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VIDEO ANNOTATION EFFECTS UPON LEARNING AND METACOGNITIVE MONITORING By AARON OWEN THOMAS A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2016

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VIDEO ANNOTATION EFFECTS UPON LEARNING AND METACOGNITIVE MONITORING

By

AARON OWEN THOMAS

A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT

OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY

UNIVERSITY OF FLORIDA

2016

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© 2016 Aaron Owen Thomas

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To Claudia, Isabella, and Julie

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ACKNOWLEDGMENTS

I would like to thank the doctoral committee for their dedication and assistance

with every aspect of this project. I am indebted to Dr. Pavlo Antonenko for modeling the

highest standards of scientific inquiry and patiently helping me improve the quality of the

project. Without the guidance and support of Dr. David Therriault, this project would not

exist which was first conceived in his doctoral seminar. Dr. Carole Beal, early in the

development of this project, recognized the implications of segmentation and pausing of

the video timeline, which, in turn, influenced the design and functionality of the video

players for this project. Dr. Kent Crippen, throughout asked essential questions that kept

this project focused upon the primary purpose of educational research, namely how to

improve learning outcomes. Any and all errors, however, are solely my own.

In addition, this research could not have been conducted without the assistance of

Dr. Keith Thiede who provided the video scripts that formed the basis for the production

of the instructional videos and corresponding test questions. Additional thanks to Dr.

Kristen Apraiz, Dr. Kristy Boyer, Li Cheng, Robert Davis, James Kline, Elizabeth Kenney,

and Shilpa Sahay for contributing to participant recruitment. I would also like to thank AJ

Kleinheksel, Hope Kelly, Mark McCallister, Catherine Coe, and Brenda Lee for lending

support throughout the doctoral journey. I also am thankful for the encouragement and

help that I have received from Dr. Nicola Wayer and Ben Campbell throughout all of my

studies and professional pursuits as well.

In conclusion, I wish to thank my wife, Julie Thomas, for her support and my two

children, Isabella and Claudia Thomas, for their patience.

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TABLE OF CONTENTS page

ACKNOWLEDGMENTS ................................................................................................... 4

LIST OF TABLES ............................................................................................................. 8

LIST OF FIGURES ........................................................................................................... 9

ABSTRACT .................................................................................................................... 10

CHAPTER

1 METACOGNITIVE CONSEQUENCES OF VIDEO ANNOTATION ......................... 12

Introduction .............................................................................................................. 12Theoretical Foundations .......................................................................................... 14Metacognition .......................................................................................................... 15Discrepancy-Reduction Model ................................................................................. 16Comprehension ....................................................................................................... 18Metacomprehension ................................................................................................ 20Multimedia and Metacognitive Monitoring ............................................................... 24Multimodality and Transience .................................................................................. 26Video Annotation and Segmentation ....................................................................... 27Segmentation and Metacognitive Monitoring: Interesting Interactions .................... 30Research on Video Annotation Systems ................................................................. 31Implications and Directions for Future Research ..................................................... 32

2 METACOGNITIVE CONSEQUENCES OF VIDEO SEGMENTATION ................... 34

Introduction .............................................................................................................. 34What is Video? ......................................................................................................... 35System-Controlled and Learner-Controlled Video Segmentation ............................ 35System-Controlled and Learner-Controlled Video Annotation ................................. 37Video-Based Learning as Self-Regulated Learning ................................................. 38Metacognition .......................................................................................................... 38Discrepancy-Reduction Model ................................................................................. 39Factors Impacting Metacognitive Monitoring Accuracy ........................................... 40Comprehension ....................................................................................................... 40Metacomprehension ................................................................................................ 42Model of Metacomprehension Accuracy .................................................................. 42Multimedia and Metacognitive Monitoring ............................................................... 44Experiment 1 ............................................................................................................ 45

Hypotheses ....................................................................................................... 45Random segmentation ................................................................................ 46Paragraph segmentation ............................................................................ 46Learner-controlled segmentation ................................................................ 47

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No segmentation control ............................................................................. 48Method ..................................................................................................................... 48

Participants ........................................................................................................ 48Design ............................................................................................................... 49

Materials .................................................................................................................. 50Video Scripts ..................................................................................................... 50Hardware ........................................................................................................... 50Segmentation Conditions .................................................................................. 51Images, Animations, and Callouts ..................................................................... 52Judgments ......................................................................................................... 52Recall and Inference Performance .................................................................... 53

Procedure ................................................................................................................ 54Results ..................................................................................................................... 55

Recall and Inference Test Performance and Metacomprehension Accuracy ... 55Random Segmentation Effects .......................................................................... 57Paragraph Segmentation Effects ...................................................................... 58Learner-Controlled Effects ................................................................................ 59No Segmentation Effects (Control) .................................................................... 60

Discussion ............................................................................................................... 61Random Segmentation ...................................................................................... 61Paragraph Segmentation .................................................................................. 61Learner-Controlled Segmentation ..................................................................... 64No Segmentation ............................................................................................... 66Conclusion ......................................................................................................... 67

3 METACOGNITIVE CONSEQUENCES OF VIDEO ANNOTATION ......................... 72

Experiment 2 ............................................................................................................ 72Hypotheses ....................................................................................................... 72

Split-attention effects .................................................................................. 73Textbase and situation model disruption .................................................... 73Annotation effects ....................................................................................... 74Immediate annotation effects ...................................................................... 74

Method ..................................................................................................................... 75Participants ........................................................................................................ 75Design ............................................................................................................... 75

Materials and Procedure .......................................................................................... 76Results ..................................................................................................................... 78

Recall and Inference Test Performance and Metacomprehension Accuracy ... 78Textbase and Situation Model Disruption Effects .............................................. 78Metamemory and Metacomprehension Accuracy ............................................. 79Immediate Annotation Effects upon Metacomprehension ................................. 80Interactions between Experiment 1 and Experiment 2. ..................................... 80

Discussion ............................................................................................................... 82Comparison of Experiment 1 and Experiment 2 ................................................ 84Scientific and Practical Significance .................................................................. 87Limitations ......................................................................................................... 89

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Conclusions ....................................................................................................... 89 APPENDIX

A EXPERIMENT 1 CONSENT FORM ........................................................................ 96

B EXPERIMENT 2 CONSENT FORM ........................................................................ 98

C FOUR VIDEO SCRIPTS ........................................................................................ 100

LIST OF REFERENCES .............................................................................................. 118

BIOGRAPHICAL SKETCH ........................................................................................... 127

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LIST OF TABLES

Table page 2-1 Mean Test Scores and Judgment Magnitudes for Experiment 1. ....................... 69

2-2 Post Hoc Paired-T Test Comparisons ................................................................. 70

2-3 Metamemory and Metacomprehension Accuracy ............................................... 71

2-4 Relative Accuracy for POP for Recall and Inference ........................................... 71

3-1 Mean Test Scores and Judgment Magnitudes for Experiment 2. ....................... 92

3-2 Relative Metamemory and Metacomprehension Accuracy for Experiment 2 ...... 93

3-3 Relative Accuracy for POP for Recall, Inference, and Total Test Performance for Experiment 2 .................................................................................................. 94

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LIST OF FIGURES

Figure page 2-1 Combined screenshot of the video player screen and subsequent

segmentation screen representative of both the random and paragraph segmentation conditions. ..................................................................................... 68

2-2 Combined screenshot of learner-controlled video screen and subsequent segmentation screen. .......................................................................................... 68

2-3 Comparison of recall and inference test performance across conditions. ........... 69

3-1 Combined screenshot of video screen and subsequent annotation screen for random and paragraph video annotation conditions. .......................................... 91

3-2 Combined screenshot of learner-controlled video annotation screen and annotation screen. ............................................................................................... 91

3-3 Screenshot of simultaneous video annotation screen. ........................................ 92

3-4 Comparison of recall and inference test performance across conditions. ........... 93

3-5 Comparison of recall test proportional means across experiments. .................... 94

3-6 Comparison of inference test proportional means across experiments. ............. 95

3-7 Comparison of total test proportional means across experiments. ..................... 95

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Abstract of Dissertation Presented to the Graduate School of the University of Florida in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy

VIDEO ANNOTATION EFFECTS UPON LEARNING AND METACOGNITIVE

MONITORING

By

Aaron Owen Thomas

August 2016

Chair: Pavlo Antonenko Major: Curriculum and Instruction

Video annotation is a developing technology that is beginning to be used in formal

and informal educational settings, yet how various affordances of video annotation

systems impact learning and metacognitive processes is an unexamined question in

both multimedia and metacomprehension literature. The metacomprehension paradigm

provides useful theoretical and methodological tools to generate hypotheses for the

interaction between multimodal media such as video and metacognitive processes.

Based upon a review of relevant literature, there is reason to believe that both learning

and metacognitive monitoring may be hindered in the context of video-based learning

conditions.

In two experiments, students viewed four instructional videos based upon

expository texts; made a judgment of learning for each video, and completed recall and

inference tests for each video. Experiment 1 evaluated the effects of three distinct

segmentation conditions (random, paragraph, and learner-controlled) and a no

segmentation control upon recall test performance, inference test performance, and

relative metacomprehension accuracy. Experiment 2 evaluated the effects of four distinct

annotation conditions (random, paragraph, learner-controlled, and simultaneous) upon

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recall test performance, inference test performance, and between-subjects

metacomprehension accuracy. Between-subjects metacomprehension accuracy for each

condition was computed in two ways: as a correlation between judgments of learning

and inference test performance and as a correlation between predictions of performance

and inference test performance. Results from Experiment 1 indicated that segmentation

hindered recall and inference test performance. Results from Experiment 2 indicated that

video annotation had divergent effects upon recall and inference test performance.

Across all video annotation conditions, metacomprehension accuracy was low.

These results suggest that disruption of the video timeline either through

segmentation or an interpolated activity such as annotation can lead to a reduction in

metacomprehension accuracy and can result in significant reductions in performance

with the exception of the random video annotation. In the context of expository

multimodal video, non-segmented continuous video appears to provide the greatest

benefits both test performance (recall and inference tests) and metacognitive monitoring

accuracy. Thus, the following two studies suggest that the benefits of video-based

learning may be undermined by varying degrees of segmentation and interactivity in the

form of video annotation.

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CHAPTER 1 METACOGNITIVE CONSEQUENCES OF VIDEO ANNOTATION

Introduction

While a substantial body of literature has addressed metacognitive monitoring

and control in the context of text-based comprehension (Maki & Berry, 1984; Thiede,

Anderson, & Therriault, 2003; Thiede, Dunlosky, Griffin, & Wiley, 2005), little conceptual

research has examined how video in general and video annotation impacts

metacognitive processes. For nearly thirty years, researchers have recognized the

potential to improve learning through interactive video. Smith (1987) discussed video

annotation as an advanced form of interactivity and reviewed numerous studies on

learning effectiveness concluding that the medium had much potential (n.b. although he

cautioned that rigorous studies examining the effects of video annotation are rare).

Twenty years later, Scheiter and Gerjets (2007) noted a continued lack of

methodological rigor in empirical research concerning interactive video. In spite of

ambiguous results, there is still great optimism that interactive video activities can

become an important tool for teaching and learning (Aubert, Prie, & Cannellas, 2014;

Bossewitch & Preston, 2011). The following article is an attempt to conceptualize the

metacognitive consequences of video annotation and specifically examine how the

metacomprehension paradigm (Dunlosky & Lipko, 2007) and discrepancy reduction

model of self-regulated learning (Butler & Winne, 1995) can enhance both the

theoretical foundations and methodological rigor in research on learning from interactive

video.

Educational uses of video continue to grow and expand (Kaufman & Mohan,

2009). The explosive growth in Massive Open Online Courses (MOOCs) can greatly be

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attributed to the realization that high quality video lectures and demonstrations by the

world’s leading experts can be streamed at low cost to the learner when compared to

textbook costs (Baggaley, 2013; Guo, Kim, & Rubin, 2014). Online video streaming also

affords far greater interactivity and user control than either print text or the previously

used video formats such a telecasts and educational television (Merkt & Schwan, 2014).

Compared to traditional transient lecture environments, the learner in video-based

learning has the ability to pause, rewind, fast forward, and review selected frames and

clips, and in some cases produce annotations tied to specific portions of the video

player timeline. In addition, interactive video players allow instructional designers to

integrate formative and summative assessments such as multiple choice questions,

short response questions, drag and drop activities, interactive callouts, polls, and active

hyperlinks in the midst of a streaming video.

As video streaming and web development technologies continue to emerge and

influence video production methods, the affordances of interactive technologies in video

learning environments continue to expand and evolve (Pardo et al., 2015). There is

continued optimism that interactive features of 21st century video have the potential to

support self-regulatory monitoring and control processes at any time during the learning

process (Aubert et al., 2014; Greene & Azevedo 2009; Moos 2011). Video annotation

technologies, in particular, are of special interest because of the capacity to act as a

generative learning strategy (Wittrock, 1989) that may increase deep learning as a form

of notetaking (Henk & Stahl, 1985; Kobayashi, 2005).

Video annotation is one of many interactive features currently being employed in

video-based learning. VideoAnt™, a free Google™ application developed at the

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University of Minnesota, has been widely adopted with over 5,000 new projects and

17,000 individual annotations as of 2010 (Hosack, 2010). Another video annotation

technology, Videonot.es™, has been installed by approximately 357,055 users as of

May 1, 2016 and was designed to integrate with Coursera™, Udacity™, edX™, Khan

Academy™, Vimeo™, and YouTube™. In addition, Lynda.com™, a for-profit online

video-based educational company, reports over 2 million subscribers and 144,000+

instructional videos that are streamed through a web-based player that allows for video

annotation. In conclusion, video annotation tools are becoming an important part of the

learning ecosystem in spite of lack of evidence concerning cognitive and metacognitive

consequences.

Theoretical Foundations

Given the context of video annotation in education and its growing

implementation, it is important to explore the theories, models, and frameworks that can

assist in understanding how video annotation systems may help or hinder cognitive and

metacognitive processes during video-based learning. While there is a robust literature

concerning the impact of multimedia upon learning and cognition (Mayer, 2014), at

present there is little work that has explored the interaction of multimodal instructional

video, video annotation, and metacognitive monitoring. The following sections will

describe metacognition, discrepancy-reduction models of self-regulated learning, and

the metacomprehension paradigm so as to inform a focused discussion of relevant

conceptual literature and identify areas of future research. Theories of comprehension

and metacomprehension, in particular, have been useful in understanding

metacognitive monitoring (Dunlosky & Lipko, 2007) and promise to offer a useful

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theoretical paradigm and method in examining the interaction between video and

metacognitive processes.

Metacognition

The history of metacognition is long and owes much to the efforts of John Flavell

(1979) who described metacognitive experiences as “any conscious cognitive or

affective experiences that accompany and pertain to any intellectual enterprise” (p.

906). Metacognitive knowledge “consists primarily of knowledge or beliefs about what

factors or variables act and interact in what ways to affect the course and outcome of

the cognitive enterprises” (Flavell, 1979, p. 907). This metacognitive knowledge might

be summed up as the assumptions for a learner’s belief system for how people learn,

study, and manage the learning process. In other words, learners develop their own

assumptions and standards that they will use to evaluate their own learning processes.

The underlying assumption of metacognition theory is that if learners are able

effectively to monitor learning processes, then they will be better able to implement a

change in behavior to better meet their learning goals. Another key assumption is that if

learners have information derived from metacognitive monitoring, they will regulate their

cognition and try to determine what strategy to implement to address learning deficits as

identified by the monitoring process. The quality and effectiveness of metacognitive

monitoring, however, varies according to individual differences and specific learning

conditions (Griffin, Wiley, & Thiede, 2008). The accuracy of metacognitive monitoring is

assumed to impact the quality of metacognitive control in learning (Thiede, 1999;

Thiede, Anderson, & Therriault, 2003). Metacognitive monitoring consists of a learner’s

ability to evaluate his or her cognitive processes effectively, and metacognitive control is

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the ability to employ the conclusions derived from metacognitive monitoring to change

learning behaviors (Son & Schwartz, 2002).

Discrepancy-Reduction Model

The relationship between metacognitive monitoring and control has been

described and examined in the literature through the discrepancy-reduction model of

self-regulated learning (Butler & Winne, 1995; Dunlosky, Hertzog, Kennedy, & Thiede,

2005; Nelson, Dunlosky, Graf, & Narens, 1994). The discrepancy-reduction model

posits that a learner establishes learning goals, monitors learning levels, and interprets

monitoring data so as to determine whether to terminate study or restudy the topic. If

monitoring information indicates a discrepancy between a learner’s established goals

and current knowledge level, restudy will continue until the current state of learning and

the desired learning goals reach zero (Butler & Winne, 1995). A major assumption of

this model is that accurate monitoring of the learning state is necessary for the

discrepancy-reduction mechanism to function effectively. The efficiency and

effectiveness of this regulatory loop depends upon the accuracy of self-evaluation

judgments, which are commonly called judgments of learning or JOLs in the literature.

As discussed above, metacognitive monitoring can be understood as a

metacognitive experience, but this monitoring process is mediated through what Flavell

(1979) refers to as metacognitive knowledge, which in turn produces cues used to judge

comprehension, recall, and performance levels (Flavell, 1979; Koriat, 1997; Maki,

1998). These cues are both theory-based, namely a learner’s beliefs about learning,

and heuristic-based cues that rely upon a learner’s fluency or ability to access specific

information in long-term or short-term memory employed in the judgment process

(Koriat, 1997).

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Cue-utilization theory suggests that metacognitive judgments are based upon

inferences that learners make and are “accurate as long as the cues used at the time of

making the judgments are consistent with the factors that affect subsequent

performance” (Koriat, 1997, p. 350). In the context of learning from text, learners employ

memory for details of the text and memory of the situation model (Dunlosky & Thiede,

1998). If a learner bases a judgment of learning upon ability to remember details, this

judgment is likely not based upon an ability to construct a situation model, a micro-world

of causal and inferential relationships. Because the cues derived from memory for text

is not consistent with the situation model, which is the heart of comprehension and

meaning making, judgments of learning are expected to be error-laden and inaccurate.

Cues can introduce error into metacognitive judgments and are often referred to

as heuristics (Serra & Dunlosky, 2010). Heuristic cues, for example, could arise if a

learner’s preconceived beliefs about the efficacy of multimedia produce overconfidence

in future test performance (Serra & Dunlosky, 2010). Other examples of heuristics that

could introduce error into metacognitive judgments include interest in the topic, feelings

of fluency, or mood (Griffin, Jee, & Wiley, 2009; Rawson, Dunlosky, & Thiede, 2000). In

the context of learning from video, it is possible that heuristics such as the belief that

video is easy and text is hard (Salomon, 1984) may impact metacognitive monitoring

which in turn prompts a learner to produce inaccurate JOLs. Attitudes and perceptions

concerning a particular technology may in fact be an important variable to consider with

respect to metacomprehension research as applied to multimedia.

