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Earth Observation Image Processing on GPU VEGA France Grenoble, 02/07/2010 [email protected]

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Page 1: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

Earth Observation Image Processing on

GPU

VEGA France

Grenoble, 02/07/2010

[email protected]

Page 2: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

Earth Observation Image Processing on GPU

1. VEGA France presentation2. Case studies :

1. CNES : Port 3 Algorithms on GPU2. EADS Astrium : MATLAB functions on GPU3. VEGA : SMAC on GPU for S2PAD project

3. VEGA Expertise & Approach for GPU Computing

Page 3: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

Revenue: €13,428MStaff: 60,748

Selex Systems Integration LtdRevenue: €145MStaff: 965

Staff: 540 Staff: 355 Staff: 45 Staff: 25

Selex Sistemi Integrati SpARevenue: €616MStaff: 3000

VEGA France : inside FinMeccanica

Page 4: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

GPU Computing : inside VEGA France

• GPU Computing : – a dedicated expertise in VEGA France since end of 2008– Attached to Ground Segment operations

Page 5: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• VEGA GPU Expertise is based on :– More than thirty years of expertise on Space Sciences with the

development of Satellite Ground Segments, Satellite Training Centres, Earth Observation highly complex algorithms, etc.

– More than ten years of expertise on GPU programming from the original technology (OpenGL) to the latest ones (Cuda, OpenCL, MATLAB GPU).

– Partnership with GPU Computing specialists (NVIDIA, GPU-Tech, etc.)

– Software R&D & Hardware investment (Tesla)

GPU Computing : VEGA Expertise

Page 6: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• A four step approach :

1. Study the algorithm/code to port on GPU : 1. How much of the code is “portable” to GPU ?

• bottleneck identification

2. What will be the gain (x5 ? x10 ? x50 ?) in real ?• analogy with existing GPU code, prototype (MATLAB)

2. Port or rewrite the code to port on GPU :

1. Port means “encapsulate” the existing code to be run by the GPU

• the algorithm is kept as is, without any modification 2. Rewrite mean “think” the algorithm to run specifically on GPU

• the algorithm is fully rewritten and need to be validated again

3. Optimize the GPU code to get more performance (VEGA expertise)

4. Integration the GPU code in the existing/new SW/HW environment

GPU Computing : VEGA approach

Page 7: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• The customer can start with a simple study (phase 1) which is very “light” (< 5 men-month)

• During the porting phase (phase 2), VEGA respects :

1. Non-regression : GPU results are compliant to CPU results

2. Portability : GPU code can run on any GPU HW solution (mono or multi-GPU, AMD/ATI, NVIDIA) using OpenCL standard

3. Compatibility : GPU interface is identical to CPU interface

4. Performance : VEGA will assure the customer the gain estimated during the study phase

GPU Computing : VEGA approach

Page 8: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

CNES : Earth observation image processing on GPU

Page 9: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Problem : how to reduce the “age of the data”, the time between satellite acquisition and data availability in the world of Earth Observation where :– Image size is increasing– Algorithm complexity is increasing

• Solutions :– Get thousand of CPU : total cost explodes !– R&T Study to validate the use of GPU

• CNES R&T Project : “Earth observation image processing on GPU” submitted in spring 2008, won and realized by VEGA (09/08-05/09)

CNES : Earth observation image processing on GPU

Page 10: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Two phases :1. Study

• Software and hardware solutions on the market (study, then selection)

• Algorithms feasibility

2. Port and tests• Port on GPU the selected algorithms

• Optimisation, test and comparison with CPU version

CNES : Earth observation image processing on GPU

Page 11: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Hardware solution synthesis (12/2008)

CNES : Earth observation image processing on GPU

Page 12: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Software solution synthesis (12/2008)

CNES : Earth observation image processing on GPU

Page 13: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Algorithms feasibility : select 3 among 6 algorithms to port on GPU :– De-convolution– De-noising– Correlation– Zoom / De-zoom with or without rotation– Multi-spectral fusion– JPEG2000 compression

CNES : Earth observation image processing on GPU

Page 14: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• De-convolution– Bottle-neck : FFT

