whereto with technology day 3

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Understanding by Design, Stage 3 “If you don’t know exactly where you are headed, then any road will get you there.” Day 3 Learning by Design Parkway School District 2011 - 2012

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Day 3 of a presentation on Understanding By Design, Stage 3. In this presentation, we make it to the "R" in WHERETO.

TRANSCRIPT

Page 1: WHERETO with Technology Day 3

Understanding by Design, Stage 3

“If you don’t know exactly where you are headed, then any road will get you there.”

Day 3

Learning by Design

Parkway School District

2011 - 2012

Page 2: WHERETO with Technology Day 3

“ There is no ideology to it: Do what works

in Stage 3 to meet the objectives of Stage 1.”

-- Wiggins and McTighe, 2005

Page 3: WHERETO with Technology Day 3

To what degree might our units help students transfer their knowledge to other parts of their lives?

To what degree might our units help student review and reconsider knowledge and skills they have gained?

Page 4: WHERETO with Technology Day 3

Where might technology support the work?

How are your activities building background

knowledge through experiences, inside and

outside the classroom?

How might one of your existing activities

change to incorporate opportunities for

transfer?

Page 5: WHERETO with Technology Day 3
Page 6: WHERETO with Technology Day 3

W

H

E

R

E

T

O

here from, where to, why

ook and hold

xplore and experience, explain and equip

eflect, rethink, revise

ailor and personalize the work

valuate work and progress

rganize for optimal effectiveness

Page 8: WHERETO with Technology Day 3

Seeing and hear points of view through critical eyes and ears

Seeing the “big picture”

Looks like …

Page 9: WHERETO with Technology Day 3

Showing metacognitive awareness

Being aware of what we don’t understand

Perceiving what shapes our own understanding

Looks like …

Page 10: WHERETO with Technology Day 3

Finding value in what others might find odd, alien, or implausible

Perceiving sensitivity on the basis of prior direct experience

Looks like …

Page 11: WHERETO with Technology Day 3

Concept mapping (Smart Notebook, One Note, LucidChart)

Role play (Edmodo)

Digital Storytelling (PhotoStory3, Pixie, Kerpoof)

examples from the Parkway Film Festival

Exit slips for parent and student (Wallwisher)

Others?

Page 12: WHERETO with Technology Day 3

Blogging – to examine work as a whole

Edmodo – to look at small pieces

Smart Board – ungroup and move words, concepts

Document camera + Smart Board – annotate and discuss exemplary student examples

Word – add comments (students access each other’s work in L: drive)

Others?

Page 13: WHERETO with Technology Day 3

What did you learn? What did you learn about x that I did not teach you?

How did you learn it?

How might you apply it in the future?

Page 14: WHERETO with Technology Day 3

• EUs, EQs

• Knowledge, Skills

1

• Performance Assessments

• Other Assessments2

• Learning Activities3

Page 15: WHERETO with Technology Day 3

Where might technology support the work?

What opportunities exist in your unit that

stretch students through perspective,

empathy, or self-knowledge?

How do you build in time for revision and

reflecting? What does that look like in your

unit?

Page 16: WHERETO with Technology Day 3

To what degree might our units help students transfer their knowledge to other parts of their lives?

To what degree might our units help student review and reconsider knowledge and skills they have gained?

Page 17: WHERETO with Technology Day 3

Group 2: Investigating Senteo as a formative assessment tool

Group 3: Created a Smart Notebook page that works as a tool

for self-assessment. Students use this towards the end

of learning a concept in order for teachers to identify

which students need more help before moving

forward.

Group 4: Worked on the same tool as Group 3.

Page 18: WHERETO with Technology Day 3

Group 2: Translated existing paper-based performance task (how

many arrangements of the room are possible?) into an

introduction to the unit, where students rearrange the

desks of their own classroom.

Group 3: Created a 'birthday party' hook that will act as a

touchstone for math concepts as they occur. Each time

students acquire a new skill, they will build onto the story

of the 'party' they are planning.

Group 4: Re-examined the order of math concepts as they are

presented by the textbook and created a question as a

hook for the upcoming unit: "How can we think faster than

a calculator?" - a focus on developing mental math

capabilities

Page 19: WHERETO with Technology Day 3

Where might technology support the work?

How are your activities building background

knowledge through experiences, inside and

outside the classroom?

How might one of your existing activities

change to incorporate opportunities for

transfer?

Page 20: WHERETO with Technology Day 3

W

H

E

R

E

T

O

here from, where to, why

ook and hold

xplore and experience, explain and equip

eflect, rethink, revise

ailor and personalize the work

valuate work and progress

rganize for optimal effectiveness

Page 21: WHERETO with Technology Day 3

“ Education should be an itch, not a scratch.”

-- Frank Lyman, 1992