week 14 11/26 – 11/30. define problem, brainstorm ideas, and research playground design

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Week 14 11/26 – 11/30 * STEM Agenda

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Page 1: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

Week 14

11/26 – 11/30

*STEM Agenda

Page 2: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

Define problem, brainstorm ideas, and research playground design.

*Playground Design

Page 3: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

* Playground Design11/26/12

*Learning Target: Define problem, brainstorm ideas, and research playground design.

*Playground design (7 Days to Design and Build Prototype):*Define problem

* Brainstorm

* Research on computer

* Public Playground Safety Handbook

* Field research

*As you complete each step in the Design Process, record your ideas in your notebook.

Page 4: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

*Playground Design Brief(Define Problem)

*Client

*Designers

*Problem Statement

*Design Statement

*Constraints

Page 5: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

*Brainstorm

*Sketches and Notes of:

*Sizes

*Shapes

*Materials

*Features

Page 6: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

* Playground Design Continued11/27/12

*Learning Target: Brainstorm ideas, research, and develop ideas for playground design.

*Playground design:*Define problem

*Brainstorm

*Research on computer

*Public Playground Safety Handbook

*If finished:*Choose the best idea using a decision matrix

Some websitesPlaylsi.comPlayandpark.comGametime.comandSafety Handbook

Page 7: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

* Playground Design Continued11/28/12

*Learning Target: Research, develop ideas, and pick your best idea for playground design.*Hand Tools Safety Test!

*Playground design:*Develop ideas by sketching 1 or 2 ideas from your research and brainstorming.

*Pick the best idea from your team by using a decision matrix. Paste a copy of the decision matrix in your notebook.

*If finished:*Show Mrs. Davis completed Decision Matrix.

*Create a supply list on a separate sheet of paper and give to Mrs. Davis.

Page 8: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

* Playground Design Continued11/29/12

*Learning Target: Research, develop ideas, and pick your best idea for playground design.*Playground design:

*Develop ideas by sketching 1 or 2 ideas from your research and brainstorming.

*Pick the best idea from your team by using a decision matrix. Paste a copy of the decision matrix in your notebook.

*Submit supply list for Friday’s physical model

*If finished:*Show Mrs. Davis completed Decision Matrix.

Page 9: Week 14 11/26 – 11/30. Define problem, brainstorm ideas, and research playground design

* Playground Design Continued11/30/12

*Learning Target: Develop ideas, pick your best idea, and start model/prototype of playground.*Playground design:

*Model and prototype Submit supply list for Monday’s physical model.

*If finished:*Add Modifications to notebook.

*Model playground design using AutoDesk.