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UK OFFICIAL © Crown copyright 2016 Dstl
18 October 2016
Wargaming in the UK
Colin Marston
Dstl’s Wargaming Team
DSTL/PUB098428 Disclaimer: This presentation represents the personal view of the
authors and is in no way representative of official UK MOD policy.
UK OFFICIAL © Crown copyright 2016 Dstl
18 October 2016
Long-term
strategic
National
strategic
Theatre
strategic Operational Tactical
Minimal
adjudication
Free
adjudication
Semi-free
adjudication
Rigid
adjudication
Bounded
problems
‘Wicked’
problems
Wargame spectrum and application
UK OFFICIAL © Crown copyright 2016 Dstl
18 October 2016
Long-term
strategic
National
strategic
Theatre
strategic Operational Tactical
Minimal
adjudication
Free
adjudication
Semi-free
adjudication
Rigid
adjudication
Bounded
problems
‘Wicked’
problems
Wargame spectrum and application
Context
Implications
Seminar games
Matrix games
Free Kriegsspiel
Rigid Kriegsspiel
Computer assisted games
UK OFFICIAL © Crown copyright 2016 Dstl
18 October 2016
Essential elements of a wargame Aims and objectives (What is the purpose?)
• Determining the setting / scenario
• Collecting the relevant data
• Selecting and setting up the simulation(s) (manual, computer or mixture)
• Determining the rules, procedures / processes and adjudication
• Identify participants / players (& supporting personnel & SMEs) required (& the
decisions they make)
Testing and rehearsals
• Information capture and listing assumptions
• Confirm player roles
Delivering the event
• Playing the game
• Conducting in-game analysis
• Conducting after action review(s) to cover observations, insights and lessons
• Conducting post-game analysis (if required)
The Wargame is not synonymous with ‘simulation’ Aqua Book Macpherson Report
UK OFFICIAL © Crown copyright 2016 Dstl
18 October 2016
Wargaming vs. Analytical processes
Human-in-the-loop methods to
generate understanding and where
the human is the focus of the work.
Constructive methods, such as
simulation based on understanding –
e.g. via algorithms or rule-bases.
Limits of applicability of
current knowledge reached
Capture
knowledge