week 10 training methods
TRANSCRIPT
• Discuss the strengths and weaknesses of presentational, hands-on, and group building training methods
• Provide recommendations for effective on-the-job training (OJT)
• Develop a case study
• Develop a self-directed learning module
• Discuss the key components of behavior modeling training
• Explain the conditions necessary for adventure learning to be effective
• Discuss what team training should focus on to improve team performance
• Traditional training methods
– Require an instructor or facilitator
– Involve face-to-face interactions
• Trainees are passive recipients of information, which may include:
– Facts or information
– Processes
– Problem-solving methods
• Includes lectures and audio-visual techniques
• Lecture
– Trainers communicate through spoken words
– Least expensive and least time-consuming ways to present information
– Easily employed with large groups of trainees
– Supports behavior modeling and technology-based techniques
– Disadvantages
• Lacks participant involvement, feedback, and meaningful connection to work environment
• Appeals to few of the trainees’ senses
• Makes it difficult to judge learners’ level of understanding
• Audiovisual instruction– Used for improving communications, interviewing,
and customer-service skills
– Used for illustrating how procedures should be followed
– Disadvantages• Too much content for the trainee to learn
• Poor dialogue between the actors hinders credibility or clarity of the message
• Overuse of humor, music, or drama may make it difficult to understand the important learning points
• Require trainee to be actively involved in learning
• On-the-job training (OJT)
– New or inexperienced employees learn work by:
• Observing peers or managers performing the job
• Trying to imitate their behavior
– Needs less investment in terms of time or money
Advantages Disadvantages
On-the-job training (OJT)
• Customized to the experiences and abilities of trainees
• Training is immediately applicable to the job
• Save costs
• Can be offered at any time, and trainers will be available because they are peers
• Managers and peers may not use the same process to complete a task
• Managers/Peers may pass on bad habit as useful skill
• Unstructured OJT can result in poorly trained employees
• An effective OJT program should include:
– A policy statement that describes OJT purpose
– Clear specification of who is accountable for conducting OJT
– Review of OJT practices in other companies
– Availability of lesson plans, checklists, manuals, learning contracts, and progress reports
– Evaluation of employees’ levels of basic skills
Advantages Disadvantages
Self directed learning
Employees
• Take responsibility for all aspects of learning
• Determine when it is conducted and who will be involved
Trainers serve as facilitators
• Allows trainees to learn at their own pace and receive feedback about the learning performance
• Requires fewer trainers, reduces costs associated with travel and meeting rooms, and makes multiple-site training more realistic
• Provides consistent training content
• Makes it easier for shift employees to gain access to training materials
• Trainees must be motivated to learn on their own
• Higher development costs
• Development time is longer
• Necessary steps to develop effective self-directed learning:
– Conduct job analysis to identify the tasks that must be covered
– Write trainee-centered learning objectives directly related to the tasks
– Develop the content for the learning package
– Break the content into smaller pieces (“chunks”)
– Develop an evaluation package
Advantages Disadvantages
Apprenticeship
Work-study training method with both on-the-job and classroom training
• Learners can earn pay while they learn
• Involves effective learning about “why and how”
• Results in full-time employment for trainees
• Meets specific business training needs and help attract talented employees
• High development costs
• Increased time commitment required of management and journey workers
• Limited access for minorities and women
• No guarantee of full-time employment
• Training results in narrow focus expertise
• Simulation
– Represents a real-life situation
– Trainees’ decisions and the resulting outcomes mirror what would happen in real work situations
– Replicates the physical equipment that employees use on the job
– Is used to teach production, process skills, management, and interpersonal skills
• Case studies
– Description about how employees or an organization dealt with a difficult situation
– Trainees are required to:
• Analyze and critique the actions taken
• Indicate the appropriate actions
• Suggest what might have been done differently
– Assumes that recall and use knowledge and skills is better if:
• Learnt through the process of discovery
– Appropriate for developing higher order intellectual skills
– Help trainees develop the willingness to take risks
– Case may not actually relate to the work situation or problem that the trainee will encounter
• Business games
– Require trainees to gather information, analyze it, and make decisions
– Primarily used for management skill development
– Mimic the competitive nature of business
– Designed to demonstrate understanding or application of knowledge, skill, or behavior
– Provides several alternative courses of action
– Rules limit participant behavior
• Role plays: Trainees act out characters assigned to them
– Trainers need to engage in several activities before, during, and after the role play
– Differ from simulations on the basis of:
• Response choices available to the trainees
• Level of detail of the situation given to trainees
• Outcomes of the trainees’ response
• Behavior modeling
– Demonstrates key behaviors to replicate
– Provides trainees with the opportunity to practice the key behaviors
– Based on the principles of social learning theory
– More appropriate for teaching skills and behaviors than factual information
– Developing behavior modeling training programs requires determining:
• The tasks that are not being adequately performed due to lack of skill or behavior
• The key behaviors that are required to perform the task.