Building upon the cue-utilization theory, researchers have attempted to create

conditions that strengthen consistency between cues and the factors that influence

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subsequent performance. One effective strategy to increase metacognitive monitoring

accuracy is summarization of text material. Summarization of text material can increase

metacognitive monitoring accuracy but only after a long delay as compared to

immediately producing summaries after reading (Thiede & Anderson, 2003; Thiede et

al., 2003). Delayed-summarization positively impacts metacognitive monitoring because

it focuses a learner upon creating a mental representation of the text that is not

influenced by cues formed from short-term memory. Immediate summarization results in

a mental representation of the text that is often flawed because of an overreliance and

an abundance of remembered details derived from short-term memory. Situation model

cues are more robust memory aids when compared to the surface level cues because

of the effects of short-term memory (Kintsch, Welsch, Schmalhofer, & Zinny, 1990). By

forcing a delay in summarization, greater alignment is achieved between cues and

factors that impact performance.

Comprehension

As discussed above, much of the existing metacognitive research concerns text-

based learning conditions and, as a result, theories of comprehension have been

fundamental to the development of metacognitive monitoring literature. Comprehension,

a complex cognitive process and foundation for critical thinking and problem solving,

has been examined almost exclusively in text-based conditions (McNamara & Magliano,

2009). Although there are numerous theories of comprehension, the Construction-

Integration (CI) model (Kintsch & van Dijk, 1978), the situation model (van Dijk &

Kintsch, 1983), and the mental model (Johnson-Laird, 1983) have provided seminal

foundations for empirical research in the area of comprehension. Although these

models differ in important ways, these models all assume that a reader produces

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multiple mental representations of the text during the act of reading (Kintsch & Van Dijk,

1978; Kintsch, 1998). Comprehension of text requires both understanding and memory

in order to build or construct a situation-model of the mental representation (Graesser,

Millis, & Zwaan, 1997; Zwaan, Magliano, & Graesser, 1995).

The CI model, in particular, is composed of three levels. First, the surface level

includes the encoding of specific words and syntactical relationships. For example, the

surface level includes a reader’s ability to determine what the subject, verb, and object

of a sentence may be. Second, the textbase level refers to the meaning of a sentence.

The situation model of representation includes the linking of ideas, propositions,

generation of inferences, and connection to a learner’s prior knowledge. Third, the

situation model provides a global or broad context in which a learner participates in the

interpretation of explicit language and symbols along with inferences.

In terms of multimedia, the literature suggests that comprehension processes are

similar for text and multimedia on the back-end although there may be important

differences in front-end processing (Magliano et al., 2013). Differences in front-end

processing between text and video media manifest in terms of orthographic, gist

processing, object processing, motion processing, and perhaps the textbase (Magliano

et al., 2013). Because of reduced demands of the cognitive system in the midst of front-

end processing, many empirical studies have found that oral or audio narratives support

comprehension (Gough & Tunmer, 1986; Mayer & Moreno, 1998; Mousavi, Low, &

Sweller, 1995). This suggests that multimedia stimuli may have positive effects on

metacognitive processes such as JOLs.

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Metacomprehension

Before proceeding, it is important to establish clear operational definitions for the

terms we are adopting from text-based metacognitive literature. Metacognitive

monitoring is an inclusive term for metacomprehension and metamemory processes

(Thiede et al., 2003). Metacomprehension is a learner’s assessment of his or her

comprehension of text or other learning materials (Hacker, 1998), while metamemory is

a learner’s assessment of his or her ability to retrieve facts or details after reading

(Jaeger & Wiley, 2014; Dunlosky & Thiede, 1998). Metacomprehension accuracy is the

ability of learners to predict accurately levels of comprehension of a specific topic after

the topic has been presented (Dunlosky & Lipko, 2007). This is to be distinguished from

metamemory accuracy, which is a learner’s ability to predict accurately his or her ability

to recall details after instruction (Rawson, Dunlosky, & McDonald, 2002).

Metacomprehension and metamemory are important mechanisms to consider when

evaluating metacognitive monitoring and control in light of discrepancy-reduction

models of self-regulated learning. In the case of interactive technologies that allow for

review and restudy, these constructs are likely to provide fruitful areas of future

research in evaluating the discrepancy-reduction feedback loop in computer-based

learning environments.

If comprehension is the degree to which a learner accurately constructs a

situation model, metacomprehension is a process of evaluating the quality of the

situation model itself (Wiley, Griffin, & Thiede, 2005). Previous research has suggested

that the more a learner focuses upon cues aligned to the situation model, the more

accurate his or her metacomprehension (Anderson & Thiede, 2008; Thiede, Griffin,

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Wiley, & Anderson, 2010). More accurate metacomprehension is hypothesized to

impact the efficiency of restudy decisions.

Metacognitive monitoring accuracy tends to be low in text-based learning

conditions (Maki & Berry, 1984). In light of extremely low measures of relative

metacognitive monitoring accuracy, researchers began to explore what factors were

contributing to low monitoring accuracy in the context of text-based learning. Domain

familiarity was found to have little impact upon monitoring accuracy (Griffin et al., 2009;

Maki & Serra, 1992). Surprisingly, comprehension skill was also not found to be a

significant contributor to relative monitoring accuracy (Maki, Jonas, & Kallod, 1994).

Text difficulty, however, did appear to negatively impact monitoring accuracy because

easy texts cause readers to engage in automatic reading mode as compared to difficult

texts that hinder accuracy because of the scarcity of cognitive resources to monitor

accurately (Weaver & Bryant, 1995). Essentially, text difficulty has been associated with

an inverted U relationship to monitoring accuracy where the easiest and most difficult

texts result in low accuracy and medium difficulty texts result in higher accuracy.

Accordingly, researchers need to consider the quality and nature of the text because

some texts are more likely to support rich situation models as compared to others

(Griffin, Wiley, & Salas, 2013).

There is need for future research to examine how script difficulty and inherent

situation model complexity interact with visual-audio components of video. It is easy to

imagine how multimedia could render text material easier in which learners enter into an

automatic viewing mode where cognitive resources are not engaged by the learner

because of perceptions of ease. At the same time, Weaver and Bryant (1995) suggest

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that if difficult material could be reduced in difficulty level, then there should also be a

corresponding increase in monitoring accuracy. How multimedia can mediate text

difficulty is at this time an unexplored area of research. In text-based conditions,

coherence of text (Rawson & Dunlosky, 2002) appeared to significantly impact relative

monitoring accuracy in text-based learning. How to quantify and qualitatively categorize

video difficulty and video coherence will likely become one of the major challenges

facing research concerning video-based learning.

Although metacognitive monitoring accuracy has been found to be quite low in

text-based learning contexts (Maki, 1998), rereading was found to substantially increase

metacognitive monitoring accuracy by allowing the reader to allocate more resources to

situation model construction as compared to allocating resources to textbase

construction on a second reading, especially in aiding low working memory readers

(Griffin et al., 2008; Rawson et al., 2000). These results suggest that if interactive

multimedia like video can ease the degree of cognitive resources required, then there

should be a corresponding increase in metacognitive monitoring accuracy because the

learners will have the resources to focus upon situation model construction and avoid

distraction with the lexical and textbase levels of comprehension.

Even though rereading appears to be an important strategy in text-based

learning, there is evidence to suspect that learners in video-based learning conditions

do not engage in comprehension strategies such as rewatching to the degree found in

text-based conditions (Rayner & Serano, 1994). Hasler, Kersten, and Sweller (2007)

reported that only one of the 18 participants in the stop-play group used the play/stop

button consistently. Consistency across studies, Learners appear not to engage the

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pause button to the degree expected (Bassili & Joordans, 2008; Hasler, et al., 2007;

Tabbers & de Koeijer, 2010). The metacognitive monitoring literature above suggests

that rewatching an instructional video should result in more accurate monitoring but how

such rewatching behaviors can be encouraged in learners and how the differences in

reading and watching behaviors impact metacognitive monitoring is yet to be

addressed. On a practical level, there appears much opportunity to improve learning

through proper training in the educational use of interactive video (Merkt & Schwan,

2014).

Another strategy employed to increase metacognitive monitoring accuracy is

summarization of text material. Summarization of text material can increase

metacognitive monitoring accuracy but only after a long delay as compared to

immediately producing summaries after reading (Thiede & Anderson, 2003). The

importance of learners actively generating gist keywords has also been demonstrated

such that the act of keyword production as compared to merely viewing a list of expert

derived keywords did have a significant positive impact upon metacognitive monitoring

accuracy (Thiede et al., 2005). These findings suggest that producing gists, through the

physical act of typing or writing, is a significant factor in improving accuracy. Merely

thinking of gist words or reading gists produced by experts appears to have little positive

impact upon monitoring accuracy.

The conditions described above have direct applicability to video annotation in

the sense that learners can annotate during the video, immediately after the video, and

at a delay. It is easy to imagine learners simultaneously producing summaries of video

content, which the literature suggests should result in lower metacomprehension

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accuracy, while delayed-annotation conditions are expected to improve metacognitive

monitoring accuracy relative to immediate annotation conditions. Simultaneous video

annotation consists of the video playing during which a learner generates annotations

without pausing the timeline. A variation of simultaneous annotation is where the video

timeline pauses as soon as the learner attempts to generate an annotation.

The timing of a generative activity, however, is not an absolute factor as

demonstrated by the positive effects of immediate self-explanation (Griffin et al., 2008).

It appears that there are some types of interventions that overcome the tendency of

learners to rely upon cues that introduce error into metacognitive judgments even when

there is no delay. In the context of multimedia, it may be the case that the negative

effects of short-term working memory upon metacognitive judgments may be overcome

as a result of multimedia effects which, in turn, could foster deeper situation-model

processing and a corresponding increase in metacomprehension accuracy.

Multimedia and Metacognitive Monitoring

The metacognitive monitoring research discussed above dealt exclusively with

the reading of expository texts without audio, illustrations, or a combination of both

modalities. For our purposes, we are basing our most broad understanding and

definition of multimedia learning as the process of learning from spoken or printed texts

and pictures that could include illustrations, photos, maps, graphics, animations, or

instructional video (Mayer, 2014).

One of the first multimedia and metacognitive monitoring studies examined

whether diagrams embedded in texts could improve metacomprehension accuracy in

comparison to text alone in a population of 59 undergraduate students enrolled in a

psychology course who were assigned to complete tutorials on airline parts, flight

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movements, and flight instruments (Cuevas, Fiore, & Oser, 2002). The results indicated

that there was a significant positive correlation between the judgment of learning and

the test for the text with illustrations group and no significant correlation was identified

for the text-only group. The reasoning behind the gains in monitoring accuracy rested

upon an assumption that conceptual diagrams would support processing and

integration.

There is also evidence, however, that subjective factors such as beliefs

concerning the medium can have a deleterious effect upon learning. Multimedia

heuristics (cues that introduce error into JOLs) have been observed which can result in

overconfidence (Serra & Dunlosky, 2010). Although the multimedia group outperformed

the non-multimedia group in this study, there were no differences in absolute monitoring

accuracy, yet decorative graphics did appear to produce overconfidence as a function of

a multimedia heuristic whereby beliefs concerning the efficacy of multimedia, no matter

whether the multimedia is effective or ineffective, biased judgments of learning (Serra &

Dunlosky, 2010). This multimedia heuristic was also detected in the case of worked

examples with illustrations (Ackerman, Leiser, & Shpigleman, 2013). In terms of relative

metacognitive monitoring accuracy, monitoring accuracy for a decorative illustration

group was significantly lower than either the no illustration group or the conceptual

illustration group which suggests little metacognitive monitoring advantage for

conceptual graphics (Jaeger & Wiley, 2014).

From a review of the literature, the evidence is both limited and conflicting.

Multimedia, understood as text and static images, appears in some cases to improve

metacognitive accuracy (Cuevas et al., 2002), while in other cases appears to

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negatively impact both absolute and relative monitoring accuracy (Ackerman et al.,

2013; Dunlosky & Serra, 2010; Jaeger & Wiley, 2014). These conflicting results might

be explained as a result of the quality and affordances of the specific multimedia used

and differences in metacognitive monitoring measurements.

Metacognitive monitoring in the context of multimodal media such as video is

only now beginning to be explored. Recently, relative metacognitive accuracy was

examined in three distinct conditions: video with simultaneous annotation, video with

long delayed annotation, and video-only (Thomas et al., 2016). Relative monitoring

accuracy was high for both the video-only group and the video group with long delayed

annotation which was surprising because previous text-based metacomprehension

literature had suggested superior monitoring accuracy for long delayed summarization

in comparison to the no summarization. These results suggest that there may be

important differences between text or illustrated enhanced texts and multimodal media.

In conclusion, most of the multimedia conditions tested in the literature can be

classified as static and unimodal. Some research has shown the negative effects of

decorative images without finding positive multimedia effects for conceptual images

(Jaeger & Wiley, 2014). Overall, the literature suggests that static multimedia introduces

error into metacognitive judgments. In contrast to static multimedia, there is emerging

evidence that multimodal conditions have the potential to produce higher levels of

metacognitive monitoring accuracy

Multimodality and Transience

The positive relationship between multimedia and situation model construction in

the case of multimodal instructional video may be dependent upon whether modality or

reverse modality effects manifest. On the one hand, the use of both visual and auditory

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modes in learning has been shown to improve working memory processing, which the

literature refers to as the modality principle (Low & Sweller, 2005; Mousavi et al., 1995).

On the other hand, there is also the possibility that the transience of visual and auditory

information in video could pose reverse modality effects when the processing of both

information streams becomes a burden to cognitive processing (Leahy & Sweller, 2011;

Ng, Kalyuga, & Sweller, 2013; Wong, Leahy, Marcus, & Sweller, 2012). Thus, there is

evidence that the benefits of multimodal video may extend to more effective

metacognitive monitoring. If, on the other hand, multimodal video’s transient information

streams pose a burden upon working memory, then metacognitive processes may be

hindered as well. One strategy for addressing potential transience or reverse modality

effects is to employ system- or learner-controlled segmentation. The following section

will address how segmentation may impact both cognitive and metacognitive systems.

Video Annotation and Segmentation

Much literature exists concerning the positive benefits of segmentation upon

cognition and suggests that performance will improve where complex video or

animation is segmented in comparison to non-segmented video (Chandler & Sweller,

1996; Mayer, Dow, & Mayer, 2003; Mayer, 2005, Moreno, 2007). Pausing the video is

perhaps one means to counteract transience effects. Again, the literature has yet to

explore the impact of segmentation upon metacognitive monitoring or control processes

within the context of educational video.

Segmentation can be system-controlled or learner-controlled. Annotation

systems that pause upon annotation generation provide a unique case where the

resulting segments consist of varying durations and locations on the video timeline that

or may not represent conceptually meaningful units of information. Important questions

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arise as to whether a learner’s decision to initiate an annotation may segment a video in

a way that disrupts the coherence of the instructional message. Specifically, if the pause

disrupts forming a textbase or situation model representation, this is likely to impact

both performance and metacognitive monitoring. Addressing how learner-initiated

pauses impact both cognition and metacognition would begin to offer insights to

instructional designers and instructors as to whether they should build in system-

controlled annotation points or allow learners to control when and where annotations

are generated.

Early work in the area of segmentation found that learner-controlled conditions

may help lower cognitive load effects through simple user interactions as pacing

controls in a multimedia presentation (Mayer & Chandler, 2001). Yet many studies have

found that learners often do not use the pause feature (Bassili & Joordans, 2008; Hasler

et al., 2007; Tabbers & de Koeijer, 2010). In a qualitative study concerning learner-

controlled pause, one participant reported, “A pause in watching video is worse than a

break in reading a book, because I felt I have no place to return to. I lost context”

(Caspi, Gorsky, & Privman, 2005, p. 40). This is an important finding because it

suggests that learners employ reading strategies in the midst of video learning. Yet if

front-end comprehension processes and user behaviors are different for text as

compared to instructional video (Magliano et al., 2013), this suggests the need to begin

a systematic investigation of the interaction between comprehension and viewing

strategies as compared to an interaction between comprehension and reading

strategies. The affordances of interactive technologies and text-based strategies may

have a significant impact upon learning and self-regulated learning processes.

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Although some learners may find pausing a distraction (Caspi et al., 2005),

system-controlled pausing has been shown to increase performance on both retention

and transfer tests (Moreno, 2007). The positive effects of learner-controlled

segmentation have been replicated recently in terms of procedural knowledge (Stiller,

Freitag, Zinnbauer, & Freitag, 2011) and transfer (Tabbers & de Koeijer, 2010).

How learner-controlled segmentation interacts with static or dynamic visuals has

been examined by Hoffler and Schwartz (2011) who found a significant interaction

between the type of pacing and type of visual representation with the result that learning

with animations was better with learner-controlled pacing, while learning with static

graphics was better with system-controlled pacing. The findings suggest that learner-

controlled pacing is an important factor that may also improve performance in the

context of multimodal instructional video with dynamic slides and animations.

Mayer and Moreno (2003) examined whether segmentation provides benefits to

learning through reflection time; whereas, others have suggested that segmentation

supports learning through temporal cues that reinforce the “underlying structure” of the

instructional material (Spanjers, van Gog, & van Merriënboer, 2010, p. 279). The

perspective that pausing or even temporal cues can assist in recognition of global

information structures suggests that these pausing or segmenting tools may support the

construction of a situation model in video-based learning which, in turn, would be

expected to improve metacognitive monitoring accuracy.

The quantity of segmentation (no pause, 7 pauses, 14 pauses, and 28 pauses) in

instructional video has been associated with greater performance on recall and transfer

test performance although there were substantial increases in perceptions of

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annoyance as the number of segments increased (Doolittle, Bryant, & Chittum, 2014).

Questions remain, however, as to whether the location of the segmentation impacts

learning and metacognitive monitoring.

In conclusion, video annotation as a pause mechanism needs to be considered

within the framework of segmentation literature. It is unclear, however, if similar

increases in performance will follow as the number of pauses initiated by annotation

increases since there may be unforeseen interactions between segmenting the timeline

through pauses and the process of producing annotations. If automatic pause via video

annotation allows a learner to perceive structural cues as suggested in the literature

(Spanjers et al., 2012), segmentation may be an important factor in improving

comprehension and metacomprehension.

Segmentation and Metacognitive Monitoring: Interesting Interactions

Segmentation initiated by annotations might improve cognitive performance yet

undermine metacognitive monitoring processes because of the immediacy of the gist or

summary annotation as discussed above (Anderson & Thiede, 2008; Thiede et al.,

2003; Thiede & Anderson, 2003; Thiede et al., 2005). According to long-delayed

hypothesis examined in metacomprehension literature, summaries or gists produced

immediately after reading create conditions in which learners rely upon homogeneous

cues, which tend to introduce error into metacognitive judgments, because more topic

information manifests in short-term memory immediately after reading (Dunlosky &

Nelson, 1992). After the mental network of short-term memory has decayed, a learner’s

access to long-term memory produces far more accurate summaries based upon

heterogeneous cues (Thiede et al., 2003). If comprehension of video is akin to text

comprehension as suggested by previous research (Magliano et al., 2001; Magliano et

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al., 2015), video annotation introduces an even more immediate condition than has

been examined in text-based studies and may negatively impact metacognitive

monitoring processes.

