video games - a project lifecycle

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PROJECT LIFECYCLE JUAN GABRIEL GOMILA SALAS /joanby @Joan_By Juan Gabriel Gomila Salas joanby

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Page 1: Video Games - A Project Lifecycle

PROJECT LIFECYCLEJUAN GABRIEL GOMILA SALAS

/joanby @Joan_By Juan Gabriel Gomila Salas joanby

Page 2: Video Games - A Project Lifecycle

THE GAME LIFECYCLE

Page 3: Video Games - A Project Lifecycle

PROJECT LIFECYCLE

▸ Pre-production: gameplay, game settings, platform, audience, game genre, competence, concept art, swot, prototype…

▸ Production: development

▸ Testing: alpha, beta

▸ Post-production: life, maintenance, new features, new releases

Page 4: Video Games - A Project Lifecycle

PROJECT LIFECYCLE

PRE-PRODUCTION

▸ Brainstorming

▸ Design the gameplay

▸ Define art, style and assets

▸ Choose game engine and platform

▸ Define the audience of the game

▸ Schedule planning and team involved on the project

▸ Create the Game Design Document

▸ Build a prototype

▸ Look for a publisher

Page 5: Video Games - A Project Lifecycle

PROJECT LIFECYCLE

PRODUCTION

▸ Coding

▸ Design and create assets

▸ Integrate source code and assets

▸ Milestones

▸ Evaluate

▸ Meeting

Page 6: Video Games - A Project Lifecycle

PROJECT LIFECYCLE

TESTING (QA)

▸ Alpha testing

▸ Usability

▸ Gameplay

▸ Beta testing

▸ Bug fixing

▸ Balancing parameters and economy

▸ Live: game release

Page 7: Video Games - A Project Lifecycle

PROJECT LIFECYCLE

POST-PRODUCTION

▸ Maintenance of the game

▸ Software patching

▸ Game Updates (DLCs, new content, new features)

▸ Publisher relationship

Page 8: Video Games - A Project Lifecycle

THE GAME PITCH

Page 9: Video Games - A Project Lifecycle

WHY DO DEVELOPERS THINK THAT SHOWING A BADLY WRITTEN ONE PAGE PITCH DOCUMENTATION AND A BADLY EDITED VIDEO WILL MAKE ME GIVE THEM $2 MILLION

The Game

PITCH

Page 10: Video Games - A Project Lifecycle

PITCH

OBJECTIVES

▸ Present the idea clearly according to the target audience

▸ Ilustrarte the key points of business and creative of the product

▸ Demostraste professional, creative and talent

Page 11: Video Games - A Project Lifecycle

PITCH

ELEMENTS

▸ Pitch document

▸ Design document

▸ Budget

▸ Demo

▸ Competence analysis

▸ Development Team

Page 12: Video Games - A Project Lifecycle

PITCH

PUBLISHING STEPS

▸ Submission

▸ Initial review

▸ Detailed review

▸ Meeting

▸ Due diligence

▸ Contract negotiations

Page 13: Video Games - A Project Lifecycle

PITCH

TIPS

▸ Call the publisher and ask for the submission process

▸ Don’t try to pitch the game over the phone

▸ Be patient, don’t call everyday

▸ Ask if they require more information

▸ Bring more than one copy to the meeting

▸ Don’t bore with the whole game story

▸ Ask if they have any questions

Page 14: Video Games - A Project Lifecycle

PITCH

LEGAL AGREEMENTS

▸ intellectual property rights

▸ Shareholders agreements

▸ Director employment agreements

▸ Employment agreements

▸ Contractor agreements

▸ Non-disclosure agreements

▸ Copyright trademarks

▸ Patents

Page 15: Video Games - A Project Lifecycle

PROJECT LIFECYCLEAND THAT’S ALL ABOUT