vc1000
TRANSCRIPT
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8/6/2019 VC1000
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Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
1000 Pts - Vam ire Counts
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Vampire (1 , 175 pts) Vampire 1 In 6 6 4 5 4 2 6 3 7 2+ 1 175
Composition: Hero
General; Vampire; Hand Weapon; Undead The Flayed Hauberk 1 2+ Armor Save. Cannot be improved. [25] Lord of the Dead 1 The Vampire may use Invocation of Nehek to increase units of Skeleton
Warriors beyond their starting size, and adds +1 on his casting roll when
casting Invocation of Nehek on these units.
[15]
Forbidden Lore 1 In addition to Invocation of Nehek, the Vampire knows either all the spellsfrom the Lore of Vampires or any one of the Lores of Magic (except Life).
[35]
0. Invocation of Nehek 1 Cast 4+, 18" Range. Target unit regains D6 wounds worth of models.Vampires, Ethereals and non-infantry only regain a single wound.
[0]
1. Raise Dead 1 Cast 5+, Creates a new unit of D3+4 zombies at any point within 12" of thecaster.
[0]
2. Vanhel's Danse Macabre 1 Cast 7+, A unit within 12" can move up to 8" (if not in combat), or strikefirst and re-roll misses (if in combat).
[0]
3. Gaze of Nagash 1 Cast 8+, Magic Missile. 24" Range, 2D6 Strength 4 hits. [0] 4. Curse of Years 1 Cast 8+, Remains in Play. Models in a unit within 18" suffer a wound on a
6+, then a 5+ next magic phase, then a 4+ next magic phase, etc. No armor
saves.
[0]
5. Wind of Undeath 1 Cast 12+, Roll a D6 for every enemy unit on the table. On a 4+ it takes awound with no armor save. Place a new Spirit Host within 12" of thevampire, with a number of wounds equal to those inflicted.
[0]
Spirit Host 0 Sw 6 3 - 3 3 4 1 4 4 - [0]
Ethereal; Undead 6. Summon Undead Horde 1 Cast 12+, Either create a new unit of 5D6 zombies as Raise Dead, or heal
3D6 wounds across all friendly units and characters, as Invocation of Nehek.
[0]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Crypt Ghouls (20 , 168 pts) Crypt Ghouls 19 In 4 3 - 3 4 1 3 2 5 - 168
Composition: Core
Poisoned Attacks; Undead Crypt Ghast 1 In 4 3 - 3 4 1 3 3 5 - [16]
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostSkeleton Warriors (20 , 180 pts)
Skeleton Warriors 19 In 4 2 2 3 3 1 2 1 3 5+ 6+* 180
Composition: Core
Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield; Undead Skeleton Champion 1 In 4 2 2 3 3 1 2 2 3 5+ 6+* [16]
Hand Weapon; Light Armour; Shield
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Skeleton Warriors (20 , 180 pts) Skeleton Warriors 19 In 4 2 2 3 3 1 2 1 3 5+ 6+* 180
Composition: Core
Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield; Undead Skeleton Champion 1 In 4 2 2 3 3 1 2 2 3 5+ 6+* [16]
Hand Weapon; Light Armour; Shield
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Grave Guard (20 , 290 pts) Grave Guard 19 In 4 3 - 4/6 4 1 3 1 6 5+ 290
Composition: Special
Wight Blades: Count as Magic weapons, Killing Blow.; Always Strikes Last; Musician ;
Standard Bearer ; Hand Weapon; Great Weapon; Heavy Armour; Undead Seneschal 1 In 4 3 3 4/6 4 1 3 2 8 5+ [25]
Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour
Total Cost: 993
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8/6/2019 VC1000
2/2
Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!
Option Footnotes
Options
Great Weapon +2 Strength; Always strikes last. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
Heavy Armour 5+ Armour save.
Light Armour 6+ Armour save.
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows
Swift Reform.
Shield +1 Armour save bonus.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Special
Always Strikes Last Always strikes last in close combat
Ethereal Can only be wounded by spells, magical attacks and magic weapons or effects.
Validation Report
Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown; Army Subtype: Vampire Counts Army
Roster satisfies all enforced validation rules
Roster Statistics
General's Ld: 7
# Models: 81
Total Characters: 175
Total Core: 528
Total Magic Items: 75Total Rare: 0
Total Special: 290
% Characters: 17.6
% Core: 53.2
% Magic Items: 7.6
% Rare: 0
% Special: 29.2
Group Min Max Used
Points of Lords 0 250 0
Points of Heroes 0 250 175
Points of Core 250 Unlimited 528
Points of Special 0 500 290
Points of Rare 0 250 0