việt nam.docx
TRANSCRIPT
Việt NamA Source SDK 2013 multiplayer game
The information contained in these documents is confidential, privileged and only for the information of the intended recipient and may not be used, published or redistributed without the prior written consent of Kai Sidler.
THIS DOCUMENT IS WORK IN PROGRESS, CHANGES MAY APPLY!!!
Everything written in BLACK has to be completed before the release, whereas everything marked in RED will be released upon decision or in a later update.
INTRODUCTION
This game is based during the final years of the Vietnam War. Players will take the roles of the combatants of the war in close man to man combat.
GAMEPLAY
Capture the flag, the two teams are trying to capture their enemy’s flag and score by bringing it to their base, whereas one is only able to score if one’s own flag has been returned or is already at the base.
Conquest, capture all the enemy flags and defend your own flags. Destroy the enemy team, the classical “Counter-Strike” gameplay, where the focus is on eliminating the enemy team in a certain period of time. Deathmatch, you stand alone, kill everybody you see. Team Deathmatch, kill the enemy team with the help of your team.
TEAMS
United States of America (US Army)
South Vietnam (ARVN)
This is the blue team.
Marksman Scout Fighter Sniper Gunner Heavy Support
Alternative
Soldier Medic Support Sniper Engineer Radioman
North Vietnam (PAVN)
Viet Cong (NFL)
This is the red team.
Marksman Scout Fighter Sniper Gunner Heavy Support
Alternative
Soldier Medic Support Sniper Engineer Radioman
WEAPONS & CLASSES
Marksman Long range weapon for precise shots Long range rifle grenades Secondary fire: Iron sight for greater accuracy and zoom Attachable bayonet for close combat
M14 (20 rounds, 6 clips) M1911 (7 rounds, 3 clips)
Knife
M26 (2 pieces) SKS (10 rounds, 6 clips) Tokarev T-33 (8 rounds, 3 clips)
Knife Grenade (2 pieces)
Scout Short range weapons for assaults Low power and recoil, fully automatic with low accuracy Secondary fire: Iron sight for greater accuracy and zoom
Thompson (30 rounds, 7 clips)
M1911 (7 rounds, 3 clips)
Knife
M26 & M18 Smoke PPSh 41 (35 rounds, 7 clips) Tokarev T-33 (8 rounds, 3 clips)
Knife Grenade & Smoke
Fighter Medium range weapon for covering fire Medium power and recoil, fully automatic with medium accuracy Secondary fire: Iron sight for greater accuracy and zoom Keyboard X: Semi-automatic Attachable bayonet for close combat
M16A1 (20 rounds, 6clips)
M1911 (7 rounds, 3 clips)
Knife
M26 (2 pieces) AK-47 (30 rounds, 6clips)
Tokarev T-33 (8 rounds, 3 clips)
Knife Grenade (2 pieces)
Sniper Long range, high powered weapon for precise shots Accurate when zoomed inaccurate when not Secondary fire: Scope zoom
M1 Garand (8 rounds, 4 clips)
M1917 (6 rounds, 3 clips)
Knife
// SVD (15 rounds, 3 clips) Makarov (8 rounds, 3 clips)
Knife //
Gunner Long range weapon for defense
High power, accurate when deployed uncontrollable when not Secondary fire: Iron sight and or deploys bipod on any level surface
M60 (100 rounds, 2 clips)
M1911 (7 rounds, 3 clips)
Knife
// RPD (100 rounds, 2 clips)
Tokarev T-33 (8 rounds, 3 clips)
Knife //
Heavy Long range weapon for removing hidden snipers or machine guns Slow in movement when in hand Secondary fire: Iron sight and or deploys bipod on any level surface Short range weapon with high spray and low damage
M72 LAW (1 round, 3 rounds)
M607 (20 rounds, 5 clips)
Knife
// RPG-9 (1 round, 3 rounds)
K50-M (30 rounds, 5 clips)
Knife //
Support Short range weapon for taking down enemies in tunnels or close combat High spray and damage from distance, Low spray and high damage from close range Secondary fire: Iron sight for greater accuracy and zoom
M870 (3 rounds, 30 rounds)
M1917 (6 rounds, 3 clips)
Knife
M18 Smoke (2 pieces)
12 Gauge (2 rounds, rounds)
Makarov (8 rounds, 3 clips)
Knife Smoke (2 pieces)
CODING
Shader
Parallax Occlusion Mapping, give hightmap support for textures Day and Night Cycle Weather effects , Sunny, rain, heavy-rain (storm) God rays Depth of field
Game modes
Capture the flag, the two teams are trying to capture their enemy’s flag and score by bringing it to their base, whereas one is only able to score if one’s own flag has been returned or is already at the base.
Conquest, capture all the enemy flags and defend your own flags. Destroy the enemy team, the classical “Counter-Strike” gameplay, where the focus is on eliminating the enemy team in a certain period of time. Deathmatch, you stand alone, kill everybody you see. Team Deathmatch, kill the enemy team with the help of your team.
Menu
EVERYTHING SHOULD BE IN A TRANSLUCANT STYLE and squared (classic).
Team Selection
Class Selection
For the beginning a picture or leaving it empty will be enough as a place holder, afterwards a 3D animated model will take its place.
Hud
Health and ammo is not shown by default, but this should be available. Kills are shown in the top right corner, classic HL2DM and css style. With the name and weapon the enemy was killed by displayed.If the flag is being stolen, the flag will blink, if the flag is being dropped, it will disappear and a question mark will take its place.
Scoreboard
It will be similar to the one below, just that borders and text should be white as above, whereas the background can be 100% translucent the white borders and text should be at around 20%.Being the player and pressing tab, you should see yourself having a light grey translucent background From the style of the scoreboard, please look at: https://www.youtube.com/watch?v=PGh2LUsM7gM
Weapons
(For more information please see the section weapon and classes)
Weapon Spray LVL Head DMG Torso DMG Leg & Arms DMGM1911 Mid-High 100 40 30Tokarev T-33 Mid-High 100. 40 30M14 Low-Mid 150 50 40SKS Low-Mid 170 70 50M16A4 Mid 120 60 30AK-47 Mid-High 150 70 40Thompson Mid 100 40 30PPSh 41 Mid 100 40 30M1 Garand Mid 200 80 50SVD Mid-High 180 65 45M60 High (Bipod Mid) 110 45 35RPD High (Bipod Mid) 110 45 35M72 LAW / 130 / /RPG-9 / 130 / /M870 High 150 80 3012-Gauge High 150 80 30K-50M Mid-High 100 30 20M607 Mid-High 100 35 25M1917 Mid-High 130 60 50Makarov Mid 100 40 30Frag Grenades / 130 / /Knife / 150 60 50
Models
Weapons
The following weapons have to be modeled into 3D, textured, animated, compiled and have to be compatible with the Source SDK 2013 Engine. This includes:
26 weapons (view and world models) 11 weapons (view and world models)
M6 Bayonet Bayonet
M1911 M1917 Tokarev T-33 Nagant M1895 Makarov
M26 M18 Smoke Stick Grenade Stick Smoke
M1 Garand Mosin Nagant
M14 SKS
Thompson PPSh-41
M607 K50-M
MAC-10 M3A1 MAT-49 MP-40
M16A1 AK-47
M21SVD
M1 Garand Scoped Mosin Nagant Soped
M60 RPD
M79 DP-28
M72 LAW RPG-7
M870 12 Gauge Double Barell
PLAYER MODELS
United States of America (US Army)
Soldier Features
North Vietnam (PAVN)
Soldier Features
South Vietnam (ARVN) Viet Cong (NFL)
Soldier Features Soldier Features