– Key behavior: Set of behaviors that are necessary to complete a task
– Modeling display: Key behaviors that trainees will practice to develop the same set of behaviors
– Modeling display
• Key behaviors that the trainees will practice to develop the same set of behaviors
• Characteristics of effective modeling display– Clearly presents key behaviors
– Is credible to trainees
– Overview of key behaviors is presented
– Key behavior is repeated
– Review of key behaviors is included
– Both positive and negative use of key behaviors is presented
– Application planning: Prepares trainees to use the key behaviors on the job
• Involves identifying specific situations in which to use the key behaviors
• Designed to improve team or group effectiveness
– Team
• Two or more people with specific roles and shared responsibilities working to achieve a common goal
• Experiential learning: Four stages are:
– Gaining conceptual knowledge and theory
– Taking part in a behavioral simulation
– Analyzing the activity
– Connecting the theory and activity to real-life situations
• Adventure learning
– Focuses on the development of teamwork and leadership skills through structured activities
– Includes wilderness training, outdoor training, drum circles, and cooking classes
– Develops skills related to group effectiveness
– To be successful:
• Exercises should be related to the types of skills participants are expected to develop
• After the exercises, a skilled facilitator should lead a discussion about:
– What happened in the exercise
– What was learned
– How events in the exercise relate to job situation
– How to apply what was learned on the job
• Team training: Designed to improve team effectiveness
• Effective team training helps
– Develop procedures to identify and resolve errors
– Coordinate information gathering
• Three components of team performance:
– Knowledge
– Attitudes
– Behavior
• Cross training: Team members understand and practice each other’s skills
• Coordination training
– Sharing information and decision- making responsibilities to maximize team performance
• Leader training: Training for team manager or facilitator
• Scenario-based training: Places team members in a realistic context while learning
• Guided team self-correction: Emphasizes continuous learning and knowledge sharing in teams
• Action learning: Teams or work groups:– Solve an actual problem
– Commit to an action plan
– Are accountable for carrying out the plan
• Addresses how to: – Change the business
– Better utilize technology
– Remove barriers between the customer and company
– Develop global leaders
• Six sigma
– Quality standard with a goal of no more than 3.4 defects per million processes
– Training involves several levels
– On completion employees become certified as green belts, champions, or black belts
• Kaizen
– Focuses on continuous improvement of business processes
• Identify the type of learning outcome
• Consider the extent to which the learning method facilitates
– Learning
– Transfer of training
• Evaluate the related costs
• Consider the effectiveness of training method
• New technologies have made it possible to:
– Reduce costs associated with delivering training
– Increase effectiveness of the learning environment
– Help training contribute to business goals
• Employees can gain control over when and where they receive training
• Employees can access knowledge and expert systems on an as-needed basis
• The learning environment can look, feel, and sound just like the work environment
• Employees can choose the type of media they want to use in a training program
• Paperwork and time needed for administrative activities is reduced
• Employees’ accomplishments during training can be monitored
• Traditional training methods can be delivered to trainees rather than requiring them to come to a central training location
• Digital collaboration: Use of technology to enhance and extend employees’ abilities to work together regardless of their geographic proximity
– Requires a computer, tablet, or phone with a web browser or app, but collaborative
• Types
– Synchronous communication: Trainers, experts, and learners interact with each other live and in real time, the same way they would in face-to-face classroom instruction
– Asynchronous communication: Non-real-time interactions
• Refers to instruction and delivery of training by computer through the Internet or the web
• Include and integrate into instruction text:– Interaction using simulations and games, and video– Collaboration using blogs, wikis, and social networks– Hyperlinks to additional resources
In some types of CBT training:– Content is provided stand-alone using software or DVDs
with no connection to the Internet
• Online learning, e-learning, and web-based training include delivery of instruction using the Internet or web
• Needs assessment - Includes getting management to support online learning– Bandwidth: The number of bytes and bits (information)
that can travel between computers per second
Plug-ins: Additional software that needs to be loaded on the computer to listen to sound, watch video, or perform other functions
Creating a positive online learning experience Rapid prototyping: An iterative process in which initial design ideas are