• Optimised implementation on GPU exist (CuFFT)• Inconsistent memory access

– Preliminary results

CNES : Earth observation image processing on GPU

Page 15: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• De-noising– Wavelet decomposition– Convolution then decimation– Many input parameters

CNES : Earth observation image processing on GPU

Page 16: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Correlation– Independent data with coherent access– Near to spatial convolution

CNES : Earth observation image processing on GPU

Page 17: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Zoom / De-zoom– Great for GPU : parallel operation on separate data– Preliminary results :

CNES : Earth observation image processing on GPU

Page 18: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Multi-spectral fusion– Frequential zoom + convolution (FFT)– Tile processing

CNES : Earth observation image processing on GPU

Page 19: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• JPEG2000 compression– Algorithms :

• Color conversion (RVB->YUV)• Wavelet transformation

• Quantification

– Entropic coding : • 90% of compression

time

• Not (easily) parallel

CNES : Earth observation image processing on GPU

Page 20: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Algorithms classification

CNES : Earth observation image processing on GPU

Page 21: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Study phase conclusions :– Hardware selection : no big difference, selection is

based on software maturity– Software selection : CUDA (NVIDIA) is more mature and

offer the best performance– Algorithm selections :

• Zoom / De-zoom

• Fusion

• Correlation

CNES : Earth observation image processing on GPU

Page 22: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Second phase starts :– Code each algorithm with CUDA (starting from the

algorithm specifications, not the CNES code )– For each algorithm :

• we define a most common use case• We will compare with an existing CPU version from a CNES

library (MARIO, ASTRID, MEDICIS)

– All the tests (CPU & GPU) are done on the same machine :• CPU : Intel Xeon 4 cœurs @2.33GHz, 8Go RAM

• GPU : NVidia GeForce GTX285, 1 Go RAM

CNES : Earth observation image processing on GPU

Page 23: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Zoom / De-zoom results :– Image size : 3000x4000

– Zoom factor (bi-cubic) : 0.25, 0.5, 2, 4 & 8

– Comparison with MARIO library (time in s)

CNES : Earth observation image processing on GPU

Page 24: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Zoom / De-zoom results :– Simple precision results (time in ms)

– Double precision results (time in ms)

CNES : Earth observation image processing on GPU

Page 25: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Zoom / De-zoom validation :– Difference between the CPU and the GPU image :

• Min : 0.0

• Max : 0.0

• Mean : 0.0

• Standard deviation : 0.0

CNES : Earth observation image processing on GPU

Page 26: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Fusion results :– Comparison of the 3 key steps :

• Frequential zoom x7/5 from ASTRID validated data (image 1460x1460)

• Frequential zoom x4 from low resolution Pleiades images (image 8550x2500)

• Convolution on high resolution Pleiades images (image 34200x10000)

– GPU is working in single precision on 512x512 tile– Comparison with ASTRID (time in s) :

CNES : Earth observation image processing on GPU

Page 27: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Fusion results (time in ms) :

CNES : Earth observation image processing on GPU

Page 28: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Fusion validation :– Difference between the CPU and the GPU images (16-bit images) :

• Min : -1.0

• Max : 1.0

• Mean : 0.0

• Standard deviation : 0.004209

CNES : Earth observation image processing on GPU

Page 29: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Correlation results :– GPU disparity map generation compared to MEDICIS launcher– Launcher is configured to be near GPU algorithm– GPU works on tile on destination image : size changes according

sampling step (512x512 to 128x128)– Comparison with MEDICIS :

• MEDICIS parameters : – Computation method : frequential linear correlation– Sub-pixel computation method : direct interpolation with CNES interpolator– Analyse window size : 13x13– Exploration window size : 7x7

• Computation in single and double precision• Input image size (6360x6360)• Step size 1 optimized for GPU

CNES : Earth observation image processing on GPU

Page 30: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Correlation results (time in s) :

CNES : Earth observation image processing on GPU

Page 31: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Correlation results (time in ms) :

CNES : Earth observation image processing on GPU

Page 32: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Correlation validation :– Normalized correlation coefficient :

