virtual reality - d.umn.edu

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Virtual Reality Robert Lyne

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Page 1: Virtual Reality - d.umn.edu

Virtual Reality

Robert Lyne

Page 2: Virtual Reality - d.umn.edu

What is Virtual Reality?

● In today's terms, VR is the term used to describe a 3D, computer generated environment which can be explored and interacted with by a person

Page 3: Virtual Reality - d.umn.edu

History of VR

● 1956 - Cinematographer Morton Heilig created Sensorama, the

first VR machine

● 1985 - Jaron Lanier and Thomas Zimmerman founded VPL

Research, Inc.

● 1997 - Georgia Tech and Emory University researchers used VR

to create war zone scenarios for veterans receiving exposure

therapy for PTSD

● 2012 - the Oculus Rift received $2.4 million on kickstarter

● 2014 - Facebook bought the Oculus VR company for $2 billion

VPL Research

Page 4: Virtual Reality - d.umn.edu

Current VR

● Classified in 3 groups - mobile, tethered or standalone

Mobile- A smartphone is put inside of a shell with lenses that form your phone into a vr device

Tethered- Corded headset where processing is done from a seperate computer

Standalone- No wires, processing done within the headset itself

Page 5: Virtual Reality - d.umn.edu

Degrees of Freedom (DOF)

● 3DOF tracks the direction you are looking● 6DOF tracks where you are looking and your forward/backward, side to side

and up and down movement

Page 6: Virtual Reality - d.umn.edu

Biggest Players in VR

● Oculus - Go, Quest, Rift S● HTC - Vive, Vive Pro, VIve Cosmos● Sony - PS VR● Samsung - Gear VR● Google - Daydream, Cardboard● Nintendo - Labo VR kit

Page 7: Virtual Reality - d.umn.edu

VR in Business and Medical Field

● VR industry expected to be worth $117B by 2022● Growth expected to come from business and education adoption, not gaming

Page 9: Virtual Reality - d.umn.edu

Desensitization

● Virtual reality games in which there are high levels of violence or training exercises for the military in which soldiers engage in simulated combat scenarios which include killing.

Page 10: Virtual Reality - d.umn.edu

Privacy and Data

● Need to be extra careful with tech which function with cameras always on● Neither Oculus’ Privacy Policy nor Terms of Service specifically address how

data captured or derived from the headsets’ cameras is used, stored, or transmitted

Page 11: Virtual Reality - d.umn.edu

Social Isolation

● Addictive and life like environments● People may find a VR world to be inviting than the real world

Page 12: Virtual Reality - d.umn.edu

Working Through Ethical Theories

● Kantianism ○ Ethical in a single person environment○ Non-Ethical in a multiplayer environment

● Act Utilitarianism ○ Ethical, pleasure and benefits outweigh the negatives

Page 13: Virtual Reality - d.umn.edu

Conclusion

● VR is be used in industries other than gaming● We are still in the infant stages of VR

Page 14: Virtual Reality - d.umn.edu

Sources

Barnard, Dom. “History of VR - Timeline of Events and Tech Development.” VirtualSpeech, VirtualSpeech, 6 Aug. 2019, virtualspeech.com/blog/history-of-vr.

Greenwald, Will. “The Best VR Headsets for 2020.” PCMAG, 17 Feb. 2020, www.pcmag.com/picks/the-best-vr-headsets.

Lang, Ben. “Here's What Facebook Says About Camera Privacy on Quest & Rift S.” Road to VR, 6 Aug. 2019, www.roadtovr.com/oculus-quest-camera-privacy-rift-s-facebook/.

Statista Research Department. “VR Device Shipments by Vendor Worldwide 2017-2019.” Statista, 22 Apr. 2020, www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/.

“What Is Virtual Reality?” Virtual Reality Society, www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html.

Young, Chris. “Virtual Landscapes: 13 Fascinating Future Uses for VR and AR.” Interesting Engineering, Interesting Engineering, 28 Feb. 2020, interestingengineering.com/virtual-landscapes-13-fascinating-future-uses-for-vr-and-ar.