welcome: ben noel, executive director, fiea, university of ... · catalysts, purchase trends,...
TRANSCRIPT
8-9 a.m.EST
ALL TIMES EDTLogin In; Check with a Tech Volunteer if you need help: Link to Tech Support Options
9 - 9:30 a.m.
9:30- 10:30 a.m.
Announcements: Sue Bohle, Executive Director, Serious Play ConferenceWelcome: Ben Noel, Executive Director, FIEA, University of Central Florida
Keynote: Pandemics to Psychological Health: What Developing Games Can Teach us About Social ImpactRuss Shilling, PhD., Advocate for the application of psychological science in academia, government and industry
Link Link Link Link Link Link Link
10:30 - 11 a.m. Break
MIL/GOVT WORKFORCE & LEADERSHIP TRAINING CORPORATE / NON PROFIT HEALTHCARE SIMS/
GAME-BASED LEARNINGGAME / INSTRUCTIONAL
DESIGNUSING GAMES IN HIGHER ED OR IN A GAME CURR USING GAMES IN K-12
VR SESSIONS, PRODUCT DEMOS
11 - 11:45 a.m.
Garth JensenUS Navy
Complexity and How it Applies to Learning
Jenn McNamaraBreakAway Games
Making the Case for Serious Games: Why Is it So Hard?
Richard Van Eck
Univ. of North DakotaScott Brewster
Triad Interactive Media
How Games Work Well for Healthcare Training
PANEL:Achieving Deep Learning in
Serious Games and Simulations
Roger Smith, Advent Health Richard Boyd, Tanjo (Corp)Brian Stensrud, SoarTech
(Military)
Maja PivecFH Joanneum University of
Applied Science
Games for Sustainability: ROI and other Mitigating
Factors
Paul DarvasiYork Academy
Teach like a Dungeon Master:
How RPGs Can Transform Education
12 - 1 p.m. Lunch Break
1 - 1:45 p.m.
Randy BrownVirtual Heroes Division of
ARA
Operational VR: From Play to Simulation to Military
Operational Use
Paula KellyNExT, a Schlumberger
Company
Onboarding Gen Z and Millennials with Experiential
Training
Ron StevensUCLA School of Medicine
Assessing the Neurodynamics of
Uncertainty during Serious Play
Bernard FrancoisPreview Labs, Belgium + US
VR Prototyping: Best Practices
Mari Cary, Lina ShanleyCenter on Teaching &
Learning, Univ of Oregon
Let's Get Better at Blending Technology and High-Quality
Instruction
John FallonNotre Dame High School
Using Games to Make Better Readers and Writers
Amrutha Vasan andAditya Vishwanath, Stanford
Univ and Inspirit VR
How Do We Make Immersive VR More Scalable,
Accessible
2 - 2:30 p.m. Break
2:30 - 3:15 p.m.
Amina Kator-MubarezSally Baho
Dept of Defense Analysis Naval Postgraduate School
The Do's and Don'ts of Facilitating Serious Games
Effectively
John FindlayLemonadeLXP
Why Game-based Learning Will Thrive in the Post
Pandemic Surge of Distance Learning
Essential ICU Nurse Training Forced Online During the
Pandemic
Brandon Baker Advent Health University
Daniel P. MapesFullSail University
Scott ProvenceGrand Rounds
Functional Failure: How We Learn More by Getting It
Wrong
Louise BennettKing's College London
Building Games for Postgraduate Online
Education, Internally: Some Lessons
Michelle ZimmermanRenton Prep
Moving a Middle School to Integrated, Multi-Discipline
Learning
Albert Liu, Tony Bevilacqua
Cognitive3D
How to Measure Success From Your VR Training
Programs
3:30 - 4 p.m. Break
4 - 5:15 p.m.
