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Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen [email protected]

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Page 1: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Video Game Strategies: Better predictors of GPA than homework strategies?

Karla [email protected]

Page 2: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Presentation Overview

Purpose: to investigate relationships between strategies students use in video games and strategies they use with homework assignments, and whether or not these are predictors of academic performance in school

Theoretical Framework Method Result Discussion

Page 3: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Theoretical Framework

Media-intensive childhoods Different ways of thinking

(Prensky) Acculturation to different learning

methods (e.g. Gee, Shaffer, Squire, Halverson) Not harmful/bad, but different approaches Strategies in video games may apply to other

learning situations (Stevens, Satwicz, and McCarthy, 2008)

Page 4: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Goal/Hypothesis

Goal: explore relationships between approaches and strategies students use in video game play and GPA, and compare this to approaches and strategies in completing homework assignments and GPA

Hypothesis: video game strategies will provide some predictive value regarding GPA, and this will be similar to the predictive value provided by homework strategies

Page 5: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Study details

113 children and adults, ages 12-44Online survey

Part 1: Video game habits/strategiesPart 2: AcademicsTwo hypothetical questions: ways to

approach problems in video games and in homework assignments

Page 6: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Analysis

Two multiple regression analyses:Relationships between video game strategies

and school GPARelationships between homework strategies

and school GPA Precautions taken: GPA transformed to meet

assumptions of regression, some independent variables eliminated based on multicollinearity found in correlation matrix, sensitivity power analysis to ensure adequate power with small sample size

Page 7: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Overall Results

Significant relationship between video game strategies and GPA, F(11,71) = 2.666, p=.006

Five individual strategies significantly related to GPA

No significant relationship between homework strategies and GPA, F(7,75)=1.332, p=.247

No individual strategies significantly related to GPA

Page 8: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Results: Specific game strategies

Positive relationships with GPA:Use of walkthrough strategy (p=.009)Being willing to ask for help when stuck

(p=.039)Being willing to check the manual when

stuck (p=.039)

Negative relationships with GPA:Use of information approach (p=.018)Use of creative strategies (p=.027)

Page 9: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Limitations

Small sample size, not likely representative of all American students

Relies on self-reportsStrengths: No nonresponse patterns on

survey, findings agree with other literature relating to academic strategies and success

Page 10: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Conclusions/Implications

Help-seeking just in time – academic achievement (Karabenick, 2004; Whipp & Lorentz, 2008; Zusho et al., 2007)

Attitude: willingness to seek helpAdapting and choosing strategies mirrors

real-life problem solving, less teacher- or parent-directed

Page 11: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Educational Implications

Vygotsky (1978) and use of play (especially role play)

Use of identity strategy in classroom learning (Gee, 2004; Vygotsky, 1978)

Choosing most efficient strategies for the problem relates to success in various contexts

Allow freedom to use learning strategies/approaches

Page 12: Video Game Strategies: Better predictors of GPA than homework strategies? Karla Hamlen k.hamlen@csuohio.edu

Selected References

Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: NY: Palgrave Macmillan.

Karabenick, S. A. (2004). Perceived achievement goal structure and college student help seeking. Journal of Educational Psychology, 96(3), 569-581.

Prensky, M. (2001). Digital natives, digital immigrants. On the Horizon, NCB University Press, 9(5), 1-6.

Vygotsky, L. (1978). Mind in society: The development of higher psychological processes. Cambridge, MA: Harvard University Press.