vision 2025 - clarte-lab.frvirtual reality international conference march 22nd - 24th 2017 «the...
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VISION 2025
«Virtuality enhances humanity while transforming our real world!»
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2017 HEADLINE OF LAVAL VIRTUAL VISION 2025
FIRST STEP
SECOND STEP
«Virtuality enhances humanity while transforming our real world!»
Laval Virtual SeminarMarch 20th & 21st 2017
Virtual Reality International ConferenceMarch 22nd - 24th 2017
«The best way to predict the future is to invent it.»Alan Kay (1971)
To ensure your contribution to the Laval Virtual Vision 2025, register to :
- Laval Virtual Seminar 2018or- VR International Conference (ACM VRIC 2018)
Contact [email protected]
LAVAL VIRTUAL SEMINAR
Visionary leaders created together the Laval Virtual Vision 2025 (edition 2017) for Immersive Technologies and new usages
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2017 2025
WWW.LAVAL-VIRTUAL.ORG
Visionary Leaders (from upper-left to upper-right): Philippe David, Zhongke Wu, Marc Pallot, Alexandre Godin, Olivier Decalf, David Defianas, Kathleen Maher, Jon Peddie (from lower-left to lower-right): Masahiko Inami, Simon Ri-chir, Olivier Boulanger, Alvaro Cassinelli
LAVAL VIRTUAL SEMINAR
How are Immersive Technologies (VR, AR, MR) going to change the wolrd?
WOLRD CAFÉ ANIMATION STYLE © L
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Pr. Masahiko InamiUniversity of Tokyo
David DefianasVirtual Reality Expert
for Groupe PSA
Olivier DecalfTHALES Projects & Digital
Innovation Manager
Alexandre GodinAIRBUS Emerging Tech-nologies & Concepts
Dr. Simon RichirArts et Metiers ParisTech
The «Visionary Leaders» are international recognized experts
from Research Institutions & IndustryDr. Marc Pallot
Arts et Metiers ParisTech
Philippe DavidSNCF Innovation
& Research
Olivier BoulangerSenior Expert in Digital Visualization RENAULT
Pr. Mark BillinghurstUniversity of
South Australia
Dr. Jon PeddieJPR
Kathleen MaherEditor in chief Tech Watch
Alvaro CassinelliCTO
Sinergia Tech
Dr. Zhongke WuCollege of Information Science & Technology
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LV VISION 2025 KEY CHALLENGESIllustrated within 3 mind-maps
Mind-Map 1click to zoom
Augmented Interaction
Mind-Map 2click to zoom
Augmented World
Mind-Map 3click to zoom
Augmented Human
Augmented Interaction
Bene�t
Brain control
Me
Facial recognition
Cloud communication
Hardware Hearing sounds
Sensors capturing inputs
Mic
Camera
Depth
3D
InfaRed
Rear CameraIMU (SLAM)
AI
SDK Tools & API
Machine Learning
Knowledge database
Information Retrieval
EEG
Bio
Output Display
Sound
Smell
Others
Software
Haptics
Micro expression Emotion recognition
Eye Tracking
Eye movement
Voice recognition
Gesture recognition
Information eliminates fear and uncertainties
Ability to see things that are not visible or hidden
e.g. pipes behind walls or underground
e.g. advert directions or translation
Universal remote control
Intuitiveness
Adaptiveness
Avatar
NUI
Augmented Human
«Childhood Phase» All about developing onself
Individual augmentationSimpli�ed life, and work, domotics, robotics
Better control of own health, better awarness of own actions
Wearables, interactive dress (merging with machine and the interface level)
Compensation of disabilities, prosthetics
Superhuman powers (physical strength)
Life extension (biological)
AR for augmented perception
Genetic modi�cation ?
