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Page 1: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

VISION 2025

«Virtuality enhances humanity while transforming our real world!»

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2017 HEADLINE OF LAVAL VIRTUAL VISION 2025

FIRST STEP

SECOND STEP

«Virtuality enhances humanity while transforming our real world!»

Laval Virtual SeminarMarch 20th & 21st 2017

Virtual Reality International ConferenceMarch 22nd - 24th 2017

«The best way to predict the future is to invent it.»Alan Kay (1971)

To ensure your contribution to the Laval Virtual Vision 2025, register to :

- Laval Virtual Seminar 2018or- VR International Conference (ACM VRIC 2018)

Contact [email protected]

Page 3: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

LAVAL VIRTUAL SEMINAR

Visionary leaders created together the Laval Virtual Vision 2025 (edition 2017) for Immersive Technologies and new usages

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2016

2017 2025

WWW.LAVAL-VIRTUAL.ORG

Visionary Leaders (from upper-left to upper-right): Philippe David, Zhongke Wu, Marc Pallot, Alexandre Godin, Olivier Decalf, David Defianas, Kathleen Maher, Jon Peddie (from lower-left to lower-right): Masahiko Inami, Simon Ri-chir, Olivier Boulanger, Alvaro Cassinelli

Page 4: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

LAVAL VIRTUAL SEMINAR

How are Immersive Technologies (VR, AR, MR) going to change the wolrd?

WOLRD CAFÉ ANIMATION STYLE © L

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Pr. Masahiko InamiUniversity of Tokyo

David DefianasVirtual Reality Expert

for Groupe PSA

Olivier DecalfTHALES Projects & Digital

Innovation Manager

Alexandre GodinAIRBUS Emerging Tech-nologies & Concepts

Dr. Simon RichirArts et Metiers ParisTech

The «Visionary Leaders» are international recognized experts

from Research Institutions & IndustryDr. Marc Pallot

Arts et Metiers ParisTech

Philippe DavidSNCF Innovation

& Research

Olivier BoulangerSenior Expert in Digital Visualization RENAULT

Pr. Mark BillinghurstUniversity of

South Australia

Dr. Jon PeddieJPR

Kathleen MaherEditor in chief Tech Watch

Alvaro CassinelliCTO

Sinergia Tech

Dr. Zhongke WuCollege of Information Science & Technology

Page 6: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

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LV VISION 2025 KEY CHALLENGESIllustrated within 3 mind-maps

Mind-Map 1click to zoom

Augmented Interaction

Mind-Map 2click to zoom

Augmented World

Mind-Map 3click to zoom

Augmented Human

Augmented Interaction

Bene�t

Brain control

Me

Facial recognition

Cloud communication

Hardware Hearing sounds

Sensors capturing inputs

Mic

Camera

Depth

3D

InfaRed

Rear CameraIMU (SLAM)

AI

SDK Tools & API

Machine Learning

Knowledge database

Information Retrieval

EEG

Bio

Output Display

Sound

Smell

Others

Software

Haptics

Micro expression Emotion recognition

Eye Tracking

Eye movement

Voice recognition

Gesture recognition

Information eliminates fear and uncertainties

Ability to see things that are not visible or hidden

e.g. pipes behind walls or underground

e.g. advert directions or translation

Universal remote control

Intuitiveness

Adaptiveness

Avatar

NUI

Augmented Human

«Childhood Phase» All about developing onself

Individual augmentationSimpli�ed life, and work, domotics, robotics

Better control of own health, better awarness of own actions

Wearables, interactive dress (merging with machine and the interface level)

Compensation of disabilities, prosthetics

Superhuman powers (physical strength)

Life extension (biological)

AR for augmented perception

Genetic modi�cation ?