Alicia SanchezDefense Aquisition
University
How to Make Memorable Games
Jonathan PetersSententia Gamification
Deliberate Fun: A Purposeful Approach to Gamifying
Learning Experience
Jeffrey BerkleyMimic Simulation
Measuring Effectiveness in Healthcare Simulations
Carole BagleyUniv. of St. Thomas + The
Technology Group, Inc
Virtual Environment Design for Learning & Performance
Effectiveness
WORKSHOP:
Assessment for Immersive Learning Experiences
Jim KiggensImmersive Learning
Experience Team, Adtalem Global Education
Bron StuckeyInnovative Educational Ideas
Immersive and Virtual Environments: Are We
Aiming for the Floor or the Ceiling?
Virtual Heroes
5:15 - 6:30 p.m. Dinner Break
Evening Session
7 - 8:30 p.m.
INTERACTIVE SESSION:
Developing High Performing Leaders
Sarah Moffat,Enterprise Training &
Awareness Leader, U.S. Department of Veterans
Affairs
WORKSHOP:
Augmented Serious Gaming in the Physical Universe
John Kolm Team Results USA
WORKSHOP:
Serious Games through the Eyes of a Certified Medical
Illustrator
Samantha BondUniversity of Illinois at
Chicago
WORKSHOP:
Artificial Intelligence Demystified
Thomas TalbotUniv of So California
WORKSHOP:
Designing Games for Professional Development
Mike Beall
Gear Learning University of Wisconsin
INTERACTIVE DISCUSSION
Immersive Classrooms in Middle and High School
Mitch WeisburghAcademic Business Advisors
Scott Brewster Triad Interactive Media
Adtalem Glocal EducationImmersive VR Platform
Sponsors and Exhibitors
Wednesday, June 24, 2020
9- 9-30 a.m. Announcements: Sue Bohle; Tech Support for Attendees xxx xxx xxxx
Link Link Link Link Link Link
GOVERNMENT/LEADERSHIP CORPORATE / NON PROFITHEALTHCARE GAME / INSTRUCTIONAL
DESIGN HIGHER EDUCATION
GAMES IN K-12EVALUATE, ASSESS,
MEASURE TOPICSEVALUATE, ASSESS,
MEASURE TOPICS
9:30 -10:15 a.m.
Sreeram KongeseriAjay BalakrishnanAmrita University
India
Games for Community Engagement - Will it Work for
You?
Dov JacobsonGames That Work
Win the Boss Fight: Getting to Greenlight
Teresa ThomasUniversity of Pittsburgh
Testing a Narrative Serious Game to Improve Cancer
Patient Self-Advocacy
Wei-Fan ChenFourdesire, Taiwan
Playable Design: The Play Space of Toys,
Environments, Games and More
Ashley ParkerHarvard Business Publishing
Not Just Soft Skills: Unlocking the Power of
Branching Games
PANEL:Integrating Games in K12
Paul Darvasi, York Academy; Tammie Schrader, Wash
State USD; Andrew Easton, Westside Comm; Shawn
Clybor, Dwight-Englewood
10:30 - 11 a.m..
Break
11 - 11:45 a.m.
Alice FormwaltStreet Smarts VR
Immersive Training for Police, Law Enforcement
Anders GronstedtGronstedt Group
How Mobile Gaming and VR Are Disrupting Learning
Doug WhatleyBreakAway Games
Developer Driven Business Models and the Ethical Use
of Data
Lindsay GraceUniversity of Miami
Designing Interactives, Toys and Games for Optimal
Engagement
Carlo FabricatoreHuddlesfield University
Game Design in the Age of Coronavirus: Fostering
Sustainable Futures through Gameplay
Paul DarvasiYork Academy
From Cathedrals to Virtual Reality: (Un)Structuring
Spatial Narratives for Video Games, AR and VR
12 - 1 p.m. Break for Lunch
1 - 1:45 p.m.
