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Virtual and Augmented Reality for Cabin Crew Training: Practical Applications Luca Chittaro Human-Computer Interaction Lab Department of Mathematics, Computer Science, and Physics University of Udine, Italy http://hcilab.uniud.it/aviation EATS 2018: the 17th European Airline Training Symposium

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Page 1: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

Virtual and Augmented Reality for Cabin Crew Training:

Practical Applications

Luca Chittaro

Human-Computer Interaction LabDepartment of Mathematics, Computer Science, and PhysicsUniversity of Udine, Italy

http://hcilab.uniud.it/aviation

EATS 2018: the 17th European Airline Training Symposium

Page 2: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 2

VR/AR for Training in Aviation

• “Virtual Reality (VR)”… “Augmented Reality (AR)”… “Serious Games”:

– The “next big things” in aviation training?

– Be wary of hype without substance!

• Scientific studies are needed to:

– Assess actual effectiveness

• “Do they work?”, “What are they useful for?”, “Can they be better than currentmethods?”,…

– Explore the design space

• “Which specific designs and features work?”, “And which do not?”,“How should we do it right?”,…

• Since 2013, this has been the main focus of several research and

development projects at our lab, also supported by FAA grants

Page 3: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 3

Serious Games on the official FAA sitewww.faa.gov/data_research/research/med_humanfacs/aeromedical/cabinsafety/passengerinfo/

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http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 4

• Multidisciplinary approach:

– combining psychology/neuroscience andIT/computer science expertise to…

– …design and develop applications forhuman use that are proven effective

• Active since 1998 (more than 100 man-yearsof research and development)

• Specialized in:

– Training, Learning, and Education

– Safety, Security, and Emergencies

Our Human-Computer Interaction Lab(HCI Lab)

Page 5: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 5

Contents

This presentation demonstrates some of the VR/AR training applications we have

built, and summarizes key results we obtained in user studies

• Research and applications @ HCI Lab (2013-2017, also with FAA grants support)

– Learn to Brace, Life Vest, Emergency Water Landing VR, Prepare for Impact, Air Safety World

– Contrasting the effectiveness of these VR applications vs. traditional training materials

• Latest results (2018):

– Contrasting the effectiveness of different types of VR hardware for procedural cabin training

• New, practical applications to Cabin Crew Training @ AVIETRA (2017-2018):

– Aircraft and Cabin Familiarization

– Galley Familiarization

– Pre-Boarding and Pre Take-Off Checks

– Door Training

– Emergency Evacuation Training

– Security Training (cabin search, unruly passengers,…)

Page 6: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 6

The “Learn to Brace” project(Knowledge Increase and Locus of Control)

• In recent years, the FAA conducted

dynamic impact tests that led to identify

improved brace positions (DOT/FAA/AM-

15/17, 2015)

• Under a FAA grant, we created and

studied a mobile simulation game that

teaches the new brace positions

• In April 2014, the game was publicly

released for all major mobile platforms

(250,000 installations as of May 2018).

To download it, see

http://hcilab.uniud.it/brace

• Main Findings:+ larger knowledge gain

+ improved feeling of control over

emergencies

than traditional materials.

Chittaro L., Designing Serious Games for Safety Education: "Learn to Brace" vs. Traditional Pictorials for Aircraft Passengers,IEEE Transactions on Visualization and Computer Graphics, vol. 22, no. 5, 2016, pp. 1527-1539

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http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 7

The “Life Vest” project(Training Transfer, Efficiency, Human Error)

• In recent years, the FAA conducted tests of life

preserver donning illustrations, showing that they

are difficult to comprehend (DOT/FAA/AM-14/14,

2014)

• Under a FAA grant, we created and studied a

mobile 3D app that teaches how to don a life

preserver

• In January 2015, the app was publicly released for

all major mobile platforms (92,000 installations as

of May 2018). To download it, see

http://hcilab.uniud.it/lifevest

• Main Findings. The app produced:

+ faster donning time in the real world

+ less errors in the real world

+ more engagement

than traditional materials.