Physical augmentation

Sensorial augmentation

Augmentation of the self (perception, control)

Classical biofeedback

Implanted devides, brain stimulators, control

Programmable emotions

Connected moods, feelings, re�exes

Exchange of multi-modal experiences : emergence of a new form of language

New ways of sharing experiences (individual or collective)

Choice: personal, social, or computer aided intelligence (merged with AI)

Extended senses/instincts encompassing abstracts facts (�nancial crashes, etc)

Enhanced empathy

Enhanced social interaction

«Teenage Phase»Reaching out (environment, others)

«Adult Phase»Letting go, caring for otherness

«soul searching»

Cognitive EnhancementMerging with AI at the level of cognitive level

Faster mental processing/uni�cation of personal, social and arti�cial intelligencePluggins» of the mind? (music, language, skills, etc.)

Unavoidable Hyper connectivity at the level of cognition and thinking (trough BMIs)

Profound understanding of complex realities (surpassing the capacity of the human brain)Information based life extension (Singularity - mind downloading)

Emergence of a new self

«Transhuman Phase» end Of the Antropocene ?

Transcending the Self

Fused minds? (Borgs?)Eusocial world (Brave new worlds?)

Positive interrelation with the world (human or otherwise)

Emergence of new form of life

Augmented World

Technologies

Digital World

Interactions

Systems

Smart

Augmented

Augmented factory

Cities

Homes

Transportation systems

Schools

Machine to Machine

Augmented Relations

Mobiquity

Machine to Human

Network

IoT

Big Data

AI-Machine Learning

Security

Virtual WorldAllow to try

Allow mistakes

Scienti�c models

Objects

Humans

Twin World

Avatars

Non-Invasive/Intrusive devices

Smart Environment

Human-Nature relations

Augmented Experience

More Informations

Co-presence

Goals

Respect environment

A world that takes advantages of available technologies to provide relevantinformation to human, nature and machines, interactions between them to makeinformed decisions

Sustainable balance between nature & humans

World extension Space travel

Easier life

Relevant Informations

Augmented satisfaction

More time to satisfy my needs

Feedback Interaction

Simplify processes

Ethics

Data privacy

Disparat points of view

Decision process

Access rights

Use control

Believes

New stage on Maslow PyramidAdvantages

Unavoidable questions

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CHALLENGES

Provide immediate environment awareness information anywhere at anytime

Getting awareness information in order to eliminate fear and uncertainties

Increase our ability to see things that are not visible

Tools to advert directions or provide real-time translation

Allow to anticipate the representation of inexistent things and their potential interaction modes

Tools to avoid pipes behind walls or under-ground

Tools to increase adaptiveness

Enhance intuitiveness through natural user interface

Tools to overcome obstacles

Getting a kind of universal remote control

Increase adaptiveness through emotion reco-gnation

Tools to enhance intuitiveness

Tools for remote smelling

Tools for facial and emotion recognition (capture micro-expression)

Use our brain for remote control

NEEDS

AUGMENTED INTERACTION

Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!

Page 8: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

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CHALLENGES

Increase satisfaction through augmented experiences

Tools to design and prototype anticipated immersive experiences

Move towards an easier life in smart & aug-mented cities, schools, factories, homes and environments

Tools to augment any kind of environments while considering cyber-security and ethical issues

Allow sustainable balance between humans & nature through collective intelligence

Extend our physical world with virtual or twin digital worlds

Tools to co-create, explore, experiment and evaluate new scenarios in order to simplify processes

Allow to try and make mistakes without any risk Need for non-invasive/intrusive devices

Getting augmented relations human-to-hu-man, human-to-machine, human-to-object, human-to-avatar

Being environmental and technical respectful Tools for collective decision (IoT, big-data, AI machine learning)

Digitalize existing procedures/processes while being societal respectful

NEEDS

AUGMENTED WORLD

Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025

Page 9: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

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CHALLENGES

Enhance sensorial and physical abilities Getting a better control on health parame-ters and compensation of disabilities through augmented prosthetics (wearables)Extend proceiveness and interaction abilities

while integrating social, emotional and em-pathical issues (multimodal experiences)

Tools to overcome contingencies at work and at home (robotics, domotics)

Improve decision-making processes though augmented cognitive abilities

Tools to augment physical strength and senses capacity

Getting new ways of sharing experiences (connected perception & behaviour)

Improve multi-disciplinary, multi-lingual and multi-cultural collaboration abilities

Increase adaptiveness to any situation through faster mental mapping

Tools to enhance perception capacity and increase interaction modalities

Tools for connected cognition (faster mental mapping)

Enable human ubiquity abilities

Getting a higher empathical level (connec-ted feelings, mood of the day, reflexes)

NEEDS

AUGMENTED HUMAN

Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!

