welcome: ben noel, executive director, fiea, university of ... · catalysts, purchase trends,...

4
8-9 a.m. EST ALL TIMES EDT Login In; Check with a Tech Volunteer if you need help: Link to Tech Support Options 9 - 9:30 a.m. 9:30- 10: 30 a.m. Announcements: Sue Bohle, Executive Director, Serious Play Conference Welcome: Ben Noel, Executive Director, FIEA, University of Central Florida Keynote: Pandemics to Psychological Health: What Developing Games Can Teach us About Social Impact Russ Shilling, PhD., Advocate for the application of psychological science in academia, government and industry Link Link Link Link Link Link Link 10:30 - 11 a.m. Break MIL/GOVT WORKFORCE & LEADERSHIP TRAINING CORPORATE / NON PROFIT HEALTHCARE SIMS/ GAME-BASED LEARNING GAME / INSTRUCTIONAL DESIGN USING GAMES IN HIGHER ED OR IN A GAME CURR USING GAMES IN K-12 VR SESSIONS, PRODUCT DEMOS 11 - 11: 45 a.m. Garth Jensen US Navy Complexity and How it Applies to Learning Jenn McNamara BreakAway Games Making the Case for Serious Games: Why Is it So Hard? Richard Van Eck Univ. of North Dakota Scott Brewster Triad Interactive Media How Games Work Well for Healthcare Training PANEL: Achieving Deep Learning in Serious Games and Simulations Roger Smith, Advent Health Richard Boyd, Tanjo (Corp) Brian Stensrud, SoarTech (Military) Maja Pivec FH Joanneum University of Applied Science Games for Sustainability: ROI and other Mitigating Factors Paul Darvasi York Academy Teach like a Dungeon Master: How RPGs Can Transform Education 12 - 1 p. m. Lunch Break 1 - 1:45 p.m. Randy Brown Virtual Heroes Division of ARA Operational VR: From Play to Simulation to Military Operational Use Paula Kelly NExT, a Schlumberger Company Onboarding Gen Z and Millennials with Experiential Training Ron Stevens UCLA School of Medicine Assessing the Neurodynamics of Uncertainty during Serious Play Bernard Francois Preview Labs, Belgium + US VR Prototyping: Best Practices Mari Cary, Lina Shanley Center on Teaching & Learning, Univ of Oregon Let's Get Better at Blending Technology and High-Quality Instruction John Fallon Notre Dame High School Using Games to Make Better Readers and Writers Amrutha Vasan and Aditya Vishwanath, Stanford Univ and Inspirit VR How Do We Make Immersive VR More Scalable, Accessible 2 - 2:30 p.m. Break 2:30 - 3: 15 p.m. Amina Kator-Mubarez Sally Baho Dept of Defense Analysis Naval Postgraduate School The Do's and Don'ts of Facilitating Serious Games Effectively John Findlay LemonadeLXP Why Game-based Learning Will Thrive in the Post Pandemic Surge of Distance Learning Essential ICU Nurse Training Forced Online During the Pandemic Brandon Baker Advent Health University Daniel P. Mapes FullSail University Scott Provence Grand Rounds Functional Failure: How We Learn More by Getting It Wrong Louise Bennett King's College London Building Games for Postgraduate Online Education, Internally: Some Lessons Michelle Zimmerman Renton Prep Moving a Middle School to Integrated, Multi-Discipline Learning Albert Liu, Tony Bevilacqua Cognitive3D How to Measure Success From Your VR Training Programs 3:30 - 4 p.m. Break 4 - 5:15 p.m. Alicia Sanchez Defense Aquisition University How to Make Memorable Games Jonathan Peters Sententia Gamification Deliberate Fun: A Purposeful Approach to Gamifying Learning Experience Jeffrey Berkley Mimic Simulation Measuring Effectiveness in Healthcare Simulations Carole Bagley Univ. of St. Thomas + The Technology Group, Inc Virtual Environment Design for Learning & Performance Effectiveness WORKSHOP: Assessment for Immersive Learning Experiences Jim Kiggens Immersive Learning Experience Team, Adtalem Global Education Bron Stuckey Innovative Educational Ideas Immersive and Virtual Environments: Are We Aiming for the Floor or the Ceiling? Virtual Heroes 5:15 - 6: 30 p.m. Dinner Break Evening Session 7 - 8:30 p.m. INTERACTIVE SESSION: Developing High Performing Leaders Sarah Moffat, Enterprise Training & Awareness Leader, U.S. Department of Veterans Affairs WORKSHOP: Augmented Serious Gaming in the Physical Universe John Kolm Team Results USA WORKSHOP: Serious Games through the Eyes of a Certified Medical Illustrator Samantha Bond University of Illinois at Chicago WORKSHOP: Artificial Intelligence Demystified Thomas Talbot Univ of So California WORKSHOP: Designing Games for Professional Development Mike Beall Gear Learning University of Wisconsin INTERACTIVE DISCUSSION Immersive Classrooms in Middle and High School Mitch Weisburgh Academic Business Advisors Scott Brewster Triad Interactive Media Adtalem Glocal Education Immersive VR Platform Sponsors and Exhibitors

