videogames
TRANSCRIPT
VIDEO GAMESFrom Ping Pong to Angry Birds
BAFFLE BALLDavid Gottlieb – 1931
Invented the first mass-produced arcade game
Small wooden cabinet with one moving part – a plunger. Precursor to pin ball.
Followed by imitators
Followed by slot machines with cash payout
Civic IssuesDepression was in full swing
Community leaders were not in favor of money-eating slot machines – GAMBLING
NYC banned the games and Pinball was considered gambling.
Gottlieb again initiated “games of skill” as a way around the gambling issue.
Humpty DumptyIn 1947, Gottlieb introduced a six-flipper game that rewarded high-scorers with replays.
Bans were lifted – pinball returned to the arcades.
Set the
stage for video
games as we
know them.
Today’s Games50’s and 60’s – computers filled entire rooms and worked on teletype output or punch cards.
Most advanced were designed for military research as were most games.
Only three universities and a few dedicated research facilities had these advanced machines (MIT, U. of Utah and Stanford).
Today’s GamesNerds unite
Tech Model Railroad Club (TMRC) began writing programs for fun for a military computer.
Out of this came the first interactive game
Spacewar (1961) (first interactive game – Steve Russell)
Or was it Tennis for Two? (1958)
http://www.youtube.com/watch?v=u6mu5B-YZU8&feature=related
What are they and who plays
them? Video game players are predominantly male.
Video games are anything that takes places interactively on a screen
From Magnavox (1972) sold the Odyssey for $100. First in home game console. Soon after Atari’s console and the game Pong really set the home gaming industry on fire.
All the way to now – MMOs (Massively Multiplayer Online Games) Wolrld of Warcraft, Minecraft.
Pong
Now: App CultureCasual gaming is a HUGE industry.
Mobile phones are a leading contributor to this boom. Along with social networking games….
APPSOf the 82% of adults today who are cell-phone users, 43% have software applications or "apps" on their phones.
When taken as a portion of the entire U.S. adult population, that equates to 35% who have a cell phone with apps. This figure includes adult cell phone users who:
Have downloaded an app to their phone (29% of adult cell phone users).
Have purchased a phone with preloaded apps (38% of adult cell phone users).
• Pew Research Center
APPS
Jesse SchellTEDtalk – When games invade real life
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html