Page 10: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

KEYNOTE PRESENTATIONS

JON PEDDIE

MASAHIKO INAMI

ALVARO CASSINELLI

KATHLEEN MAHER

MARK BILLINGHURST

"Embedded Vision in Augmented Reality-Trends and Opportunities"

"Augmented Human : the Superhuman Sports Games 2020"

"How VR & AR increase our creativity in all areas of application"

"True stories from the trenches and the factory floor : transforming industry"

"Fifty Shades of Augmented Reality : Creating Connection Using AR"

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Page 11: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

5 THEMATIC WORKSHOPS

New Uses and Future Industry(Industry 4.0)

W1

Contributing to the Laval Virtual Vision 2025

Mobile Immersion and Augmented Reality

W2

Training and EducationW3

Augmented HumanW4

Leisure and ArtsW5

To ensure your contribution to the Laval Virtual Vision 2025, register to :

- Laval Virtual Seminar 2018or- VR International Conference (ACM VRIC 2018)

Contact [email protected]

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VRIC 2017 WORKSHOP CONTRIBUTION

W1. New Uses and Future Industry (Industry 4.0)

Mind-Map 1click to zoom

Collaborative Emotional Interac-tion

Mind-Map 2click to zoom

Gamified Immersion for Fun

Sens of Helping

Sens of Belonging

Social & emotional intellingence

Empathic computing

Human-Robotic Interaction

Tele-existance

Tele-emotion

A�ective computing

Machine learning

Use of avatar Privacy

Ethics

Full engagement (body,emotion, cognition)

Gami�cation

Proximity & haptic

Social & emotional intelligencetraining

Multi-modal interpersonalcommunication

Social presence

Bene�ts

Communication across space& time

Build trust faster acrossdistance

Enhance CollaborationE�ectiveness

Expression

Non-verbal

Haptics

Eye movement

Face tracking Emotion recognition

Body tracking

Gestural language

Body language

Can we mesure emotionthrough body language

Vibration

Verbal

Writing

Talking

Tone of voice

Automatic translation

Collaborative & EmotionalImmersion

Control issues

Personal

System Security

Governmental

Gami�ed Immersion for Fun

Extention Human Body

Cyborg

Multimodal

Learning New abilities

Wheelchair/WHeelchai DJ

Sport

Superhuman

Transhuman

Exoskeleton

IMMERSION

Empowering

Help people understandimplications of decisionsManagement

Build comfort withuncertainity

Interpersonal communicationHaptic vibration

Signaling contributionCommunication

Change Rules/RolesTurn negative in positive

Changing behaviorsEquitable/fairness

Future Industry = FunIndustry

Sunbox

Program the system to throw an error -to challenge the worker

Introduce Error

Learning to failPlaying

Upgrade

Use more haptic skills

Building empathyIncrease Imagination

Entrance to solve problem

From discrimination toinclusive society

Fearing contribution

Storytelling

Artistic process Haptic

Open Hardware/artware

Light & music

Art like a process/perfomance Art

Next art tool

Hacking

Change function/Level

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CHALLENGES

Enhance collaboration efficiency and effec-tiveness

Empathic and Affective Computing

Build trust across distance in a faster way

Applying social & emotional intelligence

Improve interpersonal communication across space & time

Adapting behaviour based on emotion recogni-tion & interpersonal ties

Tools for tele-existence and emotion

Enhance intuitiveness through natural user interface

Tools to bring a sense of community & belonging

Getting full engagement (body, emotion, cogni-tion)

Increase adaptiveness through emotion ro-cognition

Machine learning for human-robotic interaction

Tools to support verbal (writing and talking voice tone, automatic translation) and non-verbal ex-pressions (eye movement, body tracking for gestu-ral language and emotion capture, non-intrusive communication through haptic and vibration)