The corollary of this is the scenario in which video is continuous and annotations

are produced at a long delay. Segmentation research suggests that non-segmented

multimodal presentations may undermine cognition, yet these same conditions are

hypothesized to improve metacognitive monitoring if delayed-summarization or gist

production effects are a factor in video annotation conditions as they are in text-based

metacomprehension research (Thiede et al., 2005).

Research on Video Annotation Systems

Empirical research specifically focused upon the cognitive and metacognitive

effects of video annotation upon learning is beginning to be produced. Most of the

empirical work has focused upon software architecture and features (Sadallah, Aubert,

& Prié, 2014) or upon the reflective practices that allow learners to annotate

performance whether in teaching practices (Colasante, 2011) or athletics (Assfalg,

Bertini, Colombo, & Del Bimbo, 2002). Little work has addressed how instructional

videos streamed through interactive video players may impact specific cognitive and

metacognitive processes to improve recall, transfer, or inference test performance. One

recent study addressed the effects of an embedded interactive online video annotation

tool and learning system upon learner performance as a function of self-regulation

(Delen, Liew, & Wilson, 2014). Because video annotation behavior was not examined in

a controlled setting but rather in conjunction with other supplemental materials and

formative questions, the effects of video annotation were not able to be isolated. In a

recent quasi-experimental study, video annotation was positively correlated to exam

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performance but detailed trace data concerning the quality and purpose of each

annotation was not examined (Pardo et al., 2015). These studies suggest the positive

effects of video annotation but the specific factors and conditions aiding performance

require greater examination.

Implications and Directions for Future Research

Video annotation is a complex cognitive and generative process. The

affordances of video technology appear to support self-regulated learning behaviors

such as restudy and review, but how interactive features such as video annotation may

support or hinder cognitive and comprehension processes within a larger framework of

self-regulated learning is an unexamined area. If one of the primary advantages of

instructional video is the ability to pause, rewind, and review, it is necessary to use

relevant theories of metacognition, multimedia, and comprehension to begin to

formulate specific research questions that address why specific conditions can lead to

greater monitoring accuracy which in turn may lead to more efficient restudy decisions.

At this point, we simply do not know how video functionality such as annotation will

impact metacognitive monitoring and metacognitive control.

Although the metacomprehension paradigm has produced insights concerning

metacognition in text-based conditions, there are also reasons to believe that important

differences in text-based and video-based learning conditions may contribute to

differences in the accuracy of metacognitive monitoring processes across media. On a

theoretical level, future research, informed by theories of comprehension and

multimedia, can begin to identify differences of comprehension and metacomprehension

between text and video so as to test theory-based hypotheses concerning learning with

interactive multimedia.

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Next steps in video annotation research include establishing a working taxonomy

to classify instructional video according to functional affordances, script difficulty,

complexity of graphics, and degree of adherence to effective multimedia principles. In

addition, future research needs to evaluate whether expository and narrative videos

have a similar impact upon cognitive and metacognitive performance. One of the great

challenges in evaluating learning in the context of instructional video is the fact that any

one frame or scene can shift from multimodal to unimodal information streams at any

point. For example, in the midst of narration an image can fade to black screen while

text appears on the screen with or without narration. In many ways, instructional video is

similar to Proteus, the old man of the sea, constantly changing and morphing into

something else. If science concerning cognitive and metacognitive processes is to

progress, there is a need to reformulate the question of how video impacts learning into

how specific types and combinations of instructional video impact learning.

The greater question, however, is how self-regulated learning processes such as

metacognitive monitoring and control in video-based and interactive learning

environments impact learning. The promise of video is the ability to revisit portions of

the timeline to restudy when learning deficiencies are detected. One hope for future

work is that researchers will identify specific strategies and practices to improve the

effectiveness and efficiency of restudy within the context of video-based learningThere

is great opportunity to improve learning by identifying conditions that allow for efficient

monitoring and control during both study and restudy conditions.

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CHAPTER 2 METACOGNITIVE CONSEQUENCES OF VIDEO SEGMENTATION

Introduction

Educational uses of video continue to grow and expand (Kaufman & Mohan,

2009). Compared to traditional transient lecture environments, the learner in video-

based learning has the ability to pause, rewind, fast-forward, and review selected

frames and clips, and in some cases produce annotations tied to specific portions of the

video player timeline (Hosack, 2010). The unique and evolving affordances of 21st

century video streaming technology have the potential to support self-regulatory

monitoring and control processes at any time during the learning process (Aubert, Prié,

& Canellas, 2014; Azevedo 2009). In particular, accurate monitoring of comprehension

has been shown to be an important factor in efficient and effective self-regulated

learning in the context of text-based learning (Thiede, Anderson, & Therriault, 2003) and

beginning to be examined in multimedia contexts (Jaeger & Wiley, 2014; Pilegard &

Mayer, 2015; Serra & Dunlosky, 2007).

Just as in text-based learning, effective self-regulation in video-based learning is

assumed to be important, yet our understanding of metacognitive monitoring processes

in video is complicated by potential cognitive differences in processing (Magliano,

Loschky, Clinton, & Larson, 2013) and by interactive features of video players such as

pausing and video annotation. Accordingly, the primary purpose of the two experiments

reported in this article is to examine how segmentation and video annotation may either

hinder or harm recall and inference test performance along with metacognitive

monitoring.

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What is Video?

Video can be understood as a simultaneous presentation of a continuous stream

of visual and auditory information (Cennamo, 2012). Research concerning the impact of

video upon learning has led to divergent results depending upon the degree of

correspondence between auditory and visual information and the degree of transience

of the presentation (Grimes, 1990). In some contexts, the use of both visual and

auditory modes in learning can improve working memory processing, which the

literature refers to as the modality principle (Low & Sweller, 2005; Mousavi, Low, &

Sweller, 1995). The modality principle is based upon a dual-processing model of

working memory which contains one system for visual information and another system

for verbal information (Baddeley, 1992). Overreliance upon one information system is

postulated to overload the system. More recent literature, however, suggests that there

is also the possibility that the transience of visual and auditory information in video could

pose transience effects when the processing of both information streams becomes a

burden to cognitive processing (Leahy & Sweller, 2011; Ng, Kalyuga, & Sweller, 2013;

Wong, Leahy, Marcus, & Sweller, 2012). One potential solution to transience effects in

video-based learning is segmentation of the video into shorter clips to account for the

limited attention span of learners (Middendorf & Kalish, 1996) or potential cognitive load

issues (Mayer & Chandler, 2001, Moreno, 2007).

System-Controlled and Learner-Controlled Video Segmentation

Video allows for segmentation but the time and agent of segmentation are

important variables to consider in video-based learning. System-controlled

segmentation occurs when an educator segments a long instructional video into shorter

film clips. Learner-controlled segmentation most often occurs when the learner clicks a

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pause button. Early work found that learner-controlled segmentation reduced cognitive

load effects through simple interactions such as pacing controls (Mayer & Chandler,

2001) although learners often do not use the pause feature (Bassili & Joordans, 2008;

Hasler et al., 2007; Tabbers & de Koeijer, 2010). System-controlled pausing was found

to increase performance on both retention and transfer tests (Moreno, 2007). The

positive effects of learner-controlled segmentation have been observed in terms of

procedural knowledge (Stiller & Zinnbauer, 2011) and transfer (Tabbers & de Koeijer,

2010). There is some evidence, however, that learner-controlled pausing is especially

helpful for dynamic video animations as compared to system-controlled pausing (Hoffler

& Schartz, 2011). On a theoretical level, there are varying accounts as to why

segmentation aids learning. Some researchers suggest that segmentation benefits

learning because of a reduction in cognitive load (Moreno, 2007), others explain that

segmentation provides structure through temporal cues so that the “underlying structure

of the information” becomes explicit to a learner (Spanjers, van Gog, Wouters, & van

Merriënboer, 2010, p. 279). In sum, segmentation of video whether learner-controlled or

system-controlled appears to improve learning although learner-controlled pausing is

often underutilized.

If segmentation can be manipulated to support the structure of information, there

may be segmentation conditions such as random segmentation of the timeline that

could disrupt the structure of the information and hinder recall and inference test

performance. Random segmentation, however, can be either system-controlled or

learner-controlled. For example, if an educator segments the video timeline at random

points to create smaller clips, this would be an example of system-controlled random

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segmentation. If a video player allows a learner to pause and in effect segment the

timeline, an intuitive hypothesis suggests that learner-controlled pausing introduces

some form of random segmentation since a delay between a learner’s decision to pause

and the initiation of the pause will cut the video timeline at an unknown point.

System-Controlled and Learner-Controlled Video Annotation

How video annotation interacts, however, with segmentation conditions is

unclear. Video annotation as a form of note-taking can be viewed as a generative

learning strategy (Wittrock, 1989) that may increase deep learning (Henk & Stahl, 1985;

Kobayashi, 2005) and the benefits of video annotation and interpolated short-response

prompts between system-controlled segments have been demonstrated (Cheon,

Chung, Crooks, Song, & Kim, 2014; Cheon, Crooks, & Chung, 2014; Szpunar, Khan, &

Schacter, 2013). In contrast to system-controlled video annotation (Cheon et al., 2014),

video annotation tools allow the learner to control if and when an annotation is

produced. In some cases, video annotation systems automatically pause the video as

soon as an annotation is initiated, while other systems allow the learner to type

annotations during video playback. Video annotation systems that pause upon initiation

of annotation provide a unique case where the resulting segments consist of varying

durations and locations on the video timeline that may or may not represent

conceptually meaningful units of information. Important questions arise as to whether

learner-controlled annotation disrupts the coherence of the instructional message and

hinders learning or whether learner-controlled annotation provides an opportunity for

increased integration and reflection (Scheiter & Gerjets, 2007), thereby improving recall

and inference test performance.

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Video-Based Learning as Self-Regulated Learning

One of the primary advantages of video-based learning is the ability to control

pace, pause, fast-forward, and rewind for review and restudy (Petty & Rosen, 1987).

The affordances of interactive video player systems mentioned above, however, also

pose potential challenges to learners in the effective use of these tools (Merkt &

Schwan, 2011). Specifically, learners are responsible for regulating their educational

experience in terms of attention, use of specific video player affordances, and restudy

behaviors. Accordingly, learning from interactive video systems is dependent upon the

quality of self-regulated learning, which requires a learner to plan, manage, and sustain

the learning process (Zimmerman & Schunk, 2011). Although self-regulated learning is

an essential component within education (Zimmerman, 1998), little work has addressed

self-regulation in respect to interactive video-based learning conditions let alone how

segmentation and video annotation may impact self-regulatory processes.

Metacognition

Self-regulated learning has been heavily influenced by theories of metacognition.

The history of metacognition is long and owes much to the efforts of John Flavell (1979)

who described metacognitive experiences as “any conscious cognitive or affective

experiences that accompany and pertain to any intellectual enterprise” (p. 906). These

metacognitive experiences might reflect a learner’s feeling or sense that a particular

lesson, text, or lecture is unclear. Metacognitive knowledge “consists primarily of

knowledge or beliefs about what factors or variables act and interact in what ways to

affect the course and outcome of the cognitive enterprises” (Flavell, 1979, p. 907). This

metacognitive knowledge might be summed up as the assumptions for a learner’s belief

system for how people learn, study, and manage the learning process.

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Nelson and Narens (1990) developed a framework for metacognition that

described metacognition as a dynamic interaction between monitoring (evaluating

knowledge levels) and control (modification of the study behavior) across acquisition,

retention, and retrieval stages of learning. For example, during a video-based

presentation, a learner may make a Judgment of Learning (JOL) as to whether he or

she believes the lesson will be remembered or understood. This type of JOL is a

product of metacognitive monitoring and has been shown to have a causal impact upon

metacognitive control processes such as restudy behaviors (Metcalfe, 2009; Thiede et

al., 2003). In ideal learning conditions, metacognitive monitoring provides high quality

data concerning knowledge levels which in turn allows for more effective metacognitive

control. Unfortunately, metacognitive monitoring accuracy in general is quite low

(Dunlosky & Lipko, 2007; Maki, 1998).

Discrepancy-Reduction Model

The relationship between metacognitive monitoring and control has been

described and examined in the literature through the discrepancy-reduction model of

self-regulated learning (Butler & Winne, 1995; Nelson, Dunlosky, Graf, & Narens, 1994).

The discrepancy-reduction model posits that a learner establishes learning goals,

monitors learning levels, and interprets monitoring data so as to determine whether to

terminate study or restudy the topic. If monitoring information indicates a discrepancy

between a learner’s established goals and current knowledge level, restudy will

continue until the current state of learning and the desired learning goals reach zero. A

major assumption of this model is that accurate metacognitive monitoring of the learning

state is necessary for the discrepancy-reduction mechanism to function effectively.

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Factors Impacting Metacognitive Monitoring Accuracy

Accurate metacognitive monitoring is mediated through what Flavell (1979) refers

to as metacognitive knowledge, which in turn produces cues used to judge

comprehension, recall, and performance levels (Koriat, 1997). These cues are both

theory-based, namely a learner’s beliefs about learning, and heuristic-based cues that

rely upon a learner’s fluency or ability to access specific information in long-term or

short-term memory employed in the judgment process (Koriat, 1997). Some cues are

more reliable than others (Koriat, 1997), while other cues introduce error into

metacognitive judgments and are often referred to as heuristics (Serra & Dunlosky,

2010). Heuristic cues, for example, could arise if a learner’s preconceived beliefs about

the efficacy of a specific medium (text, audio, illustrations, video) create overconfidence

in future test performance (Serra & Dunlosky, 2010). While there is evidence to suggest

that learners believe video-based learning as “easier” which may lead to shallow

processing (Salomon, 1984), it has yet to be established whether epistemological

beliefs about learning from video would introduce error into the accuracy of

metacognitive judgments.

Comprehension

Much of early metacognitive monitoring research was conducted for cued-recall

learning conditions but was soon extended to examine text-based learning conditions

(Dunlsoky & Lipko, 2007). Because of a focus upon text-based learning, theories of

comprehension have been fundamental to the development of metacognitive monitoring

literature. Comprehension, a complex cognitive process and foundation for critical

thinking and problem solving, has been examined almost exclusively in text-based

conditions (McNamara & Magliano, 2009). Although there are numerous theories of

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comprehension, the Construction-Integration (CI) model (Kintsch & van Dijk, 1978), the

situation model (van Dijk & Kintsch, 1983), and the mental model (Johnson-Laird, 1983)

have provided the most seminal foundations for empirical research in the area of

comprehension. According to these models, a reader produces multiple mental

representations of the text during the act of reading (Kintsch & Van Dijk, 1978; Kintsch,

1998). Comprehension of text requires both understanding and memory in order to build

or construct a situation-model of the mental representation (Graesser, Millis, & Zwaan,

1997).

The CI model of comprehension is composed of three levels. First, the surface

level includes the encoding of specific words and syntactical relationships. For example,

the surface level includes a reader’s ability to determine what the subject, verb, and

object of a sentence may be. Second, the textbase level refers to the meaning of

sentences. Third, the situation model provides a global or broad context in which a

learner participates in the interpretation of explicit language and symbols along with

inferences. The situation model of representation includes the linking of ideas,

propositions, generation of inferences, and connection to a learner’s prior knowledge.

Comprehension processes are similar for text and video on the back-end

although there may be important differences in front-end processing (Magliano et al.,

2013). Differences in front-end processing between text and video manifest in terms of

orthographic, gist processing, object processing, motion processing, and perhaps the

textbase (Magliano et al., 2013). Because of reduced demands of the cognitive system

in the midst of front-end processing, many empirical studies have found that oral or

audio narratives support comprehension (Gough & Tunmer, 1986; Mayer & Moreno,

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1998; Mousavi et al., 1995). This suggests that there may be positive multimedia effects

for metacognitive processes such as evaluation of comprehension, also referred to as

metacomprehension.

Metacomprehension

Metacomprehension is a learner’s assessment of his or her comprehension of

text or other learning materials, while metamemory is a learner’s assessment of his or

her ability to recall facts or details after reading (Jaeger & Wiley, 2014; Dunlosky &

Thiede, 2013). Metacomprehension accuracy is the ability of learners to predict

accurately levels of comprehension of a specific topic after the topic has been

presented (Dunlosky & Lipko, 2007). This is to be distinguished from metamemory

accuracy, which is a learner’s ability to predict accurately his or her ability to recall

details after instruction (Rawson, Dunlosky, & McDonald, 2002).

Model of Metacomprehension Accuracy

Metacognitive judgments are “accurate as long as the cues used at the time of

making the judgments are consistent with the factors that affect subsequent

performance” (Koriat, 1997, p. 350). Cues can be superficial (beliefs, familiarity, or

interest), memory-based (recallability), and comprehension-based (related to situation

model) (Thiede, Griffin, Wiley, & Anderson, 2010). Comprehension-based cues, in

particular, have been found to be more reliable and correlated to more accurate

metacognitive monitoring (Thiede et al., 2010).

One effective strategy to increase monitoring accuracy is delayed-summarization

of text material (Thiede et al., 2005). Delayed-summarization positively impacts

metacognitive monitoring because it either requires retrieval from long-term memory or

creates a condition in which the surface and textbase levels of representation become

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less available (Thiede et al., 2005). Immediate-summarization results in a mental

representation of the text that is often flawed because of an overreliance and an

abundance of remembered details derived from short-term memory (Thiede et al.,

2003).

Summarization in the context of video annotation raises an interesting condition

where summarization is even more immediate than the conditions examined in previous

metacomprehension research. It is easy to imagine learners producing summaries of

video content immediately as gists come to mind, which the literature suggests should

result in lower metacomprehension accuracy. Although recent research suggests that

simultaneous video annotation without pause is detrimental to both inference test

performance and monitoring accuracy (Thomas et al., 2016), this may be more a result

of split-attention effects rather than reliance upon superficial or memory-based cues.

One of the goals of the current study is to test whether immediate video

annotation with either system or learner-controlled pauses will confirm the delayed-

summarization paradigm that hypothesizes that the immediacy of the annotation will

result in poor metacomprehension accuracy.

Based upon previous research, it can be hypothesized that the immediacy of the

gist should result in lower metacomprehension accuracy (Thiede et al., 2005), yet there

is also evidence that the delay of a video annotation, however, may not be an absolute

factor as demonstrated by the positive effects of immediate self-explanation upon

metacomprehension accuracy (Griffin et al., 2008). It appears that there are some types

of generative activities that overcome the tendency of learners to rely upon superficial or

memory-based cues that introduce error into metacognitive judgments even when there

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is no delay. In the context of learning from video, it may be the case that the negative

effects of immediate annotation may be overcome as a result of beneficial multimedia

effects which may in fact foster deeper processing at the situation model level of

comprehension. Although Mayer’s (2014) Cognitive Theory of Multimedia Learning

(CTML) does not directly reference situation models, it can be inferred that effective

multimedia can support robust construction of the situation model through more efficient

encoding and deeper integration with prior knowledge.