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Page 1: Welcome: Ben Noel, Executive Director, FIEA, University of ... · Catalysts, Purchase Trends, Opportunities for Developers in the 2020-2025 U.S. Game-Based Learning Market Govt Funding

8-9 a.m.EST

ALL TIMES EDTLogin In; Check with a Tech Volunteer if you need help: Link to Tech Support Options

9 - 9:30 a.m.

9:30- 10:30 a.m.

Announcements: Sue Bohle, Executive Director, Serious Play ConferenceWelcome: Ben Noel, Executive Director, FIEA, University of Central Florida

Keynote: Pandemics to Psychological Health: What Developing Games Can Teach us About Social ImpactRuss Shilling, PhD., Advocate for the application of psychological science in academia, government and industry

Link Link Link Link Link Link Link

10:30 - 11 a.m. Break

MIL/GOVT WORKFORCE & LEADERSHIP TRAINING CORPORATE / NON PROFIT HEALTHCARE SIMS/

GAME-BASED LEARNINGGAME / INSTRUCTIONAL

DESIGNUSING GAMES IN HIGHER ED OR IN A GAME CURR USING GAMES IN K-12

VR SESSIONS, PRODUCT DEMOS

11 - 11:45 a.m.

Garth JensenUS Navy

Complexity and How it Applies to Learning

Jenn McNamaraBreakAway Games

Making the Case for Serious Games: Why Is it So Hard?

Richard Van Eck

Univ. of North DakotaScott Brewster

Triad Interactive Media

How Games Work Well for Healthcare Training

PANEL:Achieving Deep Learning in

Serious Games and Simulations

Roger Smith, Advent Health Richard Boyd, Tanjo (Corp)Brian Stensrud, SoarTech

(Military)

Maja PivecFH Joanneum University of

Applied Science

Games for Sustainability: ROI and other Mitigating

Factors

Paul DarvasiYork Academy

Teach like a Dungeon Master:

How RPGs Can Transform Education

12 - 1 p.m. Lunch Break

1 - 1:45 p.m.

Randy BrownVirtual Heroes Division of

ARA

Operational VR: From Play to Simulation to Military

Operational Use

Paula KellyNExT, a Schlumberger

Company

Onboarding Gen Z and Millennials with Experiential

Training

Ron StevensUCLA School of Medicine

Assessing the Neurodynamics of

Uncertainty during Serious Play

Bernard FrancoisPreview Labs, Belgium + US

VR Prototyping: Best Practices

Mari Cary, Lina ShanleyCenter on Teaching &

Learning, Univ of Oregon

Let's Get Better at Blending Technology and High-Quality

Instruction

John FallonNotre Dame High School

Using Games to Make Better Readers and Writers

Amrutha Vasan andAditya Vishwanath, Stanford

Univ and Inspirit VR

How Do We Make Immersive VR More Scalable,

Accessible

2 - 2:30 p.m. Break

2:30 - 3:15 p.m.