Tools for facial and emotion recognition (micro-ex-pression capture ) supporting a re-enforced social presence

Gamification of social and emotional intelligence training

NEEDS

COLLABORATIVE & EMOTIONAL IMMERSION

Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025

Page 14: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

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CHALLENGES

Freeing creativity in having fun Extend capacities of human body (exoskele-ton, implants & trans-humanism)

Increase imagination Learning new abilities (new sport/gaming multimodal environments: e.g. wheelchair dancing)Hacking new usage scenariosArtware to bring light & music immersion

Transforming unfair discriminative society into equitable inclusive society

Art-entrance to solve critical issuesChanging rules and roles as well as beha-viours

Building empathy and haptic skills

Turning negative issues into positive ones

Learning from failure (immersive sandbox)

NEEDS

GAMIFIED IMMERSION FOR FUN

Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!

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VRIC 2017 WORKSHOP CONTRIBUTION

W2. Mobile Immersion & Augmented Reality

Mind-Map 1click to zoom

Mobile Immersion & AR - Content

Mind-Map 2click to zoom

Mobile Immersion & AR - Telepresence

Mobile Immersion & AR Content

Quality

Realism

Unrealism

Game

Enhance/Remove feature

Life contentcreation/update

Certi�cationAuthorization

Where is thecontent?

Back o�cecreation

PersonalPresenceLocal

Process

Going from AR Technology to thepotential usages (feasible to desirable)

Going from the needs to the AR Technologythat can meet them (desirable to feasible)

Adaptation

From scratch

Cloud

Encryption

Usage

Game

Health Culture

Industry

Person

Free or not?

IS

Social Networks

Real People

Avatar

Mergingconcurrent updates

IoT

Reliability

Technology agnostic

Certi�cationHow to measure it?

Adaptation to the devices

Mobile Immersion & ARTelepresence

Domains of application

Tourism

Surveillance

Care

Elderly

Medical

Industrial

Jail

Guardian

Virtual jail

PrisonerAqua

Pool enhancement

Remote visit

Safety

Education

Remote teacher

Remote pupil

4D time machine

Words

Voicetone

Body language

Environment

Emotions

Realism

Not realistic

Diminished me

Enhanced me

Awareness

Field of View

Thermal Camera Miracle court

Super human

Phobia (agora,...) Conceal (anonymous)

Mix Space & Time

Feeling presence

Content

Mobile

Mobiquity

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CHALLENGES

Generate on the fly life content creation Availability of different camera types for captu-ring life content

Control content usage and quality (e.g. de-gree of reliiability & Realism)

Tools for encryption of content

Make content technology agnostic for re-use on any device

Tools for controlling access rights & authorisation

Tools for certification of content

Tools to measure content quality and reliability

Methods and tools for measuring the degree a realism

NEEDS

MOBILE IMMERSION & AR - CONTENT

Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025

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CHALLENGES

Enhance reality in superposing past or future representations

Immersive & Ubiquitous Computing

Transform oneself according to desiresGetting past or future representation in live pre-sence

Create live experience across space & time Tools for live scene augmentation or diminution

Gamification of live scenes and live scenarios

Digitize complete environments Tools for oneself augmentation or diminution

Tools to support remote teacher/pupil with vir-tual or augmented environments operating across space & time allowing students to ac-quire knowledge based on experiences (lear-ning by doing) without any risk

Tools for tele-existence and tele-emotion across space and time

NEEDS

MOBILE IMMERSION & AR - TELEPRESENCE

Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!

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VRIC 2017 WORKSHOP CONTRIBUTION

W3. Training & Education

Mind-Map 1click to zoom

How to support innovation and mo-tivation in education & training ?

Mind-Map 2click to zoom

Use of VR/AR to illustrate complex concepts

HOW TO SUPPORT INNOVATION AND MOTIVATION IN EDUCATION & TRAINING ?

What’s innovation ? ≠ R&DSomething new makes sense

How about Motivation ?Students - Create their own innovation or/ and teachers

How ?

Manipulate objects and concepts

Realise concret project

Active learner

Ask question

Personalise education & training

How to design Education ?

