week 14 11/26 – 11/30. define problem, brainstorm ideas, and research playground design
TRANSCRIPT
Week 14
11/26 – 11/30
*STEM Agenda
Define problem, brainstorm ideas, and research playground design.
*Playground Design
* Playground Design11/26/12
*Learning Target: Define problem, brainstorm ideas, and research playground design.
*Playground design (7 Days to Design and Build Prototype):*Define problem
* Brainstorm
* Research on computer
* Public Playground Safety Handbook
* Field research
*As you complete each step in the Design Process, record your ideas in your notebook.
*Playground Design Brief(Define Problem)
*Client
*Designers
*Problem Statement
*Design Statement
*Constraints
*Brainstorm
*Sketches and Notes of:
*Sizes
*Shapes
*Materials
*Features
* Playground Design Continued11/27/12
*Learning Target: Brainstorm ideas, research, and develop ideas for playground design.
*Playground design:*Define problem
*Brainstorm
*Research on computer
*Public Playground Safety Handbook
*If finished:*Choose the best idea using a decision matrix
Some websitesPlaylsi.comPlayandpark.comGametime.comandSafety Handbook
* Playground Design Continued11/28/12
*Learning Target: Research, develop ideas, and pick your best idea for playground design.*Hand Tools Safety Test!
*Playground design:*Develop ideas by sketching 1 or 2 ideas from your research and brainstorming.
*Pick the best idea from your team by using a decision matrix. Paste a copy of the decision matrix in your notebook.
*If finished:*Show Mrs. Davis completed Decision Matrix.
*Create a supply list on a separate sheet of paper and give to Mrs. Davis.
* Playground Design Continued11/29/12
*Learning Target: Research, develop ideas, and pick your best idea for playground design.*Playground design:
*Develop ideas by sketching 1 or 2 ideas from your research and brainstorming.
*Pick the best idea from your team by using a decision matrix. Paste a copy of the decision matrix in your notebook.
*Submit supply list for Friday’s physical model
*If finished:*Show Mrs. Davis completed Decision Matrix.
* Playground Design Continued11/30/12
*Learning Target: Develop ideas, pick your best idea, and start model/prototype of playground.*Playground design:
*Model and prototype Submit supply list for Monday’s physical model.
*If finished:*Add Modifications to notebook.
*Model playground design using AutoDesk.