web 2.0 fails to produce cash
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Web 2.0 fails to produce cash?!?TRANSCRIPT
Where is the Money?€€€
©Gone Fishing
Presented by John Lindsay, CEO WON, June 2008
Expand With Result
What is Social Media Anyway?
Social media is an umbrella term that defines the various activities that
integrate technology, social interaction, and the construction of words,
pictures, videos and audio [conversations]*.
This interaction, and the manner in which information is presented,
depends on the varied perspectives and "building" of shared meaning
among communities, as people share their stories [user generated]*, and
understandings. Wikipedia
* My addition.
The Behavior is the Medium
Conversation & Brands
“The era of Transaction Brands is giving way to Relationship Brands”
Thomas Gad,
father of the Nokia brand
member of Result Strategy Group
How do you commercialize Conversations?
FT: Web 2.0 fails to produce cash Many members of the Web 2.0 generation of internet companies have so far
produced little in the way of revenue, …The shortage of revenue among
social networks, blogs and other “social media” …. has persisted despite more
than four years of experimentation aimed at turning such sites into money-
makers. … the failure has damped the mood in internet start-up circles.
“There is going to be a shake-out here in the next year or two..” said Roger
Lee, a partner at Battery Ventures
� “If you look at some of the valuations, you wonder what fantasy of revenues
they’re based on,” said Mitchell Kertzman, VC Hummer Winblad.
By Richard Waters and Chris Nuttall in San Francisco,Published: May 26 2008 19:18 | Last updated: May 26 2008 19:18
4 Plays for Profit from Social Media
Play 1: Me & You: The User
� Business & smart integrators
� Personal users
Play 2: Community builders
� b2b
� b2c
Play 3 Community enablers: Utilities
� OTT (over the top)
� Under the Hood (UTH?)
Social Ad Agencies – “ The Connected Agency”
Play 1: Personal
My 1st Million Euro Deal in 7 days of joining Xing
1. Biz Dev. Instant access to
people globally
2. Info: Request opinion & Advice
from people I trust i.e.
purchasing, technology, people
3. Build presence, place to be
found, “yellow pages”
Other tools:
• Blog & Groups/Forums
• Netvibes – productivity
• Belysio
Will Try:
• Friendfeed
• CoCommment
Business User – Social Widget Ads
Web 2.0 Ads have gone mainstream
“When you have one mom talking to another, it’s powerful,” Ms. Johnson, Marketing, said. “So we’re offering them information and tools and activities; we’re not in their face with
advertising.”
Kimberly-Clark intends to devote about 35 percent of its overall marketing spending this year to nontraditional media like the Internet, said a spokesman, Joey Mooring, compared with about 25 percent in 2007 and 10 percent in 2004.
BUT: Traditional Agencies struggle to master this kind of campaigning
Trend: Deportalisation
� Bring multiplayer games to my personal profile on MySpace• A way to meet people
� Reference Selling Brands i.e. cars
� Message: Trust Sells
GEEWA Multiplayer games
Business User – Behavioral Targeting = HOT!
Catching the Big Fish €
Relevant Traffic = profit / value
The ability to score each visitor on the
basis of the quality of his visit behavior in
Real Time
Any other kind of measurement numbers
like hits, clicks, time spent… on their own,
reveal nothing about VALUE or
RELAVANCY
Every social Medium needs to convert
traffic into actionable business intelligence
with real time AI analytics systems.
This is a new frontier.
Business User – Behavioral Targeting
converting behavior into €
BT Analytics Shows you to Spend the money here3D View of Quality Behavior
Classic Analytics tells you to spend here:
Volume of Hits
Play # 2
Communities
B2B
B2C
Communities – B2B
� Function: Personal Resource Planning & Productivity (PRP) or Social
� Walled Garden / open / semi-open
� Strategy: • Utility
• Winner takes all
• Niche
� Local or global
� Profit: Membership / ad supported / utility fees for services
Play 2: Communities B2C: Go East
� QQ chips have are so
popular they are a
second currency in China
Ok – So you want to go for the Big bucks – Right?
Play 2: B2C Communities
� Big Valuations too.
