him to use these toys quite freely.

StormtroopersStormtroopers are the standard allied troops. Originally, the Stormtroopers were composed of all allied armies of the West. Fifty years after the start of the war, Europe has trouble finding young recruits these days, so these Stormtroopers, easily recognizable in their blue suits, are mostly British and Americans. The Stormtroopers are your allies. Treat them as such and they won’t hesitate to fight at your side.

The Russo-MongoliansBaron Nikolai Aleksandrovitch UgenbergThe Baron Nikolai Ugenberg was born in Estonia, in the late 19th Century. Profiting from the civil war between the White Russians and the Bolsheviks, he managed to stabilize the Mongolian Empire, build a powerful army and take power. Mystic, staunchly Buddhist and inflexible, he is sickened by speculation and European politics. He intends to build an Empire that stretches from Vladivostok to the Atlantic. Far from the traditional image of the Tsarist officer and haunted by his dreams of

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greatness, the Baron is fiercely independent, attached to his troops and cruel beyond all comparison.

SturmpionnersThe Sturmpionners are the basic Russo-Mongolian troops. This war has dragged on for so long now, that Baron Ugenberg is forced to recruit increasingly young and inexperienced soldiers. In spite of this, these war children have an innate sense of combat and try to outdo one another in the art of defending their Emperor. James must not underestimate their abilities.

KazakhsThe warriors from Kazakhstan are courageous and dangerous. They rallied behind Ugenberg in the 1930s, and went on to become his elite forces, just as comfortable in the trenches as they are in an urban environment. When you see one of their fur hats go by, look out, you’re in for a tough fight.

SniperkorpsSince the beginning of the war, the Germans have cultivated a school of formidable snipers. These snipers, in their distinctive caps, are elite shooters with a frightening level of accuracy. They are also a bunch of weasels who can always sniff out the best place to snipe without being spotted...

SiberiansThe Siberians form the backbone of the heavy Russo-Mongolian troops. They are tough soldiers who learned the art of war in Siberian boot camps, notorious for their extremely high draftee mortality rates. Soldiers who are

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lucky enough to make it out of these camps alive are forever marked by a fierce hatred towards their fellow man, which makes them terrifying enemies.

Weapons and Useful ObjectsSilenced Pistol

Name Damage Rate Accuracy Range Magazine

Snake B. Average Slow Poor Average 8

The Pistol is a very difficult weapon to use in full combat because of its slow rate of fire and poor accuracy due to reduced muzzle velocity. Its real value is in the Silencer, which allows you to fire without being heard, making this weapon essential for infiltration phases. Once you’ve got close enough to surprise an enemy, its stopping power is sufficient to prevent retaliation.

Machine PistolName Damage Rate Accuracy Range Magazine

MP-6 Light Very rapid Poor Average 30

The Machine Pistol is not the most powerful of weapons, a heavier and more deadly weapon is always preferable, but it is nonetheless a good add-on weapon, especially at short-range. A simple, easy to obtain, spray ‘n’ pray weapon.

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Shotgun Name Damage Rate Accuracy Range Magazine

M910 Average Slow Spread Short 4

The Shotgun is the most formidable weapon for close combat. A Shotgun shot from under 3 meters is likely to kill a person outright, and because of its spread of pellets it can damage or kill multiple targets in one shot. However, the Shotgun is ineffective for targets over 10 meters away.

Sniper RifleName Damage Rate Accuracy Range Magazine

SnayperskayaSR-1

High Very slow Very high Very good 5

The Sniper Rifle is the long-distance weapon par excellence. It is equipped with an extremely powerful optical sight, which you can access using the Mouse 2 button. You may access this weapon’s zoom by using the Mouse Wheel or ‘[’ or ‘]’ keys to zoom in really close. Unfortunately, its design makes it unwieldy when fired from the hip.

Assault RifleName Damage Rate Accuracy Range Magazine

MG-36A Average Rapid Good Good 35

The Assault Rifle is the most widely used weapon on the front, having proved its worth for many years of war. This weapon inflicts reasonable damage and has a large magazine that allows long bursts of fire. However, it’s beginning to show its age and its rate of fire is slower than most machine guns.

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Rocket LauncherName Damage Rate Accuracy Range Magazine

B-M50 High Single shot Average Good 1

This Rocket Launcher is the most damaging weapon in the game. Time and again it has proved itself in combat against enemy squads and vehicles, even though its large size makes it difficult to fire accurately if the user is not in a stable firing position. Use the Mouse 2 button to access this weapon’s zoom and the Mouse Wheel or ‘[‘ and ‘]’ keys to zoom in or out.

Grenade LauncherName Damage Rate Accuracy Range Magazine

M20340 mm

High Average Average Average 4

Grenade Launchers allow you to shoot grenades a good distance. The grenades used by the grenade launcher are not the same as traditional grenades. Grenades fired this way can be bounced off solid objects to enable you to damage hard to see targets.