Paul ThurkettleNATO Allied Command
Transformation
Preparing NATO Forces for Human Security Missions
Using VR
Monica CornettiSententia Gamification
Play with a Purpose
Olli RundgrenPsyon Games, Finland
Using Science, Analytics and Psychology to Make Games
that Work
David MetcalfUCF IST, Metil Lab
Serious Games for BioDefense
Enrique CachafeiroDuke Health
Assessment of the Effectiveness of an E-scape
Room for Instruction
Ronald J. KantorKantor Consulting
How China's After School Education Industry
Leverages Digital Games
2 - 2:30 p.m, Break
2:30 - 3:15 p.m.
Peter LeveilleSarah Miller
MITRE
Creating a Serious Game about Organizational Agility
Michael DiPonioQuicken Loans
Select a Champion: How Identifying the Right
Stakeholders Will Make or Break your Serious Game
Peter SmithUCF + Limbitless Solutions
Integrating Hardware into Serious Games Design
Leslie GruisAuthor and Privacy Expert
Pokémon Stop: Why More HIPAA-like Privacy Laws Are
Coming to Serious Games
Tony CriderElon University
Assessment of Experiential Learning vs. Experiential
Assessment
Shawn Clybor Dwight-Englewood School
Teachers as Game Designers: Games in the
High School History Classroom
3:15- 3:45p.m.
Break
3:45 - 4:45 p.m.
Rhoda BruceDefense Acquisition Univ
Selecting a Vendor for an Adult Learning Project,
Outlining and Monitoring the Process, Measurement
WORKSHOP:
Micro-Learning, the Next Great Innovation in
Healthcare or Any Training Situation
Dennis GlennDennis Glenn Consulting
Cynthia SannerElsevier
Game-based Transition to Practice Nursing Program
INTERACTIVE SESSION:
Victoria GrieveUniv of Pittsburgh
What Makes a Game Empathetic?
PANEL:
YJ Kim, MIT Playful Journey Lab
Kevin Miklasz, BrainPop
Playful Assessments: Practical Design Considerations
Tammie Schrader
Northeast Washington Education Service District
101
From a Few Games to a Science/STEM GBL Program
State Wide
4:45 - 5:15 p.m. Break
5:15- 6:30 p.m.
Eulani Labay and Sarah Hughes
The Lab at OPM
Choose Your Own Adventure in Government Benefits
WORKSHOP:
Using Data from Scenario-Based Games to
Demonstrate Business Impact
John Shulman, AlignorSue Blaske, Allina Health
INTERACTIVE DISCUSSION:
Using Simulation to Prepare for and Anticipate the Challenges of an ICU
Brad TannerClinical Tools; Health Impact
Studio
WORKSHOP:
Turning Games/Activities into Learning & Engagement
Marcia DowningMarciaz Consulting
WORKSHOP:
Creation of an Educational Board Game
Carlos Zapata JaramilloUniversidad National de
Columbia
WORKSHOP:
A Video Production Power-Up for Your Gamification
Skills
Andrew EastonWestside Comm Schools
6:30 - 7:30p.m.
Dinner Break
Evening Session
7:30 - 8:30 p.m.
Keynote: Sam Adkins, Principal Analyst, Metaari
Catalysts, Purchase Trends, Opportunities for Developers in the 2020-2025 U.S. Game-Based Learning Market
Govt Funding Participants and Industry Partners
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Thursday, June 25, 2020; Tech Vounteers Available from 9 a.m. EST
9- 9-30 a.m.
Announcements: Sue Bohle, Executive Director, Serious Play ConferenceLink to Tech Support for Attendees
Link Link Link Link Link Link Link
EVALUATE, ASSESS, MEASURE TOPICS CORPORATE/NON PROFIT HEALTHCARE GAME / INSTRUCTIONAL
DESIGN HIGHER EDUCATION GAMES IN K-12 FUNDING AND CONTACT OPPS FOR DEVELOPERS
9:30 - 10:45 a.m.