Amina Kator-MubarezSally Baho

Dept of Defense Analysis Naval Postgraduate School

The Do's and Don'ts of Facilitating Serious Games

Effectively

John FindlayLemonadeLXP

Why Game-based Learning Will Thrive in the Post

Pandemic Surge of Distance Learning

Essential ICU Nurse Training Forced Online During the

Pandemic

Brandon Baker Advent Health University

Daniel P. MapesFullSail University

Scott ProvenceGrand Rounds

Functional Failure: How We Learn More by Getting It

Wrong

Louise BennettKing's College London

Building Games for Postgraduate Online

Education, Internally: Some Lessons

Michelle ZimmermanRenton Prep

Moving a Middle School to Integrated, Multi-Discipline

Learning

Albert Liu, Tony Bevilacqua

Cognitive3D

How to Measure Success From Your VR Training

Programs

3:30 - 4 p.m. Break

4 - 5:15 p.m.

Alicia SanchezDefense Aquisition

University

How to Make Memorable Games

Jonathan PetersSententia Gamification

Deliberate Fun: A Purposeful Approach to Gamifying

Learning Experience

Jeffrey BerkleyMimic Simulation

Measuring Effectiveness in Healthcare Simulations

Carole BagleyUniv. of St. Thomas + The

Technology Group, Inc

Virtual Environment Design for Learning & Performance

Effectiveness

WORKSHOP:

Assessment for Immersive Learning Experiences

Jim KiggensImmersive Learning

Experience Team, Adtalem Global Education

Bron StuckeyInnovative Educational Ideas

Immersive and Virtual Environments: Are We

Aiming for the Floor or the Ceiling?

Virtual Heroes

5:15 - 6:30 p.m. Dinner Break

Evening Session

7 - 8:30 p.m.

INTERACTIVE SESSION:

Developing High Performing Leaders

Sarah Moffat,Enterprise Training &

Awareness Leader, U.S. Department of Veterans

Affairs

WORKSHOP:

Augmented Serious Gaming in the Physical Universe

John Kolm Team Results USA

WORKSHOP:

Serious Games through the Eyes of a Certified Medical

Illustrator

Samantha BondUniversity of Illinois at

Chicago

WORKSHOP:

Artificial Intelligence Demystified

Thomas TalbotUniv of So California

WORKSHOP:

Designing Games for Professional Development

Mike Beall

Gear Learning University of Wisconsin

INTERACTIVE DISCUSSION

Immersive Classrooms in Middle and High School

Mitch WeisburghAcademic Business Advisors

Scott Brewster Triad Interactive Media

Adtalem Glocal EducationImmersive VR Platform

Sponsors and Exhibitors

Page 2: Welcome: Ben Noel, Executive Director, FIEA, University of ... · Catalysts, Purchase Trends, Opportunities for Developers in the 2020-2025 U.S. Game-Based Learning Market Govt Funding

Wednesday, June 24, 2020

9- 9-30 a.m. Announcements: Sue Bohle; Tech Support for Attendees xxx xxx xxxx

Link Link Link Link Link Link

GOVERNMENT/LEADERSHIP CORPORATE / NON PROFITHEALTHCARE GAME / INSTRUCTIONAL

DESIGN HIGHER EDUCATION

GAMES IN K-12EVALUATE, ASSESS,

MEASURE TOPICSEVALUATE, ASSESS,

MEASURE TOPICS

9:30 -10:15 a.m.

Sreeram KongeseriAjay BalakrishnanAmrita University

India

Games for Community Engagement - Will it Work for

You?

Dov JacobsonGames That Work

Win the Boss Fight: Getting to Greenlight

Teresa ThomasUniversity of Pittsburgh

Testing a Narrative Serious Game to Improve Cancer

Patient Self-Advocacy

Wei-Fan ChenFourdesire, Taiwan

Playable Design: The Play Space of Toys,

Environments, Games and More

Ashley ParkerHarvard Business Publishing

Not Just Soft Skills: Unlocking the Power of

Branching Games

PANEL:Integrating Games in K12

Paul Darvasi, York Academy; Tammie Schrader, Wash

State USD; Andrew Easton, Westside Comm; Shawn

Clybor, Dwight-Englewood

10:30 - 11 a.m..

Break

11 - 11:45 a.m.