Semi-Automatic RifleName Damage Rate Accuracy Range Magazine

SimonovK-s 12

High Average Very good Very good 10

The Semi-Automatic Rifle is a happy medium between the Sniper Rifle and the machine guns. For mid-range and long-range combat, it is the most efficient weapon on the front, and even experienced snipers often consider it preferable to a more traditional sniper rifle.

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Use the Mouse 2 button to access this weapon’s zoom and the Mouse wheel or ‘[‘ and ‘]’ keys to zoom in and out.

Top Secret

?Name Damage Rate Accuracy Range Magazine

C70 - T5 Light Continuous Average Short 500

One of the most powerful close combat weapons available. Although a short burst may just singe an opponent, a prolonged attack will take down multiple enemies rapidly.

Top Secret

?Name Damage Rate Accuracy Range Magazine

Vivda KSK High Average Good Good 5

This heavy gun is the weapon of choice of the Siberians. The gun sprays exploding shell bullets at a surprisingly high rate of fire.

Top Secret

?Name Damage Rate Accuracy Range Magazine

F-Jane 1 Average Very rapid Average Good 50

This machine-gun is used by the special troops of the Consortium.

Top Secret

?Name Damage Rate Accuracy Range Magazine

Minigun GoodExtremely

rapidAverage Average 200

This experimental addition to the enemy armoury is designed to be the ultimate mobile support gun.

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Its massive rate of fire, unprecedented clip size and impressive stopping power, all far beyond that of standard machine guns, make it a formidable weapon.

Fragmentation Grenade (Green)The Fragmentation Grenade is the traditional grenade, which causes lethal damage over a radius of more than 5 meters.

Cluster Grenade (Red)The Cluster Grenade is a grenade containing 6 mini-grenades. A small initial explosion releases these other mini-grenades which explode individually shortly afterwards. This grenade causes heavy damage.

Mustard Gas GrenadeThis grenade releases mustard gas that can prove fatal if inhaled for too long. While it might be difficult to surprise and kill enemies with a gas grenade, its slow release (close to a minute) lets you trap or block them.

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Hallucinogenic Gas GrenadeThis grenade releases a hallucinogenic gas causing serious sensory disruption to anyone nearby. An enemy who has inhaled this gas is rendered incapable of moving about properly or shooting a bullet accurately and thus becomes an easy target.

Antipersonnel Land MineMines emit a hallucinogenic gas when people get close to them, then explode a few seconds later doing enormous damage.

Stationary Heavy WeaponsJames can make use of some heavy weapons that are in fixed emplacements. Some of these devastating weapons can shoot shells, bullet sprays or rockets, and they have huge magazines that do not need to be refilled. To use a stationary weapon press Enter or the ‘E’ key when you see the blue pulsating icon. To let go of the stationary weapon, press Enter or the ‘E’ key again. Be warned though if you are using a mounted gun when it explodes you will take damage.

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Useful InformationHealth TipsHealth packs give James a health boost but depending on your skill level you can also gain a little boost by saving and re-loading.

PickupsIn World War Zero, James will find many wooden and medal trunks. These destructible trunks often contain ammo, first-aid kits, and sometimes even weapons. These boxes can be opened by walking over them or shooting them. Shooting grenade cases however will cause them to explode, this can sometimes work to your advantage, sometimes not.

CommandersThe Russo-Mongolian forces are very loyal to their Commanders, if they see one of them being killed it temporarily confuses them making them easier targets.

Wounded EnemiesBe cautious when approaching a wounded enemy, they may try and take you with them.

Hallucinogenic Mines and GrenadesThese devices can be very useful for snaring enemies in difficult or superior positions. Once an enemy has been affected by the gas they are much easier targets.

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Sentry GunsWatch out when using sentry guns, the enemy know where they are controlled from and will attempt to track you down if fired upon.

Check your ProgressBy pressing the Tab key you can check your messages and mission status. Do this often as you may lose points if you forget to complete a Sub-Mission.

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CreditsRebellionManagementCreative Director Jason Kingsley Technical Director Chris Kingsley Project Leader Aeron Guy

Design TeamLead Designer Aeron Guy Level Design Joe Gelder

Alex Moore

Programming TeamHead Of Programming Kevin Floyer-LeaLead Programmer Andy Weinkove Programming Olivier Renault

Ed Duerr Anthony GregsonMike Healey Morgan ParryMartin Harris

Tools Programming Richard Rice

Additional A.I. Programming Kieran Donaldson

PC Conversion Programming Martin Harris

Art TeamLead Artist Aeron GuyLead Character Designer Dave Kidd

Art Diarmaid O’Connor Joe Gelder

AnimationAnimator Diarmaid O’Connor Cut scenes John NightingaleMotion Capture Studio Audiomotion

Sound TeamSound Tom Bible

John Cleasby

World War Zero ComicWriter Jason KingsleyProduction Dominic Preston

Q.A. TeamQ.A. Manager Ian Tuttle Quality Assurance Craig Garvey

Andrew HaithAndy PattinsonDaniel Thomas

Manual Aeron GuyTom BeesleyChris Kingsley

Head of Communications Kristien Wendt

Special Thanks To...Wayne Adams Emerson BestJames FraserSteven HumphreysAndrew McCabeRichard MayMick MorrisDaniel Thomas

Uses Bink Video. Copyright © 1997-2005 by RAD Game Tools, Inc.