WORKSHOP:
Measurement & Evaluation - Strategies for Measurement of Serious Game Integration
Ron DyerUniversity of Sheffield
Business SchoolEngland
WORKSHOP:
Practical Gamification; What Works, What Does Not
Vineet Raj KapoorChitkara University
India
PANEL:
Best Applications of Serious Games & Simulations in
Healthcare
Brad Tanner, Clinical Tools, Dennis Glenn, Dennis Glenn
Consulting, Ron Stevens, UCLA School of Medicine
Lessons in Applying for a Hospital Grant
Tan Tock Seng Hospital, Singapore
WORKSHOP:
From Games to your Learning Experience: A
Practical Workshop
Rob AlvarezIE Business School
Madrid, Spain
WORKSHOP:
Fortnite Creative: Leveraging Student Expertise in Content
Creation
Steve Isaacs Bernard Township Schools
What the Military Needs Now from Game Developers
Frank KelleyDefense Acquisition
University
ega Global
10:45 - 11:15 a.m.
Break
11:15 - 12 p.m.
Jennifer SciannaField Day Lab, Univ of Wisc
All Day, Every Day Analytics for Design, Evaluation and
Understanding
Mahesh JoshiGMU School of Business
Creating an Interactive TableTop Business Strategy
Game
Ben ChangRensselaer
Collaboration on Campus: A Mobile Game about Drug
Discovery and Development
PANEL:Forming a Organization to
Promote Game-Based Learning Developers
Andre Thomas, Triseum; Victoria Vorhees, Second
Avenue Learning and others
Magy Seif El-NasrChaima Jemmali
Northeastern University
Data-Driven Design of May's Journey: A Programming
Game for Non-Programmers
Thierry Karsenti University of Montreal
Advanced Uses of Minecraft
Opportunities for Developers with the Army's Synthetic
Training Environment
Gary Frost Deputy Director Army Futures Command
12 - 1 p.m. Lunch Break
1 - 1:45 p.m.
Adrian CoxJHT
Motivation: What Is It and How Do We Know If It’s
Happening?
Valary OleinikWeil, Gotshal & Manges
Gamification Cheat Codes: Strategies That Achieved
Winning Results
Angela Malicki, Sharon Bildstein, Christian Clausen
Johns Hopkins Hospital, Nursing Prof Practice
From Game Design to Production in 4 Months
Federal Funding for Games in the Arts
Marc RuppelNational Endowment/Arts
William Volk Deep State Games
The Climate Trail, a Game That Changes Hearts and
Minds
Georgi TsvetanovSilega Global
Designing & Using Games to Teach Business Skills to
Children
PANEL:Finding Funding from the
Department of Defense
Ret. Gen. Frank Kelley, DAU; Michelle Currier, Professor of Contract Management, DAU; Diana Teel, Central Florida Tech Bridge Director, Naval
Warfare Center Training Systems Division
1:45- 2:15 p.m.. Break
2:15 - 3 p.m.
PANEL:The Future is Now:
Games as Assessment
YJ Kim, Scot Osterweil, MIT Playful Journey Lab; Peter
Stidwill, FableVision Studios
Ross SmithMicrosoft
Games, AI and Worker Displacement -- i.e. Why We
need more Play in the Workplace
Olufunmilola AbrahamUniv of Wisconsin
Madison School of Pharmacy
Harnessing the Power of Serious Games to Improve
Medication Use
Tobi Saulnier 1st Playable
What I’ve Learned as an Educational Game Developer
Ginny SmithFlorida State University
Designing In-game Supports to Facilitate Learning
Kevin MiklaszBrain Pop
How Reward Structures can Aid Assessment without
Harming Learning
Federal Funding for Education Games
Ed MetzDepartment of Education/IES
SBIR Program Manager
3 - 3:30 p.m. Break
3:30 - 4:30 p.m.
