video game design · studio, beepbox, windows l0 and bfxr. i gamemaker studio was used to create...

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Video Game Design Gem Hunter 2097 - 901 Miffl inbu rg, PA Region 7,20L7 'i

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Page 1: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Video Game Design

Gem Hunter

2097 - 901

Miffl inbu rg, PA

Region 7,20L7

'i

Page 2: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Table of Contents

Pu rpose a nd Descriptio h ..... r................................ 1

Description on How to P1ay....r.......................... ...2

Tea m Self-Eva I uatiOh.................... r........ o. r..... r...... 3

StOfybOa fd................................r..................t.... ,rr.4

SCreen Ca ptu res .........................................'..........5-6

Ha rdwa re a nd Softwa re used ... t................... r.. ...,7

Refe re n CeS . . . . . . . . . . . . . . . . . . . . . . . . . . . r . . . . . . . r . r . . . . . . . . . . . . . . . . . . . . . . 8

PermiSSiOn Lettefs ......j.................. r....................... 9

Everythi ng not created by tea m ............... r........... L0

Pla n Of WOrk......................................................... .,tL-Lz

Student Copyright Checkl ist ...............,...... r.......... L3

Page 3: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Purpose and DescriptionThis game, Gem Hunter, was created with the purpose in

mind to entertain.players while also educating them on various

forms of basic code. lt's important to inform people in the

modern day world, which is surrounded by video games and

coded software usage daily. The more educated people are on

the topic of video games and how they work, the more

informed they will be and respectful of just how muih work

actually goes into making these beloved games. lt's also

fantastic to just sit back, relax, and play a game that was

created by yourself and a group

A young lad, who has an addiction for shiny valuable

items, goes through a series of daunting tasks to achieve what

he loves best. Treasure. This addict completes a series of

challenges in order to find said valuables and nothing stands in

his way.

Page 4: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Description on How to Play

Movement

Move Right : Right Arrow Key

Move Left Left Arrow Key

Move Up Up Arrow Key,';

Move Down Down Arrow Key

Dash

Attacks

Attack -- X

Range Attack r V

Menu Related

Navigate/Use Signs C

Pause Z

To Navigate Menu Up, Down Arrow Keys

Select in Menu C

Page 5: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Team Self-Evaluation(Reference TSA Rating Form)

Criteria Explanation RatingPortfolio

Compliments

We have included all of thenecessary components and it

is organized efficientlyLO

Game Directionsand Control

Function

Our controls are fluent and

we have direct instructions on

how each designated key

fu nctions.

L8I

Plans of Work log

and self-evalu,ation

All of our memberscontributed and we organizeda schedule on when we would

work on each part of thegame.

LO

Creativity and

artisanship

We came up with a good

amount of creative ideas forour game.

8Technical Skill Our game has a good amount

of skill shown in the gamesprogramming

9Storylin e/fl ow of

the game

Our game is well organizedand has an easy to follow

storyline without any

interruptions in the flow ofthe game

LO

Overall appeal Our game is an easy to play

and casual experience for theplayer which does not showmany signs of being too hard

9

Bonus Our game shows some

uniqueness in a couple ofways.

5

Page 6: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

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Page 7: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Screen Capturesi

Sprite for Slime.

Sprite for player.

Page 8: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Sprite for code sign

Sword sprite

Page 9: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Hardware and Software Used

The hardware used in the making of this video

game was a Personal Computer and the accessories

for it such as a mouse and keyboard. ,

The software used includes, GdmeMaker

Studio, BeepBox, Windows L0 and BFXR. i

GameMaker Studio was used to create and code

the game. BeepBox was incorporated for music

within the video game. Windows L0 was used as the

basic operating system for the personal computer,

and BFXR was used for the created of the sound

effects within the game to help bring it to life.

Page 10: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

ReferencesFor any sprites that have been incorporated,

Heartbeast.co was sourced and only royalty free sprites were

used

Yoyo GameMaker guides and heartbeast GameMaker

guides were used in the process to assist in the making this

video game. ;

Page 11: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Permission Letters

No permission letters required - N/A

Page 12: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Everythi ng Not Created by

Team

The only things not created by the team

sprites. All but the tree sprite were

us. All of these were royalty free and

Heartbeast.co. ,"

were a few

created by

taken from

Page 13: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

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Advisor signature

388 TechnologyStudentAssociation(TSA)HighSchoolCompetitiveEventsGuideforthe2OlTand2018NationalTSAConferences

Page 14: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

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Advisor signature

388 Technology Student Association (TSA) High School Competitive Events Guide for the 2017 and 2018 National TSA Corrferences

Page 15: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Forms Appendix!ffimffiuffi

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STU DENT COPYRIGHT CH TCKLIST{forsfudenfs fio complete'and advisors fo uerr/yj

f'f ) Does your solution to the competitive eyent in&grate any music?