Physical augmentation
Sensorial augmentation
Augmentation of the self (perception, control)
Classical biofeedback
Implanted devides, brain stimulators, control
Programmable emotions
Connected moods, feelings, re�exes
Exchange of multi-modal experiences : emergence of a new form of language
New ways of sharing experiences (individual or collective)
Choice: personal, social, or computer aided intelligence (merged with AI)
Extended senses/instincts encompassing abstracts facts (�nancial crashes, etc)
Enhanced empathy
Enhanced social interaction
«Teenage Phase»Reaching out (environment, others)
«Adult Phase»Letting go, caring for otherness
«soul searching»
Cognitive EnhancementMerging with AI at the level of cognitive level
Faster mental processing/uni�cation of personal, social and arti�cial intelligencePluggins» of the mind? (music, language, skills, etc.)
Unavoidable Hyper connectivity at the level of cognition and thinking (trough BMIs)
Profound understanding of complex realities (surpassing the capacity of the human brain)Information based life extension (Singularity - mind downloading)
Emergence of a new self
«Transhuman Phase» end Of the Antropocene ?
Transcending the Self
Fused minds? (Borgs?)Eusocial world (Brave new worlds?)
Positive interrelation with the world (human or otherwise)
Emergence of new form of life
Augmented World
Technologies
Digital World
Interactions
Systems
Smart
Augmented
Augmented factory
Cities
Homes
Transportation systems
Schools
Machine to Machine
Augmented Relations
Mobiquity
Machine to Human
Network
IoT
Big Data
AI-Machine Learning
Security
Virtual WorldAllow to try
Allow mistakes
Scienti�c models
Objects
Humans
Twin World
Avatars
Non-Invasive/Intrusive devices
Smart Environment
Human-Nature relations
Augmented Experience
More Informations
Co-presence
Goals
Respect environment
A world that takes advantages of available technologies to provide relevantinformation to human, nature and machines, interactions between them to makeinformed decisions
Sustainable balance between nature & humans
World extension Space travel
Easier life
Relevant Informations
Augmented satisfaction
More time to satisfy my needs
Feedback Interaction
Simplify processes
Ethics
Data privacy
Disparat points of view
Decision process
Access rights
Use control
Believes
New stage on Maslow PyramidAdvantages
Unavoidable questions
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CHALLENGES
Provide immediate environment awareness information anywhere at anytime
Getting awareness information in order to eliminate fear and uncertainties
Increase our ability to see things that are not visible
Tools to advert directions or provide real-time translation
Allow to anticipate the representation of inexistent things and their potential interaction modes
Tools to avoid pipes behind walls or under-ground
Tools to increase adaptiveness
Enhance intuitiveness through natural user interface
Tools to overcome obstacles
Getting a kind of universal remote control
Increase adaptiveness through emotion reco-gnation
Tools to enhance intuitiveness
Tools for remote smelling
Tools for facial and emotion recognition (capture micro-expression)
Use our brain for remote control
NEEDS
AUGMENTED INTERACTION
Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!
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CHALLENGES
Increase satisfaction through augmented experiences
Tools to design and prototype anticipated immersive experiences
Move towards an easier life in smart & aug-mented cities, schools, factories, homes and environments
Tools to augment any kind of environments while considering cyber-security and ethical issues
Allow sustainable balance between humans & nature through collective intelligence
Extend our physical world with virtual or twin digital worlds
Tools to co-create, explore, experiment and evaluate new scenarios in order to simplify processes
Allow to try and make mistakes without any risk Need for non-invasive/intrusive devices
Getting augmented relations human-to-hu-man, human-to-machine, human-to-object, human-to-avatar
Being environmental and technical respectful Tools for collective decision (IoT, big-data, AI machine learning)
Digitalize existing procedures/processes while being societal respectful
NEEDS
AUGMENTED WORLD
Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025
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CHALLENGES
Enhance sensorial and physical abilities Getting a better control on health parame-ters and compensation of disabilities through augmented prosthetics (wearables)Extend proceiveness and interaction abilities
while integrating social, emotional and em-pathical issues (multimodal experiences)
Tools to overcome contingencies at work and at home (robotics, domotics)
Improve decision-making processes though augmented cognitive abilities
Tools to augment physical strength and senses capacity
Getting new ways of sharing experiences (connected perception & behaviour)
Improve multi-disciplinary, multi-lingual and multi-cultural collaboration abilities
Increase adaptiveness to any situation through faster mental mapping
Tools to enhance perception capacity and increase interaction modalities
Tools for connected cognition (faster mental mapping)
Enable human ubiquity abilities
Getting a higher empathical level (connec-ted feelings, mood of the day, reflexes)
NEEDS
AUGMENTED HUMAN
Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!