proposed and provided in rough form in an online working prototype that is reviewed and refined by design team members
Repurposing: Directly translating an instructor-led, face-to-face training program to an online format
• Learner control: Giving trainees the option to learn actively through:
– Self-pacing
– Exercises
– Exploring links to other material
– Conversations with other trainees and experts
• Given the work demands that employees face, trainees need incentives to complete online learning
– Presenting cash awards and merchandise
– Certifying programs to ensure that online courses are completed
• Hyperlinks: Links that allow a trainee to access other websites that include:
– Printed materials
– Communications links to experts, trainers, and other learners
• Learning with and creating a network with peers an important aspect for some employees
– Prefer instructor-led face-to-face instruction over online learning
• Online and mobile technology used to create interactive communications allowing the creation and exchange of user-generated content
• Useful for:
– Providing links to resources related to new learning content
– Helping determine future training needs reinforcing and sustaining learning
– Being used as a coaching and mentoring tool
– Linking learners through a formal training event
– Engaging Generation X and millennial employees
– Providing content before a face-to-face learning event
• A webpage where an author posts entries and readers can comment
– Personal blogs - Written by one person
– Company blogs - Used for marketing and branding purposes
– Topic blogs - Focus on a specific topic area
– Video blogs and mobile device blog
• Wiki: A website that allows many users to create, edit, and update content and share knowledge
• Microblog: Software tools like Twitter– Enable communications in short bursts of text, links,
and multimedia through:• Stand-alone applications, online communities or social
networks
– Shared media: Audio or video such as YouTube that can be accessed and shared with others
• Combines online learning, face-to-face instruction, and other methods for distributing learning content and instruction
– Provides increased learner control
– Allows for self-directedness
– Requires learners to take more responsibility for their learning
– More face-to-face social interaction
– Ensures a dedicated learning environment
• Avatars: Computer depictions of humans that are used as:
– Imaginary coaches
– Coworkers
– Customers in simulations
Advantages Disadvantages
• Eliminate need to travel to a central training location
• Get trainees involved in learning, and are emotionally engaging
• Provide a consistent message of what needs to be learned
• Put employees in situations that would be dangerous in the real world
• Result in positive outcomes as shorter training times and increased ROI
• High development costs• Trainees may not be
comfortable in learning situations that lack human contact
• A computer-based technology that provides trainees with a three-dimensional learning experience
Advantages:Allows trainees to practice dangerous tasks without
putting themselves or others in dangerMore memory available for learning
Disadvantages: Poor equipment that results in a reduced sense of
presence Poor presence may result in the trainee experiencing
simulator sickness
• Computer-based, simulated online three-dimensional representations of the real world where learning programs or experiences can be hosted Advantages Imitates an actual workplace without any harm Provides a place to meet with trainers, managers, or other
employees who can serve as teachers
Disadvantages Lack of ease of use for first-time users Potential risk of a difficult keyboard and mouse interface High investment of time and money Lack of evidence supporting effectiveness
• Consists of:
– Wireless transmission systems - Wi-Fi and Bluetooth
– Mobile devices - PDAs, smartphones
– Software applications related to processing audio files, word processing, spreadsheets, Internet, e-mail, and instant messaging
• Training delivered using a mobile device such as a smartphone, netbook, notebook computer, or iPad
• Involves:– Formal learning - Include e-learning courses,
podcasts, or videos on the mobile device
– Informal learning - Engaging in communication and messaging via Twitter, blogs, or Facebook
• Apps: Applications designed specifically for smartphones and tablet computers
• Instructional systems that use artificial intelligence
• Three types of ITS environments:
– Tutoring - Increases trainee understanding of a content domain
– Coaching - Provides trainees with flexibility to practice skills in artificial environments
– Empowering - Refers to the student’s ability to explore the content of the training program freely
• Different from other technologies:– Has the ability to match instruction to individual
student needs
– Can communicate and respond to the student
– Can model the trainee’s learning process
– Can decide, on basis of a trainee’s previous performance, what information to provide
– Can make decisions about trainee’s level of understanding
– Can complete a self-assessment resulting in a modification of its teaching process
Involves two types of technology: Teleconferencing: Synchronous exchange of audio, video, and/or