Technology

Integrate technology

Cost of devices

Innovative technologies

New tools

Details (VR)Interaction

Curiosity

Knowledge ≠ (or =) Skill

Training ≠ (or =) Education

Psychomotor skills

Interest

Identi�cation

Experience new �elds

Feedbacks

Tracks

Decision making

USE OF VR/AR TO ILLUSTRATE COMPLEX CONCEPTS

Pro active learning

Special needs

Good spatial abilities

Location - Dependent

New Interface

Gestural

Multi-modal

Cross-modal

Connect abstract things with concrete objects

Encourage to interact(not passive learning)

Methods

Online at anytime New pedagogy

CollaborationBene�ts of VR/ARto help learningConception

Added value

Visualize

3D + 4D

Big Data + AI

Media + content Ergonomy

Creativity

Cost

Hardware

Software

Time

Personal assistant

Complex to accessible

Added layers

Levels macro, micro

Zoom inZoom out

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CHALLENGES

Create new pedagogical tools based on hu-man touch of curiosity

Providing multisensorial content

Enhance learning programs through gamifi-cation

Applying learner-centred pedagogical de-sign

Improve leaner’s engagement in creating new interactive immersive content VR/AR/MR based

Experiencing complex phenomenon

Tools for immersive learning environments

Create a new approach of evidence-based decision making

Tools to better engage leaners (& teachers?)

Getting full learners engagement (body, emotion, cognition)

Personalised tutoring

Tools to better support remote teaching/tutoring through verbal and non-verbal ex-pressions supporting a re-enforced social presence

Tools to evaluate learner’s engagement and experience through activities & expressions

Gamification of courses and teamwork sup-porting active learning

NEEDS

INNOVATION AND MOTIVATION IN EDUCTION & TRAINING

Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025

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CHALLENGES

Experience complex phenomonon & concepts

Immersive computing to illustrate complex situations

Create collaborative pedadogy (learning & teachers)

Tools to create multisensorial educational content

Deliver multisensorial educational content for compelling learners experience

Immersive technologies (VR, AR, MR) suppor-ting full learner’s engagement (body, emo-tion, cognition)

Tools supporting learning through failures wit-hout any risk

Provide more opportunities for active learning pedagagy Increase affordability of immersive devices

Tools for connecting theories and practices

NEEDS

VR/AR TO ILLUSTRATE COMPLEX CONCEPTS

Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!

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VRIC 2017 WORKSHOP CONTRIBUTION

W4. Augmented Human

Mind-Map 1click to zoom

Augmented senses & cognition

Mind-Map 2click to zoom

Augmented (Virtual?) Body

SENSES AUGMENTATION

Feelings

Time

Network

Kind of knowledge

Prediction and anticipation

Informative

Abstracted K.

Cognition

Focus

Multiple Tasking

Physical

Outside

Inside

Skin

Heart-rate

AUGMENTED BODY

Control

Kinectic

Desire source

Science Ficiton

Religion

Fiction

Alien

Cosplay

Superheros

Duration

God

Nature

Animal

BiomimetricTemporary

Suits

Wearable

Permanent

Intrusive/Surgical

Nano RoboticsX-MEN

Cyborg

Eye movement

Blink

Transaction of part of body

Impact

Social

Normal/Pathologic

New behaviour

Political movement

Clanic/Cast, community

Acceptance

Body modi�cations

Psy : identi�y yourself

Purpose

Extra Power

Empowerment

Curring

To reject past (real) bodyRehabilitation Handicapped empathy corrections

UbiquityVirtual pet/assistant

Metamorphic

Exoskeleton

Be a tool

Be another one

Telepresence

Consequence of the normal body

Long term e�ect

Age

Human detailed boundaries

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CHALLENGES

Enhance human sensorial efficienty and effectiveness Immersive, Empathic and Affective Computing

Increase oneself cognitive capacity to better unders-tand bodily engagement and anticipate behavioural responses

Amplified senses by optic and haptic devices (e.g. vibration vest)

Improve interpersonal cognition across space and time (e.g. sharing experiences remotely in real-time)