"r* y'

NO

-lf NO, go to question 2. \ ,lf YES, is the music copyrighted? YES

-

f*O ' V

lf YES, move to question 14. l{ NO, move to'question 18.

1/q) Have you asked for author permission to use the music in your solution and included that permission (lefter/form)in your documentation? lf YES, move to question 2. lf NO, ask for permission (OR use royalty free/your ownoriginal music) and if permission is granted, include the permission in your documentation.

" 1B) ls the music myalty ftee, or did you create the music yor.rrsdf? lf YES, cite the royalty free music OR your originalmusic properly in your doq.Jmentation,

CTf,AFTFR ACIVI$OR: if your sf$denf trras rnfegrafed any #rusrr mfn fifs/fier cormpefifr$e erlcrrf sotruffon,

ffi& {chapter advisor}, have checked rny student's solution snd confirm'that the use ofprsper and is cited sonectly in the student'* docurnentation,

v2l Does your solution to the competitine event inbgrate any grephics? YES _ llo _lf NO, go to question 3.

lf YES, is th,e graphic copyrighted, registered andlor trademarked? YES

-

XO U"

lf YES, move to question 2A. lf NO, mor€ lo question 28,

2A) Have you asked for author permission to use the graphic in your solution and induded that permission (letter/form) in your documentation? lf YES; move to question 3. lf NO, ask ior permission (OR use royalty freelyour ownoriginal graphic) and if permission is granted, include the permission in your documentation.

'* 28) ls the graphic royalty free, or did you create your own graphic? lf YES, cite the royalty free graphic OR your ownoriginal graphic properly in your doqrmenlation"

CHAPIER ADWSOR; Sign below ff your satdent has in@rated any graphics into hls/her competitiye event sotutian,

{chapter advisor}, have checked rny student's solution and confirm that the use ofgraphics F done so with prope ffiission and is cited conectly in the student's documentatlon"

,13) Doee your solution to the competitive event use anottrar's ttroughts or rcoearch? YES

-

NO V

lf NO, this is the end of the ctrccklist.

lf YES, have you ploperly cited othefs thoughts or research in your documentation? lf YES, this is the end of theched(list"

lf NO, properly cite the thoughts/research of others in ycur documentation,

CHAPTER ADVI$OR; Sign helow ff your student has in/r;gra'lbd any thoughb/research of otherc into his/her

* {chapter advisor}, have checked my studeftt's solutisn and confirm that the use of

ifr6 ss with proper perrnissiun and is cited sonestly in the student's docurnentation.

Technology Student Association (TSA) High School Competitive Events Guide for the ZOU and 2018 National TSA Conferences 389

Page 16: Video Game Design · Studio, BeepBox, Windows L0 and BFXR. i GameMaker Studio was used to create and code the game. BeepBox was incorporated for music within the video game. Windows

Foryms &ppendix

TSA LEAP LEADERSHIP RESUME - TEAM EVENT

The resume must be typed using llptArial or Calibri font. For information about how to complete the resume, visit this link:

(http ://www.tsaweb. orglLEAP-competiti on-eng agement)

TEAM IDENTIFICATION

Team lD: 2097 - 90I \

Competitive event: Video Game Design

Lever: gig6 School

LEADERSHIP EXPERIENCES (specific to a competitive event)

o All team members understood what was required of them and finished all tasks within a timely manner.

Thus, allowing the team to meet the deadline set by the advisor. (Be) . "o As a group, we shared our ideas and finished product with multiple teachers and advisors throughout

our school to get helpful advice on the project. We then proceeded to improve parts of the game and work

with this advice. (Know)o All of us worked together to learn and adapt to effectively produce a working video game product. We

also learned how to properly use GameMaker software, which in turn allows each of us to come away

with a greater,video game creation knowledge (Do)

o As a group, we respectfirlly listened and thought thoroughly on each idea presented to the group. Then,

we positively settled on an idea that each of us endorsed. (Do)

o To appropriately thank our advisors and help, we contributed to a fund to get the advisors gift cards fortheir respective preferred stores. (Do)

LEADERSH|P EXPERIENCES (connected to one or more of these categoriesi Leadership Roles; Community Seruice/

Votunteer Expeiences; Leadership DevelopmenvTraining; College/Career Planning)

o As a group we researched and watched educational videos on how to use the video game design

software and on how to properly implement differing sprites, actions, and artwork into the video game

(Know)o We consistently reminded each other about ongoing tasks and planned meeting up with one another to

work on said tasks (Do)o We worked diligently on our project to make sure it was top notch and to inspire ourselves on what

could be accomplished. (Be)

TSA LEAP Progrom Be. Know. Do.

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Technology Student Association {TSA} High School Competjtive Events Guide for the 2017 and 2018 National TSA Conferences 391