Chittaro L., Corbett C., McLean M., Zangrando N. Safety Knowledge Transfer through Mobile Virtual Reality:a Study of Aviation Life Preserver Donning, Safety Science, vol. 102, 2018, pp. 159-168

Page 8: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 8

The “Emergency Water Landing VR” project(Memory Retention, Emotions, and Physiological Reactions)

• Study of different effects of using our

immersive “Emergency Water

Landing VR” system of a cabin

emergency scenario

• Scenario based on US Airways flight

1549 (NTSB report AAR-10/03)

• Players can try any (correct or wrong)

action and see its effects, including

the most scary ones

• Main Findings:+ better knowledge retention

after 1 week

+ larger emotional engagement,

both self-reported and

physiologically measured

than traditional materials.

Chittaro L., Buttussi F. Assessing Knowledge Retention of an Immersive Serious Game vs. a Traditional Education Methodin Aviation Safety, IEEE Transactions on Visualization and Computer Graphics, vol. 72, no. 3, 2015, pp. 529–538

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http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 9

Chittaro L., Prepare for impact: familiarizing with aircraft emergencies through first-person simulation games, Proceedings of the 8th TriennialInternational Fire & Cabin Safety Research Conference, Atlantic City, NJ, USA, October 2016

• Goals:

– Comprehensive set of

realistic cabin safety

scenarios described in

real-world accident reports

– complex simulations on

smartphones and tablets,

making the game playable

by a very large user

population

– Supporting competition

among game players

– Collecting telemetry data

from a massive set of on-

line players for in-depth

data analytics

The “Prepare for Impact” project

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http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 10

The Impact of “Prepare for Impact”

• Released in March 2016 (to download it, see http://hcilab.uniud.it/impact/ )

• The most successful serious game so far:

– 4 MILLION installations as of October 2018

– keeps growing at a rate of more than 3,000 new installations per day

• A large effort was required to research, design, develop, evaluate, and deploythe serious game in the right ways

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http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 11

The “Air Safety World” project

• Recently released andrapidly growing (about500,000 installations inthe first 12 months)

• Described as ‘perfectapp’ by Australia’sCivil Aviation Authority(CASA) flight safetymagazine

• To download it, seehttp://hcilab.uniud.it/impact/

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http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 12

AVIETRA: VR/AR for Airlines

• We created the company specifically to address airlines' VR/AR needs

• AVIETRA stands for AVIation Education and TRAining (www.avietra.com)

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www.avietra.com© 2018 Avietra - All rights reserved

DEMO: Cabin Crew Training in Immersive VR

A well-designed VR

training system must:

• vividly simulate any type

of normal or emergency

scenario with any low-

cost VR headset

• Maximize:

• realism

• engagement

• usability

• knowledge retention

• resilience

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www.avietra.com© 2018 Avietra - All rights reserved

Room-size VR Interaction DEMO

Room-size VR solutions

track:

• Head

• Both hands

• Positions in the room

Room-size VR headsets

need connection to a

VR-ready PC

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www.avietra.com© 2018 Avietra - All rights reserved

Portable VR Interaction DEMO

Current portable VR

solutions track:

• Head (orientation, not

position)

• One hand (orientation,

not position)

Portable VR headsets

do not require to set

up a room, and do not

require a PC

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www.avietra.com© 2018 Avietra - All rights reserved

Mobile VR interaction DEMO

Headsets are not always

the best choice:

• Some trainees prefer to

conveniently experience the

3D training on the

touchscreen of their

smartphones and tablets, at

any time and place

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www.avietra.com© 2018 Avietra - All rights reserved

Importance of a Multiplatform Architecture

Smartphones

and Tablets

Portable

VR systems

Room-size

VR systems

AVIETRA VR EngineAVIETRA VR Engine AVIETRA VR Engine

Page 18: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 18

Buttussi F., Chittaro L. Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety TrainingScenario, IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 2, 2018, pp. 1063-1076

Effectiveness of different VR displays on training(Memory Retention, Self-efficacy, Engagement, Presence)

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http://hcilab.uniud.it/aviationLuca Chittaro – EATS 2018 19

• Participants: 96 (55 M, 41 F)

• Age: from 18 to 36 (Mean=23.81)

• Limited previous cabin safety knowledge, flights (last 2 years): from 0 to 15 (Mean=3.03)

• Procedure. Three VR groups: one used a non-immersive display (27” PC Monitor), the othertwo groups used immersive displays (one used an HMD with narrower FOV and headorientation tracking, one used an HMD with wider FOV and head orientation+position tracking)

• Main Findings (statistically significant):