• Min : -0.00001

• Max : 0.0

• Mean : 0.0

• Standard deviation : 0.0

– Disparity :• Min : -1.955496

• Max : 3.0

• Mean : 0.014435

• Standard deviation : 0.269406

CNES : Earth observation image processing on GPU

Page 33: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

CNES : Earth observation image processing on GPU

Page 34: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Finally :– For the two more time consuming algorithms, we have

true gain compare to CPU versions (above x10)– Gain is obtained with a complete comparison (GPU

Computing + read/write access to the data) and without specific (=GPU) optimization

• As a consequence (for the CNES) :– There is no need for new R&T on the subject since

CNES validate the result of the study and is now porting some of its library to GPU

– New interests from user point of view who can access new functionalities

CNES : Earth observation image processing on GPU

Page 35: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

Page 36: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

• EADS Astrium develops its own Image Processing toolbox (SIMAGE) based on MATLAB functions

• VEGA Expertise to port three of the SIMAGE functions on GPU :– Convolution– Interpolation– Correlation

• Ports means :– Either rewrite the functions in CUDA– Or test with existing MATLAB-GPU solutions (plug-ins,

MATLAB beta versions including GPU acceleration)

Page 37: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

• Rewrite in CUDA means :– Current code/algorithm analysis– Identification of CPU bottleneck to port on GPU

– CUDA writing

– CUDA code « Encapsulation » to be called from MATLAB– MATLAB script writing to call the CUDA function

• MATLAB-GPU solutions studied :– Jacket from AccelerEyes– GPUlib from Tech-X Corporation– GPUmat from GP-you– MATLAB beta 1 and beta 2 from Mathworks

Page 38: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

• Convolution– Test 1 : 101x101 filter applied on a 500x500 image applied 5

times

– Test 2 : Test 1 + Disk I/O

Convolution CPU-MATLABCPU-VEGA

« naïve »GPU-VEGA

« naïve »GPU-VEGA

optimisé

GPU-VEGA optimisé simple

précision

GPU-MATLAB Jacket (single)

Test CONV_TEST1 CONV_TEST1 CONV_TEST1 CONV_TEST1 CONV_TEST1 CONV_TEST1Temps (s) 9,9 22,78 2,22 0,71 0,28 0,92

Gain (vs CPU-MATLAB)

na 0,434 4,88 14 35 10,65

Erreur max na 0 1,82E-12 3,31E-12 0,00266 2,67E-05

Convolution CPU-MATLABGPU-VEGA

optimiséTest CONV_TEST2 CONV_TEST2

Temps (s) 275,4 15,58Gain (vs CPU-

MATLAB)17,68

Erreur max 2,70E-06

Convolution CONV_TEST1 CONV_TEST2Entrée-sortie

disque0 2,714s (17%)

Transfert CPU-GPU

0,002s (4,2%) 0,366s (2%)

Calcul GPU 0,052s (95%) 12,5s (80%)

Page 39: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

• Correlation– Test 1 : correlation between analyse window (size 11x11) &

exploration window (25x25) applied 2500 times– Test 2 : test 1 applied on each point of a regular grid– Test 3 : test 2 with disk I/O

CorrelationGPU-MATLAB Jacket (single)

Test CORR_TEST1 CORR_TEST2 CORR_TEST3 CORR_TEST1 CORR_TEST2 CORR_TEST3 CORR_TEST1

Temps (s) 1,07 1,40 1,51 0,41 0,04 0,11 2,05Gain (vs

CPU-MATLAB)

na na na 2,6 35 13,7 0,52

Erreur max na na na 2,50E-16 5,28E-08 5,28E-08 0,00E+00

Correlation CORR_TEST1 CORR_TEST2 CORR_TEST3

Entrée-sortie disque

0 0 0.068s (61%)

Transfert CPU-GPU

0.00375s (0.9%)

0.0015s (3%)0.0015s (1.3%)

Calcul GPU 0.0275s (7%) 0.04s (96%) 0.04s (36%)

CPU-MATLAB GPU-VEGA optimisé

Page 40: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

• Interpolation– Test : compute output image from reference image and re-

sampling grid; final value interpolation is based on « sinus cardinal apodisée » function

Interpolation CPU-MATLABGPU-Vega

(double)GPU-Vega

(simple)GPU-MATLAB Jacket (single)

