€¦  · web viewclick and play the game. you see the fish moving in this world. press esc and...

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Activity 1: My First Game in Kodu. Adapted from Kodu Team https://www.youtube.com/watch? v=pAaSuV09CXU&feature=youtu.be Follow this guide to make your first game in Kodu. You will be able to: Find and run Kodu. Open a world. Add a character. Change colour and size of characters. Program the character. L5 Save the world and export it to your user area. When you run Kodu it will ask if you want to update. Always say N o otherwise time is wasted. Select Load World and find Shooting Fish World. 1 S.Mann

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Activity 1: My First Game in Kodu.

Adapted from Kodu Team https://www.youtube.com/watch?v=pAaSuV09CXU&feature=youtu.be

Follow this guide to make your first game in Kodu. You will be able to:

· Find and run Kodu.

· Open a world.

· Add a character.

· Change colour and size of characters.

· Program the character. L5

· Save the world and export it to your user area.

When you run Kodu it will ask if you want to update. Always say No otherwise time is wasted.

Select Load World and find Shooting Fish World.

This is a half-finished world that we will turn into a game.

Click and play the game.

You see the fish moving in this world.

Press Esc and you see the edit mode where we will extend this game.

Click on the Kodu Icon, this is where we get our main character in the game and any objects that we may need.

Click somewhere along the top middle.

You get the options to place an object. Select Kodu.

You can make him bigger and change his colour by right mouse click.

Now to program him, all programs follow the same format.

Numbered Rules which look like.

WHEN (Condition/Test) DO (Action)

First to make him move we will click on Program.

We will program him to Move.

Now press Esc and then click on Play arrow to see what he can do.

Notice you can control him.

Go back to him and do some more programming.

We will program him to shoot missiles at the fish.

Now press Esc and then click on Play arrow to see what he can do.

Notice that he is not very accurate it would be better if you could turn him once he has stopped and the shoot.

We will program him to turn and shoot missiles at the fish.

We are going to add the controls A and S to move him left and right.

Again using the keyboard but action will be to turn.

You now have a basic game in Kodu.

Now to save the game with a name and export it to your area.

Press Esc to get to your edit page and then click on Home Icon.

Click on save my world.

Change the name of the Game to include your name and save.

e.g. Shooting Fish by Ben.

Now return to main menu and load world.

Click on it and then click Export on the flyout.

Now save to your area in new folder called Kodu

Challenge Box

See if you can make the missiles reload faster by playing with the settings. Try First Tutorial world and Programming Kodu.

7S.Mann