Multimedia and Metacognitive Monitoring

The intuitive hypothesis that multimedia could support accurate metacognitive

monitoring processes has been tested in text-based conditions. In fact, multimedia

heuristics (superficial cues that introduce error into JOLs) have been observed to result

in overconfidence no matter whether the media is effective or ineffective (Ackerman,

Leiser, & Shpigleman, 2013; Serra & Dunlosky, 2010). Even conceptual illustrations did

not appear to provide advantages in metacomprehension accuracy in comparison to a

text-only group, which suggests little metacognitive monitoring advantage for text

augmented with illustrations (Jaeger & Wiley, 2014). These studies suggest that

requiring learners to integrate illustrations with the text, although sometimes beneficial

with respect to recall and problem solving (Mayer & Gallini, 1990), does not foster

conditions that focus a learner upon comprehension-based cues dependent upon the

situation model. This may be a result of an increased burden in integrating text and

image or even the fact that the illustrations used in these studies were not especially

effective at reinforcing the situation model.

Application of these results to video-based learning, however, is problematic

because of the difference between static unimodal media (text with illustrations) and

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dynamic multimodal media (text, narration, illustration, and animation) in terms of

processing (Magliano et al., 2013; Mayer, 2014). There is some evidence to suspect

that video-based narrations augmented with illustrations and animations can support

both recall and inference test performance along with accurate metacomprehension. In

particular, metacomprehension accuracy without annotation of video content has been

demonstrated to be high (G > .55) and was as high as a long-delayed video annotation

group (Thomas et al., 2016). This suggests that multimodal video can positively support

metacognitive monitoring processes even without delayed-annotation.

In conclusion, the current study in a set of two experiments examined how

system-controlled and learner-controlled segmentation and video annotation impact

recall and inference test performance in a series of novel and unexamined conditions. A

secondary purpose, however, was to examine how segmenting and video annotation

conditions impact metacomprehension accuracy. How metacognitive monitoring

operates in the context of video-based learning is an important question to address

because of the ability of video technology to allow for pause, review, and restudy, that

is, metacognitive control behaviors derived from accurate metacognitive monitoring

(Nelson & Narens, 1990; Butler & Winne, 1995).

Experiment 1

Hypotheses

Although there is much conceptual literature as well as empirical evidence to

hypothesize the positive benefits of video segmentation, the effects of video

segmentation upon metacomprehension accuracy have yet to be examined empirically.

This experiment explored the effects of 4 experimental conditions, two of which

reflected system-controlled segmentation (random segmentation and paragraph

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segmentation), one that afforded learner-controlled segmentation, and a control

condition (continuous, non-segmented video).

Random segmentation

Random segmentation was hypothesized to interrupt the textbase level of

comprehension (Hypothesis 1a) because the basic unit of the textbase, namely the

sentence, was broken by random segmentation of the narrative. Weakening of the

textbase through random segmentation was also hypothesized to hinder the

construction of a situation model because of a loss of attention to the global

relationships among the textbase (sentences) and paragraphs that allow learners to

generate a situation model (Hypothesis 1b) (Kintsch, 1998). It was further hypothesized

that significant disruptions at the textbase level would result in poor relative

metacomprehension monitoring accuracy (Hypothesis 1c) (Rawson & Dunlosky, 2002).

Paragraph segmentation

In contrast to the hypothesized detrimental effects of randomized segmentation

to recall and inference performance, a paragraph segmentation condition was employed

to test whether system-controlled segmentation at the paragraph level (that is, at the

level of meaningful content chunks) would support the textbase level of comprehension

by not interrupting the sentence unit which would result in higher recall performance

relative to random segmentation (Hypothesis 2a). It was further hypothesized that

paragraph segmentation could support inference test performance by reinforcing the

global structure of the information across the video as suggested by previous research

(Spanjers et al., 2010) or reduction of cognitive load (Moreno, 2007) (Hypothesis 2b). If

multimodal video could aid in recognition of global structures and causal relationships at

the situation model, then improved metacomprehension accuracy may result

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(Hypothesis 2c). Although lack of disruption at the textbase level may result in increases

in recall or inference test performance, metacomprehension accuracy was expected to

be low if segmentation at the paragraph level would introduce disruptions that would

undermine coherence of the situation model (Hypothesis 2d) (Rawson & Dunlosky,

2002).

Learner-controlled segmentation

A learner-controlled segmenting condition allowed participants to pause the video

at will up to five times (the participants were informed prior to the experiment). Based

upon previous literature (Bassili & Joordans, 2008; Hasler et al., 2007; Tabbers & de

Koeijer, 2010), it was expected that participants would rarely employ the pause button.

It was hypothesized that learner-controlled segmentation would introduce a condition

similar to randomized segmentation because the delay between the decision to pause

and the actual initiation of segmentation (pause) button would likely segment the

narration at the textbase (sentence) in unexpected ways which in turn would negatively

impact recall test performance (Caspi et al., 2005). It was hypothesized that learner-

controlled segmentation would result in no significant differences between learner-

controlled and random segmentation in recall test performance (Hypothesis 3a).

Although it is also to be noted that negative effects were expected to be less

severe because of hypothesized underutilization of the pause button. Inference test

performance also was expected to be hindered as well, but again the disruption of the

global situation model would be limited due to underutilization of the pause button

(Hypothesis 3b). Learner-controlled segmentation was also expected to negatively

impact metacomprehension accuracy because the inherent randomization of learner-

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controlled segmentation would undermine coherence through disruption of the textbase

(Rawson & Dunlosky, 2002) (Hypothesis 3c).

No segmentation control

The control was a non-segmented or continuous video condition and was

hypothesized to underperform in recall (Hypothesis 4a) and inference test performance

(Hypothesis 4b) in comparison to both the random and paragraph segmentation

conditions because of cognitive load burdens (Moreno, 2007) or transience effects (Ng

et al., 2013). A competing hypothesis (Hypothesis 4c), however, suggests that

segmentation that is disruptive at the textbase would hinder recall and inference test

performance (Kintsch, 1998). Paragraph segmentation although not disruptive to the

textbase was hypothesized to infer with construction of the situation model (Hypothesis

4d).

In terms of metacomprehension accuracy, it was hypothesized (Hypothesis 4e)

that potential transience of non-segmented video could hinder metacomprehension

accuracy because of increased concurrent processing demands (Griffin et al., 2008). A

competing hypothesis (Hypothesis 4f), however, suggests that non-segmented video

could increase coherence of the audio narration and an increase in coherence is

associated with improvements in relative metacomprehension accuracy (Rawson &

Dunlosky, 2002).

Method

Participants

Fifty-four undergraduate students enrolled in either Introduction to Programming

or Educational Technology at a major university in the Southeast United States

participated in the study in partial completion of a course requirement. Three

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participants were removed from the analysis because they did not complete the study

which resulted in 51 participants (28 males, 23 females). The average age of the

participants was 20.2 (SD = 4.29).

Design

A repeated measures ANOVA design was used to explore the hypotheses. The

within-subjects variables included: random segmentation, paragraph segmentation,

learner-controlled segmentation, and a continuous non-segmented video control group.

Dependent measures included recall and inference test performance along with

Judgment of Learning (JOL) and Prediction of Performance (POP) responses. Because

of four distinct treatment groups and four distinct videos, complete counterbalancing of

conditions was not feasible. Accordingly, a Latin Square was employed to address

ordering effects for the four videos in addition to partially counterbalancing the order of

the segmenting conditions.

Between-subject metacomprehension accuracy was calculated as a Goodman

and Kruskal’s gamma correlation based upon average JOL and inference test

performance for each condition. Between-subject metamemory accuracy was calculated

as a Goodman and Kruskal’s gamma correlation based upon average JOL and recall

test performance for each condition. Because participants also completed a POP,

between-subject metacomprehension accuracy was also calculated as a Pearson’s

correlation coefficient based upon average POP and inference test performance. In

addition a second measure of metamemory accuracy was calculated as the Pearson’s

correlation based upon average POP and recall test performance. Between-subject

metacomprehension and metamemory accuracy is especially relevant for longer single

lessons with complex learning outcomes (Pilegard & Mayer, 2015). Accordingly,

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between-subject metacomprehension accuracy was an appropriate operationalization of

metacomprehension since the current study required each participant to complete one

lesson for each of the four segmentation conditions.

Materials

Video Scripts

The four video scripts were adopted from Thiede & Anderson (2003) and

included the following topics: Norse Settlements, Naval Warfare, Alcohol and Sleep,

and Experimental Design. The video scripts were narrated by a male voice with no

change to the original Thiede & Anderson (2003) text. The average narration speed

across videos was 155.6 words per minute which is recommended for narration, books

on tape, and voice-over video (Williams, 1998). The script length varied between 1137

and 1319 words. Flesch-Kincaid grade levels for the video scripts ranged between

grades 11 through 15. The audio narration ranged between -12 dB and -6 dB, which is

considered an optimal range for audio narrations (Williams, 1998). Videos lasted

between 7:32 minutes and 8:12 minutes which is considered a reasonable duration for

instructional video in online settings before learners lose interest (Guo et al., 2014).

Hardware

Participants viewed the instructional videos on Apple iMac desktop computers

with a 27 inch screen, keyboard, and mouse. The videos were delivered via Google

Chrome browser, Version 50.0. During the video portion of the experiment, participants

were not able to close the browser window or skip ahead in each video presentation.

Participants were able to adjust volume through the keyboard volume controls and all

other keyboard commands were disabled during the video portion of the experiment.

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Segmentation Conditions

The experiment included four distinct video conditions: random segmentation,

paragraph segmentation, learner-controlled segmentation, and no segmentation

(control). The duration between segments was 10 seconds during which a screen

appeared to the participant with the following text, “The video will continue in 10

seconds.” Ten seconds was determined to be an appropriate time based upon previous

research that had determined participants in ideal conditions need between 50 and 60

seconds (Thiede et al., 2008). See Figure 2-1 for a combined screenshot of the video

screen and subsequent segmentation frame.

For the random segmentation condition, randomization was achieved by splitting

each script into five equal and distinct sections. The next step included counting and

numbering each word, and using a random number generator to provide a breakpoint in

the timeline. For example, if the random number generator produced the number

twenty-one, a segment was created before the twenty-first word. The paragraph

segmentation condition for a video included five segments but these segments occurred

at five natural breaking points in the script, namely at the end of a paragraph. It is to be

noted that some segments at the paragraph level included multiple paragraphs. The

learner-controlled condition included a pause button that allowed a user to pause the

video up to five times. If a participant clicked the pause button, the same screen and

prompt appeared as in the random and paragraph annotation conditions. See Figure 2-

2 for a combined screenshot of the learner-controlled segmentation condition. The no

segmentation condition neither included segments nor the ability to pause the video.

This no segmentation condition played the video continuously.

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Images, Animations, and Callouts

The videos included high-quality graphics, maps, timelines, coordinated cues,

callouts, and simple animations. Using the guidelines proposed by Clark and Lyons

(2010), the graphics that were employed in all of the videos were evaluated to what

degree they served representational, organizational, relational, transformational, and

interpretive purposes. If a word or image was displayed on the screen, it corresponded

to a word in the narration so that no extra text content was added to the intervention. In

addition, videos were produced to achieve high correspondence between images and

narration (Grimes 1990). Decorative graphics that did not directly support learning were

not employed.

Judgments

After viewing four videos through each of the four conditions, participants were

prompted to answer a JOL and a POP for each video in the same order as presented

(Griffin et al., 2009; Jaeger & Wiley, 2014; Thiede et al., 2005, 2009). For the JOL, a

seven-point Likert JOL item, common in previous metacomprehension literature (see

Anderson & Thiede, 2003; Thiede et al., 2005) was used to predict how well a

participant understood material before taking the performance assessment. Specifically,

the participants saw the title of the video and responded to the following question: “How

well do you think you understood this video? 1 (very poorly) to 7 (very well).” This was a

one-item measure displayed on a separate web page.

After completing the JOL, participants were required to answer a POP on a

screen that prompted the participant on a separate web page, “If you were to take a test

on the video title listed above, how many questions out of 12 would you answer

correctly?” In the dropdown menu for the POP, each point value was converted to

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proportional score as well. For example, if a participant predicted six out of twelve

questions correct, this selection would appear as “6/12 (50% correct).” This is a

common prompt used in metacognitive monitoring studies (Schraw, 2009). In sum, each

participant was required to produce four JOLs and four POPs for each of the four video

topics.

Recall and Inference Performance

Each participant completed a 12-item multiple-choice assessment for each video

that contained six recall questions and six inference questions. Each multiple-choice

question included three distractors and one correct response. The inference and recall

questions for each of the videos were adopted from the Thiede and colleagues’ studies

(Thiede & Anderson, 2003; Thiede et al., 2003; Thiede et al., 2008) that have been

used in a number of empirical studies with a high reliability score (α = .80). Reliability

analysis of the items in this study yielded an acceptable reliability score (α = .71).

Recall questions evaluated the degree to which a learner could correctly recall

details from each of the four videos. Recall questions were designed to test the textbase

level of representation because they examine whether a participant can recall verbatim

facts from the text. For example, for the Norse Settlements video participants were

asked to recall historical dates and the names of various medieval ships.

Inference test scores were used to test the learner’s situation model of the videos

(i.e., access the learner’s situation model; Graesser et al., 1997; Kintsch, 1988). For

example, an inference question for Naval Warfare asked the participant to select the

best title for the video that summed up the essence of the instructional video. The

purpose of including two types of learning tests follows the same rationale established

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in much metacomprehension literature, namely evaluating a participant’s ability to judge

the textbase level of representation (i.e., recall) and ability to judge the situation-model

(i.e., inference) (Thiede & Anderson, 2003).

Test questions were presented to the participant one at a time for each video

topic. Testing followed the same order as the videos had been presented to the

participant (Griffin et al., 2009; Thiede et al., 2005, 2009). Type of test question varied

systematically between inference and recall questions which were randomly selected

from a question pool for either inference or recall questions for a particular video topic.

All participants responded to the same set of questions. As a result, consecutive

ordering of inference or recall questions for one video topic was avoided among a set of

twelve multiple-choice questions. Participants completed a total of 48 questions for all

video topics.

Procedure

Participants were randomly assigned to a computer station after completing a

participation agreement form. Each participant was instructed to put on headphones

and click a link on the desktop that would launch the experiment. A multimedia

presentation introduced the participants to the study, required a sound check, prompted

participants to complete demographic survey questions, and presented the following

instruction:

“You will soon view four instructional videos on various topics. Your goal is to learn as much as you can about each topic. Two videos will be segmented into shorter clips. One video will allow you to pause at will (up to 5 times). One video will play continuously. After viewing the videos, you will be asked to judge how well you understood each topic and predict how you would do on a test on each topic. You will then be asked to complete a multiple-choice test for each topic. Do the best you can and if you have technical difficulties, please raise your hand.”

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Participants viewed a sample video, completed a sample JOL question and POP,

and then answered a sample inference multiple-choice question based upon the sample

video to counteract participant tendencies to base judgments upon surface memory

alone (Jaeger & Wiley, 2014; Thiede et al., 2011). Participants were then encouraged to

ask clarifying questions about the procedure.

After being randomly assigned to one of the combinations of video and

segmentation conditions based upon a Latin Square to account for ordering effects,

participants viewed four instructional video topics. The videos were presented in three

segmentation conditions (random, paragraph, and learner-controlled) and a continuous

no segmentation control. After viewing all four videos, participants completed a JOL and

POP for each video topic. After completing the judgments of learning above,

participants completed a learning performance test that included six inference and six

recall items for each video. After completing tests for all four video topics, a global score

was displayed for overall performance for all videos. Participants spent approximately

60 minutes to complete the study.

Results

Recall and Inference Test Performance and Metacomprehension Accuracy

Descriptive data on test performance and metacognitive judgments is reported in

Table 2-1. Average test scores for recall and inference questions are proportions of

correct responses based upon a maximum of 6. Average total test scores are

proportions of correct responses based upon a maximum of 12. JOL means were

calculated for each condition by dividing the sum of all predictions by the total number of

participants. The same procedure was applied to calculate POP means for each

condition.

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A 4 (segmentation condition: random segmentation, paragraph segmentation,

learner-controlled segmentation, and no segmentation) X 2 (test type: recall, inference)

repeated measures ANOVA on test performance indicated a main effect for test type

with recall (M = .59) significantly outperforming inference (M = .53) test performance,

F(1, 100) = 6.15, p = .015, partial η2 = .06. According to Cohen (1988), this can be

classified as a medium effect size. See Figure 2-3 for recall and inference test

performance comparisons.

Two one-way repeated measures ANOVAs were conducted to evaluate

differences across each of the four conditions with respect to recall and inference score

performance. In all analyses of means, no violations of sphericity were detected.

Significant effects of segmentation condition were detected on recall test performance,

F(3, 150) = 5.24, p =.002, partial η2 = .10 and inference test performance F(3, 150) =

2.93, p =.04, partial η2 = .06. Two one-way repeated measures ANOVAs were

conducted to evaluate differences across each of the four conditions with respect to

JOL and POP magnitudes. No significant differences across conditions were identified

for either JOL, F(3, 150) = 1.89, p =.15, or for POP, F(3, 150) = 1.82, p =.163. Paired-

samples T-tests were conducted to evaluate specific comparisons across conditions for

recall and inference test scores since significant effects were detected. See Table 2-2

for comparisons.

Between-subjects metacomprehension accuracy was calculated as gamma

correlation between the JOL and inference and recall test performance respectively

following the method established by Pilegard and Mayer (2015). This measure of

metacomprehension accuracy is especially useful for long multimedia videos such as

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those used in the current study. It is also comparable to within-subjects

metacomprehension accuracy. Table 2-3 includes calculations for metamemory and

relative metacomprehension accuracy. As expected relative metamemory accuracy was

low and in all conditions the correlation between the JOL and recall performance was

not significant since these judgments were not focused upon the situation model (Wiley

et al., 2005). Metacomprehension accuracy, however, was found to be both significant

and moderate for the no segmentation group.

Since the following study employed a POP item, it was also possible to calculate

metacomprehension and metamemory accuracy between a POP and recall and

inference test performance respectively. Because the correlation was between two

continuous variables, Pearson’s r was more appropriate than the non-parametric

gamma correlation. Interpretation of the Pearson r is similar to Gamma in which

correlations range from -1 to +1 with correlations at or below 0 indicating poor accuracy.

Pearson correlations between predictions and performance are reported in Table 2-4.

Metamemory accuracy for both measures was insignificant and low.

Metacomprehension accuracy was insignificant and low for conditions other than the

significant and moderate levels of the no segmentation control condition.

Random Segmentation Effects

As predicted (Hypothesis 1a), random segmentation hindered both recall and

inference test performance. Specifically, participants in the random segmentation

condition (.49) significantly underperformed in recall test performance than participants

in the paragraph segmentation condition (.64) [t(50) = 3.34, p =0.001, d = .62] and the

no segmentation condition (.64) [t(50) = 3.12, p =0.003, d = .61]. Random segmentation

(.48) significantly underperformed in inference test performance in comparison to the no

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segmentation condition (.58) [t(50) = -2.62, p =0.01, d = .41] (Hypothesis 1b). Inference

test performance did not differ significantly between random and paragraph

segmentation conditions. As predicted (Hypothesis 1c), the hypothesized disruption in

comprehension resulted in low relative metacomprehension accuracy. Specifically, two

separate correlations indicated that metacomprehension accuracy was insignificant and

low for random segmentation (G = .03; r = .01). In other words, the random

segmentation condition resulted in extremely poor relative metacomprehension

accuracy.