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WarrantyYOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM.

This software program, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program and materials (the “Program”) are the copyrighted work of Reef Entertainment Ltd. used under licence from Rebellion, its subsidiaries, licensors and/or its suppliers.

All use of the Program is governed by the terms of the End User License Agreement which is provided below (“License”).

The Program is solely for use by end users according to the terms of the License. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License is expressly prohibited.

END USER LICENSE AGREEMENT1. Limited Use LicenseReef Entertainment Ltd., (“the Licensor”) hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home or portable computer, or if applicable on your console (regular or handled). You may not network the Program or otherwise install it or use it on more than one computer at a time, except if expressly authorised otherwise in the applicable documentation which you should refer to if:(a) The Program contains a Level Editor (“Editor”) that allows you to create custom levels or other materials for your personal use in connection with the Program (“New Materials”).(b) The Program has a multi-player capability. The Program is licensed not sold. Your license confers no title or ownership in the Program.

2. OwnershipAll title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialogue, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and “applets” incorporated into the Program) are owned by the Licensor or its licensors.

The Program is protected by the English copyright laws, international copyright treaties and conventions and any other applicable laws. All rights are reserved. The Program may contain certain licensed materials and the Licensor’s licensors may at to protect their rights in the event of any violation of this Agreement.

3. Responsibilities of End UserA. Subject to the Grant of License herein above, you may not in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent in writing, of the Licensor.B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer.C. You are entitled to use the Program for your own use, but you are not entitled to:(i) Sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the Licensor’s prior written consent;(ii) Publish and/or distribute the computer images, sound, files, fonts, graphics, clipart animations, photographs, databases or other content of the Program; use any of the computer images related to identifiable individuals or entities in a manner which suggests their association with or endorsement of any product or services;(iii) Exploit the Program or any of its parts, computer images, sound file, fonts, graphics, clipart animations, photographs, databases or other content in the Program, for any commercial purpose including, but not limited to, use at a cyber cafe, computer gaming centre or any other location-based site;(iv) Host or provide matchmaking service for the Program or emulate or redirect the communication protocols used by the Licensor in the network feature of the Program, through protocol emulation, tunnelling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the Licensor’s prior written consent.

4. Program TransferYou may permanently transfer all of your rights under this License, provided the recipient agrees to the terms of this License and you agree to remove the Program from your home or portable computer.

5.Termination

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This Licence is effective until terminated. You may terminate the License at any time by destroying the Program and any New Material. The Licensor may, at its discretion, terminate this License in the event that you fall to comply with the terms and conditions contained herein. In such event you must immediately destroy the Program and any New Material.

6. Export ControlsThe Program may not be re-exported, downloaded or otherwise exported into (or a national or resident of) any country to which the US has embargoed goods, or anyone on the US Treasury Department’s list of Specially Designated National or the US Treasury Department’s Table of Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list.

7. Limited WarrantyTHE LICENSOR EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM EDITOR, AND MANUAL(S). THE PROGRAM, EDITOR AND MANUAL(S) ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT.

The entire risk arising out of use or performance of the Program, Editor and Manual(s) remains with you, However it Is warranted that the media containing the Program shall be free from defects in material and workmanship under normal use and services and the Program will perform substantially in accordance with the accompanying written materials, for a period of 2 (two) years from the date of your purchase of the Program.

In the event that the media proves to be defective during that time period please directly contact your retailer. In order to enforce the above-mentioned warranty retailer should be informed of the detect at least 2 (two) months following its discovery. Some states/jurisdictions do not allow limitation on duration of an implied warranty, so the above limitation may not apply to you. This Limited Warranty does not affect the application of any legal warranty provided by the applicable laws and regulations.

8. Limitation of LiabilityNEITHER THE LICENSOR, ITS PARENT, SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR EDITOR INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.

Some countries do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations or exclusion may not apply to you.

9. Equitable RemediesYou hereby agree that the Licensor would be irreparably damaged if the terms of this License were not specifically enforced, and therefore you agree that the Licensor shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breach

10. MiscellaneousThe License shall be deemed to have been made and executed in England, and any dispute arising hereunder shall be resolved in accordance with English law. This License may be, amended, altered or modified only by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the event that any provision of this License shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License shall remain in full force and effect. The terms and conditions of a paper printed license eventually accompanying the Program prevail on any terms and condition of a license eventually included in the Program and that could appear on screen.

You hereby acknowledge that you have read ad understand to foregoing License and agree that the action of installing the Program is an acknowledgement of your agreement to be bound by the terms and conditions of the License contained herein. You also acknowledge and agree that this License is the complete and exclusive statement of the agreement between the Licenser and you and that the License supersedes any prior or contemporaneous agreement, ether oral or written, and any other communications between the Licensor and you including any inconsistent written license agreement or on-line help accompanying the program.

For support, please contact [email protected].

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Notes