virtual reality - insights from the industry

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Sony’s VR capable PlayStation 4 with > 53m consoles sold has created a unique position VIRTUAL REALITY (VR) INDUSTRY INSIGHTS TECHNOLOGY SECTOR The biggest opportunity from VR will be for players who move “up the stack” and think of VR as the fourth generation platform after PC, Web and Mobile. VR players will need to weave content and devices together through platform plays – FTI Consulting’s point of view Respondents from FTI’s recent VR executive survey believe, near term VR opportunities will be : Gaming Healthcare Military Sports Enterprise Apps Training Travel/Real Estate 60% believe partnerships are necessary to advance the industry 50% of respondents are involved in partnerships, allowing them to explore broader range of business models of respondents believe areas such as hardware, price, usage time, and mobility need improvement 60% Nitin Kumar Michael Knott Senior Managing Director Senior Managing Director +1 408 915 8627 +44 (0)20 3727 1297 [email protected] [email protected] Results are based on surveying several VR business leaders in the technology sector, FTI’s experience, and industry reports. The views expressed herein are those of the authors and not necessarily the views of FTI Consulting, Inc., its management, subsidiaries, affiliates, or other professionals. FTI Consulting, Inc., including its subsidiaries and affiliates, is a consulting firm and is not a certified public accounting firm or a law firm. About FTI Consulting FTI Consulting is an independent global business advisory firm dedicated to helping organizations manage change, mitigate risk and resolve disputes: financial, legal, operational, political & regulatory, reputational and transactional. FTI Consulting professionals, located in all major business centers throughout the world, work closely with clients to anticipate, illuminate and overcome complex business challenges and opportunities. For more information, visit www.fticonsulting.com and connect with us on Twitter (@FTIConsulting), Facebook and LinkedIn. ©2017 FTI Consulting, Inc. All rights reserved. Total addressable market for VR is estimated to be in the range of $21B to $30B by 2020 1 6 Lowe’s home improvement stores featuring “holorooms” to help customers visualize their remodeling projects $52B worth of commissions in the US real estate market prone to VR disruption, Sotheby’s commences showing of luxury homes in VR. $21B 6 $52B 100 + VR games in development by Oculus $3.5B worth of VR/AR venture capital investments made in the last two years $3.5B 1 Based on industry reports $30B to 100 “There is interest on the content side, but it seems that the hardware side needs to be resolved first” “The general consensus is that gaming will be the starting point… the gateway to VR becoming a mass product” Investment outside of devices and content have been limited, space is still emerging Market Estimates on VR Customer Mix and Trends 2 Executive quotes from FTI’s VR survey Key VR insights from the industry Market opportunities Average sales price of AR/VR headsets expected to drop 30-35% between 2017 and 2021 Head mount display shipments expected to surge from 12m in 2017 to 43m in 2020 2 Based on industry reports Enterprise VR revenues expected to grow 235% between 2020 to 2025, while consumer revenue will grow only 122%. B2C will still comprise 54% of market share

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Page 1: Virtual Reality - Insights from the industry

Sony’s VR capable PlayStation 4 with > 53m consoles sold has created a unique position

VIRTUAL REALITY (VR) INDUSTRY INSIGHTS

TECHNOLOGY SECTOR

The biggest opportunity from VR will be for players who move “up the stack” and think of VR as the fourth generation platform after PC, Web and Mobile. VR players will need to weave content and devices together through platform plays – FTI Consulting’s point of view

Respondents from FTI’s recent VR executive survey believe, near term VR opportunities will be :

• Gaming • Healthcare • Military • Sports • Enterprise Apps

Training • Travel/Real Estate

60%

believe partnerships are necessary to advance the industry

50% of respondents are involved in partnerships, allowing them to explore broader range of business models

of respondents believe areas such as hardware, price, usage time, and mobility need improvement 60%

Nitin Kumar Michael Knott Senior Managing Director Senior Managing Director +1 408 915 8627 +44 (0)20 3727 1297 [email protected] [email protected] Results are based on surveying several VR business leaders in the technology sector, FTI’s experience, and industry reports. The views expressed herein are those of the authors and not necessarily the views of FTI Consulting, Inc., its management, subsidiaries, affiliates, or other professionals. FTI Consulting, Inc., including its subsidiaries and affiliates, is a consulting firm and is not a certified public accounting firm or a law firm.

About FTI Consulting FTI Consulting is an independent global business advisory firm dedicated to helping organizations manage change, mitigate risk and resolve disputes: financial, legal, operational, political & regulatory, reputational and transactional. FTI Consulting professionals, located in all major business centers throughout the world, work closely with clients to anticipate, illuminate and overcome complex business challenges and opportunities. For more information, visit www.fticonsulting.com and connect with us on Twitter (@FTIConsulting), Facebook and LinkedIn.

©2017 FTI Consulting, Inc. All rights reserved.

Total addressable market for VR is estimated to be in the range of $21B to $30B by 2020 1

6 Lowe’s home improvement stores featuring “holorooms” to help customers visualize their remodeling projects

$52B worth of commissions in the US real estate market prone to VR disruption, Sotheby’s commences showing of luxury homes in VR.

$21B

6

$52B

100 + VR games in development by Oculus

$3.5B worth of VR/AR venture capital investments made in the last two years $3.5B

1Based on industry reports

$30B to

100

“There is interest on the content side, but it seems that the hardware side needs to be resolved first”

“The general consensus is that gaming will be the starting point… the gateway to VR becoming a mass product”

Investment outside of devices and content have been limited, space is still emerging

Market Estimates on VR Customer Mix and Trends2

Executive quotes from FTI’s VR survey

Key VR insights from the industry

Market opportunities

Average sales price of AR/VR

headsets expected to

drop 30-35% between 2017

and 2021

Head mount display

shipments expected to surge from

12m in 2017 to 43m in 2020

2Based on industry reports

Enterprise VR revenues expected to grow 235% between 2020 to 2025, while consumer revenue will grow only 122%. B2C will still comprise 54% of market share