Paragraph Segmentation Effects

Paragraph segmentation was hypothesized to support recall and inferential

processing through reduced cognitive load (Moreno, 2007) or increased focus upon the

structure of information (Spjaners et al., 2010) (Hypothesis 2a-b). Surprisingly,

participants in the paragraph segmentation condition (.64) did not significantly differ in

recall test performance than participants in the no segmentation condition (.64). In

addition, although paragraph segmentation (.51) was not significantly lower in inference

test performance in comparison to the no segmentation condition (.58) [t(50) = -1.96, p

=0.06], it is important to note that significance was nearly achieved.

Paragraph segmentation was hypothesized to support inferential processes

(Hypothesis 2c) but in fact may have weakened situation model construction based

upon the nearly significant differences between paragraph segmentation and no

segmentation. Accordingly, two separate measures of metacomprehension accuracy

indicated that metacomprehension accuracy was low and insignificant for paragraph

segmentation (G = .03; r = .01).

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As expected, the learner-controlled condition did not fully utilize the pause button

(M = 2.1 pauses initiated). It was hypothesized that learner-controlled segmentation

would introduce disruptive effects similar to those encountered in random segmentation

and would hinder both recall and inference test performance (Hypothesis 3a).

Interestingly, the learner-controlled segmentation condition (.59) significantly

outperformed the random segmentation condition in recall (.49) [t(50) = 2.64, p =0.001,

d = .42]. Hypothesis 3b was not confirmed since no significant differences in inference

test performance were identified between the learner-controlled and random

segmentation condition. As expected (Hypothesis 3c), the disruptive effects of learner-

controlled segmentation to the situation model hindered metacomprehension accuracy.

Metacomprehension accuracy for learner-controlled segmentation was both insignificant

and low (G = .18; r = .21).

Learner-Controlled Effects

As expected, underutilization of the pause button resulted in no significant

differences in recall and inference test performance between the no segmentation

condition and the learner-controlled condition. In spite of a lack of significant

differences, however, it is important to note that overall learner-controlled segmentation

resulted in lower recall and inference scores relative to the no segmentation condition.

This result is congruent with underutilization of the learner-controlled segmentation

button (M = 2.1 pauses initiated), which may have resulted in a video condition that was

nearly continuous and far less disrupted in comparison to the random segmentation

condition.

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No Segmentation Effects (Control)

Contrary to Hypothesis 4a-b that non-segmented video would introduce cognitive

load (Moreno, 2007) and transience effects (Ng et al., 2013) with detrimental effects

upon recall and inference test performance, the no segmentation condition increased

recall [t(50) = 3.12, p =0.003, d = .61] and inference performance [t(50) = -2.62, p =0.01,

d = .41] in comparison to random. This supports Hypothesis 4c that disruption at the

textbase would undermine recall and inference test performance (Kintsch, 1998).

Hypothesis 4d that paragraph segmentation would disrupt the situation model without

disrupting the textbase was partially confirmed since no significant differences in recall

test performance were identified between the no segmentation and paragraph

segmentation condition. Although differences in inference test performance between the

no segmentation and paragraph condition did not reach significance at a critical value of

.05, significance was nearly achieved [t(50) = -1.96, p =0.06]. This suggests that

disruption to global comprehension processes may be effected by paragraph

segmentation.

With respect to metacomprehension accuracy, two competing hypothesis were

tested. Hypothesis 4e that cognitive load and transience effects would result in poor

metacomprehension accuracy because of concurrent processing was not confirmed

(Griffin et al., 2008). The competing hypothesis that non-segmented video would result

in accurate metacomprehension as a result of greater coherence and less disruption at

either the textbase or situation model (Rawson and Dunlosky, 2002) was confirmed

since metacomprehension accuracy of the no segmentation condition was both

significant and moderate (G = .44; r = .42) in contrast to the low and insignificant values

of the three segmented conditions.

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Discussion

Random Segmentation

The results from Experiment 1 suggest that recall and inference test performance

were affected by various segmentation conditions. Segmentation was assumed to

disrupt various levels of comprehension depending upon where the system or learner-

controlled segmentation was initiated. As predicted, random segmentation as form of

disruption to the textbase (Hypothesis 1a) appeared to hinder recall performance in

comparison to the no segmentation condition control and had a negative impact upon

inference test performance (Hypothesis 1b). Poor inference test performance is

indicative of a poorly developed situation model (Kintsch, 1994), which was likely a

result of an unstable textbase (Kintsch & van Dijk, 1978). Whatever advantages random

segmentation may have had in the reduction of cognitive load (Moreno, 2007), potential

cognitive advantages of segmentation are overshadowed by conditions that disrupt the

textbase and in turn disrupt the situation model.

As predicted by the disruption hypothesis (Rawson & Dunlosky, 2002)

(Hypothesis 1c), weakening of the textbase and lack of coherence was associated with

poor metacomprehension accuracy (G = .00; r = .12). Because the disruption occurred

at the level of the textbase, participants likely focused attention upon textbase cues

unrelated to the more diagnostic and reliable cues related to the situation model. When

there is a lack of alignment between the cues and comprehension levels,

metacomprehension accuracy is expected to be low (Koriat, 1997).

Paragraph Segmentation

In comparison to the disruptive effects of random segmentation, paragraph

segmentation was an experimental condition hypothesized to support recall by not

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disrupting the textbase (Hypothesis 2a) and to support inference test performance

(Hypothesis 2b) either through reduction in cognitive load (Moreno, 2007) or support of

information structures (Spanjers et al., 2010). As predicted (Hypothesis 2a), a lack of

disruption to the textbase resulted in improvement in recall test performance (M = .64) in

comparison to random segmentation (M = .49).

Surprisingly, recall test performance was not significantly different between

paragraph segmentation (M = .64) and the no segmentation control (M = .64) as

predicted by segmenting literature (Moreno, 2007; Spanjers et al., 2010). The lack of

beneficial segmenting effects upon recall test performance suggests that the videos

used in this study did not appear to result in transience effects (Leahy & Sweller, 2011;

Wong, Leahy, Marcus, & Sweller, 2012). This result, however, corresponds to previous

research in video-based learning that has demonstrated that high correspondence

between image and narration can significantly reduce transience and improve recall

performance (Grimes 1990). Correspondence between narration and images allowed

for efficient encoding and minimized the need to make sense of or resolve information

being processed through the auditory and visual channels. In this case, segmentation

does not offer potential benefits in encoding.

Contrary to Hypothesis 2b and surprisingly, segmentation did not improve

inference test performance significantly in comparison to random segmentation in spite

of potential gains from a reduction in cognitive load (Moreno, 2007) or gains from an

increased awareness of the structure of the information (Spjaners et al, 2010). This

finding, however, is consistent with text comprehension literature that has demonstrated

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that conditions that can significantly improve memory for details are frequently different

from conditions that improve comprehension of the text (Wiley et al., 2005).

In fact, differences in inference test performance between the no segmentation

control condition (M = .58) and the paragraph segmentation condition (M =51) were

moderately significant (p = .06). In other words, segmentation at the paragraph level

likely undermined the ability to construct a situation model. This is a surprising finding in

light of substantial research that has demonstrated the benefits of segmentation of

multimedia presentations (Mayer & Pilegard, 2014). This unexpected finding, however,

may be explained as a result of the global nature of the situation model where

inferences and principles are derived across multiple paragraphs (Kintsch, 1998). For

example, if paragraph segmentation occurred between paragraphs three and four, this

might allow for reflection upon relationships between the first three paragraphs but

disrupt the relationship between the first three paragraphs and subsequent paragraphs.

Just as random segmentation disrupted the textbase level, so paragraph segmentation

appears to have disrupted the situation model.

Another possible explanation for poor inference test performance in comparison

to a no segmentation control condition is the characteristic of the videos used in this

study. For example, the videos used in Moreno’s 2007 study that provided significant

evidence for the positive benefits of segmentation were videos of an expert teacher

applying pedagogical and classroom management skills. This type of video is quite

different from videos used in this study that were developed from expository texts

whose complexity allows for the opportunity to evaluate situation model level inferences

(Wiley et al., 2005).

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It was hypothesized (Hypothesis 2c) that paragraph segmentation would aid

recognition of global relationships inherent in the videos (Spanjers et al., 2010) and

would result in a significant and high levels of relative metacomprehension accuracy.

The insignificant and low metacomprehension results do not support this hypothesis. In

fact, the poor metacomprehension accuracy of paragraph segmentation (G = -.05; r =

.05) supports Hypothesis 2d that paragraph segmentation although less disruptive than

random segmentation would result in decreased coherence and poor

metacomprehension accuracy (Rawson & Dunlosky, 2003).

Learner-Controlled Segmentation

The learner-controlled segmentation condition had the ability to pause the video

timeline up to five times. As predicted (Bassili & Joordans, 2008; Hasler et al., 2007;

Tabbers & de Koeijer, 2010), the pause button was underutilized (M = 2.1 pauses

initiated). The findings did not support the hypothesis that learner-controlled

segmentation would disrupt the textbase to the same degree as the random

segmentation condition (Hypothesis 3a). Additionally, the hypothesis that learner-

controlled segmentation would harm the situation model to the same degree as random

segmentation was confirmed since no significant differences in inference test

performance were identified (Hypothesis 3b) although it is to be noted that there was a

slight increase in inference test performance score (See Table 2-2). In other words,

contrary to our predictions, learner-controlled segmentation resulted in higher

performance in recall test performance than random segmentation, and at the same

time no differences in inference test performance. This is an important finding because

it suggests that affordances of the technology such as learner-controlled segmentation

(pause) may impact different comprehension levels. As previous comprehension

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literature has noted, there are some types of interventions that benefit recall but not

necessarily comprehension (Wiley et al., 2005).

Two competing hypotheses were evaluated with respect to learner-controlled

segmentation as a factor that may impact learning from video. The disruption of

comprehension hypothesis based upon Kintsch (1998) suggests that the disruptive

effects of learner-controlled segmentation would undermine the textbase and situation

model with resulting lower performance in terms of both recall and inference tests. On

the other hand, the learner-controlled hypothesis (Scheiter & Gerjets, 2007) suggests

that learner-controlled environments could aid learning. Since no significant differences

in recall or inference test performance were identified between learner-controlled

segmentation and a no segmentation control, neither hypothesis was confirmed in the

current study. There is, however, some evidence to suggest some disruption occurred

since recall and inference test scores were lower for the learner-controlled condition in

comparison to the no segmentation control. As to why potential learner-controlled

disruptions did not result in a significant difference in comparison to the no

segmentation control, it may be the case that the underutilization of the pause button

did not produce a critical quantity of disruptive segments required to significantly hinder

learning performance.

Metacomprehension accuracy for learner-controlled segmentation was

hypothesized to be low because of disruption to the situation model through disruption

of the textbase and situation model (Dunlosky & Rawson, 2005) (Hypothesis 3c).

Metacomprehension accuracy was in fact both low and insignificant (G = .18; r = .21)

which suggests that learner-controlled segmentation (pause) although underutilized (M

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= 2.1 pauses initiated) proved to create a disruption on the metacognitive level. Thus,

learner-controlled segmentation in comparison to a no segmented condition did not

appear to significantly undermine objective performance measures of recall and

inference ability, but rather undermined the accuracy of metacognitive monitoring

processes.

No Segmentation

As discussed above, the hypotheses (Hypothesis 4a-b) that no segmentation

would hinder recall and inference test performance as a result of excessive cognitive

load (Moreno, 2007) or transience (Ng et al., 2013) were not confirmed. In fact, the no

segmentation condition did not differ with the paragraph segmentation in recall test

performance and significantly outperformed paragraph segmentation in inference test

performance which supports Hypothesis 4d that modality effects (Kalyuga et al., 1999;

Mayer & Moreno, 1998) without the disruptive effects of segmentation could aid

learning.

The benefits of improved comprehension in the no segmentation condition

extended to metacognitive monitoring processes as well. As predicted (Hypothesis 4e),

the findings supported the hypothesis that metacomprehension accuracy is related to

the quality of the situation model (Griffin et al., 2008) as observed by high inference test

performance and that multimedia can positively impact metacognitive monitoring

processes (Thomas et al., 2016) as long as there is also a high degree of coherence

(Dunlosky & Rawson, 2002). In contrast to the low and insignificant correlations of all

three segmentation conditions (random, paragraph, and learner-controlled), the no

segmentation (control) resulted in significant and moderate metacomprehension

accuracy correlations (G = .44; r = .42). Across conditions, as disruption to the situation

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model became less severe and coherence increased, metacomprehension accuracy

improved as predicted by previous research (Rawson & Dunlosky, 2002).

Conclusion

In conclusion, Experiment 1 provides evidence that segmentation can have

deleterious effects upon recall and comprehension depending upon where the segment

occurs depending on what level of comprehension is disrupted. Although failure to

detect positive effects for either recall or inference test performance was an unexpected

finding in light of substantial research supporting the cognitive benefits of segmentation,

the results and corresponding trends reported in Experiment 1 can be accounted for

according to theories of comprehension and metacomprehension (Kintsch, 1998;

Rawson & Dunlosky, 2005). In addition, there was significant evidence to support the

principle that multimodal video could support both comprehension levels and

metacomprehension processes in a multimodal video context.

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Figure 2-1. Combined screenshot of the video player screen and subsequent segmentation screen representative of both the random and paragraph segmentation conditions.

Figure 2-2. Combined screenshot of learner-controlled video screen and subsequent

segmentation screen.

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Table 2-1. Mean Test Scores and Judgment Magnitudes for Experiment 1.

Random segmentation

Paragraph segmentation

Learner-controlled segmentation

No segmentation

Recall % Correct

.49 (SE .04)

.64 (SE .03)

.59 (SE .03)

.64 (SE .03)

Inference % Correct

.48 (SE .03) .51 (SE .03) .55 (SE .03) .58 (SE .03)

Total % Correct

.48 (SE .03) .57 (SE .02) .57 (SE .03) .61 (SE .03)

Judgment of Learning (JOL)

4.4 (SE .15) 4.4 (SE .18) 4.8 (SE .17) 4.5 (SE . 18)

Prediction of Performance (POP)

.63 (SE .04) .62 (SE .03) .68 (SE .02) .63 (SE .03)

Figure 2-3. Comparison of recall and inference test performance across conditions.

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Table 2-2. Post Hoc Paired-T Test Comparisons 95 %

Confidence

Mean Diff.

SD

SE Lower Upper t df Sig. (2-tailed)

Recall % Correct Random – Paragraph

.15 .32 .05 .06 .24 3.34 50 .001* (d = .62)

Random – Learner-controlled

.10 .28 .04 .02 .18 2.64 50 .001* (d = .42)

Random – No segmentation

.15 .34 .05 .05 .25 3.12 50 .003* (d = .61)

Inference % Correct

Random – No segmentation

.11 .29 .04 -19 -.02 -2.62 50 .01* (d = .41)

Paragraph – No segmentation

.08 .29 .04 -.15 .00 -1.96 50 .06

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Table 2-3. Metamemory and Metacomprehension Accuracy Group JOL to Recall JOL to Inference (metamemory)

(metacomprehension)

M (SE) M (SE) Random segmentation

. .03 (.11)

.00 (.11)

Paragraph segmentation

.14 (.15) -.05 (.14)

Learner-controlled segmentation

-.07 (.14) .18 (.16)

No segmentation

.20 (.14) .44 (.14)*

Note. A * indicates statistically significant correlation at p < .05.

Table 2-4. Relative Accuracy for POP for Recall and Inference Group POP to Recall

Metamemory Accuracy POP to Inference

Metacomprehension Accuracy M (SE) M (SE) Random segmentation

.01 (.11)

.12 (.10)

Paragraph segmentation

.24 (.14)

.05 (.14)

Learner-controlled segmentation

-.01 (.14)

.21 (.14)

No segmentation

.21 (.13)

.42 (.14)*

Note. A * indicates statistically significant correlation at p < .05.

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CHAPTER 3 METACOGNITIVE CONSEQUENCES OF VIDEO ANNOTATION

Experiment 2

Since results from Experiment 1 suggest that some forms of segmentation could

have a deleterious effect upon cognitive and metacognitive performance, Experiment 2

was designed to evaluate whether a generative activity such as annotation would

interact with the segmentation conditions addressed in Experiment 1 to support learning

and metacognitive monitoring, specifically metacomprehension. Encouraging learners to

generate summaries of instructional material has been shown to improve

comprehension and is theorized to aid learners in building relations in the instructional

materials as well as supporting integration with prior-knowledge (Wittrock, 1989).

Summarization or summative annotation can also improve comprehension through self-

testing and encourage learners to repair comprehension (Winne & Hadwin, 1998). How

video annotation as a form of summarization will interact with various video annotation

conditions to impact cognitive and metacognitive processes was the primary focus of

Experiment 2. The video annotation conditions included the following: random video

annotation, paragraph video annotation, learner-controlled video annotation, and

simultaneous video annotation.

Hypotheses

In Experiment 2, random video annotation is a novel condition that combines

random segmentation and the generative act of summarization. It was unknown

whether the summarization activity allowed for sufficient repair of both comprehension

and recall that were greatly hindered in the random segmentation condition in

Experiment 1.

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Split-attention effects

One hypothesis (Hypothesis 1a) suggests that simultaneous annotation should

be significantly lower than either system or learner-controlled annotation conditions that

pause the video timeline because of deleterious split-attention effects (Chandler &

Sweller, 1996). Based upon Hypothesis 1a, we would expect random, paragraph, and

learner-controlled video annotation to be significantly higher in both recall and inference

test performance because learners would not need to focus both upon transient

information streams (Ng et al., 2013) and the mechanical demands of keyword

production (Kobayashi, 2005).

Textbase and situation model disruption

Among the three video annotation conditions that lack split-attention effects

(random, paragraph, and learner-controlled video annotation), a second hypothesis

suggests that the benefits of annotation may be negatively impacted by where the

annotation occurs on the timeline just as the location of video segmentation had

impacted both recall and inference test performance in Experiment 1 (Hypothesis 1b).

This hypothesis is based upon theories of comprehension that posit that the textbase

level of comprehension is foundational to the situation model (Kintsch, 1998). If random

video annotation disrupts the textbase, it may result in a situation where the learner

attempts to repair the textbase level since the audio narration was paused midstream.

Paragraph video annotation, on the other hand, would allow a learner to generate

annotations that relate more to the situation model because of a lack of disturbance to

the textbase and greater attention to information structures (Spanjers et al., 2010).

Learner-controlled video annotation would likely not be as effective as paragraph

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segmentation because of unintended disruptions to the textbase as a function of the

delay between the decision to annotate and manually clicking the annotation field.

Annotation effects

With respect to a comparison of segmentation and video annotation conditions,

notetaking literature suggests potential increases in recall and comprehension across

conditions as a result of encoding effects associated with note-taking (Hypothesis 2a)

(Kobayashi, 2005). In light of system and learner-controlled conditions that

automatically pause the video for annotation production, it is assumed that the

mechanical demands of annotation production will not interfere with encoding

processes.