KEYNOTE PRESENTATIONS
JON PEDDIE
MASAHIKO INAMI
ALVARO CASSINELLI
KATHLEEN MAHER
MARK BILLINGHURST
"Embedded Vision in Augmented Reality-Trends and Opportunities"
"Augmented Human : the Superhuman Sports Games 2020"
"How VR & AR increase our creativity in all areas of application"
"True stories from the trenches and the factory floor : transforming industry"
"Fifty Shades of Augmented Reality : Creating Connection Using AR"
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5 THEMATIC WORKSHOPS
New Uses and Future Industry(Industry 4.0)
W1
Contributing to the Laval Virtual Vision 2025
Mobile Immersion and Augmented Reality
W2
Training and EducationW3
Augmented HumanW4
Leisure and ArtsW5
To ensure your contribution to the Laval Virtual Vision 2025, register to :
- Laval Virtual Seminar 2018or- VR International Conference (ACM VRIC 2018)
Contact [email protected]
© L
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© L
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WWW.LAVAL-VIRTUAL.ORG
VRIC 2017 WORKSHOP CONTRIBUTION
W1. New Uses and Future Industry (Industry 4.0)
Mind-Map 1click to zoom
Collaborative Emotional Interac-tion
Mind-Map 2click to zoom
Gamified Immersion for Fun
Sens of Helping
Sens of Belonging
Social & emotional intellingence
Empathic computing
Human-Robotic Interaction
Tele-existance
Tele-emotion
A�ective computing
Machine learning
Use of avatar Privacy
Ethics
Full engagement (body,emotion, cognition)
Gami�cation
Proximity & haptic
Social & emotional intelligencetraining
Multi-modal interpersonalcommunication
Social presence
Bene�ts
Communication across space& time
Build trust faster acrossdistance
Enhance CollaborationE�ectiveness
Expression
Non-verbal
Haptics
Eye movement
Face tracking Emotion recognition
Body tracking
Gestural language
Body language
Can we mesure emotionthrough body language
Vibration
Verbal
Writing
Talking
Tone of voice
Automatic translation
Collaborative & EmotionalImmersion
Control issues
Personal
System Security
Governmental
Gami�ed Immersion for Fun
Extention Human Body
Cyborg
Multimodal
Learning New abilities
Wheelchair/WHeelchai DJ
Sport
Superhuman
Transhuman
Exoskeleton
IMMERSION
Empowering
Help people understandimplications of decisionsManagement
Build comfort withuncertainity
Interpersonal communicationHaptic vibration
Signaling contributionCommunication
Change Rules/RolesTurn negative in positive
Changing behaviorsEquitable/fairness
Future Industry = FunIndustry
Sunbox
Program the system to throw an error -to challenge the worker
Introduce Error
Learning to failPlaying
Upgrade
Use more haptic skills
Building empathyIncrease Imagination
Entrance to solve problem
From discrimination toinclusive society
Fearing contribution
Storytelling
Artistic process Haptic
Open Hardware/artware
Light & music
Art like a process/perfomance Art
Next art tool
Hacking
Change function/Level
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CHALLENGES
Enhance collaboration efficiency and effec-tiveness
Empathic and Affective Computing
Build trust across distance in a faster way
Applying social & emotional intelligence
Improve interpersonal communication across space & time
Adapting behaviour based on emotion recogni-tion & interpersonal ties
Tools for tele-existence and emotion
Enhance intuitiveness through natural user interface
Tools to bring a sense of community & belonging
Getting full engagement (body, emotion, cogni-tion)
Increase adaptiveness through emotion ro-cognition
Machine learning for human-robotic interaction
Tools to support verbal (writing and talking voice tone, automatic translation) and non-verbal ex-pressions (eye movement, body tracking for gestu-ral language and emotion capture, non-intrusive communication through haptic and vibration)
Tools for facial and emotion recognition (micro-ex-pression capture ) supporting a re-enforced social presence
Gamification of social and emotional intelligence training
NEEDS
COLLABORATIVE & EMOTIONAL IMMERSION
Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025
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CHALLENGES
Freeing creativity in having fun Extend capacities of human body (exoskele-ton, implants & trans-humanism)
Increase imagination Learning new abilities (new sport/gaming multimodal environments: e.g. wheelchair dancing)Hacking new usage scenariosArtware to bring light & music immersion
Transforming unfair discriminative society into equitable inclusive society
Art-entrance to solve critical issuesChanging rules and roles as well as beha-viours
Building empathy and haptic skills
Turning negative issues into positive ones
Learning from failure (immersive sandbox)
NEEDS
GAMIFIED IMMERSION FOR FUN
Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!