– Engagement and Presence: significantly affected by display type

– Knowledge and Self-efficacy gains: obtained, and maintained at 2 weeks, regardless ofthe display type used

• Study limitation: tested only procedural knowledge, other kinds of knowledge (for example,spatial knowledge) will be the subject of additional studies

Buttussi F., Chittaro L. Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety TrainingScenario, IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 2, 2018, pp. 1063-1076

Effectiveness of different VR displays on training(Memory Retention, Self-efficacy, Engagement, Immersion)

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www.avietra.com© 2018 Avietra - All rights reserved

Augmented Reality (AR): Cabin Search DEMO

Different AR technologies

• AR Goggles and AR HMDs,

(for example Hololens): still

limited in their field of view,

costly

• AR on Smartphones and

Tablets: much cheaper,

more practical to use at any

time and place

AR does not work well in

certain environmental

conditions, for example

low light or highly

reflective surfaces

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www.avietra.com© 2018 Avietra - All rights reserved

Aircraft and Cabin familiarization DEMO

Virtual instructors can:

• Guide the trainee to

explore the cabin

• Inform about

equipment and

operation

• Provide feedback about

the trainee’s actions• Ask test questions

• Provide feedback about

the trainee’s answers The trainee can also

explore the cabin

freely and operate

equipment

Page 22: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

www.avietra.com© 2018 Avietra - All rights reserved

Galley familiarization DEMO

Virtual instructors can:

• Guide the trainee to

explore the cabin

• Inform about

equipment and

operation

• Provide feedback about

the trainee’s actions• Ask test questions

• Provide feedback about

the trainee’s answers The trainee can also

explore the cabin

freely and operate

equipment

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www.avietra.com© 2018 Avietra - All rights reserved

Security – Unruly Passenger DEMO

Virtual Reality

(VR) Version

Page 24: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

www.avietra.com© 2018 Avietra - All rights reserved

Security – Unruly Passenger DEMO

Augmented

Reality (AR)

Version

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www.avietra.com© 2018 Avietra - All rights reserved

Door Training - Inadvertent slide deployment DEMO

Limitation of VR door

training:

• No physical forces

Advantages of VR door

training:

• Wider, richer range of

scenarios can be

simulated, with high

realism

• An airline can have a

large number of virtual

door trainers available

for any aircraft door

• If the VR door trainer is

on personal mobile

devices, trainees can

use any door trainer,

anytime, anywhere

Page 26: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

www.avietra.com© 2018 Avietra - All rights reserved

Simulating Equipment Faults DEMO

Any equipment fault

and its effects can be

simulated, the trainee

can try the procedures

needed to manage the

fault

Examples:

• power assist failure

• door stuck

• slide does not deploy

• slide does not inflate

• …

Page 27: Virtual and Augmented Reality for Cabin Crew Training ... · AR/VR in airline digital transformation • 3D assets created for one airline department must be re-purposable for other

www.avietra.com© 2018 Avietra - All rights reserved

Different conditions and hazards DEMO

Any environmental

conditions and hazard

can be simulated, and

the trainee can try the

procedures needed to

manage the situation

Examples:

• cabin pressure

indicator flashing

• Different

environments

(airport, open field,

sea,…)• fire outside or inside

• debris and obstacles

outside

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www.avietra.com© 2018 Avietra - All rights reserved

AR/VR in airline digital transformation

•www.avietra.com

3D assets created for one airline department must be re-purposable for other

departments in digital transformation strategies

Case study 1: Marketing

• Virtual prototyping of cabin designs (and testing on customers)

• Promotion of the different classes of service to customers through VR

Case study 2: On-board information

• Generation of 3D photorealistic IFE tutorials for the aircraft on-board features/services

• Generation of 3D photorealistic IFE safety videos

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www.avietra.com© 2018 Avietra - All rights reserved

AR/VR in airline digital transformation (VIDEO)

•www.avietra.com

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• The international, published studies of our applications on different VR

platforms show that they improve:

– Learning

– Knowledge retention

– Knowledge transfer

– Engagement

– Efficiency

– Error prevention

– Personal resilience factors, such as perception of control over emergencies(internal LOC) and self-efficacy

• We are currently completing studies that compare the effects of:

– different VR types (immersive vs. non-immersive, room-size vs. portable)

– different presentation types (for example, features of virtual instructors)

Summary and on-going studies