A final hypothesis arises that there are in fact no significant gains in recall or

inference performance from the act of annotation or keyword production (Hypothesis

2b) which has been the case in previous metacomprehension research based upon the

texts and tests used in this study (Thiede et al., 2005). A lack of significant effects upon

recall and inference test performance from keyword production may be a result of the

fact that production of one keyword (the case with prior studies) does not provide

enough of an opportunity to integrate new information with prior knowledge.

Immediate annotation effects

Video annotation was expected to hinder metacomprehension accuracy for all

four video annotation conditions because of an overreliance upon memory-based and

superficial cues derived from short-term memory (Hypothesis 3a) (Thiede et al., 2005).

Annotation as keyword production can be considered a simple word recall task, but

when performed immediately, learners are more likely to rely upon surface level cues

related to the textbase as compared to more stable cues derived from the situation

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model (Thiede et al., 2005). This is the long-delayed hypothesis and has been validated

in numerous studies (Thiede et al., 2008). Thus, metacomprehension accuracy was

expected to be low across all four video annotation conditions.

A competing hypothesis, however, suggests that if video annotation supports

comprehension by directing learners to the situation model because of positive

multimedia effects (Mayer, 2014), then metacomprehension accuracy should improve

with the exception of simultaneous annotation (Hypothesis 3b). This hypothesis is

based upon the fact that immediate manipulations such as self-explanation (Griffin et al,

2008) or concept mapping (Redford et al., 2012) have supported relative

metacomprehension accuracy. In other words, because of the potential benefits to

processing from multimodal media (Mayer, 2014) and differences between text and

video in terms of front-end processing (Magliano et al., 2013), it is possible that

immediate annotation could in fact support metacomprehension accuracy.

Method

Participants

Forty-nine undergraduate students (27 males, 22 females) enrolled in

Introduction to Programming and Educational Technology at a major university in the

Southeast United States in the study in partial completion of a course requirement. The

average age of the participants was 19.8 (SD = 2.39).

Design

The design was identical to Experiment 1 in terms of employing a repeated

measures ANOVA with Latin Square design for video order and a partially

counterbalanced ordering of video annotation conditions. The within-subjects variables

included: random video annotation, paragraph video annotation, learner-controlled

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video annotation, and simultaneous video annotation. Dependent measures included

the same recall and inference test performance along with JOL and POP measures

used in Experiment 1.

Materials and Procedure

The videos and the computer laboratory were the same as Experiment 1. In

addition, for the randomized and paragraph video annotation conditions, which were

system-controlled, the segmentation for the video annotation prompt and response

screen occurred at the same location points as in Experiment 1. For the random video

annotation condition and paragraph video annotation, at the end of a video segment, a

new screen with a text box would appear to prompt the participant to produce a gist.

See Figure 3-1 for a combined screenshot of a video screen and subsequent annotation

screen.

The learner-controlled video annotation condition included a right side annotation

area which, when clicked upon, would automatically pause the video and hide the video

background. The annotation screen only allowed one annotation at a time. See Figure

3-2 for a screenshot of the learner-controlled annotation video and annotation screens.

This learner-controlled video annotation mirrors how some popular video annotation

players currently function in which the video pauses as soon as an annotation is

initiated (Hosack, 2010). The simultaneous video annotation condition included the

same type of right side annotation area as the learner-controlled video annotation player

but did not pause the video when an annotation was initiated as is the case with

annotation systems such Videonot.es™ and Lynda.com™. See Figure 3-3 for a

screenshot of the simultaneous video annotation conditions.

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Participants were randomly assigned to a computer station after completing a

participation agreement form. Each participant was instructed to put on headphones

and click a link on the desktop that would launch the experiment. A multimedia

presentation introduced the participants to the study, required a sound check, and

presented the following instruction:

“You will soon view four instructional videos on various topics. Your goal is to learn as much as you can about each topic. Two videos will be segmented into shorter clips at which you will be prompted to generate a gist keyword that sums up the content you just viewed. One video will allow you to create gist keywords while the video plays. In this condition, if you initiate an annotation, the video will pause and will play once you click the play button. One video will play continuously and you will need to create gist keywords while it plays. This video will not allow you to pause. After viewing the videos, you will be asked to judge how well you understood each topic and predict how you would do on a test on each topic. You will then be asked to complete a multiple-choice test for each topic. Do the best you can and if you have technical difficulties, please raise your hand.”

All participants were instructed that they would first complete a brief profile

survey to collect demographic information and report their familiarity with video

annotation systems. Participants viewed a sample video, produced a practice

annotation, completed a sample JOL question and POP, and then answered a sample

inference multiple-choice question based upon the sample video to counteract

participant tendencies to base judgments upon surface memory alone (Jaeger & Wiley,

2014; Thiede et al., 2011). Participants were then encouraged to ask clarifying

questions about the procedure.

After being randomly assigned a condition, participants viewed four instructional

video topics. The videos were delivered through four video annotation conditions

(random video annotation, paragraph video annotation, learner-controlled video

annotation, and simultaneous video annotation). After viewing the videos, participants

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completed a JOL and POP for each video topic. After completing the judgments of

learning above, participants completed a learning performance test that included six

inference and six recall items. After completing tests for all four video topics, a global

score was displayed for overall performance for all videos. Participants spent

approximately 60 minutes to complete the study.

Results

Recall and Inference Test Performance and Metacomprehension Accuracy

Descriptive data on test performance and metacognitive judgments are reported

in Table 3-1. A 4 (Video annotation condition: random video annotation, paragraph

video annotation, learner-controlled video annotation, and simultaneous video

annotation) X 2 (Test type: recall, inference) repeated measures ANOVA on test

performance indicated no significant main effects for test type with recall (M = .58) and

inference (M = .54) test performance, F(1, 96) = .011, p = .92.

Textbase and Situation Model Disruption Effects

Two one-way repeated measures ANOVAs were conducted to evaluate

differences across each of the four video annotation conditions with respect to recall

and inference test performance. In all two analyses, assumptions of sphericity had not

been violated. There was no significant effect of video annotation group on recall test

performance, F(3, 144) = 1.45, p =.23, or inference test performance F(3, 144) = 2.23, p

=.14 which was contrary to Hypothesis 1a that posited that split-attention effects would

significantly hinder recall and inference test performance of the simultaneous video

annotation condition (Chandler & Sweller, 1996). Further, the disruption of

comprehension hypothesis (Hypothesis 1b) was not confirmed in Experiment 2 in that

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no significant differences were observed between random and paragraph video

annotation in either recall or inference test performance. See Figure 3-4.

Significant effects, however, were detected for total test performance across

video annotation conditions F(3, 144) = 2.61, p =.05, partial η2 = .05. Specifically,

participants in the random video annotation condition significantly outperformed in total

test performance (.62) than participants in the paragraph annotation condition (.53)

[t(48) = 2.44, p =0.02, d = .48] and the simultaneous condition (.53) [t(48) = 2.43, p

=0.02, d = .42]. It is to be noted that there were no differences in total test performance

between random segmentation and learner-controlled annotation. This supports

Hypothesis 1b that video annotation may impact performance differently dependent

upon when or how the annotation was initiated.

Metamemory and Metacomprehension Accuracy

Two one-way repeated measures ANOVAs were conducted to evaluate

differences across each of the four video annotation conditions with respect to JOL and

POP magnitudes. No significant differences across conditions were identified for either

JOL, F(3, 144) = 2.15, p =.10, or for POP, F(3, 144) = 2.07, p =.10.

Just as in Experiment 1, two separate measurements of between-subjects

metacomprehension and metamemory accuracy were calculated. Table 3-2 reports

gamma correlations for Experiment 2. See Experiment 1 for a description of how

accuracy was calculated and interpreted. Among the four video annotation conditions,

metamemory and metacomprehension accuracy was significant for paragraph

annotation although low.

A second measure of metamemory and metacomprehension accuracy was

calculated as a Pearson r correlation between POP and scores for recall and inference

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test performance respectively. See Table 3-3. Overall, this second measure of accuracy

provided convergent evidence that accuracy was low and insignificant for all annotation

conditions with the exception of paragraph video annotation condition.

Immediate Annotation Effects upon Metacomprehension

Hypothesis 3a was confirmed in that metacomprehension accuracy was

insignificant and low across all conditions although paragraph video annotation did

result in significant metamemory accuracy and reached a moderate level of significance

for metacomprehension accuracy. A second measure of metacomprehension accuracy

that used the relationship between the POP and actual inference test performance,

however, was significant for paragraph video annotation (r = .27). There was no

evidence to support Hypothesis 3b that video annotation would aid comprehension and

result in improved relative metacomprehension accuracy.

Interactions between Experiment 1 and Experiment 2.

Three repeated measures split-plot ANOVAs were employed to evaluate whether

there were significant interactions between segmentation and video annotation

conditions with respect to recall, inference, and total test performance. There were

statistically significant interactions between the effects of segmentation and video

annotation on recall test performance, F(3, 294) = 5.94, p =.001, partial η2 = .06. Post-

hoc independent t-test comparisons for recall test performance across conditions

indicated significant differences between random segmentation and random video

annotation t(98) =2.96, p = .004 with a medium effect size (d = .60). No other significant

differences in recall test performance between segmentation and annotation conditions

were identified, (paragraph segmentation vs. paragraph video annotation, learner-

controlled segmentation vs. learner-controlled video annotation, and no segmentation

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vs. simultaneous annotation). In general, it appears that random video annotation

assisted with recall of facts. See Figure 3-5.

There were statistically significant interactions between the effects of

segmentation and video annotation on inference test performance, F(3, 294) = 3.89, p

=.01, partial η2 = .04. For inference test performance across conditions, there were

significant differences between random segmentation and random video annotation

t(98) =3.12, p = .002 with a medium effect size (d = .62). No other differences in

inference test performance between segmentation and annotation conditions were

identified, (paragraph segmentation vs. paragraph video annotation, learner-controlled

segmentation vs. learner-controlled video annotation, and no segmentation vs.

simultaneous annotation). In general, it appears that random video annotation assisted

with comprehension. See Figure 3-6.

There were statistically significant interactions between the effects of

segmentation and video annotation on total test performance, F(3, 294) = 7.71, p =.00,

partial η2 = .07, which can be considered a moderate effect size (Cohen, 2013).

Independent t-tests indicated differences between random segmentation and random

video annotation t(98) =3.73, p = .00 with a large effect size (d = .75) (Cohen, 2013),

and also between no segmentation and simultaneous video annotation t(98) = -1.95, p =

.05 with a medium effect size (d = .39). See Figure 3-7 for comparisons across

conditions and experiments. Differences in total test performance between paragraph

segmentation vs. paragraph video annotation and learner-controlled segmentation vs.

learner-controlled video annotation were insignificant. As predicted, potential effects

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from split-attention in the simultaneous video annotation hindered test performance

(Chandler & Sweller, 1996).

As expected, metacomprehension accuracy across Experiment 2 was low and

insignificant although paragraph video annotation did reach a significant but low level of

metacomprehension accuracy (G = .21, p = .06; r = .27) in comparison to the low and

insignificant level of accuracy for paragraph segmentation.

Discussion

The purpose of Experiment 2 was to evaluate the impact of various video

annotation conditions upon learning and metacognitive monitoring performance.

Hypothesis 1a that simultaneous annotation would be significantly lower than the other

conditions that pause the video was not confirmed. This is surprising considering

mechanical demands of simultaneous annotation during video playback (Kobayashi,

2005) or the cognitive load demands of split-attention effects (Chandler & Sweller,

1996). One potential explanation for a lack of significant differences was the fact that

participants produced few annotations in the simultaneous annotation group (M = 3.2

annotations) which is a little over half of the number of annotations in either random or

paragraph video annotation conditions. Underutilization of the annotation feature even

when instructed to use the annotation tool while under observation suggests that the

task of viewing an instructional video supersedes that of producing annotations. Where

on the timeline these annotations were generated may also be an important factor to

consider in future research since many participants were observed delaying annotation

until the end of the video as if attention was first directed at the video and annotation

was a secondary thought. Because trace data was not collected as to where on the

timeline the annotations were produced, it was not possible to test whether the timing of

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the annotation was a significant factor. Future research is needed to determine the

subjective factors as to why learners use or do not make use of specific affordances.

Additionally, Hypothesis 1b that disruption to the textbase (Kintsch, 1998)

through random annotation would significantly hinder learning was not confirmed. In

fact, there was evidence to suggest that random video annotation actually aided total

test performance. Although no significant differences were identified for recall and

inference test performance across all four video annotation conditions, significant

differences were identified for the total scores with random annotation significantly

outperforming paragraph and simultaneous video annotation. This finding was

surprising in light of the negative effects of random segmentation upon learning in

Experiment 1. One potential explanation for this finding is the fact that the random video

annotation created germane cognitive load conditions (Paas & van Merrienboer, 1994;

Sweller, 2010) and greater attention through reduced mindwandering through an

interpolated activity (Szpunar, Jing, & Schacter, 2014). Based upon this reasoning,

random annotation may have served as a stimulus to engage comprehension at the

textbase and situation model as compared to paragraph annotation which may have

resulted in automatic viewing and shallow processing associated with instructional video

(Salomon, 1984).

It is also important to note that a lack of significant differences between random

video annotation and learner-controlled annotation in total test performance supports

the hypothesis that learner-control introduces disruption akin to the random annotation

condition. Potential disruptions of learner-controlled video annotation to comprehension,

however, were likely moderated by underutilization of annotation tool (M = 2.8). While

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the literature suggests the positive effects of interpolated activities in the midst of

instructional video (Szpunar et al., 2013), the results from Experiment 2 support the

principle that interpolated activities can aid learning but the timing of the interpolation

may be an important factor for video annotation conditions.

Metacomprehension accuracy across all four video annotation conditions was

low. This supports Hypothesis 3a that immediate keyword production facilitates

conditions that introduce error into metacognitive monitoring judgments (Thiede &

Anderson, 2004; Thiede et al., 2005). There was no significant evidence to support

Hypothesis 3b that potential benefits of multimodality in processing and integration with

prior-knowledge (Mayer 2014) would in turn benefit metacomprehension accuracy as

had been observed with immediate manipulations such as self-explanation (Griffin et al.,

2008) or immediate concept mapping (Redford et al., 2012). In fact, random video

annotation produced extremely high performance in both recall and inference tests, but

extremely low metacomprehension accuracy (G = -.12; r = 16).

Comparison of Experiment 1 and Experiment 2

Comparisons in total test performance across Experiment 1 and 2 indicated

significant interactions between segmentation and annotation conditions. Hypothesis 2a

that annotation could aid learning was confirmed in the case of random video annotation

(Kobayashi, 2005). Random video annotation had positive significant effects upon

learning, while random segmentation hindered learning. Random segmentation harmed

learning because of a disruption to the textbase and situation model (Kintsch, 1998), but

a generative activity such as annotation appeared to provide a means to improve

learning when inserted in the randomized segment. This interaction was unexpected. As

discussed above, random annotation may lead to germane cognitive load conditions

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(Paas & van Merrienboer, 1994; Sweller, 2010) and greater attention through reduced

mindwandering (Szpunar et al., 2014).

The benefits of paragraph and learner-controlled video annotation, however,

were not confirmed. This confirms Hypothesis 2b that annotation operationalized as a

gist keywords would not improve learning although immediate annotation might have an

impact upon metacomprehension monitoring (Thiede et al., 2005).

Significant differences in recall and inference scores were also observed

between the no segmentation and simultaneous annotation condition which confirmed

hypothesized split-attention effects of simultaneous annotation in comparison to a

control without segmentation (Chandler & Sweller, 1998; Thomas et al., 2016). The

moderate effect size (d = .39) of simultaneous annotation in comparison to the no

segmentation condition can, in part, be explained by underutilization of annotation

production (M = 3.2). While underutilization of pause or annotation is an intuitive

explanation, future work is needed to test the degree to which specific levels of

utilization impact performance.

Across both experiments, metacomprehension accuracy varied according to

condition. The no segmentation condition reached significance and a moderate level of

metacomprehension accuracy (G = .44; r =42). Paragraph annotation reached

significance and a low level of metacomprehension accuracy (G = .21; r = .27) in

comparison to the insignificant and low paragraph segmentation condition (G = -.05; r =

.05). This suggests that annotation at the paragraph level resulted in utilization of more

reliable cues as compared to error-laden cues in the case of paragraph segmentation

(Koriat, 1997). One explanation is that the paragraph segmentation condition resulted in

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perceptions of ease and shallow processing (Salomon, 1984) as compared to the more

cognitive intensive task of generating annotations.

While metacomprehension accuracy was low for both random segmentation and

annotation, this occurred in the context of significant and divergent total test

performance scores. This suggests that judgments, even after a generative activity has

repaired learning performance, are based upon cues derived from a broken situation

model as compared to the repaired situation model. In essence, the disruption becomes

the point of focus as compared to a robust mental model that arises from an effective

generative activity such as summarization. An analogy to the random conditions

employed in the two experiments might consist of a ceramic vase that has been

dropped and broken, while annotation acts as means to repair the structure. Attention,

in this case, centers upon the fracture lines as compared to the overall structure even

when it is possible to repair the vase. In this way, these fracture points become the non-

comprehension based cues upon which JOLs are made and account for low

metacomprehension accuracy (Rawson & Dunlosky, 2002). In the case of paragraph

annotation, because the fracture points are less disruptive, there is less focus upon the

disruption, and as a result metacomprehension accuracy improves. This principle

extends to the least disruptive condition, namely, the no segmentation condition which

had the highest level of metacomprehension accuracy. The conditions discussed above

appear to support Rawson and Dunlosky’s (2002) hypothesis that as coherence of text

increases so does metacomprehension accuracy.

Metacomprehension accuracy for learner-controlled segmentation and

annotation was low. Although the pause button and annotation field for both conditions

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were underutilized, metacomprehension accuracy was low. This suggests that learner-

control whether in the form of pause or video annotation weakens the ability to

accurately monitor comprehension levels. Future work is needed to understand how

learner-control may influence a learner’s reliance upon cues that introduce error into

metacognitive judgments.

Comparison of metacomprehension accuracy for no segmentation and

simultaneous video annotation conditions indicated moderate levels of accuracy for the

no segmentation condition and low levels for the simultaneous condition. Although

simultaneous annotation confounds split-attention effects and immediate annotation

effects, the findings are a replication of the benefits of non-segmented video in

comparison to simultaneous video annotation (Thomas et al., 2016). Viewing a video

from beginning to end without interruption appears to support metacomprehension

accuracy.

Scientific and Practical Significance

Video annotation is a complex activity which often results in a convergence of

conditions in the form of segmentation and interpolated generative activity. In the

context of expository instructional video, the results from Experiment 1 do not provide

support for the segmenting principle which predicts that segmentation should improve

learning outcomes in terms of recall and inference test performance. These results,

however, do provide support for theories of comprehension that predict that disruptions

at specific levels of comprehension (surface, textbase, and situation model) impact

recall and inference test performance in significant and differing ways. In addition, the

results further support the hypothesis that segmentation as a form of disruption to either

the textbase or situation model of representation undermines metacognitive monitoring

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processes. One potential explanation for the deleterious effects of segmentation upon

metacomprehension accuracy is a learner’s greater attention to superficial cues that

introduce error into metacognitive judgments. Future work, however, is needed to

evaluate the specific types of cues that inform judgments in the context of segmentation

of video-based learning.

