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  • 8/6/2019 VC1000

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    1000 Pts - Vam ire Counts

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Vampire (1 , 175 pts) Vampire 1 In 6 6 4 5 4 2 6 3 7 2+ 1 175

    Composition: Hero

    General; Vampire; Hand Weapon; Undead The Flayed Hauberk 1 2+ Armor Save. Cannot be improved. [25] Lord of the Dead 1 The Vampire may use Invocation of Nehek to increase units of Skeleton

    Warriors beyond their starting size, and adds +1 on his casting roll when

    casting Invocation of Nehek on these units.

    [15]

    Forbidden Lore 1 In addition to Invocation of Nehek, the Vampire knows either all the spellsfrom the Lore of Vampires or any one of the Lores of Magic (except Life).

    [35]

    0. Invocation of Nehek 1 Cast 4+, 18" Range. Target unit regains D6 wounds worth of models.Vampires, Ethereals and non-infantry only regain a single wound.

    [0]

    1. Raise Dead 1 Cast 5+, Creates a new unit of D3+4 zombies at any point within 12" of thecaster.

    [0]

    2. Vanhel's Danse Macabre 1 Cast 7+, A unit within 12" can move up to 8" (if not in combat), or strikefirst and re-roll misses (if in combat).

    [0]

    3. Gaze of Nagash 1 Cast 8+, Magic Missile. 24" Range, 2D6 Strength 4 hits. [0] 4. Curse of Years 1 Cast 8+, Remains in Play. Models in a unit within 18" suffer a wound on a

    6+, then a 5+ next magic phase, then a 4+ next magic phase, etc. No armor

    saves.

    [0]

    5. Wind of Undeath 1 Cast 12+, Roll a D6 for every enemy unit on the table. On a 4+ it takes awound with no armor save. Place a new Spirit Host within 12" of thevampire, with a number of wounds equal to those inflicted.

    [0]

    Spirit Host 0 Sw 6 3 - 3 3 4 1 4 4 - [0]

    Ethereal; Undead 6. Summon Undead Horde 1 Cast 12+, Either create a new unit of 5D6 zombies as Raise Dead, or heal

    3D6 wounds across all friendly units and characters, as Invocation of Nehek.

    [0]

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Crypt Ghouls (20 , 168 pts) Crypt Ghouls 19 In 4 3 - 3 4 1 3 2 5 - 168

    Composition: Core

    Poisoned Attacks; Undead Crypt Ghast 1 In 4 3 - 3 4 1 3 3 5 - [16]

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc CostSkeleton Warriors (20 , 180 pts)

    Skeleton Warriors 19 In 4 2 2 3 3 1 2 1 3 5+ 6+* 180

    Composition: Core

    Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield; Undead Skeleton Champion 1 In 4 2 2 3 3 1 2 2 3 5+ 6+* [16]

    Hand Weapon; Light Armour; Shield

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Skeleton Warriors (20 , 180 pts) Skeleton Warriors 19 In 4 2 2 3 3 1 2 1 3 5+ 6+* 180

    Composition: Core

    Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield; Undead Skeleton Champion 1 In 4 2 2 3 3 1 2 2 3 5+ 6+* [16]

    Hand Weapon; Light Armour; Shield

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Grave Guard (20 , 290 pts) Grave Guard 19 In 4 3 - 4/6 4 1 3 1 6 5+ 290

    Composition: Special

    Wight Blades: Count as Magic weapons, Killing Blow.; Always Strikes Last; Musician ;

    Standard Bearer ; Hand Weapon; Great Weapon; Heavy Armour; Undead Seneschal 1 In 4 3 3 4/6 4 1 3 2 8 5+ [25]

    Always Strikes Last; Hand Weapon; Great Weapon; Heavy Armour

    Total Cost: 993

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Option Footnotes

    Options

    Great Weapon +2 Strength; Always strikes last. Two-handed.

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

    Heavy Armour 5+ Armour save.

    Light Armour 6+ Armour save.

    Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows

    Swift Reform.

    Shield +1 Armour save bonus.

    Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.

    Special

    Always Strikes Last Always strikes last in close combat

    Ethereal Can only be wounded by spells, magical attacks and magic weapons or effects.

    Validation Report

    Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown; Army Subtype: Vampire Counts Army

    Roster satisfies all enforced validation rules

    Roster Statistics

    General's Ld: 7

    # Models: 81

    Total Characters: 175

    Total Core: 528

    Total Magic Items: 75Total Rare: 0

    Total Special: 290

    % Characters: 17.6

    % Core: 53.2

    % Magic Items: 7.6

    % Rare: 0

    % Special: 29.2

    Group Min Max Used

    Points of Lords 0 250 0

    Points of Heroes 0 250 175

    Points of Core 250 Unlimited 528

    Points of Special 0 500 290

    Points of Rare 0 250 0