Scale change from macro to micro or nano and nano to micro and macro

Getting full engagement (body, emotion, cogni-tion)

Enhance feelings of abstract data through multisen-sorial perception (data senitization)

Increase oneself capacity to perceive network rela-tionships or connected objects through sensitization (e.g. vibration)

Time travel into the past or anticipating our pos-sible futures

Tools to support verbal (writing and talking voice tone, automatic translation) and non-verbal communication (eye movement, body tracking for gestural language and emotion capture, non-intrusive communication through haptic and vibration) with people and objects

Tools for teleportation

Tools for data sensitization

NEEDS

AUGMENTED SENSES & COGNITION

Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025

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CHALLENGES

Deliver empowerment Immersive, Empathic and Affective Computing

Supplement weak functions (e.g. curing & rehabilitation)

Tools to deliver remote or virtual social & emo-tional intelligence

Gain extra capacities (e.g. Ubiquity, Telepre-sence, Metamorphic, Virtual companion)

Tools to enable brain control of robotic exten-sion

Getting full engagement (body, emotion, co-gnition) into onself (being another person) or a clone of living entities

Capacity to become another person accor-ding to own desire (e.g. learn feelings of ano-ther sex or person having diverse handicaps, become a god, transform into a cyborg or animal or alien)

Machine learning for automating (kind of reflex) human-robotic interaction

Tools to support extra body extensions (e.g. seeing from a drone, touching from a robot)

Tools for tele-existence and tele-emotion (tele-portation to act in a remote or virtual place)

NEEDS

AUGMENTED (VIRTUAL?) BODY

Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!

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WWW.LAVAL-VIRTUAL.ORG

Mind-Map 1click to zoom

VR Medium - Presence

Mind-Map 2click to zoom

VR Story-Telling - Experience

Mind-Map 3click to zoom

VR New Experience

VR AS A MEDIUM

Presence

Social

Role Play

Sharing

Empathic

Togetherness

Love in VR

Cultural di�erence

Identity

Experience

Immersion

Video Game

Art creation

Interaction

Augment object desirability

Behavior object

Hybridation

Ubiquity

Sur reality

Augmentation Level

Addiction

Spending most of the time in VR

Shift real/virtuality

Multi-sensorial

Augment senses

Digital Body

Embodiement

Bio-localisation

Touch

Smell Taste

Plasticity

Sonic

VR EXPERIENCE

Heritage

Quantum Virtual Reality

Space and Time

Exploration

Space Wrapping

Entertainment VR Arcades

Music

Movies

Games

Explorations

Travels

Business

Meetings

Selling online

Education

Unlimited scaling

Conferences

Medicine

History

Experiments

Things from the inside

Work for disabled people

Artisanal Technology

Empathy

AvatarVR unique XP

No gravity

Physics

3D Minds

Time perceptionDistorsion

CulturalTheatre

Cinema

Game

STORYTELLING

Guideline

Emotion

First person

Third person

Fear

SensorialityCreativity

Presence

Place

Social

Object

Tune

Active Inactive

Love

Processus

Grammar

Linear

Design Method Storyboard

≠ Genie

Non linear

Space

Time Paradox of linearity

Slow down/accelerateCues Map

Imagination

SurealistPast

Present

Expressing feelings

Try to remember the past Try to remember tasks (knitting)

Future

Amazing

Dream

Creating and collection memories

Paradox of linearity

No constraints

Emotional presence

Multiplicity of POV/POV storytelling

W5. Leisure & Arts

VRIC 2017 WORKSHOP CONTRIBUTION

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CHALLENGES

Bring multi-sensorial interactions Immersive, Empathic and Affective Compu-ting

Augment senses and embodiment capacity Adapting interactions based on emotion re-cognition & interpersonal ties

Increase social presenceTools to augment senses capacity and share cultural differences

Improve experience through hybridization between the real and virtual reality worlds Tools for tele-existence and emotion recogni-

tion in front of artwork

Tools from mixed-reality for the hybridization of real and virtual worlds for playing in leisure activities (e.g. playing different roles)

Getting full engagement (body, emotion, co-gnition) in leisure (e.g. sports) activities

