working in collaboration (will kestin) · pdf fileict jobs required in the next 5 years in...
TRANSCRIPT
PREPARING YOUNG
PEOPLE FOR WORK
IN TIMES OF RAPID
CHANGE
EVERY BUSINESS
IS A DIGITAL BUSINESS
30
Average age of a person in the
technology workforce?
5,800
Students currently enrolled in the study of ICT in Australia
(opposed to 40,000 pre the .com crash of 2000)
Source: pwc Digital Report 2015
Future of education and jobs
24,469
Jobs currently listed under Technology on Seek.com.au
Source: seek.com.au
Future of education and jobs
100,000
ICT Jobs required in the next 5 years in Australia
and 40% of the current jobs will disappear
Source: Deloitte / ACS Digital Pulse Report 2016
Future of education and jobs
49%
of employed Australians are digital workers
Our industry provides 6,000 jobs in Tasmania
(approximately 2 billion in GDP) Source: TasICT WFD Plan 2015
Future of education and jobs
50%
of ICT Graduates end up working
in other industries in ICT related roles
Source: pwc Digital Report 2015
Future of education and jobs
75%
of jobs in the future will require
STEM Skills
(number of students current studying STEM? 16%) Source: pwc Digital Report 2015
Future of education and jobs
Science Technology Engineering and
Australians: 92% use the internet - 21.3 million
20.1 million access the internet daily (87%)
12.7 million go online more than five times a day (55%)
10.9 million shop on line
54% engage on blogs or online communities
Mobile Data Downloads have increased by 97% in the last year
PayPal processes $5,500 per second – their motto? ‘Want it? Get it’
Who are we - Digital Transformation
80%(for the first time overtaking Laptops which is down to 70%,
little change for tablets 53%, desktops 54%, but smart TV’s are up to 29%)
70% check their smartphone within the first 15 minutes of their day
72% prefer to access social media from their smartphone
Most prefer to access social media through an app over a website
Number of Australians who have
Smartphones?
The Social and Digital Touch Points
☼ ----- ☻ Home Car Office Appointments Shop Office Car Home
Smartphone √ √ √ √ √ √ √ √
Computer –
Desktop
√ √ √ √
Tablet √ √ √ √ √
TV –
Interactive
√ √ √
Digital
Transformation
Digital Transformation
How do we prepare young people for the future?
Digital Transformation
We are buying smaller slices of products, services, and experiences
We have evolved into an ‘attention economy’ - If you aren’t getting my
attention or saving me money, I don’t care!
Find Critical Context through data: Location, time of day, weather, the
brand’s role and identity in your life
By collecting valuable data you can increase mass personalisation and
incorporate ‘Design Thinking’ which unlocks solutions to questions you
never asked
Why Digitally Transform?
By the year 2000, 52% of fortune 500 companies were
acquired, merged or went bankrupt and that wasn’t due to
market crashes, it was: Business Model Disruption
In all business sectors:
The top 3 players take 40%-70% of the profits
and market share
Why Digitally Transform?
Source: Ray Wang, Principal Analyst & CEO of Constellation Research
Freestyle Coke Machines, 100+ flavours, collects data and personalises the
experience - Check in and earn badges; Complete challenges and win
prizes
Why Digitally Transform?