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VRIC 2017 WORKSHOP CONTRIBUTION
W2. Mobile Immersion & Augmented Reality
Mind-Map 1click to zoom
Mobile Immersion & AR - Content
Mind-Map 2click to zoom
Mobile Immersion & AR - Telepresence
Mobile Immersion & AR Content
Quality
Realism
Unrealism
Game
Enhance/Remove feature
Life contentcreation/update
Certi�cationAuthorization
Where is thecontent?
Back o�cecreation
PersonalPresenceLocal
Process
Going from AR Technology to thepotential usages (feasible to desirable)
Going from the needs to the AR Technologythat can meet them (desirable to feasible)
Adaptation
From scratch
Cloud
Encryption
Usage
Game
Health Culture
Industry
Person
Free or not?
IS
Social Networks
Real People
Avatar
Mergingconcurrent updates
IoT
Reliability
Technology agnostic
Certi�cationHow to measure it?
Adaptation to the devices
Mobile Immersion & ARTelepresence
Domains of application
Tourism
Surveillance
Care
Elderly
Medical
Industrial
Jail
Guardian
Virtual jail
PrisonerAqua
Pool enhancement
Remote visit
Safety
Education
Remote teacher
Remote pupil
4D time machine
Words
Voicetone
Body language
Environment
Emotions
Realism
Not realistic
Diminished me
Enhanced me
Awareness
Field of View
Thermal Camera Miracle court
Super human
Phobia (agora,...) Conceal (anonymous)
Mix Space & Time
Feeling presence
Content
Mobile
Mobiquity
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CHALLENGES
Generate on the fly life content creation Availability of different camera types for captu-ring life content
Control content usage and quality (e.g. de-gree of reliiability & Realism)
Tools for encryption of content
Make content technology agnostic for re-use on any device
Tools for controlling access rights & authorisation
Tools for certification of content
Tools to measure content quality and reliability
Methods and tools for measuring the degree a realism
NEEDS
MOBILE IMMERSION & AR - CONTENT
Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025
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CHALLENGES
Enhance reality in superposing past or future representations
Immersive & Ubiquitous Computing
Transform oneself according to desiresGetting past or future representation in live pre-sence
Create live experience across space & time Tools for live scene augmentation or diminution
Gamification of live scenes and live scenarios
Digitize complete environments Tools for oneself augmentation or diminution
Tools to support remote teacher/pupil with vir-tual or augmented environments operating across space & time allowing students to ac-quire knowledge based on experiences (lear-ning by doing) without any risk
Tools for tele-existence and tele-emotion across space and time
NEEDS
MOBILE IMMERSION & AR - TELEPRESENCE
Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!
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VRIC 2017 WORKSHOP CONTRIBUTION
W3. Training & Education
Mind-Map 1click to zoom
How to support innovation and mo-tivation in education & training ?
Mind-Map 2click to zoom
Use of VR/AR to illustrate complex concepts
HOW TO SUPPORT INNOVATION AND MOTIVATION IN EDUCATION & TRAINING ?
What’s innovation ? ≠ R&DSomething new makes sense
How about Motivation ?Students - Create their own innovation or/ and teachers
How ?