Alice FormwaltStreet Smarts VR

Immersive Training for Police, Law Enforcement

Anders GronstedtGronstedt Group

How Mobile Gaming and VR Are Disrupting Learning

Doug WhatleyBreakAway Games

Developer Driven Business Models and the Ethical Use

of Data

Lindsay GraceUniversity of Miami

Designing Interactives, Toys and Games for Optimal

Engagement

Carlo FabricatoreHuddlesfield University

Game Design in the Age of Coronavirus: Fostering

Sustainable Futures through Gameplay

Paul DarvasiYork Academy

From Cathedrals to Virtual Reality: (Un)Structuring

Spatial Narratives for Video Games, AR and VR

12 - 1 p.m. Break for Lunch

1 - 1:45 p.m.

Paul ThurkettleNATO Allied Command

Transformation

Preparing NATO Forces for Human Security Missions

Using VR

Monica CornettiSententia Gamification

Play with a Purpose

Olli RundgrenPsyon Games, Finland

Using Science, Analytics and Psychology to Make Games

that Work

David MetcalfUCF IST, Metil Lab

Serious Games for BioDefense

Enrique CachafeiroDuke Health

Assessment of the Effectiveness of an E-scape

Room for Instruction

Ronald J. KantorKantor Consulting

How China's After School Education Industry

Leverages Digital Games

2 - 2:30 p.m, Break

2:30 - 3:15 p.m.

Peter LeveilleSarah Miller

MITRE

Creating a Serious Game about Organizational Agility

Michael DiPonioQuicken Loans

Select a Champion: How Identifying the Right

Stakeholders Will Make or Break your Serious Game

Peter SmithUCF + Limbitless Solutions

Integrating Hardware into Serious Games Design

Leslie GruisAuthor and Privacy Expert

Pokémon Stop: Why More HIPAA-like Privacy Laws Are

Coming to Serious Games

Tony CriderElon University

Assessment of Experiential Learning vs. Experiential

Assessment

Shawn Clybor Dwight-Englewood School

Teachers as Game Designers: Games in the

High School History Classroom

3:15- 3:45p.m.

Break

3:45 - 4:45 p.m.

Rhoda BruceDefense Acquisition Univ

Selecting a Vendor for an Adult Learning Project,

Outlining and Monitoring the Process, Measurement

WORKSHOP:

Micro-Learning, the Next Great Innovation in

Healthcare or Any Training Situation

Dennis GlennDennis Glenn Consulting

Cynthia SannerElsevier

Game-based Transition to Practice Nursing Program

INTERACTIVE SESSION:

Victoria GrieveUniv of Pittsburgh

What Makes a Game Empathetic?

PANEL:

YJ Kim, MIT Playful Journey Lab

Kevin Miklasz, BrainPop

Playful Assessments: Practical Design Considerations

Tammie Schrader

Northeast Washington Education Service District

101

From a Few Games to a Science/STEM GBL Program

State Wide

4:45 - 5:15 p.m. Break

5:15- 6:30 p.m.

Eulani Labay and Sarah Hughes

The Lab at OPM

Choose Your Own Adventure in Government Benefits

WORKSHOP:

Using Data from Scenario-Based Games to

Demonstrate Business Impact

John Shulman, AlignorSue Blaske, Allina Health

INTERACTIVE DISCUSSION:

Using Simulation to Prepare for and Anticipate the Challenges of an ICU

Brad TannerClinical Tools; Health Impact

Studio

WORKSHOP:

Turning Games/Activities into Learning & Engagement

Marcia DowningMarciaz Consulting

WORKSHOP:

Creation of an Educational Board Game

Carlos Zapata JaramilloUniversidad National de

Columbia

WORKSHOP:

A Video Production Power-Up for Your Gamification

Skills

Andrew EastonWestside Comm Schools

6:30 - 7:30p.m.

Dinner Break

Evening Session

7:30 - 8:30 p.m.

Keynote: Sam Adkins, Principal Analyst, Metaari

Catalysts, Purchase Trends, Opportunities for Developers in the 2020-2025 U.S. Game-Based Learning Market

Govt Funding Participants and Industry Partners

Page 3: Welcome: Ben Noel, Executive Director, FIEA, University of ... · Catalysts, Purchase Trends, Opportunities for Developers in the 2020-2025 U.S. Game-Based Learning Market Govt Funding

h

Thursday, June 25, 2020; Tech Vounteers Available from 9 a.m. EST

9- 9-30 a.m.