NEEDS

LEISURE & ARTS - VR MEDIUM

Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025

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CHALLENGES

Bring more imagination in connection immer-sion, presence, emotion and cognition

Immersive, Empathic and Affective Computing

Build creativity across space & time through collection of memories

Tools to explore new kind of content resulting from hybridization of real and virtual worlds

Tools for multiplying point of view

Tools to support different maps for guiding and designing new narration (e.g. emotion map, sensorial map, presence map, interaction map, cognitive map)

Hybridization of real and virtual worlds for ge-nerating new experiences

Tools for new storyboarding, new grammar and mutation of use

Tools to explore new concepts from space & time (e.g. paradow of linearity)

Tools for tele-existence and tele-emotion across space and time

NEEDS

LEISURE & ARTS - VR STORYTELLING

Contact [email protected] to discover how to get all that detailed concepts co-created to fit your needs!

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CHALLENGES

Generate new experiences from diverse fields related to leisure & arts

Immersive, Empathic and Affective Computing

Mix different fields such as cultural heritage, entertainment and sport

Tools to bring unlimited scalling

Create new concepts for artistic installationDevelop more empathy with avatars

Getting quantum VR as a future evolution

Tools for space warping (exploration of new concepts for space & time)

Explore different time scales within identical sce-narios

NEEDS

LEISURE & ARTS - VR NEW EXPERIENCE

Contact [email protected] to ensure your participation to Laval Virtual Seminar 2018 and contribute to the Vision 2025

Page 28: VISION 2025 - clarte-lab.frVirtual Reality International Conference March 22nd - 24th 2017 «The best way to predict the future is to invent it.» Alan Kay (1971) To ensure your contribution

NEXT LAVAL VIRTUAL INFORMATION

VRIC Conference

Laval Virtual Awards

ReVolution

Virtual Fantasy

Keynotes

To ensure your contribution to the Laval Virtual Vision 2025, register to :

- Laval Virtual Seminar 2018or- VR International Conference (ACM VRIC 2018)

Contact [email protected]

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ACKNOWLEDGEMENT

SPECIAL THANKS TO CO-CHAIRS AND CONTRIBUTORS OF THE WORKSHOPS

WWW.LAVAL-VIRTUAL.ORG

Etienne Armand AMATO, Abdelkhader BELLARBI, Philippe BLANCHARD, Christophe BRICE, Olivier CHRISTMANN, Ludovic DAVID, Philippe DAVID, Hervé DELEAU, Maria DENAMI, Jean-Yves DIDIER, Laurent DUPONT, François GARNIER, Judith GUEZ, Bartal HENRIKSEN, Rex HSIEH, Jon Byrdal JAKOBSEN, Philip KOPYLOU, Nicolas LADEVEZE, Carsten LECON, Adrien LECOSSIER, Pamela LESSEL, Alain LIORET, Nicolas LOUVETON, Sébastien MAHÉ, Breda MCGUIGAN, Charles NDUKA, Ronni NIELSON, Toshikazu OHSHIMA, Yujito OKUYA, Mai ORISAKA, Marc PALLOT, Jayesh PILLAI, Melanie REDMAN, Houzangbe SAMORY, Vladimir SARDAK, Colin T. SCHMIDT, Rachel SEDDOH, Mina SHIBASAKI, Minato TAKEDA, Ivan VARKO, Jean-Marc VÉZIEN, Emilie VIASNOFF, Deniu VOLKOV, Christine WEBSTER, Nina ZAKRAJSEK

We hope to see you again at the next Laval Virtual event!

Please, use and promote the outcomes of that work resulting from a collective intelligence and not from an artificial intelligence! :-)

Organizers wish to acknowledge their gratitude and appreciation to all sponsors, keynote speakers, co-chairs, invited international experts and workshop contributors for their engagement and tremendous effort to create this Edition 2017 of the LV Visions 2025.

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VISION 2025

SAVE THE DATES

THE SEMINAR

LAVAL VIRTUAL

More than ever, Laval Virtual is the place to be for actively preparing the future of

Virtual and Augmented reality Technologies.

[email protected]

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