Manipulate objects and concepts
Realise concret project
Active learner
Ask question
Personalise education & training
How to design Education ?
Technology
Integrate technology
Cost of devices
Innovative technologies
New tools
Details (VR)Interaction
Curiosity
Knowledge ≠ (or =) Skill
Training ≠ (or =) Education
Psychomotor skills
Interest
Identi�cation
Experience new �elds
Feedbacks
Tracks
Decision making
USE OF VR/AR TO ILLUSTRATE COMPLEX CONCEPTS
Pro active learning
Special needs
Good spatial abilities
Location - Dependent
New Interface
Gestural
Multi-modal
Cross-modal
Connect abstract things with concrete objects
Encourage to interact(not passive learning)
Methods
Online at anytime New pedagogy
CollaborationBene�ts of VR/ARto help learningConception
Added value
Visualize
3D + 4D
Big Data + AI
Media + content Ergonomy
Creativity
Cost
Hardware
Software
Time
Personal assistant
Complex to accessible
Added layers
Levels macro, micro
Zoom inZoom out
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CHALLENGES
Create new pedagogical tools based on hu-man touch of curiosity
Providing multisensorial content
Enhance learning programs through gamifi-cation
Applying learner-centred pedagogical de-sign
Improve leaner’s engagement in creating new interactive immersive content VR/AR/MR based
Experiencing complex phenomenon
Tools for immersive learning environments
Create a new approach of evidence-based decision making
Tools to better engage leaners (& teachers?)
Getting full learners engagement (body, emotion, cognition)
Personalised tutoring
Tools to better support remote teaching/tutoring through verbal and non-verbal ex-pressions supporting a re-enforced social presence
Tools to evaluate learner’s engagement and experience through activities & expressions
Gamification of courses and teamwork sup-porting active learning
NEEDS
INNOVATION AND MOTIVATION IN EDUCTION & TRAINING
Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025
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CHALLENGES
Experience complex phenomonon & concepts
Immersive computing to illustrate complex situations
Create collaborative pedadogy (learning & teachers)
Tools to create multisensorial educational content
Deliver multisensorial educational content for compelling learners experience
Immersive technologies (VR, AR, MR) suppor-ting full learner’s engagement (body, emo-tion, cognition)
Tools supporting learning through failures wit-hout any risk
Provide more opportunities for active learning pedagagy Increase affordability of immersive devices
Tools for connecting theories and practices
NEEDS
VR/AR TO ILLUSTRATE COMPLEX CONCEPTS
Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!
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VRIC 2017 WORKSHOP CONTRIBUTION
W4. Augmented Human
Mind-Map 1click to zoom
Augmented senses & cognition
Mind-Map 2click to zoom
Augmented (Virtual?) Body
SENSES AUGMENTATION
Feelings
Time
Network
Kind of knowledge
Prediction and anticipation
Informative
Abstracted K.
Cognition
Focus
Multiple Tasking
Physical
Outside
Inside
Skin
Heart-rate
AUGMENTED BODY
Control
Kinectic
Desire source
Science Ficiton
Religion
Fiction
Alien
Cosplay
Superheros
Duration
God
Nature
Animal
BiomimetricTemporary
Suits
Wearable
Permanent
Intrusive/Surgical
Nano RoboticsX-MEN
Cyborg
Eye movement
Blink
Transaction of part of body
Impact
Social
Normal/Pathologic
New behaviour
Political movement
Clanic/Cast, community
Acceptance
Body modi�cations
Psy : identi�y yourself
Purpose
Extra Power
Empowerment
Curring
To reject past (real) bodyRehabilitation Handicapped empathy corrections
UbiquityVirtual pet/assistant
Metamorphic
Exoskeleton
Be a tool
Be another one
Telepresence
Consequence of the normal body
Long term e�ect
Age
Human detailed boundaries
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CHALLENGES
Enhance human sensorial efficienty and effectiveness Immersive, Empathic and Affective Computing
Increase oneself cognitive capacity to better unders-tand bodily engagement and anticipate behavioural responses
Amplified senses by optic and haptic devices (e.g. vibration vest)
Improve interpersonal cognition across space and time (e.g. sharing experiences remotely in real-time)
Scale change from macro to micro or nano and nano to micro and macro
Getting full engagement (body, emotion, cogni-tion)
Enhance feelings of abstract data through multisen-sorial perception (data senitization)
Increase oneself capacity to perceive network rela-tionships or connected objects through sensitization (e.g. vibration)
Time travel into the past or anticipating our pos-sible futures