Announcements: Sue Bohle, Executive Director, Serious Play ConferenceLink to Tech Support for Attendees

Link Link Link Link Link Link Link

EVALUATE, ASSESS, MEASURE TOPICS CORPORATE/NON PROFIT HEALTHCARE GAME / INSTRUCTIONAL

DESIGN HIGHER EDUCATION GAMES IN K-12 FUNDING AND CONTACT OPPS FOR DEVELOPERS

9:30 - 10:45 a.m.

WORKSHOP:

Measurement & Evaluation - Strategies for Measurement of Serious Game Integration

Ron DyerUniversity of Sheffield

Business SchoolEngland

WORKSHOP:

Practical Gamification; What Works, What Does Not

Vineet Raj KapoorChitkara University

India

PANEL:

Best Applications of Serious Games & Simulations in

Healthcare

Brad Tanner, Clinical Tools, Dennis Glenn, Dennis Glenn

Consulting, Ron Stevens, UCLA School of Medicine

Lessons in Applying for a Hospital Grant

Tan Tock Seng Hospital, Singapore

WORKSHOP:

From Games to your Learning Experience: A

Practical Workshop

Rob AlvarezIE Business School

Madrid, Spain

WORKSHOP:

Fortnite Creative: Leveraging Student Expertise in Content

Creation

Steve Isaacs Bernard Township Schools

What the Military Needs Now from Game Developers

Frank KelleyDefense Acquisition

University

ega Global

10:45 - 11:15 a.m.

Break

11:15 - 12 p.m.

Jennifer SciannaField Day Lab, Univ of Wisc

All Day, Every Day Analytics for Design, Evaluation and

Understanding

Mahesh JoshiGMU School of Business

Creating an Interactive TableTop Business Strategy

Game

Ben ChangRensselaer

Collaboration on Campus: A Mobile Game about Drug

Discovery and Development

PANEL:Forming a Organization to

Promote Game-Based Learning Developers

Andre Thomas, Triseum; Victoria Vorhees, Second

Avenue Learning and others

Magy Seif El-NasrChaima Jemmali

Northeastern University

Data-Driven Design of May's Journey: A Programming

Game for Non-Programmers

Thierry Karsenti University of Montreal

Advanced Uses of Minecraft

Opportunities for Developers with the Army's Synthetic

Training Environment

Gary Frost Deputy Director Army Futures Command

12 - 1 p.m. Lunch Break

1 - 1:45 p.m.

Adrian CoxJHT

Motivation: What Is It and How Do We Know If It’s

Happening?

Valary OleinikWeil, Gotshal & Manges

Gamification Cheat Codes: Strategies That Achieved

Winning Results

Angela Malicki, Sharon Bildstein, Christian Clausen

Johns Hopkins Hospital, Nursing Prof Practice

From Game Design to Production in 4 Months

Federal Funding for Games in the Arts

Marc RuppelNational Endowment/Arts

William Volk Deep State Games

The Climate Trail, a Game That Changes Hearts and

Minds

Georgi TsvetanovSilega Global

Designing & Using Games to Teach Business Skills to

Children

PANEL:Finding Funding from the

Department of Defense

Ret. Gen. Frank Kelley, DAU; Michelle Currier, Professor of Contract Management, DAU; Diana Teel, Central Florida Tech Bridge Director, Naval

Warfare Center Training Systems Division

1:45- 2:15 p.m.. Break

2:15 - 3 p.m.

PANEL:The Future is Now:

Games as Assessment

YJ Kim, Scot Osterweil, MIT Playful Journey Lab; Peter

Stidwill, FableVision Studios

Ross SmithMicrosoft

Games, AI and Worker Displacement -- i.e. Why We

need more Play in the Workplace

Olufunmilola AbrahamUniv of Wisconsin

Madison School of Pharmacy

Harnessing the Power of Serious Games to Improve

Medication Use

Tobi Saulnier 1st Playable

What I’ve Learned as an Educational Game Developer

Ginny SmithFlorida State University

Designing In-game Supports to Facilitate Learning

Kevin MiklaszBrain Pop

How Reward Structures can Aid Assessment without

Harming Learning

Federal Funding for Education Games

Ed MetzDepartment of Education/IES

SBIR Program Manager

3 - 3:30 p.m. Break

3:30 - 4:30 p.m.