The results from Experiment 2 provide partial support for the potential of

generative activities such as video annotation to aid learning. In particular, the positive

effects of the random video annotation condition upon recall and inference scores

suggest that the timing of annotation may result in differing degrees of germane

cognitive load in which learners are more likely to invest greater mental effort. In this

case, random annotation allowed for substantial repair to both the textbase and

situation model in contrast to paragraph annotation or learner-controlled annotation. The

results from all four video annotation conditions support the long-delayed hypothesis

that immediate summarization weakens the ability to make accurate judgments and

results in low metacomprehension accuracy. Even in the case of random video

annotation which resulted in high recall and inference scores, metacomprehension

accuracy was low. This is an important finding because this suggests that even when

video annotation aids learning, there may be a weakening of metacognitive monitoring

processes.

Unlike traditional transient lecture or broadcast media environments, one of the

primary advantages of video-based learning is the ability to pause and review. This

study suggests that system or learner-controlled segmentation and video annotation

may in fact undermine a learner’s ability to monitor learning levels and thereby may

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result in less effective metacognitive control behaviors. The degree to which

metacognitive monitoring influences metacognitive control processes is an essential

question for future research to address in video-based learning contexts since there is a

possibility that the affordances of interactive video technology such as video annotation,

which can aid learning in specific circumstances, undermine the ability to implement

effective metacognitive control behaviors such as restudy.

Limitations

Although the four videos supported the educational relevance of the research in

terms of grade level, content and duration, the videos were carefully designed with the

purpose of maintaining coherence between the narration and images along with an

attempt to avoid decorative graphics. To apply these findings to lecture-capture formats,

typical of post-secondary settings such as a recorded lecture, in which there is little

coherence between the narration and images presented would be inappropriate. In

addition, the annotation condition merely required each participant to produce five

keywords to summarize content as compared to the likely variance in annotation

quantity and quality to be encountered in an ecological setting. Future work is needed to

identify current usage behaviors of video annotation tools in educational settings and

how usage of specific tools support or hinder learning.

Conclusions

The use of video annotation is likely to grow as web-based streaming and video

annotation tools become ubiquitous in educational settings, yet how affordances such

as annotation and pause-initiated segmentation impact learning and metacognitive

monitoring has not been fully addressed. The two experiments presented here provide

evidence that segmentation and annotation of video impact learning performance and

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metacognitive monitoring in significant and at times differing ways. One objective was to

identify conditions, if any, where both test performance (recall and inference) and

metacognitive monitoring performance were high. In general, the non-segmented video

without annotation condition produced substantial learning in both recall and inference

test performance along with high metacomprehension accuracy. Viewing a multimodal

video of expository content without interruption appears to aid learning and to support

effective metacognitive monitoring processes. This study also demonstrates that

learning and metacognition in video-based environments is dependent upon when

segments are initiated, who or what initiates segments, and what type of activity occurs

during a segment of a video timeline. Examining why specific video-based learning

conditions impact metacognitive monitoring and control is important in light of the

continued growth and use of instructional video in online and blended learning

environments where learner success depends to a large degree on the ability to self-

regulate cognition and learning.

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Figure 3-1. Combined screenshot of video screen and subsequent annotation screen for random and paragraph video annotation conditions.

Figure 3-2. Combined screenshot of learner-controlled video annotation screen and annotation screen.

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Figure 3-3. Screenshot of simultaneous video annotation screen.

Table 3-1. Mean Test Scores and Judgment Magnitudes for Experiment 2. Random video

annotation Paragraph video annotation

Learner-controlled video annotation

Simultaneous video annotation

Recall % Correct

.63 (SE .03)

.55 (SE .03)

.59 (SE .03)

.55 (SE .03)

Inference % Correct

.60 (SE .03) .52(SE .03) .53 (SE .03) .53 (SE .03)

Total % Correct .62 (SE .02) .53 (SE .03) .56 (SE .03) .53 (SE .03)

Judgment of Learning (JOL)

4.2 (SE .15) 4.7 (SE .18) 4.5 (SE .17) 4.7 (SE . 18)

Prediction of Performance (POP)

.60 (SE .03) .67 (SE .03) .66 (SE .02) .66 (SE .03)

Note. Average test scores for recall and inference questions are proportions based upon a maximum of 6.

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Figure 3-4. Comparison of recall and inference test performance across conditions.

Table 3-2. Relative Metamemory and Metacomprehension Accuracy for Experiment 2 Group JOL to Recall JOL to Inference (metamemory) (metacomprehension) M (SE) M (SE) Random video annotation

-.08 (.11)

-.12 (.16)

Paragraph video annotation

.25 (.12) * .21 (.13) (p = .06)

Learner-controlled video annotation

.09 (.15) .16 (.16)

Simultaneous video annotation

-.01 (.15) .13 (.15)

Note. A * indicates statistically significant correlation at p < .05.

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Table 3-3. Relative Accuracy for POP for Recall, Inference, and Total Test Performance for Experiment 2

Group POP to Recall Metamemory

accuracy

POP to Inference Metacomprehension

accuracy M (SE) M (SE) Random video annotation

-.06 (.12)

.16 (.15)

Paragraph video annotation

.21 (.11)

.27 (.10)*

Learner-controlled video annotation

.05 (.15)

.25 (.14)

Simultaneous video annotation

.08 (.13)

.12 (.13)

Note. A * indicates statistically significant correlation at p < .05.

Figure 3-5. Comparison of recall test proportional means across experiments.

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Figure 3-6. Comparison of inference test proportional means across experiments.

Figure 3-7. Comparison of total test proportional means across experiments.

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APPENDIX A EXPERIMENT 1 CONSENT FORM

Dear participant, Thank you so much for taking the time to participate in this study to learn about how people learn from instructional video. The following study is interested in exploring how instructional video impacts learning and the ability to self-evaluate learning.. Title of Study: VIDEO SEGMENTATION EFFECTS UPON LEARNING AND METACOGNITIVE MONITORING Investigators: Aaron Thomas [email protected] Contact Phone Number: (352) 273-1575 Scientific Purpose of the Study: The purpose of this study is to determine how specific use cases (segmentation of the video timeline) of instructional videos based upon various historical and scientific topics impact learning performance on recall and inference tests and metacomprehension accuracy, namely a learner’s ability to accurately predict performance across video topics. In other words, how does instructional video impact a learner’s ability to predict their level of comprehension and ability to remember details from the instructional video under specific segmentation conditions. The specific conditions include the following: segmentation equally distributed in the video timeline but inserted between paragraphs of the video text, random segmentation throughout the video timeline, learner-controlled segmentation, and a control with no segmentation. Procedure: If you choose to participate in this study, you are allowing us to use information that is collected during the normal educational practices of this course. The following types of information may be collected: Survey: A variety of means may be used to document your perspective and learning practices. Artifacts: A variety of artifacts may be collected to document your perspective and learning practices. These may include but are not limited to responses to questions and summaries of instructional content. Online archives: Responses that are housed within the learning management system may be archived. Observations: Observation data in the form of field notes or video recordings may be collected to document your interactions in the computer lab during your session.

An anonymous coding scheme will be applied to all information at the end of the study and prior to analysis. Data will be analyzed and reported in an aggregated fashion and participants will not be identified by name in any reports of our research. Data is maintained on UF secure

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servers and will be anonymized on the servers. Any and all data downloaded will be deidentified. At the conclusion of the study, the UF database will be deleted.

Risks and Benefits of Participation There are risks involved in all research studies. However, minimal risk is envisioned for participating in this project. You will not be identified by name in any reports of this research; pseudonyms will be used. There are no direct benefits for participating in this research although you may learn something about historical and scientific topics. Time Required and Compensation The study will occur in a computer lab between February and May 2016 at days and times announced in your classes. We anticipate requiring a total of 70-80 minutes of your time to complete this intervention. There will be no compensation for participating in this study although your instructor may award you extra credit if they wish. If you participate, you will be given a certificate of completion that you may present to your professor or instructor for credit. Confidentiality All information gathered in this study will be kept confidential to the extent provided by law. No reference will be made in written or oral materials that could link you to this study. All records will be stored in an encrypted desktop computer in the Principal Investigator's office or in a locked office which is monitored 24-7 by surveillance cameras. When the study is completed and the data have been analyzed, the information will be shredded and/or electronically erased. Voluntary Participation Your participation is strictly voluntary. Non-participation or denied consent to collect some or all of the data listed above will not affect your grades or your status as a student. In addition, you may request at any time that your data not to be included. Contact Information If you have any questions or concerns about the study, you may contact Aaron Thomas, at [email protected] or (352) 273-2243. Questions regarding your rights as a research participant in this study you may contact the UFIRB Office, Box 112250, University of Florida, Gainesville, FL 32611-2250; ph (352) 392-0433. Participant Consent I have read the above information and agree to participate in this study. I am at least 18 years of age.

Print Name: ______________________________________________

Date:____________________________________________________

Signature:________________________________________________

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APPENDIX B EXPERIMENT 2 CONSENT FORM

Dear participant, Thank you so much for taking the time to participate in this study to learn about how people learn from instructional video. The following study is interested in exploring how instructional video impacts learning and the ability to self-evaluate learning.. Title of Study: VIDEO ANNOTATION EFFECTS UPON LEARNING AND METACOGNITIVE MONITORING Investigators: Aaron Thomas [email protected] Contact Phone Number: (352) 273-1575 Scientific Purpose of the Study: The purpose of this study is to determine how specific use cases (annotation of the video timeline) of instructional videos based upon various historical and scientific topics impact learning performance on recall and inference tests and metacomprehension accuracy, namely a learner’s ability to accurately predict performance across video topics. In other words, how does instructional video annotation impact a learner’s ability to predict their level of comprehension and ability to remember details from the instructional video under specific annotation conditions? The specific conditions include the following: system-controlled segmentation and annotation, learner controlled segmentation initiated by annotation, no segmentation with simultaneous annotation, no segmentation with immediate annotation, no segmentation with delayed annotation, and no segmentation with no annotation. Procedure: If you choose to participate in this study, you are allowing us to use information that is collected during the normal educational practices of this course. The following types of information may be collected: Survey: A variety of means may be used to document your perspective and learning practices. Artifacts: A variety of artifacts may be collected to document your perspective and learning practices. These may include but are not limited to responses to questions and summaries of instructional content. Online archives: Responses that are housed within the learning management system may be archived. Observations: Observation data in the form of field notes or video recordings may be collected to document your interactions in the computer lab during your session.

An anonymous coding scheme will be applied to all information at the end of the study and prior to analysis. Data will be analyzed and reported in an aggregated fashion and participants

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will not be identified by name in any reports of our research. Data is maintained on UF secure servers and will be anonymized on the servers. Any and all data downloaded will be deidentified. At the conclusion of the study, the UF database will be deleted.

Risks and Benefits of Participation There are risks involved in all research studies. However, minimal risk is envisioned for participating in this project. You will not be identified by name in any reports of this research; pseudonyms will be used. There are no direct benefits for participating in this research although you may learn something about historical and scientific topics. Time Required and Compensation The study will occur in a computer lab between February and May 2016 at days and times announced in your classes. We anticipate requiring a total of 70-80 minutes of your time to complete this intervention. There will be no compensation for participating in this study although your instructor may award you extra credit if they wish. If you participate, you will be given a certificate of completion that you may present to your professor or instructor for credit. Confidentiality All information gathered in this study will be kept confidential to the extent provided by law. No reference will be made in written or oral materials that could link you to this study. All records will be stored in an encrypted desktop computer in the Principal Investigator's office or in a locked office which is monitored 24-7 by surveillance cameras. When the study is completed and the data have been analyzed, the information will be shredded and/or electronically erased. Voluntary Participation Your participation is strictly voluntary. Non-participation or denied consent to collect some or all of the data listed above will not affect your grades or your status as a student. In addition, you may request at any time that your data not to be included. Contact Information If you have any questions or concerns about the study, you may contact Aaron Thomas, at [email protected] or (352) 273-2243. Questions regarding your rights as a research participant in this study you may contact the UFIRB Office, Box 112250, University of Florida, Gainesville, FL 32611-2250; ph. (352) 392-0433. Participant Consent I have read the above information and agree to participate in this study. I am at least 18 years of age.

Print Name: ______________________________________________

Date:____________________________________________________

Signature:________________________________________________

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APPENDIX C FOUR VIDEO SCRIPTS

Video 1: Naval Warfare

Though to some extent it involved operations against surface raiders, the contest

in the Atlantic was primarily a war between German submarines, striving to sink the

ships on which the United Kingdom depended, and Allied surface and air antisubmarine

forces.

As in the Pacific war, the beginning of the war in Europe saw the opening of an

unlimited submarine campaign. The U-boats available to the Germans at the time

operated mainly in the ocean approaches to England, making daylight attacks from

periscope depth. Early results were good, and aggressive submarines exposed

themselves with sonar. Antisubmarine counter-measures proved more effective than the

Germans had anticipated, and submarines shifted their attention to lone ships.

The fall of France in 1940 gave Germany advanced bases on the French Atlantic

coast, allowing U-boats to patrol farther into that ocean and thus greatly expanding the

area open to attack. British ships and planes had to be diverted from antisubmarine duty

to the protection of their own coasts. As a counter to British antisubmarine tactics, the

U-boat force changed their own doctrine and began surface night attacks on convoys.

Again, these were successful and huge tonnages of shipping were sunk. U-boats,

including some "high scorers," were lost, but the balance was profitable and the

initiative was firmly in the submariners' hands.

During the early months of the war, a few German warships such as the Admiral

Graf Spee and "merchant cruisers" such as the Atlantis accounted for some merchant

tonnage. Operating at long range in the face of overwhelming British naval strength,

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surface raiders never had more than a minor influence on the course of the Atlantic war.

As the war went on, the "fleet in being" tactics employed with such ships as Tirpitz,

Scharnhorst, and Gneisenau carried their share of weight in the minds of Allied

admirals. The destruction of Convoy PQ-17 on the North Atlantic Murmansk Run was

due, in largest part, to apprehension over the chance of a surface sortie from Norwegian

bases.

British defensive measures against the new night attacks included centralized

convoy routing, wide dispersal routing and strengthening of escorts. This made it more

difficult for U-boats to find and attack convoys. On the other hand, expanded German

submarine construction programs now began to produce results. Beginning in 1941,

about 20 new U-boats a month entered service, bolstering the relatively small force with

which the Kriegsmarine had entered the war. As the undersea army expanded,

however, there was some loss in crew training and experience.

During the summer of 1941 individual surface night attacks on convoys gave way

to the "wolfpack" attack. Submarines patrolled areas where convoys could be expected.

On making a contact, U-boats did not attack but shadowed the convoy, signaling other

submarines to join the attack. Multiple night attacks meant the chance of higher kills at

less risk to the submarines. Land-based long-range Focke-Wulf FW 200 patrol planes

also participated in these operations.

As U-boats extended their operating areas farther across the Atlantic, it became

necessary to escort convoys through the entire transoceanic passage instead of only

the western approaches to England. Since President Roosevelt involved the U.S. Navy

to an increasing degree in the Atlantic war, however, pressure on the Royal Navy was

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somewhat eased. After Pearl Harbor, the U.S. Navy was officially in the submarine war,

but lack of experience made it less than fully effective at first.

U-boat operations in the Caribbean and in American coastal waters were highly

productive during the spring and summer of 1942. American antisubmarine measures

were largely improvised and ineffective at first; it was not until the fall of that year that

interlocking coastal convoys and air patrols made U-boats tend to return to the open

ocean.

Two technical developments, radar and airborne depth bombs, were by now

contributing to the antisubmarine war. Patrol planes, equipped with underwater bombs

and search radar as well as high-intensity searchlights for night attack, made the U-boat

transit area in the Bay of Biscay increasingly dangerous. Ship and aircraft radar could

detect surfaced submarines at a distance, even at night or in foul weather. Convoy

escorts' radar and HF/DF gave them effective means of defense against wolfpacks.

Large-scale shipbuilding programs were well under way in the United States and the

United Kingdom. These were intended not only to produce cargo hulls faster than they

could be sunk but to provide antisubmarine patrol and escort ships in more adequate

numbers. Large numbers of what the British called frigates and the United States called

destroyer escorts (DE), as well as escort aircraft carriers (CVE), were aimed directly at

the submarine threat. Ahead-throwing antisubmarine weapons, such as Hedgehog and

Squid, increased ships' capabilities.

The main action shifted back into the North Atlantic late in 1942. This area was

still too distant for the long-range land-based patrol planes from the United Kingdom or

North America, and some extremely large wolfpacks were frequently assembled to

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overwhelm a convoy's escort force. Shipping losses were heavy during the winter of

1942-43.

In 1943, the balanced shifted. New escort ships and CVEs were increasing in

quantity. The addition of carrier antisubmarine planes to cover the mid-Atlantic area had

a positive effect. The increase in numbers of available antisubmarine ships enabled

hunter-killer groups, one CVE with a number of DEs, to patrol submarine operating

areas. Higher frequency search radar proved valuable. U-boat wolfpacks continued to

operate into the spring of 1943, but in May a pack was decisively defeated in an attack

on Convoy ONS-5. Not only did ship sinkings decrease, but submarines losses rose.

During May 37 U-boats were lost; 34 went down in July. Many of these were sunk by

airplanes, and a sizable proportion were sent to the bottom of the Bay of Biscay,

departing on patrol or returning from it.

The U-boat force tried various expedients to right the balance. Dispersing at first

into the South Atlantic to avoid an attack, they moved north again in the fall to try

acoustic bombing torpedoes against escort convoys. In October, one escort ship and

three merchant ships were sunk - at a cost of 22 U-boats.

Many U-boats had their antiaircraft batteries considerably augmented, receiving

37-mm guns and twin or quadruple 20-mm mounts. The tactic was now to remain on the

surface and "shoot it out" with an attacking airplane. Results were not worthwhile, and

submarine losses continued to be heavy.

U-boat warfare was primarily defensive through the winter of 1943-44. Relatively

few boats went to sea, and the toll they took was meager. Attempts were made to attack

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the enormous concentration of shipping taking part in the invasion of France (June

1944), but massive antisubmarine screening made the efforts useless.

During the latter part of 1944, the Germans introduced snorkel, allowing their

submarines to operate without surfacing. The snorkel could not be detected by current

search radar, and by using this new device and resorting to "bottoming" tactics the

submarines were able to gain some protection from radar and sonar. As French bases

were lost, submarines shifted to ports in Norway and Germany. Some successes were

achieved during the winter of 1944-45, but by the spring of 1945, new techniques and

more sensitive radar had again tipped the scale. A new high-performance U-boat, the

hydrogen-peroxide-fueled Type XXI, was an excellent design with unprecedented

underwater performance, but it was completed too late for war service.

Throughout the war, convoy operations proved the most effective measure both

in protecting convoys and in sinking U-boats. Patrol measures were far less efficient.