Tim WelchNaval Air Warfare Center Systems Training Division
Rules of the Game: How to Ensure Training Outcomes
INTERACTIVE DISCUSSION
Leadership Development and Behavior Change as it
Pertains to AI Bias
Phaedra BoinodirisIBM
Kimberly Hieftjeplay4Real Lab at Yale
XR in Health & Education: Are We Ahead of the Game?
Elisa Navarro ChinchillaGargamel Estudio
Mexico
How Serious Games Lost their Mojo for Industry
Thomas Burelli, Alexandre Lillo, David Macdonald
University of Ottawa
Reality or Fiction? The Use of Pervasive Games in
Graduate School
WORKSHOP:
Create an Escape Room, Producing a More Active
Learning Environment
Rachel SlivonUniversity of Florida
Federal Funding for Healthcare Games
Tony BeckNational Institute of
Health/SBIR Programs
4:30 - 5 p.m. Break
5 - 6:15p.m..
Alexander SalasStyleLearn eLearning
Beyond the Abstract: The Quest for Better Learning
Analytics in Serious Games
WORKSHOP:
Katherine HargreavesARKO
Flex: Impossible Stories and Speculative World Building
Miranda Verswijvelen Nataly Martini
University of Auckland, NZ
Game-inspired Narrative Design to Support
Compassion Training with Virtual Patients
Steve GuynupHayfield Isovista
Designing Innovative Virtual Spaces
PANEL:Using Games in Higher Ed
Tony Crider, Elon UnivJames Kiggens, Adtalem
Mike Beall. Univ of Wisconsin
Rob Alvarez, IE Business School, Spain
INTERACTIVE DISCUSSION:
Fostering Affinity Spaces and Community in Academic
Esports
Michael Washburn, Participate; Steve Isaacs,
Bernard Township
DEVELOPER WORKSHOP:
Developing Research Methodologies for Grant and
Funding Submissions
Alicia Sanchez, DAUJennifer Murphy
Quantum Improvements Consulting
6:15 - 6:45 p.m. Conference Post Mortem -- Informal Session, Anyone Join to Give Feedback
6:45 - 7:30 p.m. Dinner Break
Meetup Groups
7:30- 8:30 p.m.
Ed Tech Teachers ESports Healthcare Professional Training
Education Game Developers; more on forming a Developer
OrganizationEvaluation and
Assessment VR How to Get a Job in Serious Games
Conference Partners
Monday, June 22, 2020
PRE & POST CONFERENCE SESSIONS
8 - 9 a.m. Separate Registration Required for these Session
Link Link Link Link9 a.m. -
4 p.m. The Gamification of Learning
Instructors: Monica Cornetti, Jonathan Peters,
Sententia Gamification Consortium
Make a Game Workshop
Instructor: Chris (Wombat) Crowell,
Sheridan College, Woodbridge, Ontario, Canada
Create Serious Games w/o Coding:
Visual ScriptingInstructors:
Paul Pivec, CranberryBlue R&D, Maja Pivec, Univ of Applied
Sciences
Micro-Learning
Instructor: Dennis Glenn
A Certification Course for Talent Development Officers, Training Leads, Faculty with Leadership Responsibility and Adult Education Professionals
Chris will lead attendees through his proven process of making a game from a curriculum concept of their choice
Attendees with or without coding skills will create a 3D world using Unity as a game engine and Game Creator as a visual scripting tool
Three current easy to master software solutions on how micro-learning can be implemented to your healthcare learning portfolio
1 - 5 p.m. Board Game Judging: TBD
Wednesday, June 24, 2020
7:30- 8:30 p.m.
Keynote
Thursday, June 25, 2020
Chat Rooms6 - 10 p.m.
Friday, June 26, 2020
9 a.m. - 4 p.m.
Post Conference SessionCreate Serious Games w/o Coding: Visual Scripting
Instructors: Paul Pivec, CranberryBlue R&D,
Maja Pivec, Univ of Applied Sciences Attendees with or without coding skills will create a 3D world using Unity
as a game engine and Game Creator as a visual scripting tool
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