Improve Customer Experience and User Experience
Increase Efficiency
Improve Business Decision Making
Cyber Security
Improve Innovation
Transform and Future Proof the business
The Objectives for Digital Transformation
Campaign to Commerce
Incident to Resolution
Hire to Retire
Take information flows and then take it into patterns and insights by
making better decisions Data into information
Information into insights
Insights into decisions (not more data, better decisions)
Working from real time data collection, not basing all decisions on stagnant data from
the past
Digitally Transform through business process
Web Applications
Mobile Applications
Data Collection, Analysis and Content Management
Cyber Security
Strategy, NOT technology drives Digital Transformation
Most underrated and underutilised components:
UX (User Experience), CX (Customer Experience) and Cyber Security
The Channels for Digital Transformation
The Key to Digital Transformation
Integrating systems and data together for new business models of an ‘on demand’, ‘post
sale’ customer mentality (how to continue engagement and provide the best UX)
Identifying the right kind of data - Identifying the most effective way to collect that data
Teach to strategize for: The analytics of data
The on-going incorporation of Mobile, Social and the most effective digital technologies
Maintenance and update of data and the ongoing evolution of business
Storage
Continual improvement on Cyber Security
Deloitte – MIT Sloan Management Review - Strategy, not Technology, Drives Digital
Transformation - Becoming a digitally mature enterprise
Cyber Security (cyber attacks in under 3 months)
Gen Y and Millennials are the least
concerned about Cyber Security than any
other demographic
Cyber Security
Cyber Security
Australia has dropped from 2nd to 5th in the world
in its ability to protect itself from cyber attacks in the Asia Pacific
Agriculture / Farming Chip technology for irrigation, plant management & live stock management ,
Drones for inspections, Robotics which change the PH and heat the soil, can microscopically remove
the weeds and plant/nurture the seedlings,
Tourism / Hospitality Disney - Wristband purchasing, room key, GPS and event tickets. Online
schedule building and appointment setting - Sharing economy revolution - Handheld device which tests
drinks for spiking. iPad ordering for services and meals – Events/Conferencing management
Aged Care / Disability Remote medical treatment, testing for symptoms through mobile
technology, addressing isolation issues, allow for greater independence, Braille iPhones, Eye-
movement laser motivated keyboards, wheel chairs which can move directly into electric cars and be
driven
Medical / Nursing Immediate collective diagnostics and smart phone testing, 3-D Printing bone and
cartilage construction, organ cloning, chip technology for disease tracking
Mental Health
Virtual Reality to treat Post Traumatic Stress Disorder, A computer game which
examines the triggers for depression, Virtual support groups
Advancements in technology across industry sectors
Tasmanian Government, State Growth – Primary, Secondary and Colleges
Targeted Grades 7-12
Inspirational program encouraging the study of
STEM and ICT
Highlighting mentors and their life experiences
Workshops on problem solving, critical and
digital artisan thinking, and progressive
communication
Launched October 31st 2016
Skills, TasTAFE, UTAS and the IT Industry
Itsyourcareer.com.au
Targeted at students
currently studying ICT
UTAS and TasTAFE
Work placement program providing long and short term
placements at ICT organisations
Providing 1-2 days a week on the job experiences, which is now
credited to curriculum completion and is resulting in higher
immediate employment, post study
Itatwork.net.au
Skills Tasmania, TasTAFE, UTAS, and the wider business community
(non-IT related)
Targeted at students
currently studying ICT
UTAS and TasTAFE
Any business outside of the ICT industry can submit projects addressing
digital transformation issues or problems in their organisation
This provides students with real life business challenges to prepare
detail project plans and in some cases actual completed project work
The business receives the generational perspective and creativity often
needed, the students potentially meet their employers of the future.
Skills Tasmania and Aged & Community Services Tasmania
Targeted at young volunteers
with relevant digital knowledge
Encourage volunteers to work with seniors to engage with technology
and not fear it
Encourage both the volunteers and seniors to consider re-skilling in
the workforce
Break down generational barriers of misunderstanding while
addressing issues of senior abuse and isolation
Value young volunteers while reinforcing their contributions
Biteable Hobart start-up company which provides free production of explanatory and marketing videos.
Biteable had 1,000 users in 2015, by Christmas of that year it was 100,000. Today Biteable has
600,000 users adding another 2-3 thousand a day.
Savage Interactive operates from a house in Old Beach. The creators of the app ‘Procreate’ sell
around the world and won an Apple International Design award
ISW in Battery Point hired UTAS Grad students to help develop a software program which has just
been purchased by Pepsi and the largest bank in the US (Wells Fargo) it now has over 2 million users
41st Degree Software in Burnie developed an app which improves literacy and numeracy, teaching
intuitively and self paced, and is now sold in 15 countries world-wide
GENERATION NEXT: Living with Rope – Two TasTAFE Students developed recycling
marine rope into plastic filaments for 3-D printers which has won an iAward in 2016
Local and international success
It can be done in Tasmania….
Rally Safe in Ulverstone has created and manufactures a world first in GPS tracking, safety and
warning systems for rally and boat racing which is sold in 11 countries
Definium Technologies in Launceston who creates, on sight, custom motherboards and solutions.
They have 100 devices in Google Headquarters in Mountain View California and are running software
in 700 taxis in Las Vegas
Anderson Morgan in Launceston landed a $100 million contract to install Wi-Fi internet systems in 400
sites across the US
TasmaNet raised $5.3 million in private equity in order to roll out their regional Internet, data-storage
and telecommunication solutions around Australia.
UXC has created a Tier 3 Data Support Centre in Hobart expanding to over 100 jobs by mid 2017.
Working with TasTAFE and TasICT in a new training program, in a great growth/education story for the
State
Local and international success
It can be done in Tasmania….
THANK YOU