During 1939-45, a total of 2,753 Allied ships, of 14,557,000 gross tons, were sunk at a

cost of 733 German and 79 Italian submarines.

Video 2: Norse Settlements

The Viking Age Scandinavians had a lasting impact upon the peoples of western

Europe. Their settlements, commercial ventures, and raids affected cultures from the

Russian plains to the Irish Sea and from northernmost arctic Norway to the

Mediterranean. During the Viking period (ca. 790 – 1100), Scandinavians also ventured

across the North Atlantic, settling the Shetland and Faroe islands, Iceland, and

Greenland and making a brief appearance on the shores of America. This North

Atlantic arm of the Viking Age expansion connected the eastern and western

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hemispheres, and, for a few years at the end of the tenth century, a single language and

culture reached from Kiev to the gulf of St. Lawrence.

By the beginning of the Viking Age, most of Scandinavia was organized into a

maze of local chieftainships. Chieftains were expected to be effective in protecting their

clients and aggressive in pressing for every advantage for themselves and their

supporters in their struggles with rival chieftains. Traditional law codes (which became

increasingly formalized during the Viking period and were written down soon after) and

the independence of farmer-clients served somewhat as a restraint on chiefly ambition,

but warfare and blood feuds were still commonplace. While Norway, Sweden, and

Denmark were known as geographical terms, nothing resembling a nation-state (even

by eighth-century standards) existed in pre-Viking Scandinavia.

As wealth from abroad entered Scandinavia, and as Scandinavian merchants,

travelers, and mercenaries learned more of the kingdoms of the outside world, the

combination of new resources and new ideas seems to have sparked increased

competition among local chieftains and petty kings. Agriculture also prospered as a

period of warm climate (now known as the Little Climatic Optimum) lengthened growing

seasons in northwestern Europe. Population seems to have enlarged, which led to the

settlement of the uplands and the extension of Norse farms into arctic Norway. The

expansion of territorial boundaries during the Viking Age provided an outlet for this

growing rural population and yielded new territory for the losers in the intensifying

struggles among chieftains for dominance.

Neither a growing population nor competing chieftains would have produced the

Viking expansion had the means for overseas travel, trade, and conquest been

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lacking. Through the efforts of maritime archaeologists, we know a good deal about

Viking period ships and their construction. By the late eighth century, Scandinavian

clinker-built ships had reached a high level of perfection, combining lightness and

shallow draft with great strength and sea-keeping ability. Viking ships could land on any

beach, penetrate far up rivers, and survive North Atlantic storms on the open sea.

While strong and elegant, the clinker-built Viking ships had two significant

limitations. They required a long run of high-quality timber (preferably oak) for the keel

and naturally curved timbers for the stem and stern pieces. Since this quality timber

was absent in the North Atlantic islands, settlers in Iceland and Greenland found it hard

to replace oceangoing ships lost at sea. The Viking design also sharply limited cargo

capacity—even the knarrs (trading vessels) could carry only a fraction of the cargo of

the later carvel-built Hanseatic cogs that came to dominate European commerce in the

later Middle Ages. Viking ships could reach distant points, but they could not carry

enough passengers and supplies to ensure a viable transatlantic foothold. Population

movement across the North Atlantic thus required a chain of settlements, each

providing population and resources for successive ventures westward.

Scandinavian North Atlantic settlement was a gradual process taking two

hundred years to complete. Norse colonists settled the Shetlands and Orkneys around

the year 800 and (according to tradition) Iceland around AD 874. Greenland was

settled from Iceland by Eirik the Red around 985. Vinland was explored from Greenland

and a settlement was attempted by the sons and daughter of Eirik around the year

1000. Island chieftains who (like Eirik) had failed in local power struggles provided the

ships and capital to sponsor further voyages of exploration and

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settlement. Unsuccessful farmers and dissatisfied younger siblings from successively

filled island ecosystems provided the bulk of the personnel. The first settlers in a new

land had the ritually important right to name the landscape and economically vital right

to claim the best pasture and hunting grounds. As prime grazing is often patchy and

limited in the North Atlantic islands, this initial division of resources set the stage for

increasing economic and social hierarchy in later generations.

During the eleventh and twelfth centuries, the Scandinavian North Atlantic

enjoyed modest prosperity. Island populations seem to have stabilized at low levels;

Iceland’s population was probably between thirty thousand and sixty thousand, and

Greenland’s was six thousand at most. While state formation was taking place in the

Scandinavian homelands, the more distant North Atlantic islands seem to have

maintained a somewhat archaic chiefly oligarchy. Christianity had spread as far as

Greenland by the year 1000, and most Scandinavians were at least nominally Christian

by 1100. Chiefly competition was now conducted through the endowment of churches

and monastic houses as well as by the traditional sheep stealing and house burning. In

Iceland and probably Greenland, sagas and family histories were being composed, and

poets and skalds from the North Atlantic were still in demand in continental courts.

Along with prosperity came the beginnings of decline. Iceland’s chiefly

dominance struggles had thrown up six great families who escalating warfare

increasingly exhausted local resources. Overgrazing in many areas triggered massive

and irreversible soil erosion, turning whole districts into rocky wasteland. After 1250,

volcanic eruptions coupled with the end of the favorable weather of the Little Climatic

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Optimum added to man-made disaster, and increasing numbers of North Atlantic

farmers slipped from freeholder to tenant status.

After 1264, Iceland and Greenland became part of the Norwegian kingdom just

as that kingdom was about to enter a long period of decline. Their local oceangoing

ships long lost, the settlers of the western Atlantic depended upon continental

merchants to carry their trade. Icelanders bitterly complained that the promised six

ships per year seldom arrived, and it seems to have taken a papal letter five years to

reach Greenland. The eastern Atlantic settlements in the Shetlands and northern

Scotland were luckier, as they were becoming increasingly integrated into the stock fish

trade through the Hanseatic League.

The late thirteenth and the fourteenth centuries saw accelerated decline in the

western North Atlantic. The onset of the Little Ice Age (ca. 1250-1860 in the North

Atlantic) crippled farming, and economic hardship in Norway affected transatlantic

trade. Literature declined, and the populations of Iceland and Greenland became

locked in a struggle for bare survival. By the later Middle Ages, the Norse North Atlantic

was no longer the cutting edge of an expanding European population but a demoralized

and isolated backwater.

Video 3: Experimental Design

Experiments involve introducing a planned intervention (usually referred to as

a treatment) into a situation, with the intent of inferring the association between the

treatment and a resulting change or outcome. Good experimental design facilitates this

inferential process in three ways.

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First, it translates all aspects of one's hypothesis--the statement of expected

relation of treatment to outcome--into operational terms: subjects, behaviors, situation,

equipment, procedures, and so on. These permit the hypotheses to be tested

empirically.

Second, it rules out those alternative explanations which provide the most

serious challenge to the treatment as the explanation for change. For example,

because of faulty design, an experimental group was tested, exposed to a treatment,

and post-tested. Improvement on the second testing could be attributed to familiarity

with the test, thus providing an alternative explanation.

Third, it facilitates relating the change to other variables, thus permitting better

understanding of the relationship. For example, with proper design, one could tell

whether a treatment was more successful with men than women and with older than

younger subjects, or its relation to any other variable included in the design.

The first step in experimental design is to translate expectations expressed in

one's hypotheses into operational terms. For example, given the hypothesis that

'outlining in advance improves writing,' one must specify what constitutes sufficient prior

organization to be considered outlining and in what aspects of writing one expects to

improve. The accuracy of this translation is crucial. If what passes for outlining in the

study does not accurately reflect what is typically intended by the term, or if the writing

measure is inaccurate or insensitive, then misleading conclusions could result.

Following operationalization, one must create a situation in which the treatment

can occur as intended and changes can be sensed. Sometimes one compares the

status of experimental subject from before and after the intervention. In other instances,

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experimental subjects may be compared with an comparable untreated group--a control

group. In still other instances, post-treatment condition is compared with estimates of

the untreated state, for instance, test norms or estimates made from previous data from

comparable groups.

By appropriate choice of design, one can rule out whatever alternative

explanations may be important rivals to that intended. For example, if a control group is

used, the groups may not have been equivalent to begin with, or dropouts may make

them nonequivalent at the end. Alternative explanations common to many studies have

been identified (see below) but some may be unique to a study. For example, if subjects

are allowed to complete a test at home, their score may reflect more their ability to seek

help than their own achievement.

Assuming that the data support one's expectations, these steps in the logic

follow: since the results were as predicted; and since there is no reasonable explanation

for the phenomenon other than the treatment (others having been ruled out by one's

design); then the hypotheses escaped disconfirmation. While one cannot test the

hypotheses in every possible type of situation, one infers that similar predictions would

prove accurate in similar instances. With each such confirmation, confidence in the

hypotheses increases. However, even a single disconfirmation, without reasonable

explanation, is sufficient to disprove it.

It is difficult to provide sufficient experimental control to protect against every

possible alternative explanation. Further, one typically buys protection at a price. For

example, a laboratory gives more complete control, but laboratory circumstances are

rarely like those to which one hopes to generalize. Yet, natural circumstances may

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provide too little control. Psychologist Philip Zimbardo and his colleagues provided an

interesting example of this dilemma and its solution. They hypothesized that the

paranoid behavior frequent in elderly people was due to the gradual unnoticed loss of

hearing common in old age. An expensive longitudinal design following subjects over

time would have been inconclusive because of the subjects' varying social experiences.

In addition, it would involve the unethical behavior of withholding hearing loss

information to see whether the paranoid behavior developed.

The researchers devised a creative experimental design. Post-hypnotic

suggestion produced a temporary unnoticed hearing loss in college student volunteers,

with resulting displays of paranoid behavior. To eliminate rival alternative explanations,

two control groups of similar subjects were established: one received the post-hypnotic

suggestion of a hearing loss of which they would be aware and another received a

neutral post-hypnotic suggestion in order to show that the hypnotic process itself did not

induce paranoid behavior. All subjects were exposed to controlled similar social

experiences following hypnosis. Paranoia was shown to follow only an unnoticed

induced hearing loss. Altogether, this is a clever use of experimental design for an

otherwise difficult problem.

However, using a laboratory-like setting may not be without costs to the validity

of one's inferences. Impressed by the scientific laboratory, subjects may have tried to

please the researcher. In addition, the researchers, knowing which was the

experimental group, may have unintentionally cued subjects to appropriate behavior.

The likeness of the hypnotically induced hearing loss to that which occurs in older

people may be questioned, as may the use of college students.

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Nearly every design choice involves trade-offs in the use of resources which

have been used to control something else. Part of the art of design is finding a suitable

middle ground, one realistic enough to allow generalization of the results as broadly as

one wishes, but also permitting sufficient control to make valid inferences.

A good design reduces one's uncertainty that the variables are indeed linked in a

relationship and the linkage has generality. Showing that they are linked requires

internal validity (LP) where (LP) stands for 'linking power' --the power of the study to link

the treatment with the outcome. A study has strong internal validity (LP) when the

explanation advanced for the relationship is credible, when the translation of variables

into operational terms is faithful to that originally intended, where a relationship is

demonstrated in the data, where rival explanations for the relationship are eliminated,

and when the results are consistent with previous studies.

Similarly, demonstrating generality requires external validity (GP) where GP

stands for 'generalizing power'--the power of the results to be generalized beyond the

instance in which they were demonstrated. External validity (GP) assures the

applicability of the results to the persons, places and times, and that the generalizability

was not restricted by the conditions of the study. A study has strong external validity

(GP) when the generality implied by the hypotheses, or inferred with it, is consistent with

the choices made in operationalization of the study; that results were appropriately

found throughout the instances of the study as expected; that there were no conditions

of the study that limited generalization; and that the same results would have been

expected were the study operationalized and designed in alternative ways.

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Good designs accomplish the above with the best use of all available resources,

time, and energy. They fit the design to the problem rather than changing the problem

definition to fit design requirements. They appropriately balance internal and external

validity. They accurately anticipate those alternative explanations to be eliminated that

are most plausible to one's audience. Finally, ethical standards, resource limitations,

institutional and social constraints are observed: altogether, a complex but manageable

set of criteria.

Video 4: Alcohol and Sleep

Ethyl alcohol (ethanol) is a small fat- and water-soluble molecule that is rapidly

and completely absorbed from the whole gastrointestinal tract and is evenly distributed

throughout all body fluids and tissues, including the brain. The rate of absorption is

modified by the concentration of the ethanol beverage (beer at 3 percent to 6 percent

ethanol is slower than whiskey at 40 percent to 45 percent), stomach contents (an

empty stomach facilitates absorption), and rate of consumption. Because ethanol is

distributed by the water content of tissue, a more muscular person will have lower levels

of ethanol in blood than a fat person given the same dose of ethanol based on body

weight. Ethanol is metabolized by the liver into carbon dioxide and water at a constant

rate of about 10 to 15 milligram percent per hour (1 ounce of 80 -proof whiskey, 12

ounces of beer, or 4 ounces of wine is metabolized in an hour).

As with other psychoactive substances, ethanol has profound effects on sleep

and wakefulness. It is considered a sedative, but its effects on waking and sleep are

complex and somewhat paradoxical. The acute bedtime administration of ethanol to

normal nonalcoholic volunteers shortens the latency to sleep onset and, depending on

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dose, may initially increase the amount of deep slow-wave sleep. Additionally, ethanol

reduces the amount of REM sleep. An ethanol concentration in blood of 50 milligram

percent (100 milligram percent is legal intoxication in most states) or greater is

necessary to observe these sleep effects. Typically, the sleep effects of ethanol are

observed only during the first half of an 8-hour sleep period.

After elimination of ethanol, an apparent compensatory effect on sleep

occurs. During the latter half of the sleep period, an increased amount of REM sleep

and increased wakefulness or light sleep are found. Within three to four nights of

repeated administration of the same dose, the initial effects on sleep are lost

(technically referred to as tolerance), whereas the secondary disruption of sleep during

the latter half of the night remains. REM sleep time and sleep latency return to their

basal levels and effects on slow-wave sleep, if initially present, do not persist. When

nightly administration of ethanol is discontinued, increased amounts of REM sleep

(termed a REM rebound) are found, lasting for several nights. But the finding of a REM

rebound after repeated nightly ethanol administration in healthy, nonalcoholic normals

has not been a particularly consistent result. It has been argued that the presence of a

REM rebound is a characteristic of drugs with a high addictive potential.

When administered to awake nonalcoholic volunteers, ethanol has also been

shown to be sedating. The sedating effect has been clearly demonstrated after blood

ethanol concentration (BEC) has reached a peak of 40 milligram percent or greater. On

repeated tests of the latency of falling asleep during the day, a systematic dose-related

reduction in latency to sleep onset is found. Performance tasks sensitive to sedation

also are disrupted by ethanol. At lower ethanol concentrations and immediately after

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ethanol consumption when ethanol is still being absorbed, sedative effects are not as

clearly evident. Subjectively, some individuals report increased arousal and euphoria,

although the electroencencephalographic (EEG) studies have found patterns suggestive

of a sedative effect. The effects of ethanol typically have been characterized as

biphasic--at low doses and during absorption, ethanol appears to be arousing, and at

high doses and during elimination, it is sedating. Some data suggest these subjective

arousing effects to ethanol may be individually specific effects associated with genetic

or personality factors.

Given the sedative effects of ethanol and its potential to disrupt performance, it is

not surprising that epidemiological data indicate ethanol is associated with increased

risk of industrial and traffic accidents. The National Highway Traffic Safety

Administration estimated that 49 percent of all traffic fatalities in 1989 were alcohol

related (i.e., a police report indicated that one or more drivers had ethanol

concentrations of 10 milligram percent or more). This is a slight decline from the

percentages of previous years. Assessment of the timing of the alcohol-related

accidents across the 24-hour day showed that alcohol-related accidents were more

prevalent during the nighttime (between midnight and 6 a.m.) than during the

daytime. The age group showing the highest rate of alcohol-related accidents while

legally intoxicated was 20 to 25 year-olds. In both cases, during the nighttime, and in

young adults, laboratory evidence shows increased levels of sleepiness and reduced

alertness. Thus, the epidemiological data regarding the temporal distribution and the

age group distribution of alcohol-related accidents suggest that ethanol and sleepiness

interact to increase the risk of alcohol-related accidents.

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Recent laboratory studies provide clear evidence of a sleepiness-

ethanol. Reducing bed time increases sleepiness throughout the following day. The

sedative and performance disruptive effects of ethanol are enhanced when sleepiness

is increased in a such a way. Three drinks become the functional equivalent of six

drinks after 5 hours in bed for five nights. Conversely, an extension of bed time

enhances alertness (reduces sleepiness) and reduces the sedative and performance

disruptive effects of ethanol. After six nights of 10 hours in bed, a moderate dose of

ethanol (about four drinks producing a BEC of 50 milligram percent ), which disrupted

performance and increased sleep latency after a usual 8-hour bed time, no longer does

so. Additionally, the same moderate ethanol dose given over the midday, when

sleepiness is enhanced in most individuals, is performance disruptive. However, that

same dose in the early evening, when alertness is at a peak, has no measurable

effect. Finally, after the same 8 hours of bed time, sleepy individuals perform more

poorly and have greater sleepiness when given ethanol than do their alert

counterparts.

The specific mechanism by which ethanol produces sedative effects is not yet

known. Ethanol is known to affect the brain in two major ways. It has long been known

that ethanol (being fat soluble) alters the structure of the neuronal membrane and

thereby can have broad effects on the function of the neuron, altering ion flow across

the membrane and also potentially disturbing neurotransmitter receptor

functions. Ethanol also has been shown to alter the function of nearly all

neurotransmitter systems in various other ways.

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Two transmitter systems, gamma-aminobutyric acid (GABA) and glutamate, have

received much recent attention because the ethanol effects on these systems are

observed at very low ethanol doses. Importantly, these two systems are implicated in

control of sleep and wakefulness. GABA is a major inhibitory system in the brain, and

ethanol has been shown to facilitate GABA function. Glutamate is a major excitatory

system, and ethanol has been shown to inhibit activation of this system. Thus ethanol

sedation may result from enhancement of GABA inhibition and antagonism of glutamate

excitation.

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BIOGRAPHICAL SKETCH

Aaron Thomas earned a Bachelor of Arts degree from St. John’s College in 1995

with a double major in philosophy and the history of mathematics and science, and a

double minor in classics and comparative literature. He studied classics at both the

University of Pennsylvania and the University of Florida from which he earned a Master

of Arts degree in classical studies in 1998 with an emphasis upon both classical Latin

and Greek philology. He has received both Fulbright and NEH fellowships. He is an

experienced secondary and post-secondary teacher of educational technology, Latin,

classical Greek, humanities, mythology, Greco-Roman history, mathematics, and

philosophy. In addition, he was an instructor and subject matter expert at Florida Virtual

School, one of the preeminent K12 virtual schools in the United States.

Dr. Thomas has also worked at the University of Florida as senior instructional

designer and Associate Director of E-learning at the College of Education. Dr. Thomas

is currently the Educational Technology Principal and Learning Architect for the

Counseling and Wellness Center at the University of Florida.