Tools to support verbal (writing and talking voice tone, automatic translation) and non-verbal communication (eye movement, body tracking for gestural language and emotion capture, non-intrusive communication through haptic and vibration) with people and objects
Tools for teleportation
Tools for data sensitization
NEEDS
AUGMENTED SENSES & COGNITION
Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025
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CHALLENGES
Deliver empowerment Immersive, Empathic and Affective Computing
Supplement weak functions (e.g. curing & rehabilitation)
Tools to deliver remote or virtual social & emo-tional intelligence
Gain extra capacities (e.g. Ubiquity, Telepre-sence, Metamorphic, Virtual companion)
Tools to enable brain control of robotic exten-sion
Getting full engagement (body, emotion, co-gnition) into onself (being another person) or a clone of living entities
Capacity to become another person accor-ding to own desire (e.g. learn feelings of ano-ther sex or person having diverse handicaps, become a god, transform into a cyborg or animal or alien)
Machine learning for automating (kind of reflex) human-robotic interaction
Tools to support extra body extensions (e.g. seeing from a drone, touching from a robot)
Tools for tele-existence and tele-emotion (tele-portation to act in a remote or virtual place)
NEEDS
AUGMENTED (VIRTUAL?) BODY
Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!
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Mind-Map 1click to zoom
VR Medium - Presence
Mind-Map 2click to zoom
VR Story-Telling - Experience
Mind-Map 3click to zoom
VR New Experience
VR AS A MEDIUM
Presence
Social
Role Play
Sharing
Empathic
Togetherness
Love in VR
Cultural di�erence
Identity
Experience
Immersion
Video Game
Art creation
Interaction
Augment object desirability
Behavior object
Hybridation
Ubiquity
Sur reality
Augmentation Level
Addiction
Spending most of the time in VR
Shift real/virtuality
Multi-sensorial
Augment senses
Digital Body
Embodiement
Bio-localisation
Touch
Smell Taste
Plasticity
Sonic
VR EXPERIENCE
Heritage
Quantum Virtual Reality
Space and Time
Exploration
Space Wrapping
Entertainment VR Arcades
Music
Movies
Games
Explorations
Travels
Business
Meetings
Selling online
Education
Unlimited scaling
Conferences
Medicine
History
Experiments
Things from the inside
Work for disabled people
Artisanal Technology
Empathy
AvatarVR unique XP
No gravity
Physics
3D Minds
Time perceptionDistorsion
CulturalTheatre
Cinema
Game
STORYTELLING
Guideline
Emotion
First person
Third person
Fear
SensorialityCreativity
Presence
Place
Social
Object
Tune
Active Inactive
Love
Processus
Grammar
Linear
Design Method Storyboard
≠ Genie
Non linear
Space
Time Paradox of linearity
Slow down/accelerateCues Map
Imagination
SurealistPast
Present
Expressing feelings
Try to remember the past Try to remember tasks (knitting)
Future
Amazing
Dream
Creating and collection memories
Paradox of linearity
No constraints
Emotional presence
Multiplicity of POV/POV storytelling
W5. Leisure & Arts
VRIC 2017 WORKSHOP CONTRIBUTION
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CHALLENGES
Bring multi-sensorial interactions Immersive, Empathic and Affective Compu-ting
Augment senses and embodiment capacity Adapting interactions based on emotion re-cognition & interpersonal ties
Increase social presenceTools to augment senses capacity and share cultural differences
Improve experience through hybridization between the real and virtual reality worlds Tools for tele-existence and emotion recogni-
tion in front of artwork
Tools from mixed-reality for the hybridization of real and virtual worlds for playing in leisure activities (e.g. playing different roles)
Getting full engagement (body, emotion, co-gnition) in leisure (e.g. sports) activities
NEEDS
LEISURE & ARTS - VR MEDIUM
Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025
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CHALLENGES
Bring more imagination in connection immer-sion, presence, emotion and cognition
Immersive, Empathic and Affective Computing
Build creativity across space & time through collection of memories
Tools to explore new kind of content resulting from hybridization of real and virtual worlds
Tools for multiplying point of view
Tools to support different maps for guiding and designing new narration (e.g. emotion map, sensorial map, presence map, interaction map, cognitive map)
Hybridization of real and virtual worlds for ge-nerating new experiences
Tools for new storyboarding, new grammar and mutation of use
Tools to explore new concepts from space & time (e.g. paradow of linearity)
Tools for tele-existence and tele-emotion across space and time
NEEDS
LEISURE & ARTS - VR STORYTELLING
Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!