text between two or more individuals or groups at two or more locations Virtual classroom: Using a computer and the Internet to distribute
instructor-led training to geographically dispersed employees
Distance Learning: Used by geographically dispersed companies to provide information about new products, policies, or procedures, as well as deliver skills training and expert lectures to field location
• Interactive distance learning (IDL): Uses satellite technology to broadcast programs to different locations and allows trainees to respond to questions posed during the training program using a keypad
– Webcasting: Involves instruction that is provided online through live broadcasts
• Advantages– Company saves on travel costs
– Allows employees in geographically dispersed sites to receive training from experts who would not otherwise be available to visit each location
• Disadvantages– Lack of interaction between the trainer and the
audience
– Technology failures
– Unprepared trainers
• Expert systems: Technology (usually software) that organizes and applies the knowledge of human experts to specific problems
• Three elements:
– Knowledge base
– Decision-making capability
– User interface
• Electronic Performance Support Systems (EPSSs):
– An electronic infrastructure that captures, stores, and distributes individual and corporate knowledge assets throughout an organization
• To enable individuals to achieve required levels of performance in the fastest possible time and with a minimum of support from other people
• The typical EPSS includes:
–An assistant to automate tasks and lighten the workload
–A librarian to provide task-specific information
–A teacher to guide the user through the process step by step
–An advisor to provide expert advice
• A technology platform that can be used to automate the administration, development, and delivery of all of a company’s training programs
• Important for human capital management
–Human capital management: Integrates training with all aspects of the human resource function to determine how:
• Training dollars are spent
• Training expenses translate into business dollars for the company
• Major reasons companies adopt an LMS:
–Centralize management of learning activities
– Track regulatory compliance
–Measure training usage
–Measure employee performance
• Senior management needs to be convinced that an LMS will:
– Benefit employees
– Improve business functions
– Contribute to overall business strategies and goals
• The company must have an e-learning culture
• The online learning environment needs to be under the control of the learner
• Advantages of these methods:
–Cost savings due to training being accessible to employees at their home or office
–Reduced number of trainers needed
–Reduced costs associated with employees traveling to a central training location (e.g., airfare, food, and lodging)
• Should be considered when:
– Sufficient budget and resources are provided
– Trainees are geographically dispersed
– Trainees are comfortable using technology
– It is a part of the company’s business strategy and suits its culture
• Employees have limited or no time for training
• Current training methods allow limited time for practice, feedback, and assessment
• Its use fits into the organizational culture or business strategy
• Learner control – the degree to which an individual is given control over instructional features that influence the pace, content, and structure of the training environment
• Purpose: investigate how trainees’ personality characteristics may help explain in the mixed findings concerning the influence of learner control on training performance in an e-learning environment
1. The learner control-training performance relationship is moderated by trainee openness to experience.
2. The learner control-training performance relationship is moderated by trainee conscientiousness.
3. The learner control-training performance relationship is moderated by trainee extraversion
• 274 undergraduates enrolled in management courses
• 64.6% male and 89.8% Caucasians
• 123 participants in the low learner control condition
• 151 participants in the high learner control condition
• All participants viewed video modules
• High learner control condition– The ability to complete the modules in any order
as well as go faster or slower, pause, skip, and repeat the instructional content with features
– The ability to display or hide the format types
• Low learner control condition– Control to complete video modules in their
entirety
• The Big Five personality traits
– Saucier’s (1994) Mini-Marker
• Training performance
– 14-item multiple choice declarative knowledge test
• General mental ability
– College GPA
• Lack of a leadership knowledge pre-test
• Lack of true random assignment of participants to learner control conditions
• Did not examine the processes through which personality interacts with learner control to affect training performance in this context
• The consideration of trainee individual differences have significant positive effects for both the individual trainee and the organization
• Organizations would benefit from developing e-learning programs that contains a range of available learner control features.