� “Fantasy” or Reality?
Play 2 - B2C Community - Stardollars.
� Community of Paper doll
collectors
� From unemployment at 50+ to
generating €1 Million per day
You don’t have to go East to make it big
Play # 3
Utilities
B2C
B2B
Play 3 – Utilities Mobile
Mobile advertising would make more money than
advertising on the traditional web in a few yearsGoogle CEO Eric Schmidt
40% of Mobile web traffic today is driven by Social
Networks…providing value insight into consumer
preferences. 11. million Opera users consumed 33 MB
data, a growth of 88% in one quarterReport from Opera
Play 3: Utilities – OTT Mobile
� Social networking will fundamentally change as
your device knows who’s around you, for example.
� The reason why mobile devices will become so
important - they’ll help us (and our friends, and
maybe everyone) know where we are at all times,
driving social, advertising and other applications.
Being location aware is the single most
important feature in a mobile device
Belysio is an example of Over The Top Solution (OTT)
Play # 4
Social Advertising Agencies
Creative
Technology
Play 4: “Social” Advertising Agency
� “…. marketers [fail to] engage with consumers who, as a result, are becoming less
brand-loyal and more trusting of each other.
� To turn the tide, marketers will make the shift:
• from making messages to nurturing consumer connections;
• from delivering push to creating pull interactions;
• from orchestrating campaigns to facilitating conversations.
� Over the next five years, …[agencies & marketeers will] make this shift… by
connecting with consumer communities and will eventually become an integral part of
them."
Forrester report on The Connected Agency 2008
The Opportunity for Agencies – community operators & utility services
Summary Comments
Best Practices
� Business Models
� Ads
� Digital goods
� Monthly Fees
� Alerts
� Value added services - utilities
Profit Models: To Avoid the “Fantasy”
Best Practices
1. Purpose: Closed/ wide open/Semi-closed
2. Growth: Invitations Systems
3. Compelling: Sticky Features
4. Access: Cross-channel – mobile, on-line, off-line, iPTV… print
5. Filter: for relevancy and trust
6. Simplify Integrating different parts into one whole; productivity tools
7. Interoperability, compatibility – let systems talk openly to each other - APIs
Provide Real Value: Features = Value proposition
“Pain of Adoption” Test – is it higher or lower than the solution you are replacing?
Best Practices: Success Factors
1. Focus
2. Values
3. Atmosphere
4. Demographics
5. Behavior made tangible = wealth potential
Opportunities = Broken Process
1. Privacy
2. Authenticity - ID / identities = Trust
3. Trust Systems
4. New Value Chains
5. “Conversation-optimized” across platforms.
6. Transaction Ease: Payment Infrastructure – on-line, mobile, off-line store
7. Wealth distribution versus concentration – P2P, pay for behavior
exploitation
.Democratization of capital?
4 Plays for Profit from Web2.0
Play 1: Me & You: The User
� Personal users
� Business & smart integrators
Play 2: Community builders
� b2b
� b2c
Play 3 Community enablers: Utilities
� OTT (over the top)
� Under the Hood – supporting community functionality, services
Social Ad Agencies – “ The Connected Agency”
In the gold rush the
sellers of pick axes and shovels made the real money
Utilities are required for Plays 1, 2 and 4.
Conclusion: Where is the money?
When Social Media
Monetizes behavior it becomes
Social Commerce.
…All good business is driven and
defined by the social dimension
About WON
Business innovation integration to:�Focus vision & execution � Internationalization & expansion� Improve marketing effectiveness & accountability
Global HQ - Belgium
Group presence 12 countries, 12 partner companies, 50 professionals
Expand with Resultwww.Result.com
Recycling waste into Growth
Contact: John Lindsay, Managing Director, WON [email protected] +32.478.338.555
D IGITAL
AVEN U E
Contributors: ©Gone Fishing
Presented by John Lindsay, CEO WON, June 2008
•Gert-Jan Van Engelen, master product marketing, artist, SparkWorks partner• Dan Romescu, mobile CTO, Sparkworks partner• Bob Stumpel, master blogger, result• Maria Sipka, community to change the world
Expand With Result