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CHALLENGES
Generate new experiences from diverse fields related to leisure & arts
Immersive, Empathic and Affective Computing
Mix different fields such as cultural heritage, entertainment and sport
Tools to bring unlimited scalling
Create new concepts for artistic installationDevelop more empathy with avatars
Getting quantum VR as a future evolution
Tools for space warping (exploration of new concepts for space & time)
Explore different time scales within identical sce-narios
NEEDS
LEISURE & ARTS - VR NEW EXPERIENCE
Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025
NEXT LAVAL VIRTUAL INFORMATION
VRIC Conference
Laval Virtual Awards
ReVolution
Virtual Fantasy
Keynotes
To ensure your contribution to the Laval Virtual Vision 2025, register to :
- Laval Virtual Seminar 2018or- VR International Conference (ACM VRIC 2018)
Contact [email protected]
© L
aval
Virt
ual V
ision
202
5 Ed
ition
201
7, R
ichi
r S. &
Pal
lot M
.
© L
aval
Virt
ual V
ision
202
5 Ed
ition
201
7, R
ichi
r S. &
Pal
lot M
.
ACKNOWLEDGEMENT
SPECIAL THANKS TO CO-CHAIRS AND CONTRIBUTORS OF THE WORKSHOPS
WWW.LAVAL-VIRTUAL.ORG
Etienne Armand AMATO, Abdelkhader BELLARBI, Philippe BLANCHARD, Christophe BRICE, Olivier CHRISTMANN, Ludovic DAVID, Philippe DAVID, Hervé DELEAU, Maria DENAMI, Jean-Yves DIDIER, Laurent DUPONT, François GARNIER, Judith GUEZ, Bartal HENRIKSEN, Rex HSIEH, Jon Byrdal JAKOBSEN, Philip KOPYLOU, Nicolas LADEVEZE, Carsten LECON, Adrien LECOSSIER, Pamela LESSEL, Alain LIORET, Nicolas LOUVETON, Sébastien MAHÉ, Breda MCGUIGAN, Charles NDUKA, Ronni NIELSON, Toshikazu OHSHIMA, Yujito OKUYA, Mai ORISAKA, Marc PALLOT, Jayesh PILLAI, Melanie REDMAN, Houzangbe SAMORY, Vladimir SARDAK, Colin T. SCHMIDT, Rachel SEDDOH, Mina SHIBASAKI, Minato TAKEDA, Ivan VARKO, Jean-Marc VÉZIEN, Emilie VIASNOFF, Deniu VOLKOV, Christine WEBSTER, Nina ZAKRAJSEK
We hope to see you again at the next Laval Virtual event!
Please, use and promote the outcomes of that work resulting from a collective intelligence and not from an artificial intelligence! :-)
Organizers wish to acknowledge their gratitude and appreciation to all sponsors, keynote speakers, co-chairs, invited international experts and workshop contributors for their engagement and tremendous effort to create this Edition 2017 of the LV Visions 2025.
VISION 2025
SAVE THE DATES
THE SEMINAR
LAVAL VIRTUAL
More than ever, Laval Virtual is the place to be for actively preparing the future of
Virtual and Augmented reality Technologies.
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