GPU-MATLAB GPUmat (simple)

GPU-MATLAB GPUmat (double)

Temps (s) 9,06 0,11 0,02 0,38 3,93 3,86Gain (vs CPU-

MATLAB)80 440 25,08 2,35 2,32

Erreur max 2,00E-13 7,80E-05 8,50E-07 8,90E-05 5,70E-14

InterpolationGPU-Vega

(double)GPU-Vega

(simple)Entrée-sortie

disque0 0

Transfert CPU-GPU

0,005s (4,8%) 0,004s (28%)

Calcul GPU 0,098s (93%) 0,010s (71%)

Page 41: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

• Results analysis (all in double) :– Convolution : x14 gain factor with CUDA optimized version

with 3.31E-12 error (good GPU « candidate » since more than80% of the time is spent on GPU processing)

– Correlation : x13.7 gain factor with CUDA optimized version with 5.28E-08 error (good GPU « candidate » sincecomplicated operation which need a lot of GPU processing)

– Interpolation : x80 gain factor with CUDA optimized version with 2E-13 error (good GPU « candidate » since more than90% of the time is spent on GPU processing)

Page 42: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

EADS Astrium : MATLAB functions on GPU

• MATLAB GPU solution synthesis :

Page 43: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

VEGA : Sentinel 2 MSI Products

Page 44: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• VEGA F in charge of investigating the SMAC algorithm for Atmospheric correction within Level 2A Product (ESRIN S2PAD).

• SMAC (Simplified Method for Atmospheric Correction) initially developed by Rahman and Dedieu (1994) is a method which allows correcting atmospheric effects of satellite data time series. The method has been upgraded by Berthelot and Dedieu, (1997) and used for the correction of atmospheric effects of VEGETATION data in an operational processing line. It is also added as a processor in the ESA BEAM toolbox to correct MERIS L1B data from atmospheric effects over land.

• SMAC allows estimating the surface reflectances from TOA reflectances and the knowledge of the state of the atmosphere (water vapour, ozone and aerosol contents).

VEGA : Sentinel 2 MSI Products

Page 45: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• What is the gain to port the current version of SMAC code (in C language) from CPU to GPU without any algorithm optimisation (we don’t modify the algorithm) ?

VEGA : Sentinel 2 MSI Products on CUDA/Open CL

for (int x = 0; x < nYSize; x++){

for (int y = 0; y < nXSize; y++){

SMAC_ca(x, y)

}

}

int x = blockIdx.x * BLOCK_SIZE + threadIdx.x;int y = blockIdx.y * BLOCK_SIZE + threadIdx.y;

SMAC_ca(x, y)

CPU code GPU codex ?

Page 46: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• Test platform :

• CPU : Intel Xeon 4 cœurs @2.33GHz, 8Go RAM

• GPU : NVidia Tesla C1060, 4 Go RAM vidéo

• Test data : 8000x8000x1 band images

• Results : GPU code is almost 18 times faster than CPU code

VEGA : Sentinel 2 MSI Products on CUDA/Open CL

S2PAD CPU OpenCL CUDACUDA Optimized

Ratio CPU / OpenCL

Ratio CPU / CUDA

Ratio CPU / CUDA Optimized

Read DISK Time 2283,4 2271,8 2122 2124,6 1,01 1,08 1,07Write DISK Time 863,2 1114,8 1132,3 1117,3 0,77 0,76 0,77Read from GPU Time n/a 447,8 59,4 60 n/a n/a n/aWrite to GPU Time n/a 163 50 49 n/a n/a n/aCompile Time n/a 1209,6 n/a n/a n/a n/a n/aGPU Time 79897,3 862,9 681,4 284,4 92,59 117,25 280,93Total Time 85061,7 8188,6 5114,9 4744,3 10,39 16,63 17,93

Page 47: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

April 2010

• What does x18 means….

VEGA : Sentinel 2 MSI Products on CUDA/Open CL

Initial Image

18 Result Images

1 Result Image

GPU

CPU

Page 48: VEGA France Grenoble, 02/07/2010 · – Image size is increasing – Algorithm complexity is increasing • Solutions : – Get thousand of CPU : total cost explodes ! – R&T Study

Thank you !