Tim WelchNaval Air Warfare Center Systems Training Division

Rules of the Game: How to Ensure Training Outcomes

INTERACTIVE DISCUSSION

Leadership Development and Behavior Change as it

Pertains to AI Bias

Phaedra BoinodirisIBM

Kimberly Hieftjeplay4Real Lab at Yale

XR in Health & Education: Are We Ahead of the Game?

Elisa Navarro ChinchillaGargamel Estudio

Mexico

How Serious Games Lost their Mojo for Industry

Thomas Burelli, Alexandre Lillo, David Macdonald

University of Ottawa

Reality or Fiction? The Use of Pervasive Games in

Graduate School

WORKSHOP:

Create an Escape Room, Producing a More Active

Learning Environment

Rachel SlivonUniversity of Florida

Federal Funding for Healthcare Games

Tony BeckNational Institute of

Health/SBIR Programs

4:30 - 5 p.m. Break

5 - 6:15p.m..

Alexander SalasStyleLearn eLearning

Beyond the Abstract: The Quest for Better Learning

Analytics in Serious Games

WORKSHOP:

Katherine HargreavesARKO

Flex: Impossible Stories and Speculative World Building

Miranda Verswijvelen Nataly Martini

University of Auckland, NZ

Game-inspired Narrative Design to Support

Compassion Training with Virtual Patients

Steve GuynupHayfield Isovista

Designing Innovative Virtual Spaces

PANEL:Using Games in Higher Ed

Tony Crider, Elon UnivJames Kiggens, Adtalem

Mike Beall. Univ of Wisconsin

Rob Alvarez, IE Business School, Spain

INTERACTIVE DISCUSSION:

Fostering Affinity Spaces and Community in Academic

Esports

Michael Washburn, Participate; Steve Isaacs,

Bernard Township

DEVELOPER WORKSHOP:

Developing Research Methodologies for Grant and

Funding Submissions

Alicia Sanchez, DAUJennifer Murphy

Quantum Improvements Consulting

6:15 - 6:45 p.m. Conference Post Mortem -- Informal Session, Anyone Join to Give Feedback

6:45 - 7:30 p.m. Dinner Break

Meetup Groups

7:30- 8:30 p.m.

Ed Tech Teachers ESports Healthcare Professional Training

Education Game Developers; more on forming a Developer

OrganizationEvaluation and

Assessment VR How to Get a Job in Serious Games

Conference Partners

Page 4: Welcome: Ben Noel, Executive Director, FIEA, University of ... · Catalysts, Purchase Trends, Opportunities for Developers in the 2020-2025 U.S. Game-Based Learning Market Govt Funding

Monday, June 22, 2020

PRE & POST CONFERENCE SESSIONS

8 - 9 a.m. Separate Registration Required for these Session

Link Link Link Link9 a.m. -

4 p.m. The Gamification of Learning

Instructors: Monica Cornetti, Jonathan Peters,

Sententia Gamification Consortium

Make a Game Workshop

Instructor: Chris (Wombat) Crowell,

Sheridan College, Woodbridge, Ontario, Canada

Create Serious Games w/o Coding:

Visual ScriptingInstructors:

Paul Pivec, CranberryBlue R&D, Maja Pivec, Univ of Applied

Sciences

Micro-Learning

Instructor: Dennis Glenn

A Certification Course for Talent Development Officers, Training Leads, Faculty with Leadership Responsibility and Adult Education Professionals

Chris will lead attendees through his proven process of making a game from a curriculum concept of their choice

Attendees with or without coding skills will create a 3D world using Unity as a game engine and Game Creator as a visual scripting tool

Three current easy to master software solutions on how micro-learning can be implemented to your healthcare learning portfolio

1 - 5 p.m. Board Game Judging: TBD

Wednesday, June 24, 2020

7:30- 8:30 p.m.

Keynote

Thursday, June 25, 2020

Chat Rooms6 - 10 p.m.

Friday, June 26, 2020

9 a.m. - 4 p.m.

Post Conference SessionCreate Serious Games w/o Coding: Visual Scripting

Instructors: Paul Pivec, CranberryBlue R&D,

Maja Pivec, Univ of Applied Sciences Attendees with or without coding skills will create a 3D world using Unity

as a game engine and Game Creator as a visual scripting tool

E